This makes the shader node inlining from #141936 available to external renderers
which use the Python API. Existing external renderer add-ons need to be updated
to get the inlined node tree from a material like below instead of using the
original node tree of the material directly.
The main contribution are these three methods: `Material.inline_shader_nodes()`,
`Light.inline_shader_nodes()` and `World.inline_shader_nodes()`.
In theory, there could be an inlining API for node trees more generally, but
some aspects of the inlining are specific to shader nodes currently. For example
the detection of output nodes and implicit input handling. Furthermore, having
the method on e.g. `Material` instead of on the node tree might be more future
proof for the case when we want to store input properties of the material on the
`Material` which are then passed into the shader node tree.
Example from API docs:
```python
import bpy
# The materials should be retrieved from the evaluated object to make sure that
# e.g. edits of Geometry Nodes are applied.
depsgraph = bpy.context.view_layer.depsgraph
ob = bpy.context.active_object
ob_eval = depsgraph.id_eval_get(ob)
material_eval = ob_eval.material_slots[0].material
# Compute the inlined shader nodes.
# Important: Do not loose the reference to this object while accessing the inlined
# node tree. Otherwise there will be a crash due to a dangling pointer.
inline_shader_nodes = material_eval.inline_shader_nodes()
# Get the actual inlined `bpy.types.NodeTree`.
tree = inline_shader_nodes.node_tree
for node in tree.nodes:
print(node.name)
```
Pull Request: https://projects.blender.org/blender/blender/pulls/145811
Methods for `bpy_struct` such as `get()` & `items()` noted that only
some types support custom-properties.
Since these docs were written many more types support custom properties.
Replace the inline list with a link to a generated list since there are
now too many to include inline.
Resolves#141450.
Deprecation meta-data support for RNA properties.
- Properties may have a deprecated note and version.
- Warnings shown when these are accessed from Python.
- A note is included in the generated documentation.
Support for marking functions as deprecated can be added in the future.
Ref !139487
While this was an intentional change in [0],
it seemed like an error to removing quoting (based on #141853).
Restore the quotes while keeping the string literals.
[0]: 0fb80f698a
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.
Pull Request: https://projects.blender.org/blender/blender/pulls/139596
Update the Python API documentation about crashes with multi-threaded
code.
- Move the "threading gotcha" into a file of its own. That way it's
immediately clear from looking at the Gotcha table of contents that
threading is not supported.
- Simplify the example code, so that it doesn't access `bpy`.
Apparently the problem is much wider than just multi-threaded access
to `bpy`, and involves _all_ Python threads, regardless of what they
do / access.
- Add some more explanation and move some text from the bottom to the
top, so that the first-read part (when reading top to bottom) has
most of the information.
Pull Request: https://projects.blender.org/blender/blender/pulls/139279
In Geometry Nodes a geometry is represented by a `GeometrySet`. This is a
container that can contain one geometry of each of the supported types (mesh,
curves, volume, grease pencil, pointcloud, instances). It's possible for a
`GeometrySet` to contain e.g. a mesh and a point cloud.
This patch creates a Python wrapper for the built-in `GeometrySet`. For now,
it's main purpose is to consume the complete evaluated geometry of an object
without having to go through complex hoops via `depsgraph.object_instances`. It
also also allows retrieving instances that have been created with legacy
instancing systems such as dupli-verts or particles.
In the future, the `GeometrySet` API could also be used for more kinds of
geometry processing from Python, similar to how we use `GeometrySet` internally
as generic geometry storage.
Since we can't really have constness guarantees in Python currently, it's
enforced that the `GeometrySet` wrapper always has its own copy of each geometry
type (so e.g. it does not share a `Mesh` data-block pointer with any other place
in Blender). Without the copy, changes to the mesh in the geometry set would
also affect the evaluated geometry that Blender sees. The copy has a small cost,
but typically the overhead should be low, because attributes and other run-time
data can still be shared. This should be entirely thread-safe, assuming that no
code modifies implicitly shared data, which is forbidden. For historic reasons
there are still cases like #132423 where this assumption does not hold in all
cases. Those cases should be fixed. To my knowledge, this patch does not
introduce any new such issues or makes existing issues worse.
Pull Request: https://projects.blender.org/blender/blender/pulls/135318
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.
| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` | `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |
Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).
Also do some cleanup of existing python scripts inside the source to use the
new properties.
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133156
ID Property methods were missing from the API docs,
error in [0] which added docs for this type.
[0]: 10e3e3b4a0
Co-authored-by: nutti <nutti.metro@gmail.com>
This PR:
* Splits the `Gotchas` page into several sub-sections. This was getting too big and hard to navigate.
* Adds some information regarding Python instances life-time of objects wrapping Blender internal data.
* Adds some information about usage of constructors and destructors for sub-classes of Blender-defined types.
Pull Request: https://projects.blender.org/blender/blender/pulls/129814