Commit Graph

121726 Commits

Author SHA1 Message Date
Campbell Barton
c045ce324b Cleanup: remove redundant checks in BLI_snprintf functions
Checking for -1 only makes sense for signed types.
2025-07-22 11:59:43 +10:00
Campbell Barton
996210999b Cleanup: use C style comments for descriptive text, doxygen doc-strings
Also replace add-hoc groups in BKE_collision.h with doxy groups.
2025-07-22 11:59:43 +10:00
Campbell Barton
81e4558ab6 Cleanup: reduce right-shift in Python scripts 2025-07-22 11:59:43 +10:00
Campbell Barton
2b0764222f Cleanup: clarify the purpose of full-screen areas
It wasn't obvious why a full-screen area should also disable gizmos.
Also move screen check last to avoid context member access.
2025-07-22 11:59:43 +10:00
Charles S
36e52ba853 Fix #142006: Color Jitter produces black points in Material mode
This fixes a bug caused by 96e549c092. Before the change, the
`randomize_color` function passed through the `color.a` value in the
returned rgba color. The alpha is `1` when the color mode is Color
Attribute and `0` when it's Material. After the patch, it was hard
coded to `1`. This fixes it by passing the `color.a` back through
again.

Pull Request: https://projects.blender.org/blender/blender/pulls/142642
2025-07-22 02:42:42 +02:00
Campbell Barton
f6cacb14da Build: unbreak building WITH_FFMPEG=OFF 2025-07-22 09:56:54 +10:00
Harley Acheson
2ae08d3cbe Fix #141550: Pad Editor Outline to Avoid Blurriness
At low scale and on regular DPI displays the editor outline, being just
a single pixel can sometimes look blurry. Padding by half a pixel (that
is not increased with scale, DPI, or line size) avoids this blurriness.

Pull Request: https://projects.blender.org/blender/blender/pulls/142777
2025-07-22 01:31:41 +02:00
Sean Kim
b0bf71cadf Fix #142557: UV Editor 'Show Faces' toggle doesn't work
Caused by 490ab44e47

The `show_face_overlay_` private property needs to be set correctly when
an object is in Edit Mode and the Space is the UV editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/142739
2025-07-22 00:31:37 +02:00
Sean Kim
063917b929 Cleanup: Replace index calculation with helper function
Pull Request: https://projects.blender.org/blender/blender/pulls/142424
2025-07-21 23:38:47 +02:00
Jacques Lucke
c20b67a6c0 Cleanup: quiet unused variable warning 2025-07-21 22:37:55 +02:00
Harley Acheson
551cb3b939 Fix #142669: Show AZONE_FULLSCREEN for Sequencer RGN_TYPE_PREVIEW
Switching to full screen mode with panel hiding normally shows a button
at the top-right to switch back. But only for RGN_TYPE_WINDOW regions.
This PR just adds RGN_TYPE_PREVIEW to the regions that show this.

Pull Request: https://projects.blender.org/blender/blender/pulls/142754
2025-07-21 21:34:48 +02:00
Hans Goudey
d84f10f2a0 Fix #142583: Uninitialized data in edit UV lines index buffer
Caused by a slightly weird API, that has no good way to recieve
the final size of a partially used index buffer. Until this is refactored
more, just assign this data manually.

Pull Request: https://projects.blender.org/blender/blender/pulls/142748
2025-07-21 21:06:49 +02:00
Aras Pranckevicius
d89c9c5155 Video: HDR video input/output support
HDR video files are properly read into Blender, and can be rendered out
of Blender.

HDR video reading / decoding:

- Two flavors of HDR are recognized, based on color related video
  metadata: "PQ" (Rec.2100 Perceptual Quantizer, aka SMPTE 2084) and
  "HLG" (Rec.2100 Hybrid-Log-Gamma, aka ARIB STD B67). Both are read
  effectively into floating point images, and their color space
  transformations are done through OpenColorIO.
- The OCIO config shipped in Blender has been extended to contain
  Rec.2100-PQ and Rec.2100-HLG color spaces.
- Note that if you already had a HDR video in sequencer or movie clip,
  it would have looked "incorrect" previously, and it will continue to
  look incorrect, since it already has "wrong" color space assigned to
  it. Either re-add it (which should assign the correct color space),
  or manually change the color space to PQ or HLG one as needed.

