Commit Graph

12883 Commits

Author SHA1 Message Date
Sergey Sharybin
eed3974d11 Fix T39545: "Track selected markers", does not stop at end of video
Issue was cauzed by some weird clamping of current frame. Not sure
why it was here at the first point -- it's from the day0 of movie
clip datablock.
2014-04-02 14:11:35 +06:00
Antony Riakiotakis
7c513f5913 Fix some redrawing and possibly other issues in dyntopo:
When node face gets deleted, added or exchanged, the nodes should update
their draw buffers, normals and bounding boxes. This was not being done
before so there were graphical glitches apparent, especially in collapse
mode.
2014-04-02 00:57:33 +03:00
Antony Riakiotakis
3ed49a810d Make matcaps suck less
This commit does various changes for matcaps:

One is taking advantage of drawing with pbvh (which would only happen
with dyntopo previously) and drawing with partial redraw during
sculpting.

The second one is support for masks. To make this work in the special
case of multires, which uses flat shading, I use the only available flat
shaded builtins in OpenGL 2.0 which are color and secondary color.

Abusing colors in that way is also essential for flat shading to work if
we are to use pbvh draw in multires, since it is the color that is being
interpolated flatly, not the normal (which can only interpolated
smoothly). The pbvh drawing code for multires used last triangle
element's normal to compute the shading which would only produce smooth
results. This could change if we did the shading in the vertex shader
for flat shaded primitives, but this is more complex and makes it harder
to have one shader to rule the mole.

Also increased the brightness of the default diffuse color for
sculpting. This should be useful since artists like to tweak the
lighting settings and it will give them the full dynamic range of the
lights, but also it helps with correct brightness of sculpted matcaps.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D435
2014-04-01 19:27:13 +03:00
Campbell Barton
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
Campbell Barton
90b94fdce5 Fix for leak in BKE_sequence_sound_init 2014-04-01 08:44:00 +11:00
Campbell Barton
d25ba1eccd Changes to openmp threads commit (UI and RNA)
- use same names as render threads
- remove OpenMP from UI
- remove details from tips
2014-04-01 08:30:24 +11:00
Bastien Montagne
a5be03b270 Fix deffects reported by CoverityScan (nothing dramatic, but at least one was a (minor) bug). 2014-03-31 16:42:15 +02:00
Joshua Leung
b37dc6a8bd Fix T39291: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers
Evaluation of time-warping modifiers ("Stepped" is one of them) didn't actually
end up distorting the time to look up what values other modifiers in the stack
generate. This meant that when a "stepped" fmodifier was on top of a "generator",
the stepped fmodifier looked like it didn't have any effect.

(This fix requires a bit of testing still, so should be left for 2.71)
2014-04-01 01:54:40 +13:00
Jens Verwiebe
49ca3fdf16 Fix compile due forgot remove BKE_scene_omp_threads_update from patch 2014-03-31 14:53:30 +02:00
Campbell Barton
097a3756c0 Code cleanup: use bool 2014-03-31 23:39:08 +11:00
Sergey Sharybin
dc9f4f53c0 Didn't meant to commit debug-only-code in the previous commit! 2014-03-31 18:02:46 +06:00
Sergey Sharybin
a64bcc1037 Code cleanup: use bool/true/false in movieclip.c 2014-03-31 18:01:35 +06:00
Jens Verwiebe
277fb1a31f Sculpt/dyntopo: Make the omp threads configurable to overcome performance issues
- autodetect optimal default, which typically avoids HT threads
- can store setting in .blend per scene
- this does not touch general omp max threads, due i found other areas where the calculations are fitting for huge corecount
- Intel notes, some of the older generation processors with HyperThreading would not provide significant performance boost for FPU intensive applications. On those systems you might want to set OMP_NUM_THREADS = total number of cores (not total number of hardware theads).
2014-03-31 13:51:49 +02:00
Sergey Sharybin
a9b82244de Code cleanup: fixes for function prototypes 2014-03-31 17:35:56 +06:00
Joshua Leung
ed775edeeb Fix T39405: Make "amplitude" for elastic easing more intuitive to use
Previously, amplitude was more of an "absolute" value in the sense that whatever value
you set it to became a sort of "maximum bounce" height. However, it turns out that this
approach isn't so nice when dealing with large gaps between the values of two keyframes,
as the elastic easing equations expect that "amplitude > |change|" (where change is the
difference in values from key1 to key2).

