Commit Graph

79562 Commits

Author SHA1 Message Date
Harley Acheson
c0eb6faa47 UI: Do Not Display Negative Zero Floats
Display negative zero floats as regular zero. Does not alter underlying value.

Differential Revision: https://developer.blender.org/D4795

Reviewed by Brecht Van Lommel
2020-08-28 09:30:51 -07:00
Ray Molenkamp
285353c252 Cleanup: clang-format 2020-08-28 10:04:26 -06:00
Ray Molenkamp
79e82dbc05 cleanup: Fix style issue in sculpt.c
At first sight this code should not build at all
but due to the use of macro's that look like functions
this seemingly has no issues building.

Clang-format alerted me to this strange bit of code
by placing the `if` on it's own line for some reason.

added the missing brackets, and clang-format is happy
again.
2020-08-28 10:03:52 -06:00
Ray Molenkamp
1cb7267a9f Cleanup: Fix build error with msvc
`ssize_t` is not a standardized type (it's a posix type)
given the line in question here is calculating the size
of a memory allocation there's no logical way this
should ever be negative.

I do not know this code too well and was unsure if
`mdverts->totweight` could ever be < 0, so I protected
it with a clamp, just in case.
2020-08-28 09:47:52 -06:00
Howard Trickey
4749bd2277 Fix to previous commit to allow building without WITH_GMP. 2020-08-28 11:43:56 -04:00
Howard Trickey
9e09b5c418 Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
2020-08-28 11:01:06 -04:00
Bastien Montagne
4a17508c6d Merge branch 'blender-v2.90-release' into master 2020-08-28 16:58:40 +02:00
Jacques Lucke
62e2d92aed Blenloader: add api function for accessing packedfile address map
This is needed to move direct_link_packedfile out of readfile.c for T76372.
2020-08-28 16:57:34 +02:00
Bastien Montagne
ddbf41d88d Fix T80104: Crash on making material local.
Problem is again with the embedded data, we want to make those local
together with their owner ID, but sometimes we are actually dealing with
copies here, which are inheritently already local.

Code did not considered that possibility before, leading to access to a
NULL `lib` pointer.

This should also be back-ported to 2.83 LTS release.

Maniphest Tasks: T80104

Differential Revision: https://developer.blender.org/D8731
2020-08-28 16:51:16 +02:00
Germano Cavalcante
5086bdfe0b Fix T80064: Adding mask curve points doesn't work around endpoints 2020-08-28 11:50:21 -03:00
Jacques Lucke
368f8f7404 Blenloader: new api function to check if reading is for undo 2020-08-28 16:29:55 +02:00
Jacques Lucke
7b2fe4c9ec Refactor: move Lattice .blend I/O to IDTypeInfo callbacks 2020-08-28 16:10:17 +02:00
Jacques Lucke
8815996418 Refactor: move Mesh .blend I/O to IDTypeInfo callbacks
I'm also adding `BKE_id_blend_write`, so that it can be accessed
outside of `readfile.c`.
2020-08-28 15:49:14 +02:00
Jeroen Bakker
5db5ac611a GPU: Fix Segmentation Fault Freeing Failed Shader
The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8740
2020-08-28 15:45:07 +02:00
Jeroen Bakker
b8f990b0b4 Revert "GPU: Fix Segmentation Fault Freeing Failed Shader"
This reverts commit c284326809.
2020-08-28 15:43:14 +02:00
Sebastian Parborg
0ed7aedc71 Fix building without bullet support
The new BKE_rigidbody_is_affected_by_simulation function was in side the
WITH_BULLET ifdef guard.
2020-08-28 15:28:15 +02:00
Bastien Montagne
b4a608c11c Merge branch 'blender-v2.90-release' into master 2020-08-28 15:09:42 +02:00
Jacques Lucke
4fdd8452a6 DNA: add pragma once to dna_type_offsets.h
Sometimes, this generated file is included more than once,
so it should have an include guard.
2020-08-28 15:05:47 +02:00
Sebastian Parborg
8726354d46 Fix Rigidbody depsgraph passive and constraint transform relations.
We need to have transforms from passive objects if they are animated or
driven by parent relations. This is not immediately obvious as the
object transform matrix will still be available, it is just one frame
behind in some cases.

Fixed dependency cycles if there is a constraint between two rigid
bodies. Because bullet keeps track of its simulated bodies, we do not
need to supply objects transforms as bullet should already have them.

I need combine these two fixes because otherwise we will get depsgraph
warnings that nodes are missing that it expects to be there.

Reviewed By: Sergey, Jacques

Differential Revision: http://developer.blender.org/D8732
2020-08-28 14:55:59 +02:00
Bastien Montagne
df8a63bb9c Fix T80078: Overrides: Crash with animated IK control on linked armature.
Issue was with our dear posebones again... when applying overrides we
keep the same address/pointer for the IDs themselves, (which avoids us
the need to remap their usages), but their inner data is often
re-allocated.