HDR video writing / encoding"

- For H.265 and AV1 the video encoding options now display the HDR mode.
  Similar to reading, there are PQ and HLG HDR mode options.
- Reference white is assumed to be 100 nits.
- YUV uses "full" ("PC/jpeg") color range.
- No mastering display metadata is written into the video file, since
  generally that information is not known inside Blender.

More details and screenshots in the PR.

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/120033
2025-07-21 19:26:07 +02:00
Bastien Montagne
7c7c68fd7a Refactor: Cleanup Library FileData handling.
Add an explicit 'is owning' tag for libraries' FileData pointer, and
factorize code cleaning it up into a small util function.

Also allows to get rid of the weird ugly exception case in `link_end`
code for the 'root' library filedata, which is usually owned by caller
code and should not be freed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/142723
2025-07-21 17:59:17 +02:00
Lukas Tönne
828bd83734 Fix #142163: Instance attributes can be invalid on curves
The "curve_type" attribute in curves geometry is built-in and only valid with
a `int8` type on the `Curves` attribute domain. Adding it with a different type
on instance geometry is fine though, but causes invalid attribute writer access
when realizing the instances.

Pull Request: https://projects.blender.org/blender/blender/pulls/142218
2025-07-21 16:15:45 +02:00
Hans Goudey
1d4acb809a Mesh: Slightly simplify BKE_mesh_uv_vert_map_create code
The UV values for a face are contiguous anyway, there's no need
to put them into a temporary vector. Also compute them the UV
map windings in parallel, and avoid unnecessarily adding up the
size of every face.

Pull Request: https://projects.blender.org/blender/blender/pulls/142415
2025-07-21 16:11:37 +02:00
Hans Goudey
dfeb425e51 Cleanup: Improve BKE_mesh_uv_vert_map_create arguments
Use Span and modern naming for mesh data.
2025-07-21 16:11:37 +02:00
Hans Goudey
a9865f5119 Cleanup: Remove unused arguments to BKE_mesh_uv_vert_map_create 2025-07-21 16:11:37 +02:00
Miguel Pozo
ee39f43bf0 Fix #142255: Unbound resource for point clouds
Same fix as #142265, but for point clouds.

Pull Request: https://projects.blender.org/blender/blender/pulls/142396
2025-07-21 15:14:58 +02:00
Miguel Pozo
a8975bf651 Fix #142097: Vulkan: Crash with unbound textures
On the Vulkan side, ensure that unbound textures don't result in
accessing uninitialized or out of bounds memory.
On the Draw side, ensure all Hair and Curves attributes have, at least,
a dummy attribute bound.

Pull Request: https://projects.blender.org/blender/blender/pulls/142265
2025-07-21 15:14:10 +02:00
Guillermo Venegas
230813f2ab Cleanup: UI: Remove redundant namespace prefixes
A follow-up from recent UI refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/141920
2025-07-21 15:08:12 +02:00
Richard Antalik
40b2cd92ee Fix #142195: Crash when adding stereo 3D image
Caused by assigning pointer to address which is eventually freed.

Use `MEM_mallocN()` with copy assignment instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/142361
2025-07-21 14:05:31 +02:00
Bastien Montagne
2933433abc Cleanup/Refactor: Readfile: Add a fd_bmain new pointer to FileData.
Existing code was confusing, as existing `FileData::bmain` was not
really documented, and it could be in some cases the 'library bmain' of
a library filedata, instead of the 'main' Main (i.e. the local data of
the currently editied blendfile, the one containing all local IDs).