Now, the "amplitude" value we pass to the easing functions are "|change| + amplitude".
This is easier to control, as now, as soon as you start changing that value, there are
immediately visible effects.
2014-04-01 00:24:58 +13:00
Sergey Sharybin
8dc300ecba Code cleanup: use bool instead of short in motrack 2014-03-31 15:24:23 +06:00
Sergey Sharybin
5e4f789173 Code cleanup: use false/true/bool for masking 2014-03-31 15:23:27 +06:00
IRIE Shinsuke
6316306cc0 Fix bug in image texture UI: "Use Alpha" checkbox doesn't appear if file format is BMP. 2014-03-31 17:37:55 +09:00
Campbell Barton
0b8774fc42 Fix for missing break statements 2014-03-31 05:46:19 +11:00
Campbell Barton
0319db1063 Correct own recent changes broke release builds 2014-03-30 20:35:59 +11:00
Campbell Barton
90d4bb1403 Fix for uninitialized var use 2014-03-30 19:36:51 +11:00
Campbell Barton
0782187979 Code cleanup: BKE_nurbList_handles_set used some strange logic 2014-03-30 15:04:20 +11:00
Campbell Barton
1f58bfb8be Code cleanup: de-duplicate cotangent weight function & add arg sizes 2014-03-30 11:08:33 +11:00
Campbell Barton
fb0959f88d Code cleanup: replace dot with len_squared and is_zero checks 2014-03-29 22:24:12 +11:00
Campbell Barton
d3309ac5c9 Code cleanup: correct arg size 2014-03-29 08:42:59 +11:00
Sergey Sharybin
1af69b6df3 Implement asymmetric and free handles type for masks
Summary:
The title actually says it all, it's just possible to
have independent free handles for mask splines. Also
it's now possible to have aligned handles displayed
as independent handles.

Required changes in quite a few places, but they're
rather straightforward.

From user perspective there's one really visible change
which is removed Handle Type menu from the panel. With
asymmetric handles it's not clear which handle type to
display there. So now the only way to change handle type
is via V-key menu.

Rewrote normal evaluation function to make it deal
with new type of handles we support. Now it works in
the following way:

- Offset the original spline by maximal weight
- Calculate vector between corresponding U positions
  on offset and original spline
- Normalize this vector.

Seems to be giving more adequate results and doesn't
tend to self-intersect as much as old behavior used to,

There're still some changes which needed to be done, but
which are planned for further patch:

- Support colors and handle size via themes.
- Make handles color-coded, just the same as done for
  regular bezier splines in 3D viewport.

Additional changes to make roto workflow even better:
- Use circles to draw handles
- Support AA for handles
- Change click-create-drag to change curvature of the
  spline instead of adjusting point position.

Reviewers: campbellbarton

CC: sebastian_k, hype, cronk

Differential Revision: http://developer.blender.org/D121
2014-03-28 17:54:38 +06:00
Sergey Sharybin
6e5e3b73f3 Fix T37599: Crash making linked objects local and undo
Root of the issues comes to the fact that it's possible to produce
a situation when library object data uses local object. This is
actually forbidden and not supported by .blend IO.

Made it so Make Local wouldn't produce such an unsupported states.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D372
2014-03-28 17:14:11 +06:00
Lukas Treyer
97cb76a45d Bevel Factor Mapping
Bevel Factor Mapping allows to control the relation between bevel factors
(number between 0 and 1) and the rendered start and end point of a beveled
spline.

There are three options: "Resolution", "Segments", "Spline". "Resolution"
option maps bevel factors as it was done < 2.71, "Spline" and "Segments"
are new.

* "Resolution“: Map the bevel factor to the number of subdivisions of a
  spline (U resolution).
* "Segments“: Map the bevel factor to the length of a segment and to the
  number of subdivisions of a segment.
* "Spline": Map the bevel factor to the length of a spline.

Reviewers: yakca, sergey, campbellbarton

CC: sanne

Differential Revision: https://developer.blender.org/D294
2014-03-28 16:44:33 +06:00
Campbell Barton
7199e2288f Code cleanup: use sqrtf when input and output are float 2014-03-28 14:53:37 +11:00
Campbell Barton
20a4e33837 Code cleanup: use consistent arg order for math api poly funcs 2014-03-27 08:30:14 +11:00
Bastien Montagne
fd3de8b042 Fix T39424: VSE: Bake Sound to Curve CRASHES Blender
BKE_sequencer_offset_animdata() was simply assuming bezt member of fcurve was always valid, while it might be NULL (e.g. when fcurve is using FPoints instead, like when generated from sound file).
2014-03-26 20:01:09 +01:00
Lukas Tönne
cc6b106d34 Fix T39432: yet another particle bug caused by inconsistent num_dmcache
mystery.
2014-03-26 18:34:07 +01:00
Campbell Barton
8703e2fe7e Code cleanup: remove unused flags 2014-03-26 07:58:14 +11:00
Campbell Barton
a99a8a6070 Code cleanup: style and warnings 2014-03-26 07:53:56 +11:00
Sergey Sharybin
d4cc81d552 Fix T38870: Freezes when jumping in front of a keyframe.
Issue was caused by inverting a degenerate matrix when
evaluating drivers.