Therefore, we need once again to go over armature objects and invalidate
their posebone pointers.

This should also be back-ported to Blender LTS 2.83.

Maniphest Tasks: T80078

Differential Revision: https://developer.blender.org/D8734
2020-08-28 14:53:22 +02:00
Jeroen Bakker
0852ecd844 DrawEngine: Shader Test Suite
A test case that compiles all the GLSL shaders for workbench, gpencil, overlay and some
of eevee. Compilation is still platform dependent, but when run on a test-farm
with different hardware we will be able to detect GLSL compilation
errors early on.

The test will be compiled when `WITH_GTEST` and `WITH_OPENGL_DRAW_TESTS`
are On.

For eevee only the shaders inside eevee_shaders.c are included. EEVEE has some shaders
located inside the submodule. They aren't accessible to the outside and aren't added
to the test case. We should see how we want to add them. For the test cases it is better
to move them to eevee_shaders.c, but for eevee perspective it is better to keep them in
the submodule. Keeping them in the submodule could lead to situations that is harder to test.
as the shader could already have been initialized.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8667
2020-08-28 14:47:27 +02:00
Jeroen Bakker
2654e9c9c1 Fix T80141: Fix Compiling Workbench Volume Shaders (Mesa 20.0.8)
Default mesa driver for ubuntu 20.04 fails when a name is defined twice.
M_PI is defined in both `common_workbench_lib` and `common_math_lib`. This patch
remove the define out of common_workbench_lib

For reference it fails on https://github.com/mesa3d/mesa/blob/mesa-20.0.8/src/compiler/glsl/glcpp/glcpp-parse.y#L1186
during the check if the macros are the same.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8741
2020-08-28 14:41:41 +02:00
Jeroen Bakker
922aac999d Fix T79920: Fix Compiling EEVEE Volume Shaders
There were some missing UBO bindings, what asserted in debug mode.
This patch fixes this by binding the missing UBO's

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8742
2020-08-28 14:40:06 +02:00
Jeroen Bakker
3198fec1fe Fix T80160: Workbench shadows are broken
In recent refactoring {a9f2ebb21508} an issue was introduced that the
opengl rasterizer would be disabled when only writing to a stencil
buffer.

This fix adds stencil writing to the write mask and set it. This makes
the write map not evaluate to GPU_WRITE_NONE and the rasterizer will be
enabled in `GLStateManager::set_write_mask`.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8743
2020-08-28 14:38:33 +02:00
Philipp Oeser
df8e2c76c9 Merge branch 'blender-v2.90-release' 2020-08-28 14:35:04 +02:00
Jeroen Bakker
c284326809 GPU: Fix Segmentation Fault Freeing Failed Shader
The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8740
2020-08-28 14:32:29 +02:00
Jacques Lucke
a48d78ce07 Refactor: move CustomData .blend I/O to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
Jacques Lucke
3dc222ea7b Refactor: move defvert .blend IO to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
Philipp Oeser
65dcf812a5 Fix T80182: Curve [Edit Mode] : Can't Deselect Control Point with Select Box
Caused by rB49f59092e7c8: Curves: Implement Handles for selected points
only

Changes from deselecting all were not considered as changes anymore.

Maniphest Tasks: T80182

Differential Revision: https://developer.blender.org/D8744
2020-08-28 14:28:57 +02:00
Jacques Lucke
0e021414fe Cleanup: improve function names
With this change, the three .blend read operations: data reading, lib reading
and expanding are more grouped together.
2020-08-28 13:18:24 +02:00
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Bastien Montagne
346023b457 Cleanup 'make vertex parent' operator code.
More localized variables, avoid ugly 'offset by one' index usage in
favor of explicit `INDEX_UNSET` define, etc.

No behavior change expected from this commit.
2020-08-28 11:08:03 +02:00
Campbell Barton
94d6b54826 Merge branch 'blender-v2.90-release' into master 2020-08-28 14:37:05 +10:00
Campbell Barton
1725e46cee Fix T80135: Duplicate doesn't preserve active spline
Checks to preserve the active spline on duplication
required an active vertex too.

Now having no active vertex doesn't prevent duplicate
from keeping the spline active.

Reviewed by: @mano-wii

Ref D8729
2020-08-28 14:35:30 +10:00
Campbell Barton
bc2830a3ce Cleanup: use doxy sections in interface_panels.c 2020-08-28 14:25:23 +10:00
Campbell Barton
84ae44138d Cleanup: spelling 2020-08-28 14:25:19 +10:00
Nathan Craddock
5ee60c9815 Fix (unreported): Walk expansion on scene collection
Left walk navigation while the scene collection is active would collapse
the subtree which shouldn't be allowed. This adds another check to
`outliner_item_openclose` to prevent collapsing the scene collection.