Now, `FileData::bmain` is always the 'main' root Main.

The new `FileData::fd_bmain` is assigned with the Main matching that
filedata and its blendfile: either the same 'main' Main (when used to
read the main edited blendfile), or the 'library' Main (when used to
read a library blendfile).

This is mostly no-op change in current code (with one exception, see
below), as this pointer is currently mostly used either:
* In a context whgere it is also always the 'main' Main, or...
* In a context where it is only used to access the (shared among all
  Mains) list of `Main::split_mains`.

But having a clear and sane definition of this data gets much more
important with packed linked data (see !133801), as there we have data
that 'belong' to a library, but must e.g. be read from another FileData,
with the added complexity of different versions etc.

NOTE: The only effective change in this commit is
`read_library_file_data`, which used to assign the _library_ Main to the
new (library) `FileData::bmain`. This should not have any effect in
practice in current code, as this Main is only used to access its list
of split_mains.

Pull Request: https://projects.blender.org/blender/blender/pulls/142384
2025-07-21 13:32:31 +02:00
Richard Antalik
10b2670616 Fix #141709: VSE doesn't show scene strip subframes
Caused by source cache using integer for frame index, which is used as
cache key. Use float for scene strips instead.

Co-authored-by: Aras Pranckevicius <aras@nesnausk.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/142380
2025-07-21 12:45:12 +02:00
Lukas Tönne
79e61be409 Fix #142649: Grease Pencil remove fill guides operator breaks triangle cache
This needs a topology cache update to ensure triangles are update after removing
curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/142671
2025-07-21 12:16:50 +02:00
Pratik Borhade
744793ff72 Fix #141565: Mode icons in outliner too far to the left
Affected due to c046b8bb21
To fix this, move icon to the right by same factor as in the above commit

Pull Request: https://projects.blender.org/blender/blender/pulls/141596
2025-07-21 11:56:13 +02:00
Aras Pranckevicius
e57b73bdf7 Fix #142333: new FBX importer produces broken rotation fcurves in some cases
Need to ensure that interpolation between neighboring quaternions
takes the shortest path. The Python FBX importer was doing this;
due to oversight was missed in the new importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/142659
2025-07-21 10:50:48 +02:00
Habib Gahbiche
a775d58b2e Fix: Assert after importing a USD scene with DomeLight
**How to reproduce the bug:**
Load the attached Blend File OR

1. Create a new World in python: bpy.data.worlds.new("Test")
2. Switch to this new world in the UI (but do nothing else to it)
3. Import in a USD file with a DomeLight (see attached file in PR)
4. Close Blender
5. Observe assert `BLI_assert(ELEM(owner_id, nullptr, id));`

The issue was caused by a assigning a regular node tree
`World->nodetree` whereas an embedded one is expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/142367
2025-07-21 10:21:51 +02:00
Habib Gahbiche
806c317306 Cleanup: Node gizmos: move ibuf check to centralized function
Follow up to https://projects.blender.org/blender/blender/pulls/140356

Pull Request: https://projects.blender.org/blender/blender/pulls/141947
2025-07-21 10:20:56 +02:00
Harley Acheson
690000da9f UI: Hide More Content for Full Screen Area
The "Full Screen Area" makes the area take up the screen and also hides
most regions. This is meant to be as clean as possible, as part of the
stereo 3D pipeline. There are some items that remain though. This PR
removes navigation gizmos, text overlay, and statistics overlay.