Solved by using tweaked inverse code (same as used in Cycles).

Should have no affect on cases when matrix is not degenerate.
2014-03-25 16:07:13 +06:00
Campbell Barton
62a0350957 Editmode drawing: avoid glBegin/End for every tri (emDM_drawMappedFacesMat,GLSL) 2014-03-25 20:36:11 +11:00
Campbell Barton
436d6ec2e9 Code cleanup: editmode opengl drawing 2014-03-25 20:36:11 +11:00
Sergey Sharybin
6452d9f02f Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0
Issue was caused by the cache limitor which was removing 4k textures from the
memory when accessing other images.

This is pretty much awful situation and solved by making it so only image sequences
and movies ace cache-guarded.

Could be optimized further so images used by viewport are not being freed, but
that's much more tricky to do..

This is a nice candidature for 'a'.
2014-03-25 12:30:41 +06:00
Campbell Barton
f0ca40f9c1 Code cleanup: function calls 2014-03-25 10:10:00 +11:00
Campbell Barton
05deec3204 Code cleanup: rename easing functions with BLI_easing_ prefix 2014-03-25 09:59:10 +11:00
Campbell Barton
673b665471 Code cleanup: rename BLI_math_easing to BLI_easing
Many hard coded values and really specific to time & keyframes.
2014-03-25 09:59:10 +11:00
Sergey Sharybin
f8c247f21b Remove the code which checked whether early object update skip didn't fail
Was a safety check which never triggered, so likely could be removed now.
2014-03-24 15:15:43 +06:00
Sergey Sharybin
f48828b64e Fix T39318: Blender 2.70 crash when I link an asset
Issue is a regression since threaded objetc update and caused
by the fact that some objects might share the same proxy object.

It's all fine but object_handle_update() will call update for
a proxy object which screws up threaded update.

The thing is, proxy object is marked as depending on a scene
object and such a call makes it so the children objetc is
being updated.

This is really bad and depsgraph is to take all responsibility
on updating the proxy objects.

So for now used a simple solution (which is safe to backport
to 'a') which is skipping proxy update if the scene update is
threaded and based on the DAG traversal.

There are some still areas which calls object update directly
and for that cases proxy object is still being updated from
object_handle_update().
2014-03-24 15:10:16 +06:00
Campbell Barton
3214d4fd5a Code Cleanup: PBVH, avoid sqrt and use bool for raycast functions 2014-03-24 13:21:58 +11:00
Campbell Barton
551d1a1ed5 Code cleanup: style 2014-03-24 13:14:19 +11:00
Antony Riakiotakis
7d64054798 Change to sampling: Take biggest triangle side as detail size on
intersection, since detail determines the maximum allowed triangle edge
size
2014-03-23 21:49:01 +02:00
Lukas Tönne
58c22d8fe8 Fix T39351: Blender crashes when enabling Mesh Analysis.
This code was using a //const// char array for fallback colors and then
writing to it (hidden to the compiler by explicit casting). Bad!
2014-03-23 11:37:04 +01:00
Antony Riakiotakis
e732c5809c Detail sampling operator
Located on topology panel.

To use just click on button and click on mesh.
Operator will just use the dimensions of the triangles below to set the
constant detail setting.

Also changed pair of scale/detail size with nice separate float
percentage value.
2014-03-22 23:35:41 +02:00
Antony Riakiotakis
0ef416722e Flood fill for dyntopo constant detail mode.
Nothing spectacular here, fill tools are easy. Just take the dyntopo
code and repeat until nothing more to do.

The tool can be located in the dyntopo panel when the dyntopo constant
detail is on.

Also added scale factor for constant detail. This may change when detail
sampling gets in, I am not very happy with having two numbers here,
still it will give some more control for now.
2014-03-22 17:47:18 +02:00
Joshua Leung
daccaa713b Patch T22084: Robert Penner Easing Equations for FCurves
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.

The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].


Credits:
* Dan Eicher (dna)              - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith)      - Code review and a few polishing tweaks

Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
2014-03-22 03:00:27 +13:00