Sergey Sharybin
c0d01adc44
Depsgraph: Remove forced dependencies update/evaluation from file open
...
This was originally done as a fix for T37713, but now this workaround becomes
tricky since we don't know which layers to update scene for. Even more, render
engine is supposed to have own dependency graphs amd those ones do not exist
yet at the file open time.
Keep an eye on T37713, since that's where the original workaround is coming
from.
2017-11-07 11:37:45 +01:00
Sergey Sharybin
383a763203
Depsgraph: Fix/workaround command line rendering of sequencer
...
Really hacky, but allows to run regression tests and see if the new design
is working as expected.
2017-11-07 11:37:45 +01:00
Sergey Sharybin
60bf1c05e5
Depsgraph: Fix/workaround crash when rendering from command line
...
Need to ensure Render has proper dependency graph.
While this is a subject of re-design (render pipeline should manage all
dependency graphs it needs, and not demand external users to provide
depsgraph), this is good to have something working, so we can run regression
tests and such.
2017-11-07 11:37:45 +01:00
Brecht Van Lommel
2440415bd3
Merge branch 'master' into blender2.8
2017-11-07 03:08:24 +01:00
Brecht Van Lommel
0e3fd70d7a
Fix T53129: Cycles missing update when changing image auto refresh.
...
Previously auto refresh worked, but only if it was already enabled before
starting the viewport render.
2017-11-07 03:05:42 +01:00
Dalai Felinto
83de7c4094
Fix break on duplicated instances since IDNodes depsgraph iterator
2017-11-06 21:18:58 -02:00
Arto Kitula
956ee5e265
macOS: remove old OpenMP lib stuff from cmake
2017-11-06 23:54:35 +02:00
Dalai Felinto
535adcdaa3
Depsgraph: Iterates over ID Nodes instead of Bases
...
Although this works by itself, it should actually happen after:
"Reshuffle collections base flags evaluation, make it so object is gathering
its base flags from collections."
Meanwhile we have one single hacky function (deg_flush_base_flags_and_settings)
to be removed once the task above is tackled.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D2899
2017-11-06 17:51:16 -02:00
Clément Foucault
facdc15fdd
DRW: Fix compilation error.
2017-11-06 18:41:00 +01:00
Bastien Montagne
91af8f2ae2
Merge branch 'master' into blender2.8
...
Conflicts:
intern/cycles/device/device.cpp
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/material.c
source/blender/editors/object/object_add.c
source/blender/editors/object/object_relations.c
source/blender/editors/space_outliner/outliner_draw.c
source/blender/editors/space_outliner/outliner_edit.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/util/ed_util.c
source/blender/windowmanager/intern/wm_files_link.c
2017-11-06 18:02:46 +01:00
Clément Foucault
9d77b5d591
Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe rendering.
...
This was adding an unecessary high number of DRWCall per objects.
2017-11-06 17:43:14 +01:00
Clément Foucault
ed555750eb
DRW: Use pseudo persistent memory pool for the rendering data structure.
...
This gets rid of the bottleneck of allocation / free of thousands of elements every frame.
Cache time (Eevee) (test scene is default file with cube duplicated 3241 times)
pre-patch: 23ms
post-patch: 14ms
2017-11-06 17:43:14 +01:00
Bastien Montagne
66a6d160fe
Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
...
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
Germano
5d70e847dd
Fix T51604: Support Auto-Smooth in Edit-Mesh
...
and allocate loop_normals in MeshRenderData instead of CustomData
Differential Revision: D2907
2017-11-06 14:14:07 -02:00
Bastien Montagne
b28da9dbf8
Fix T53250: Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active.
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Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)
2017-11-06 15:16:40 +01:00
Sergey Sharybin
7082bd1f4c
Depsgraph: Cleanup, remove obsolete unused function
2017-11-06 09:24:24 +01:00
Sergey Sharybin
f5964e6429
epsgraph: Use explicit graph API for sequencer
2017-11-06 09:24:24 +01:00
Sergey Sharybin
ad557da78a
Depsgraph: Use explicit graph API for point cache
2017-11-06 09:24:24 +01:00
Sergey Sharybin
90738e1441
Depsgraph: Use explicit graph API for audio bake
2017-11-06 09:24:24 +01:00
Sergey Sharybin
d0e9352d32
Depsgraph: Use explicit graph API for OpenGL render
2017-11-06 09:24:24 +01:00
Sergey Sharybin
bb3024ef12
Depsgraph: Use new API for alembic C-API
2017-11-06 09:24:24 +01:00
Sergey Sharybin
45773c1a0a
Update comment, reference new API function
2017-11-06 09:24:24 +01:00
Sergey Sharybin
031f4ce8a6
Depsgraph: Use new scene update API in preview render
2017-11-06 09:24:23 +01:00
Sergey Sharybin
5af1c89269
Depsgraph: Make graph to be per-scene-layer for RNA
...
