Commit Graph

3420 Commits

Author SHA1 Message Date
Tamito Kajiyama
4e9a519e22 Merged changes in the trunk up to revision 34574. 2011-01-30 23:41:58 +00:00
Campbell Barton
89c617a116 remove nan-makefiles 2011-01-30 15:29:22 +00:00
Ton Roosendaal
a550cca5d8 Bugfix #25855
New bump code: option "Texture space" only works for image textures.
It appears this option is some kind of "fake normal map" actually.
Needs nicer name... maybe "Image space".

Now it ignores the option when no image texture is used.
2011-01-30 14:19:12 +00:00
M.G. Kishalmi
28e91fcd28 ISO C90 fix 2011-01-29 12:09:11 +00:00
M.G. Kishalmi
c709524dc9 new bumpmapping options for the renderer
oldbump -> original
newbump -> compatible
 *new*	-> default (3tap)
 *new*	-> best quality (5tap)

the latter two have an option to apply bumpmapping in 
 viewspace - much like displacement mapping
 objectspace - default (scales with the object)
 texturespace - much like normal mapping (scales)
2011-01-29 11:56:11 +00:00
Campbell Barton
d2076e38f1 correct own bad spelling 2011-01-23 12:42:07 +00:00
Tamito Kajiyama
50ced6b017 Merged changes in the trunk up to revision 34459. 2011-01-22 23:38:28 +00:00
Campbell Barton
98124e7f94 error in own recent commit, r34445 2011-01-22 04:13:13 +00:00
Campbell Barton
799e9c48c1 comment dead code and fix 2 missing NULL checks (pointer used after NULL check and checking against incorrect pointer before use). 2011-01-22 03:50:09 +00:00
Campbell Barton
d7c6ddd7e9 correct spelling 2011-01-21 02:32:58 +00:00
Tamito Kajiyama
c7a122aa27 Merged changes in the trunk up to revision 34335. 2011-01-15 23:09:52 +00:00
Ton Roosendaal
f7611b0fd3 Bugfix #25580
Raytracing didn't show soft shadow in reflections, nor did it do any
derivative even. Added a basic version for it in raytracer now, still
needs improvement on heavily curved surfaces. But it's better!

Examples:

Glass sphere, mirror cube and sphere, look how it ignores bump and shadow
http://www.blender.org/bf/derivative256.png

in svn now:
http://www.blender.org/bf/derivative-svn.png
2011-01-11 18:40:44 +00:00
Campbell Barton
5bcee8cd0a remove misc unused vars and correct theme name for face angles. 2011-01-11 07:40:31 +00:00
Tamito Kajiyama
0ec378f3fe Merged changes in the trunk up to revision 34193.
Conflicts resolved:
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/space_nla/nla_channels.c
source/blender/makesrna/intern/CMakeLists.txt
source/blender/makesrna/intern/rna_main_api.c
source/blender/makesrna/intern/rna_scene.c

API changes resolved:
source/blender/freestyle/intern/system/PythonInterpreter.h
2011-01-09 15:07:14 +00:00
Campbell Barton
d3d5fe42bf fixed a case with occlusion where uninitialized variable could be used.
also removed unused vars.

can_pbvh_draw() had a NULL check which is never needed (callers check for this), a NULL ob would have crashed the function anyway.
2011-01-08 10:23:36 +00:00
Campbell Barton
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
Campbell Barton
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Brecht Van Lommel
b9fe5399e8 Revert bump mapping patch for now, backwards compatibility is not good enough,
we may need to preserve the previous method.
2011-01-07 16:55:56 +00:00
Brecht Van Lommel
f01cac08e7 Fix #25078: texture mapping options (e.g. size) not working correctly with bump.
This problem was in both new bump and new new bump. The derivatives used for
bump mapping did not include the mapping, which gave mismatched offset for the
taps, now just do the mapping beforehand.
2011-01-07 15:41:24 +00:00
Brecht Van Lommel
c8e0ca44a3 Improved bump mapping patch by M.G. Kishalmi (lmg) and M.S. Mikkelsen (sparky).
Many thanks to them!