Pull Request: https://projects.blender.org/blender/blender/pulls/142418
2025-07-20 21:44:19 +02:00
Howard Trickey
d6e49385cf Fix #142454: Blur Attribute after Manifold Boolean crashing.
The code added to postprocess the manifold result to remove
extra vertices introduced on edges had a logic bug in it.
It would sometimes dissolve a vertex from a triangle.
I thought that would be very rare and just repeated a vertex to
fill out the triangle, but that leads to a mesh that doesn't validate.
Anyway, my logic to prevent a single vertex from being dissolved from
a triangle was wrong (if the triangle was seen second while looking).
I fixed that, and then the even rarer case of two vertices being
dissolved from a quad showed up. I have prevented all such cases
by a loop that disables all vertex dissolving in faces where it
would leave less than three vertices.
Also added an assert (so, debug-mode only) that the mesh produced
by manifold boolean is valid.
2025-07-20 15:19:42 -04:00
Howard Trickey
248529d6e0 Fix #142494: Manifold Boolean Subtraction causes crash.
The case of subtracing a plane is handled specially as the
plane is not manifold, but the library has a TrimByPlane function.
The special handling code did not deal with the empty result case
properly.
Also, there was no error return checking from Manifold in this special
case, so that was added.
Also, the general error handling just assumed that any Manifold error
on the inputs was a "not manifold" error, which while probably true,
should not be assumed, so that was fixed too.
2025-07-20 08:36:53 -04:00
Campbell Barton
f8c0d504f4 Fix #142245: Crash adding subsurf with invalid material indices
Bounds check material indices since they may exceed the total number of
materials. This looks to be an oversight in [0] which added support
for an OpenGL evaluator.

[0] eed45d2a23
2025-07-20 19:50:19 +10:00
Campbell Barton
df1da0fbdd Cleanup: pass large arguments by const reference instead of by value 2025-07-20 15:23:07 +10:00
Campbell Barton
e5947bdf63 Cleanup: spelling (make check_spelling_*)
Also exclude some files that have too many false positives.
2025-07-20 14:59:19 +10:00
Germano Cavalcante
732436946e Fix #142338: Edge center snapping interferes with face snapping
The snapping system could return a regular 'Snap to Edge' result when
only derived edge snap types (midpoint, endpoint, perpendicular) were
enabled, even if 'Snap to Edge' itself was not included among the
selected snap modes. This led to unintended snapping behavior.

To address this, a backup of the previous snap result is stored before
edge snapping is attempted. If the resulting snap mode is not among the
explicitly selected types, the previous state is restored. Additionally,
the `hit_list` assignment was moved to the runtime context to separate
intermediate data from the final snap result.

Pull Request: https://projects.blender.org/blender/blender/pulls/142512
2025-07-19 22:45:20 +02:00
John Kiril Swenson
27af4a2f52 VSE: Clamp "Move Strips" starting position to region bounds
This patch clamps newly added strips with the "Move Strips" property
to the VSE region bounds.

It is often the case that the file browser popup ends up away from the
VSE region, leading to strips getting added off-screen, which defeats
the intended purpose of the property (to make it easier to know where
strips are when they're first added). This patch ensures they are always
visible by default.

Minimum frame and channel to clamp to are defined by the region
bounds, and maximum x and y are 90% of the area. The time scrub
bar is taken into consideration to avoid it obscuring the new strips.

Another possibility is to center the strips if they end up offscreen,
but by having strips start out at the edge, they naturally tend to
recenter themselves if the user brings the mouse cursor closer to the
sequencer region.

Pull Request: https://projects.blender.org/blender/blender/pulls/141838
2025-07-18 23:26:06 +02:00
Sean Kim
fef8c23e9e Refactor: Paint: Migrate runtime data out of UnifiedPaintSettings
This commit moves 23 total existing runtime-only properties from the
`UnifiedPaintSettings` struct into the `PaintRuntime` BKE struct. This
shrinks the amount of persisted data by 224 bytes per paint mode per
scene.

In doing this conversion, fields that were previously `char` booleans
have been converted to `bool` types, and C++ math vector types have been
used where appropriate as well.

Some of these attributes may move again in the future to better
distinguish stroke level data from mode level data.

Pull Request: https://projects.blender.org/blender/blender/pulls/141366
2025-07-18 23:18:27 +02:00
Guillermo Venegas
3816c665a5 Cleanup: UI: Slightly optimize uiBut memory layout
This saves up to 56 bytes (896 vs 952).

