* Wrapped Color Key and Blur Node.
* Nodes using RNA properties can be animated. You can now choose if the Nodes Window should be updated while animation playback too. (Timeline>Playback Menu)
* #19419: PoseLib rename/remove tools could crash when an invalid
(However, now care is needed when touching that index field, since the warnings can keep piling up)
* Added Browse Poses for PoseLib to the toolbar
* Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared.
* Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
Added the new pose tools in the toolbar.
Changed a few armature values to enums.
Brecht: The Heads/Tails enum seems to also enable armature.draw_axis, and the paths_type enum affects armature.draw_names
- remove falloff setting now the curve is used.
- bugfix for airbrush & tablet, with no movement it would assume 1.0 pressure.
- rna, use the use_* prefix for brush options.
New stuff
- Bending springs for hair dynamics.
Code cleanup & optimization
- Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better.
- Removed child seams, something better will come here too :)
- Normal particle drawing data is now saved between redraws if the particles don't move between redraws.
* For example rotating the 3d view is now realtime even with 1M particles.
- Many random values for particles now come from a lookup table making things much faster.
- Most accessed small point cache functions are now much faster as macros.
- Lot's of general code cleanup.
- Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
Disable windows' blocking crash reports in child process. (windows only)
Get server port as well as ip address from master broadcast (broadcast is on a fixed port).
* The image panels in the image editor and texture buttons
should be more complete now, with working new/open,
refreshes, and using the layout engine.
* Paint panels in image editor are now consistent with the
ones in the 3d view toolbar.
* Curves panel also uses layout engine, and doesn't look
squashed anymore.
* Fix problem with curve mapping / color ramps not updating
things like previews propertly. Now it uses the RNA update
of the pointer from the material/texture/.. so each of those
can define their own update, but still share the RNA struct.
* Code for these templates is now in interface_templates.c
* Fix exception for "axis" property, now it always shows normal
widget with the PROP_DIRECTION subtype.
* Remove context from uiBlockLayoutResolve, no longer needed.
- povray converts curves to meshes on export, (metaballs don't need meshing).
- use 'extend' bool rather then 'seltype' enum for object_select operators for consistency.
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.
eg. http://www.pasteall.org/7918/python
added rna functions text.clear() and text.write(str)
Server can now be set to broadcast on local network (every 10s, approximately 20 bytes of data) where client and slave can pick up its existence. This is on by default.
Default ip address is now "[default]", which means for the master that it will listen to all interface and for the clients and slave that they will automatically work out the master's address from its broadcast.
*Cleaned up Transform panel in n-key area. It's now single column so that this view can be nice and slim, while you can still access everything.
This is especially important in edit mode where you cannot change the transform values numerically from the Properties.
Transform properties don't seem to work for Metaball edit yet, so wasn't able to test this
*Removed some lingering tools in curve transform and put them in the toolbar instead.
*Improved alignment in toolbar
*Made Image Properties use regular checkmark toggle buttons
*Added Delete as an alternative to X key, as it was in 2.4x
* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
so not necessary to take into account.
* Some comment and code formatting tweaks.
*Changed Sculpt Modes Flip Direction to an enum so that you can explicitly choose Add or Subtract.
*Expanded the sculpt tool list. I realize Nicolas has a longer term plan for the brush tools, but at least now it's useable again.