For comparison, see here:
http://kishalmi.servus.at/3D/bumpcode/

Based on algorithm in: Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited.
http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf

This fixes bugs:
#24591: Artefacts/strange normal mapping when anti-aliasing is on
#24735: Error at the Normal function.
#24962: Normals are not calculated correctly if anti-aliasing is off
#25103: Weird artefacts in Normal

This will break render compatibility a bit, but fixing this bugs would have also
done that, so in this case it should be acceptable.

Patch committed with these modifications:
* Bump method Old/3-Tap/5-Tap option in UI, 3-Tap is default
* Only compute normal perturbation vectors when needed
* Fix some middle of block variable definitions for MSVC
2011-01-07 14:42:01 +00:00
Campbell Barton
a15189f845 fix for clang static check warnings.
- convertblender.c, remove assignments to unused vars.
- readfile.c, fix 2 possible crashes. null pointers were being checked for then used later without checking.
- space_graph.c, use switch statement for automatic color assignment rather then a float array.
2011-01-06 01:35:07 +00:00
Campbell Barton
5f64450726 remove assignments which are unused. 2011-01-06 01:29:13 +00:00
Brecht Van Lommel
26024445ac Fix #23604: external shadows for volume materials don't work 2011-01-05 14:20:48 +00:00
Campbell Barton
22b97743ef avoid int/float comparisons within a number of for loops in deep shadow map compression.
gives minor overall speedup.
2011-01-03 06:13:50 +00:00
Campbell Barton
27b0bfef77 fix for possible comparison of un-initialized variable.
vol_get_bounds() only runs when shi->flippednor==0, but is.hit.ob was being checked afterwards irrespective.
2011-01-03 04:46:37 +00:00
Tamito Kajiyama
ddcb91fc21 Merged changes in the trunk up to revision 34010. 2011-01-02 18:34:32 +00:00
Campbell Barton
a7ceeafd71 - correct typos in comments.
- move boxpack struct out of the public header.
2011-01-02 11:06:50 +00:00
Ton Roosendaal
3c96b00500 Bugreport, IRC
Compositor: "Read & Compo Full Sample Buffers" option stopped after
1 pass; the break callback was returning '1' falsely.

Also made it show "wait cursor" again, since it doesn't run in 
thread nor updates UI while compositing buffers. Check console for
progress for now.
2010-12-28 10:39:27 +00:00
Ton Roosendaal
b2be78c0cc Bugfix #25392
Compositor: Texture node didn't use texture-nodes itself.
Now composites initialize texture nodes correctly.

Also reviewed the fix for crashing texture nodes for displace.
It appears texture nodes also are used for sculpt/paint 
brushes, in these cases it can be allowed again. But, don't
do this during rendering for now!
2010-12-27 19:26:38 +00:00
Tamito Kajiyama
3ead3c4ff3 Merged changes in the trunk up to revision 33894.
A note for branch users: CMake 2.8 on 64-bit Windows Vista raised
an error in line 948 of soc-2008-mxcurioni/CMakeLists.txt due to
an invalid argument for the blender_include_dirs macro:

  blender_include_dirs(${OPENGL_INCLUDE_DIR})

The command above should be:

  blender_include_dirs("${OPENGL_INCLUDE_DIR}")
2010-12-27 01:38:23 +00:00
Ton Roosendaal
c4a56fda6d Bugfix #24966
Hair render: using strand "Blender Unit" size didn't correctly
clip for larger/wider strands. Now code clips strands based
on the maximum width.

Also found bad code for using clipping flags, which was mixed up,
and probably caused hair strands to be missing in cases.
2010-12-26 17:47:17 +00:00
Campbell Barton
5e382eb8e5 rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Ton Roosendaal
51a7995269 Bugfix, IRC, textures or displacement on metaballs didnt work.
Commit 32361 from Campbell made quite a silly optimize mistake...

ver->orco= orco+=3;

Which is of course not:

ver->orco= orco; orco+=3;

Triple tsk!
2010-12-22 14:43:24 +00:00
Ton Roosendaal
6b1258f5b8 Bugfix #25301
Material Node trees:
SSS wasn't displaying in Nodes.

Implementation notes:
- Currently copying local data for preview render, only copies
  the base material. Node materials are re-used.
- This causes data to be in 2 "main" databases... complex.
- To make it work for preview, I had to add another loop in the
  SSS code that checks the original Main dbase. That's marked
  as warning in code to be fixed up.