Introduced in rBb077de086e14.
2020-08-27 18:49:47 -06:00
Nathan Craddock
e726ed3c6b Fix: Outliner walk navigation in Data API mode
Because the subtrees in Data API mode are empty for performance reasons,
it was impossible to move through the tree with walk navigation. This
adds an exception to allow walk navigation to expand subtrees in that
mode.
2020-08-27 18:25:51 -06:00
Philipp Oeser
2a0e996d77 Fix T80159: Custom Normals Averaging crash after clearing
custom split normals data

Clearing custom split normals would get rid of the CD_CUSTOMLOOPNORMAL
layer - but editing data `lnor_spacearr` would be kept.

Adding a CD_CUSTOMLOOPNORMAL layer (if none exists yet) should be done
in `edbm_average_normals_exec` / `BKE_editmesh_lnorspace_update` /
`BM_lnorspace_update` / `BM_lnorspacearr_store`. The thing is that if
the editing data `lnor_spacearr` would still be valid after `Clear
Custom Split Normals Data`, blender would happily call
`BM_lnorspace_rebuild` instead. Doing that without a CD_CUSTOMLOOPNORMAL
layer is asking for trouble.

Now clear lnor_spacearr on `Clear Custom Split Normals Data` as well.

Thx @mont29 for feedback here.

Maniphest Tasks: T80159

Differential Revision: https://developer.blender.org/D8730
2020-08-27 22:12:12 +02:00
Hans Goudey
770cc66f75 UI: Avoid redundant loops in region panel handler
Currently the panel handler loops through every block and every button
for every single panel. This commit moves that check to happen a single
time at the beginning.
2020-08-27 14:36:01 -05:00
Hans Goudey
a8766de5d5 Fix T68317: Panel "A" key doesn't collapse subpanels properly
We need to only collapse or expand the first panel under the cursor
rather than all of them. Note that whether the parent panel or
the subpanel is first depends on the order of the uiBlocks in the
region's list.
2020-08-27 14:22:28 -05:00
Hans Goudey
f1565e7f73 UI: Cleanup / refactor region panel event handling
The code for handling panel events was much more complicated than it
needed to be. This commit removes some unecessary function calls and
variables, reduces indentation levels by returning early, and does
some other general cleanup.
2020-08-27 14:02:14 -05:00
Antonio Vazquez
0649ed7fa2 GPencil: Don't convert color to sRGB
The color is linear, so the conversion is breaking the real color.
2020-08-27 20:13:51 +02:00
Brecht Van Lommel
e74a24f0bb Fix T77382: zooming into adjust last operation panel clips contents
This panel should not have zoom functionality at all, just like headers and
many other regions don't have it either.
2020-08-27 19:52:56 +02:00
Hans Goudey
9d6789115a Cleanup: Move panel category drawing to proper section
Somehow the panel category drawing functions ended up in the middle
of the region event handling code. This commit moves them to their
own section next to the rest of the drawing code.
2020-08-27 12:33:27 -05:00
Julian Eisel
9b0ef34534 Fix Outliner allowing to enter Pose Mode on linked armature
If a different object was active, clicking on a linked armature's pose
in the Outliner would enter Pose Mode for it.
This would actually cause a failed assert, but in release builds the
armature would just enter pose mode.

Steps to reproduce were:
* Link in armature object
* Activate a different object
* In the Outliner, un-collapse the armature object
* Activate Pose Mode by clicking on its pose there
2020-08-27 16:40:56 +02:00
Ray Molenkamp
8a984ddd0f Cleanup: Fix build warning on windows
MSBuild on windows currently spews a warning about
buildinfo.h_fake not being generated.

For build info we use a non existing file to trigger a
custom_command on every build, which has worked well for
years now, however in recent versions of MSBuild it has
started issuing warnings about files that should be
generated but are not.

CMake is actually aware of this being a problem and states
in the documentation that "If the output of the custom command
is not actually created as a file on disk it should be marked
with the SYMBOLIC source file property."

This change fixes the build warning by properly marking the
buildinfo.h_fake as symbolic resolving the warning.
2020-08-27 08:10:37 -06:00
Sergey Sharybin
e51c721315 Fix crash of alembic tests after recent depsgraph builder change
Need to make sure node factories are initialized prior to the dependency
graph allocation.

The regression was initially introduced in 5b021dff41

Thanks Brecht for testing!
2020-08-27 14:52:58 +02:00
Campbell Barton
54b47da565 Cleanup: clang-format 2020-08-27 15:33:33 +10:00
Nathan Craddock
7f3febf4c0 Fix (unreported): Outliner Data API tree subtree expansion
The changes in rB70151e41dc02 broke subtree expansion in the Data API
display mode because the closed subtrees are empty lists. Move the empty
subtree check from `outliner_item_openclose` to the walk navigation
code to prevent the issue.
2020-08-26 21:29:45 -06:00