Commit Graph

12883 Commits

Author SHA1 Message Date
Campbell Barton
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
Campbell Barton
0c6a01ca00 Use includes for blenderplayer stubs
exposes many incorrect and redundant stubs
2014-01-28 01:55:10 +11:00
Sergey Sharybin
1d12c3fd53 Implement clipboard for mask splines
So now it's possible to copy-paste splines between layers.

Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.

Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
2014-01-27 15:42:46 +06:00
Campbell Barton
bee6c1779e Code Cleanup: de-duplicate nested node tree checking 2014-01-27 20:19:27 +11:00
Kevin Mackay
fbc7ab30ff Curves: save active point to file
Changed curve active point from pointer to index. Allows curve active point to be saved to file and retained between modes for free. Also some small optimisations by removing pointer look up code.

- Made active point access functions into BKE API calls.
- Fixes operators where curve de-selection resulted in unsel-active point.
- Split curve delete into 2 functions
2014-01-27 15:21:04 +11:00
Bastien Montagne
d292d6ad74 Cleanup of BLI_smallhash
Factorized a bit the code here, think it's more readable now... No performance enhancement though.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D259
2014-01-26 15:18:02 +01:00
Campbell Barton
1c29fd77d3 Code Cleanup: style and correct API class ref 2014-01-26 22:17:01 +11:00
Sergey Sharybin
456dc16e4a Fix currently harmless issue with converting ImBuf from sequencer space 2014-01-24 14:29:50 +06:00
Sergey Sharybin
0f72a8a7f0 Fix T38337: Crash when calling to_mesh() on a Curve object after clearing its parent
This is rather a workaround which only works because curve evaluation is only called
for a temporary object. Not a big deal if we'll skip path creation for such objects.

Still would need to think of general solution.
2014-01-24 00:18:22 +06:00
Bastien Montagne
c37e8ecc50 Cleanup: int/short to bool in BKE_cdderivedmesh.h functions (and TRUE/FALSE to true/false in code using them). 2014-01-23 14:52:46 +01:00
Sergey Sharybin
26ae14d2dc Fix crash when changing space type to 3D space when having multiple windows
it is possible that different windows shares scene but displays different
layers. And it's also possible that different areas in the same window will
show different layers.

First case was violated in `dag_current_scene_layers()` which only checked
scene layers only once and if multiple windows shares the same scene only
one window was handled. Now made it so layers from all windows will be
squashed together into a single `DagSceneLayer`. This mainly solves issue
with `DAG_on_visible_update()` which didn't work reliable with multiple
open windows.

Second case required call of `DAG_on_visible_update()` when changing space
are type.

This commit slows things a bit actually because `dag_current_scene_layers()`
is actually called on every main WM loop iteration. It is possible to speed
some logic up perhaps. Not sure it's so much critical to do now because there
are unlikely to be more than few windows open anyway.

Will rather think of skipping all that flushing things if no objects are
tagged for update actually.
2014-01-23 19:35:20 +06:00
Campbell Barton
536800392a Code Cleanup: whitespace 2014-01-24 00:06:09 +11:00
Sergey Sharybin
cbdedc169d Fix T38284: Crash with several shrinkwrap constraint using same target
Issue is caused by the race condition between getting custom data layers
from target's derived mesh (for vertices and faces) and releasing this
derived mesh from other threads.

When one releases the derived mesh it'll free temporary data from it,
and it'll also update data layers mapping.

General rule for threading is that no one is ever allowed to modify
data he doesn't own. This means that no temp layers are to be allocated
in derived mesh and making it so `CustomData_free_temporary()` doesn't
update mapping if nothing was freed will solve the race condition.

It is still possible to do other improvements, namely detect which
additional data/layers are to be present in derived mesh and create
it as a part of `object_handle_update()`, but this is to be solved
separately.
2014-01-23 16:30:57 +06:00
Lukas Tönne
6c1c6f22ce Removed the omat matrix from DupliObject.
This was storing the original object matrix, which builds on the
assumption that obmat is modified during dupli construction, which is a
bad hack.

Now the obmats are still modified, but this only happens outside of the
dupli system itself and the original ("omat") is stored as local
variables in the same place where the obmat manipulation takes place.
This is easier to follow and avoids hidden hacks as much as possible.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D254
2014-01-23 10:20:42 +01:00
Bastien Montagne
12348318d1 Fix T38328: GLSL display shows texture mapping completely messed up in some cases
Own stupid typo in rB28ca299d4dfc...
2014-01-23 08:37:07 +01:00
Campbell Barton
80af3d6857 Tab theme colors
patch D234 from Jonathan Williamson with edits

- de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic
- ui_theme_init_new_do now always sets theme settings (no need to test),
  used by bpy.ops.ui.reset_default_theme()
2014-01-23 11:48:36 +11:00
Bastien Montagne
28ca299d4d Fix T38316: Half of a Face is Missing on Newly Created Cubes or Cylinders.
Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads!