New access is C.scene.render_layers.active.depsgraph. This will give depsgraph
for a given layer. In the future there will need to be some extra context to be
passed.
2017-11-06 09:24:23 +01:00
Sergey Sharybin
dd79cd189b
Depsgraph: Cleanup, remove depgraph_legacy from evaluation routines
2017-11-06 09:24:23 +01:00
Sergey Sharybin
1b40243316
Depsgraph: Cleanup, remove depsgraph_legacy from building routines
2017-11-06 09:24:23 +01:00
Sergey Sharybin
3330e518dc
Depsgraph: Cleanup, remove unused function
2017-11-06 09:24:23 +01:00
Sergey Sharybin
17395b6b08
Depsgraph: Cleanup, remove depsgraph_legacy from depsgraph_tag.cc
2017-11-06 09:24:23 +01:00
Sergey Sharybin
f867a560d9
Depsgraph: Avoid non-requested allocation of depsgraph
2017-11-06 09:24:23 +01:00
Brecht Van Lommel
8a72be7697
Cycles: reduce closure memory usage for emission/shadow shader data.
...
With a Titan Xp, reduces path trace local memory from 1092MB to 840MB.
Benchmark performance was within 1% with both RX 480 and Titan Xp.
Original patch was implemented by Sergey.
Differential Revision: https://developer.blender.org/D2249
2017-11-05 20:48:33 +01:00
Brecht Van Lommel
c571be4e05
Code refactor: sum transparent and absorption weights outside closures.
2017-11-05 18:13:44 +01:00
Brecht Van Lommel
2c02a04c46
Code refactor: remove emission and background closures, sum directly.
2017-11-05 18:13:44 +01:00
Brecht Van Lommel
cac3d4d166
Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.
2017-11-05 18:00:48 +01:00
Brecht Van Lommel
5801ef71e4
Code refactor: device memory cleanups, preparing for mapped host memory.
2017-11-05 15:22:04 +01:00
Brecht Van Lommel
5475314f49
Cycles: reserve CUDA local memory ahead of time.
...
This way we can log the amount of memory used, and it will be important
for host mapped memory support.
2017-11-05 15:22:04 +01:00
Campbell Barton
58dc114615
Merge branch 'master' into blender2.8
2017-11-06 00:12:28 +11:00
Campbell Barton
18d7fbe4f5
Cleanup: order buffer length after the buffer
2017-11-06 00:04:46 +11:00
Campbell Barton
2837a7e198
Cleanup: remove paranoid NULL check
2017-11-05 23:34:40 +11:00
Campbell Barton
914e3b1645
Cleanup: indentation, line wrapping
2017-11-05 14:50:15 +11:00
Campbell Barton
43f3cfd584
Cleanup: spelling
2017-11-05 14:33:18 +11:00
Brecht Van Lommel
d2ea1b2dcd
Fix broken macOS build with libsndfile, name is different than in master.
2017-11-04 17:50:09 +01:00
Campbell Barton
642c1cabe5
Tool System: Don't add duplicate keymap items
2017-11-05 01:38:51 +11:00
Campbell Barton
fbfda21fe4
UI: show tool-tips for each tools shortcuts
2017-11-05 01:29:52 +11:00
Campbell Barton
d4fe083b35
Merge branch 'master' into blender2.8
2017-11-04 21:45:52 +11:00
Campbell Barton
01a3c95609
UI: tool-tip refactor, don't hard code field types
...
Allow other kinds of tips be created w/o exceeding hard limits.
2017-11-04 21:15:18 +11:00
Campbell Barton
25f56d7a7b
UI: correct flag re-use
...
Adding ability to show a button as pressed w/o UI_SELECT set caused
other flags to be cleared that shouldn't have been.
2017-11-04 14:13:04 +11:00
Brecht Van Lommel
33b5e8daff
Code refactor: replace CUDA array with linear memory for 1D and 2D textures.
...
This is a prequisite for getting host memory allocation to work. There appears
to be no support for 3D textures using host memory. The original version of
this code was written by Stefan Werner for D2056.
2017-11-04 02:23:00 +01:00
Brecht Van Lommel
6ec599c682
Fix T53247: mixed CPU + GPU render wrong texture limits.
2017-11-03 20:32:29 +01:00
Sergey Sharybin
10024603ee
Scene API: Switch to explicit scene graph update API
...
This is part of lets-get-rid-of-scene->legacy_depsgraph work
2017-11-03 16:35:12 +01:00
Sergey Sharybin
c4501ccb17
Merge branch 'master' into blender2.8
2017-11-03 16:31:53 +01:00