Another bug:
- Material properties "SSS presets" copied settings to the
  active material, not to the displayed one. Added RNA call 
  to retrieve this from Objects.

(Next commit will fix preset scripts)
2010-12-20 13:02:33 +00:00
Ton Roosendaal
b8e47fd160 Bugfix #25301
Preview render for node shaders broke, caused by localizing 
materials last week, to prevent thread crashes. Fixed now.
Also added a temp fix to draw color-management corrected
node previews default. Will follow scene setting tomorrow.

Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
2010-12-19 20:12:12 +00:00
Ton Roosendaal
7507a5f959 Bugfix #25288
SSS preview render didn't happy.
Was caused by using a Material copy for preview renders (to prevent
crashing in other cases). There were actually 2 errors:
- material copy should be added to preview-main database
- the render was invoked using wrong main database even!
2010-12-19 11:39:55 +00:00
Janne Karhu
b58dbbd51b Extreme makeover of pointcache code:
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18 15:03:31 +00:00
Tamito Kajiyama
3368a595da Merged changes in the trunk up to revision 33765. 2010-12-18 11:49:12 +00:00
Campbell Barton
fd90685a48 remove some paranoid NULL checks, since the pointers are used already. 2010-12-17 19:05:10 +00:00
Campbell Barton
902b239aa8 no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on. 2010-12-17 15:37:59 +00:00
Ton Roosendaal
f53e8b78b4 Bug fix:
When compositing without render (Enable composite, no renderlayer nodes)
the option Full Sample AA caused havoc. Added warning for this case
and gracefully stop render.
2010-12-17 15:24:03 +00:00
Janne Karhu
12a93c5b0f Fix for [#25256] Particles with trailcount > 1 does not render if particles system is baked to Disk Cache. 2010-12-17 13:29:40 +00:00
Ton Roosendaal
4e26b4ec38 Bugfix #22794
Panorama render is now border-render safe.
2010-12-16 12:49:48 +00:00
Ton Roosendaal
d3070ad9ac Bugfix #23658
Render: Alpha calculated for ray-traced transparency could overflow beyond 1.0.
Gets clamped now.
2010-12-16 11:31:04 +00:00
Ton Roosendaal
9ac68ad4ab Bugfix #22040
Old bug report:

Image Editor, Painting: crash when texture was visible in 
Material or Texture preview. Was caused by paint code
freeing mipmaps. Now replaced with a mipmap tag (to be done
again), and a new mipmap function that doesn't re-allocate.
2010-12-14 18:02:41 +00:00
Janne Karhu
93cbc840e0 Fix for [#25198] Smoke gets shown before simulation starts
* Smoke is now only drawn/rendered after the simulation frame range starts.
* This does not apply to simulation end frame though, so that any remaining smoke can for example be faded away nicely through material settings.
2010-12-14 14:45:56 +00:00
Janne Karhu
5d2966283b UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too!
** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui!
** I also added the option to change the "add" value with a texture, since it was just silly not to have it.
* Halo material properties are also a bit cleaner now.
2010-12-08 20:10:59 +00:00
Campbell Barton
afacd18498 use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
Janne Karhu
9c76ff3f2e "Particle" texture coordinates for halo materials:
* Particle age can now be used as the texture x-coordinate, and location in a particle trail as the y-coordinate.
* This finally enables particles in 2.5 to change their color (or any other texturable material property) by their age.
* In 2.4x this was accomplished with the "100 frames == particle age", but this was both non-intuitive and slow as the animation system had to be recalculated for every particle.
* Currently these are 2d coordinates (age/lifetime == x-coordinate, trail particle index/number of trail particles == y-coordinate), but other particle properties or possibly even a user definable property can be added as coordinates in the future.
* On the code side this uses the same coordinate definition number (for halo materials) as strand coordinates (for surface materials). This is also nice as they intuitively mean nearly the same thing, i.e. along strand or during particle life.
2010-12-07 12:58:25 +00:00
Janne Karhu
b5c2f9df95 Bug fix: Halos didn't use texture alpha 2010-12-07 12:29:51 +00:00