Added a bunch of comments to explain the issue, as it's far from an obvious one...

We loose some performances, but it's still much quicker than org code.
2014-01-22 19:56:21 +01:00
Sergey Sharybin
1ace875391 Fix T37198: Vorbis encoding is broken
Issue was caused by wrong PTS calculation. This commit
makes this calculation closer to what's happening in
FFmpeg itself.

Seems everything is working now including newer FFmpeg,
but there's one thing which still doesn't work: writing
avi files with h264 codec and Vorbis audio doesn't play
correct in mplayer here. But didn't manage to get this
working even using FFmpeg CLI, so this might be just a
bug in FFmpeg/mplayer. Since this file works fine in
blender just fine wouldn't consider this is crucial thing
to look into at this moment.
2014-01-22 22:15:40 +06:00
Lukas Tönne
c24a23f264 Fix for particle emission bug, reported on IRC by Thomas Beck
(@plasmasolutions): When the particle emitter is parented to a fast
moving object, the emission locations will not be interpolated over
subframes. This works if the particle emitter is animated itself.
Particle system evaluates the emitter location for each subframe, but
has to do this for the parent objects as well to get reliable results.
2014-01-22 16:28:45 +01:00
Sergey Sharybin
4503f82ba2 Fix T38312: Crash when using snap transform in edit mode
Issue was caused by uninitialized boolean flag.
2014-01-22 16:32:52 +06:00
Brecht Van Lommel
2aeb49204d Fix T38306: dupliframes causing viewport render to continually restart.
Evaluating the animation is causing the object to get tagged as changed, but in
this case it's not a permanent change so no one should be notified. Also found
a case where the persistent ID for duplis wasn't unique, fixed that as well.
2014-01-21 21:03:49 +01:00
Campbell Barton
00119e5ac2 Code Cleanup: reduce sign conversion 2014-01-22 02:56:52 +11:00
Campbell Barton
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
Bastien Montagne
c691551249 Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata
in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!

Differential Revision: https://developer.blender.org/D226

Reviewed by Campbell, thanks a lot!
2014-01-21 16:32:47 +01:00
Brecht Van Lommel
3e1f78a611 Fix T38302: sequencer animation data lost in original scene when copying scene. 2014-01-21 15:17:35 +01:00
Campbell Barton
8742f65513 Fix for dupli's using float for id's and signed/unsigned conversion
Enable strict flags exposed some strange issues.
2014-01-21 22:48:27 +11:00
Lukas Tönne
6940bf0c96 Code cleanup and structural improvements for dupli generation.
This is a first step toward improving our dupli system. It implements a more
generic way of treating the various methods of dupli generation by adding a few
structs:
  * DupliContext holds a number of arguments commonly used in the recursive dupli functions and defines a recursion state for generating sub-duplis (nested groups). It also helps to prevent bloated argument lists.
  * DupliGenerator is a type struct that unifies the different dupli creation methods (groups, frames, verts, text chars, faces, particles). (As with context there should be no overhead from pointer indirection because everything can still be inlined inside anim.c)

Beside making the code more easily understandable this implementation should
also help to avoid weird side effects from custom matrix hacks by defining
clearly what a generator does. The DupliContext is deliberately made const, so a
generator can not simply add hidden matrix or flag modifications that are hard
to track down.

The result container for the generated duplis is stored in the context instead
of being passed explicitly. This means the generators are oblivious to the
storage of duplis, all they need to do is call the make_dupli function. This
will allow us to implement more efficient ways of storing DupliObject instances,
such as MemPools or batches. These can be implemented alongside the current
ListBase so we can improve dupli bottlenecks without having to replace each and
every dupli use case at once.

Differential Revision: https://developer.blender.org/D189
2014-01-21 12:11:34 +01:00
Campbell Barton
37242e6b0b Code Cleanup: style 2014-01-21 12:05:27 +11:00
Justin Dailey
7c6f60572b Fix T38264: undo/redo broken with text overwrite mode in text editor (insert key). 2014-01-20 22:13:42 +01:00
Brecht Van Lommel
8506e3a78c Fix T38294: enabling hair dynamics very slow / hangs with many hairs.
This function call was accidentally placed inside a loop which gave O(n^2)
behavior, but there's no reason for it.
2014-01-20 17:20:58 +01:00
Brecht Van Lommel
f074b67108 Fix T38267: dynamic paint Use Object Material not working correct in some cases. 2014-01-20 14:50:10 +01:00
Lukas Tönne
f70921d90c Fix T38221: node fcurves in compositor get deleted when muting a node.
This is because of the animdata cleanup in rBd2e55cb. This works ok in
general, but causes issues with the localized node trees used for compo/
shader/texture previews. These localized trees share the same default
action as their original trees, and then remove fcurves when removing
muted nodes (which should affect the localized tree only).

