Issue was caused by cycles setting scene frame which will update scene for
all the layers (not just visible ones) which confuses depsgraph making
objects which are needed as dependency are not really evaluated.
Made it so setting frame via scene.frame_set() which check whether update
need to be flushed to an invisible objects and do this if so.
Not ideal solution but seems to be safest at this point.
Issue was caused by curve orco calculation for rendering being freed
curve path and not calculating it back.
This left depsgraph in a state that it believed all the object data
is up to date but in fact some parts of data was freed by convert
blender.
Now made it so path is not being freed by render thread. This is
rather a workaround actually because ideally render thread need
to use copy-on-write here or at least use local cache here. But
current logic should be closer to what was happening in previous
release.
Issue was caused by undefined object update order and in some
cases NULL pointer will be de-referenced.
Added on-demand curve path calculation, just the same creepy call
of BKE_displist_make_curveTypes(). This violates DAG and might
end up in a difficult to troubleshoot race condition if there'll
be some issues with how dependencies are calculated in DAG, but
this is the easiest and safest way to solve the bug at this stage,
The issue was caused by the fact that sequencer used to cross-over effect
result with strips used for this effect, which is really stupid.
Now made it so strips which are used for effect inputs are not in the
render stack to be sure they would only be used by effect itself and
wouldn't be blended in any other way.
For initial discussion see T38371
This commit organized panels for image editor to new tab categories dependent
on the image editor mode:
View Mode:
Tools - contains UV tools (currently only transform and UV Sculpting)
Scopes - contains scopes
Grease Pencil - contains Grease Pencil operators
Paint Mode:
Tools - contains brush options
Scopes - as above
Grease Pencil - as above
Mask Mode
Mask - contains mask tools
Scopes - as above
Grease Pencil - as above
Grease Pencil panel/tab now includes operators, not view options which have been
moved to the UI region on the right.
To make this work better, image editor toolbar now is of type TOOLS instead
of PREVIEW as was the case previously. A nice version patch makes sure all
works predictably, but opening newer files with older blender executables
could backfire.
This commit does not address which UV Tools will be included in the
Tools tab for the view mode, but does include some basic tools (transform)
and provides a class to inherit from to avoid conflicts with UV Sculpting.
Reviewers: brecht, dingto, sergey
Differential Revision: https://developer.blender.org/D315
Some int/float conversion warnings were disabled by buildsystems but
re-enabled by BLI_winstuff.h, the warnigns relate to conversions not
considered issues on other systems so better just quiet them.
It is possible that objects from dupli-groups depends on objects which are
not in the dupli-group. We do need this objects to be evaluated as well on
visible changes, so all dependencies for objects from the dupli-group are
met. Unfortunately, we don't have parent relations on this state, so we're
to use DFS over the whole DAG to gather such dependencies.
This is probably not so bad since visible update is called really rarely.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D326
Issue was caused by the change in FFmpeg options: some of them were
renamed, some moved to another class.
Made some tweaks to how options are passed to the FFmpeg which now
seems to be the same as ffmpeg.c.
Issue was caused by missing GLOBALHEADER flag set for audio stream.
Also made it so frame is getting filled with default, that's what
happening in ffmpeg.c.
updates.
This file crashes on loading with NULL pointer access to curve_cache:
{F77132}
The pdInitEffectors function was amalgamating the simple
collection of effector objects with an automatic precalculation for
curve guides and the like. This precalculation requires object data
that may not be available until the DAG has finished.
Since for DAG dependencies only the list of effectors is required,
added an argument to disable precalculation when collecting effectors.
Goal of this commit is to support NGons for boolean modifier
(currently mesh is being tessellated before performing boolean
operation) and also solve the limitation of loosing edge custom
data layers after boolean operation is performed.
Main idea is to make it so boolean modifier uses Carve library
directly via it's C-API, avoiding BSP intermediate level which
was doubling amount of memory needed for the operation and which
also used quite reasonable amount of overhead time.
Perhaps memory usage and CPU usage are the same after all the
features are implemented but we've got support now:
- ORIGINDEX for all the geometry
- Interpolation of edge custom data (seams, crease)
- NGons support
Triangulation rule is changed now as well, so now non-flat
polygons are not being merged back after Carve work. This is
so because it's not so trivial to support for NGons and
having different behavior for quads and NGons is even more
creepy.
Reviewers: lukastoenne, campbellbarton
Differential Revision: https://developer.blender.org/D274