Pull Request: https://projects.blender.org/blender/blender/pulls/142379
2025-07-18 22:28:44 +02:00
илья _
3e8250e60c GPU: Do not fill index buffer object with zero on allocation
There is no need to initialize index buffers with zero since such
buffers always have to be filled by the caller. This change replaces
the allocation with malloc, so that GPU_indexbuf_init results in an
uninitialized buffer. In debug, and with asan, the buffer will be still
filled by something, but the caller should initialize zero indices
manually instead of relying on a default value.

For example, sometimes the cost of zeroing on allocation is similar to
the cost of filling the buffer with actual data. For a point cloud with
1'000'000 points, octahedron topology update on each frame of simulation
takes:

|                            | Main    | PR      |
| -------------------------- | ------- | ------- |
| GPU_indexbuf_init          | 2.75 ms | 5233 ns |
| pointcloud_extract_indices | 6.95 ms | 4.64 ms |

Pull Request: https://projects.blender.org/blender/blender/pulls/141110
2025-07-18 21:22:18 +02:00
Jesse Yurkovich
c2cf3783c4 USD: Rename attr_import_mode option to property_import_mode
This rename creates separation between USD primvars/Blender geometry
attributes - which are not controlled with this setting - and the
concept of USD attributes+userProperties/Blender custom object
properties - that this option deals with.

Ref #134012

Pull Request: https://projects.blender.org/blender/blender/pulls/142301
2025-07-18 20:58:48 +02:00
Jesse Yurkovich
fe54725113 USD: Rename import_subdiv option to import_subdivision
This aligns with the option used for USD export (export_subdivision) and
the option used for FBX import (import_subdivision).

Ref #134012

Pull Request: https://projects.blender.org/blender/blender/pulls/142278
2025-07-18 20:56:01 +02:00
Jesse Yurkovich
a27384e389 Fix: Typo in documentation for new POINT_UNIFORM_COLOR gpu shader
Typo introduced with initial commit c56a855b9f
2025-07-18 20:52:10 +02:00
Clément Foucault
1f885e8ff8 Fix #142328: Sculpt: Blender crashes switching to sculpt mode
The report's mesh has a material index of -1 on one batch.

The current sanitizing of the index did not take this possibility
into account. Moreover, it was clamping to 1 index too high.

Candidate for 4.5 LTS backport.

Pull Request: https://projects.blender.org/blender/blender/pulls/142337
2025-07-18 20:38:31 +02:00
Ramon Klauck
e41811e225 Fix #142291: Crash when transforming strip in preview with audio strip active
This happened because audio strips lack the `data->transform` attribute,
but it was attempted to access this attribute. It is fixed by checking
first if `data->transform` exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/142351
2025-07-18 19:56:25 +02:00
Hans Goudey
4a3d8e426a Fix: Crash with "color_attributes" property on Curves
In the initial change moving point clouds to use AttributeStorage
I mistakenly thought that only meshes had the color_attributes
property. This commit just implements that for non-meshes.
2025-07-18 13:23:03 -04:00
Hans Goudey
21f0dace48 Refactor: Make CD_TYPE_AS_MASK into a function with typed argument
So that misuse of this will result in build errors instead of bugs
(this change found three places like that).
2025-07-18 13:23:03 -04:00
Hans Goudey
4008b2dcb5 Cleanup: Remove unused attribute RNA function 2025-07-18 13:23:03 -04:00
Richard Antalik
577543c185 Fix #141503: Double click in file browser adds strip to the cursor
This happens, because after double clicking, release event was not yet
processed when `seq_slide` operator is executed.

There is `release_confirm` property to avoid this behavior, which wasn't
set to false.

Pull Request: https://projects.blender.org/blender/blender/pulls/142373
2025-07-18 19:14:49 +02:00
Hans Goudey
8cc29b9cd4 Fix: Build error in lite build
Caused by 0396316fa4
2025-07-18 12:04:58 -04:00