node_free_node_ex now has an argument for disabling animdata cleanup,
which is also not necessary when freeing the whole node tree (because
animdata is freed in advance anyway). In addition to that it also checks
the NTREE_IS_LOCALIZED flag to prevent freeing of fcurves in the action.
2014-01-20 12:52:30 +01:00
Sergey Sharybin
1b3fdc4309 Followup for 1728c1e: we don't need to replace flags at all
Replacing the flags isn't thread safe and could lead to bi troubles.
Such things are to be handled by the dependency graph.
2014-01-20 16:10:34 +06:00
Campbell Barton
1728c1e284 Fix for flag not being restored in BKE_vfont_to_curve_ex 2014-01-20 10:44:11 +11:00
Simon Repp
6cd132b29c Increase maximum allowed amount of points for Splines in both U and V directions
Increase the maximum allowed amount of points in a spline from currently 32,767 (short) to 2,147,483,647 (int).
Change variables that get assigned the value from pntsu/pntsv to int type all over the codebase.
Change function parameters that previously passed the count as short to int type as well.

(because https://developer.blender.org/T38191)

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D212
2014-01-19 00:22:04 +06:00
Sergey Sharybin
f6624b84cf Send sequencer render context as const pointer rather than as value
No functional changes just creepy to send rather huge structure by value.
2014-01-19 00:18:36 +06:00
Sergey Sharybin
c9c8872da0 Sequencer: don't cache frames during proxy rebuild job 2014-01-17 20:04:47 +06:00
Sergey Sharybin
bec9a3fa7c Followup to d03e768: was wrongly (void) non-existing argument 2014-01-17 19:45:13 +06:00
Sergey Sharybin
d03e768761 Fix T38260: Missing object update with two visible scenes
It was an issue with early object update check which was
screwing up for second scene because of first one reset
ID recalc flags.

From the comment in the code about this:

  We need to check all visible scenes, otherwise resetting
  OB_ID changed flag will only work fine for first scene of
  multiple visible and all the rest will skip update.

  This could also lead to wrong behavior scene update handlers
  because of missing ID datablock changed flags.

  This is a bit of a bummer to allocate list here, but likely
  it wouldn't become too much bad because it only happens when
  objects were actually changed.
2014-01-17 18:57:49 +06:00
Campbell Barton
63ccb26303 Code Cleanup: spelling 2014-01-17 17:35:03 +11:00
Campbell Barton
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
Campbell Barton
bb1a7e4d87 Code Cleanup: simplify matcaps checks and quiet warning 2014-01-16 18:32:57 +11:00
Andrew Buttery
d7c46c5d16 User Prefs: Manipulator unit and tooltip fixes
removal of x5 hardcoded size multiplier
2014-01-16 16:47:12 +11:00
Sergey Sharybin
95acd3b20a Tweak to early threaded update escape
Issue was caused by some objects being in bMain and tagged
for update but not being in the DAG. This means objects
wouldn't be updated and their recalc flag remains untouched
triggering threaded for the next frame.

Solved by tweaking POST_UPDATE_HANDLER_WORKAROUND in the way
that it checks objects' recalc flags from the DAG, not from
the bMain. This will work a bit longer since DAG stored more
nodes than objects in the scene, but this code only runs in
cases when there're some objects tagged for update, which
keeps overall CPU usage on such a workaround pretty low.

Now CPU usage on 11a_comp scene from project Pampa went down
from ~15% down to ~5% (2,69 release uses ~%7).

Pointed by Thomas Dinges in IRC.
2014-01-16 02:07:59 +06:00
Sergey Sharybin
df72d3cc7f Potential fix for T38111: Duplicating BOIDS emitter cause glitchy operation
Need to reset cached KD tree when duplicating particle system.
2014-01-16 00:56:35 +06:00
Tom Edwards
1f2136b329 Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.
Previously this only worked for some datablocks relevant to rendering, now it
can be used to detect if any type of datablock was added or removed (but not
yet to detect if it was modified, we need many more depsgraph tags for that).

Most of the changes are some function parameter changes, the important parts
are the DAG_id_type_tag calls.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D195
2014-01-15 16:47:53 +01:00
Sergey Sharybin
8ff58ee491 Eek, terrible typo in previous commit
Pointed by Bastien!
2014-01-15 16:42:00 +06:00
Sergey Sharybin
1ad4b85e8f Fix T38224: Blender crashes on duplicating curve
Issue is caused by the evaluation flags getter called with
NULL depsgraph. It happens on direct object update from the
transform code after duplicating the curve.

Proper solution is probably to make sure depsgraph is rebuild
after duplication, but for now it's better to prevent crashes.
2014-01-15 16:27:25 +06:00
Sergey Sharybin
2678b12a36 Fix T38216: Cycles render crash Blender in some scene in versions
Issue was caused by evaluation flags getter function polluting
the DAG. Need to use dag_find_node() instead.

Still need to doublecheck exporting objects with curve deform
works properly. On the first thought it should, but might be
wrong again.
2014-01-15 15:54:27 +06:00
Bastien Montagne
6ba02681de Fix a bunch of UI string issues... 2014-01-15 10:40:54 +01:00