Commit Graph

3420 Commits

Author SHA1 Message Date
Andre Susano Pinto
0e3acbaa38 fix raycounters 2009-08-17 17:04:58 +00:00
Brecht Van Lommel
d35a42d3e6 2.5: Render Api
* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
  using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
  was not working in some places there.
2009-08-16 22:53:15 +00:00
Matt Ebb
fe984a6e6c volume material
* data reorganisation - uses own values now instead of reusing surface material properties (i.e. an individual density value, rather than reusing alpha) Files saved with the old system won't load up the same after this.

* improved defaults and ui
2009-08-16 06:10:31 +00:00
Brecht Van Lommel
3da40611d9 2.5: Material buttons
* Transparency is now it's own panel, with a boolean toggle
  + enum for z/ray transparency (following mockup made by
  William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
  some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.
2009-08-15 19:35:03 +00:00
Matt Ebb
a8872d99a9 * scons fixes for voxel data texture 2009-08-15 07:49:56 +00:00
Andre Susano Pinto
cc0dafa627 Addition of some fake nodes to use SIMD even when theres only 3 nodes 2009-08-13 20:35:53 +00:00
Andre Susano Pinto
cb40f0ff80 Another tree pass during build to increase the number of nodes that have multipe of 4childs 2009-08-13 15:56:24 +00:00
Andre Susano Pinto
7050a4a6a2 *Bug fix on finding hit on neighbour face (think this is the last know bug)
This bug fix makes the "non-smoothed" faces appear again (just like they do in 2.49 and blender2.5)
Meaning the "detect neighbour faces" isn't working 100%.
2009-08-13 12:23:21 +00:00
Matt Ebb
5a21bc578c * First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983

More to come, but this makes things much easier to work on for me :)
2009-08-13 05:21:25 +00:00
Janne Karhu
3757bb4a4f Mistake in previous commit. 2009-08-12 17:41:03 +00:00
Janne Karhu
bba9c797b5 Various fixes:
- Correct fix for file loading crash introduced by earlier point cache commit.
- Simulations are no longer calculated to current frame at render time automatically.
	* This has to be thought through more carefully at some point, perhaps through render profiles.
	* All simulations can be updated manually to current frame from any cache panel with the "update all to current frame" button.
- Some explanatory comments added for BKE_pointcache.h.
2009-08-12 17:39:11 +00:00
Andre Susano Pinto
c101d58d42 *Instance support is only enabled if target mesh uses more than 4 faces
if theres very few faces its not worth it to create a separated tree for beinng reused.
	should speedup some particle renders.

This "fixes" a bug relationed with a arithmetic precision on instances and raytrace of very close objects
which usually happens on rendering (almost) overlapping alpha-enabled leafs/feathers
2009-08-12 02:00:44 +00:00
Andre Susano Pinto
eff93b099d Fix ray_trace_shadow_tra 2009-08-11 18:43:55 +00:00
Andre Susano Pinto
495ef8a6a2 fix instance support when using SIMD 2009-08-11 17:28:58 +00:00
Andre Susano Pinto
f88eb78baf svn merge -r 22138:22364 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-11 12:55:50 +00:00
Andre Susano Pinto
5d40c1b597 *Added a tree structure with a variable number of childs per node, but with groupped childs (for SIMD)
*SIMD support for the first 4*N childs of each node
*Some bvh code organized
2009-08-11 00:33:51 +00:00
Andre Susano Pinto
4ce316ee0f Ability to disable hints at compile time 2009-08-10 21:37:16 +00:00
Joerg Mueller
6c5c58e057 2.5: Sound branch merge!
See mailing list for additional information.
2009-08-09 21:16:39 +00:00
Andre Susano Pinto
b7a696e2ad Made -O3 and -msse2 default flags for bf_render_raytrace 2009-08-07 15:57:02 +00:00
Andre Susano Pinto
51cad12120 *BLI_memarena support for any power of two alignment
*some simd stuff on bvh
2009-08-07 13:49:15 +00:00
Andre Susano Pinto
20c9f2e8ab Fix _MM_SHUFFLE_ order 2009-08-07 01:42:51 +00:00
Andre Susano Pinto
3ef7c28402 improved SIMD on raytrace (up to the moment support of SIMD is done at dfs and on any type of tree)
(it only shows worth on -O3 -msse2)
because it seems gcc makes horrible asm code on -O2
2009-08-07 00:51:41 +00:00
Andre Susano Pinto
4bc9ebd61f usage of simd on bb tests 2009-08-06 20:20:40 +00:00
Andre Susano Pinto
f16df034c3 *Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)
(this is mixed with some simd code commit, althouth no simd is being used up to the moment)
2009-08-06 17:45:51 +00:00
Joseph Eagar
38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
Andre Susano Pinto
f7179efde3 no need to calculate the exact nearest distance if we are not using any heuristic based on that 2009-08-05 21:09:41 +00:00
Andre Susano Pinto
9565ef3087 #define to store coordinates at VlakRen and not at VlakFace
adds some additional cost retrieving coords during ray-primitive tests, but reduces some memory usage (4*3floats per face)
2009-08-05 15:50:57 +00:00
Andre Susano Pinto
e4e9b569e1 experiences with memory organization (store the vertexs coords on RayFace) 2009-08-05 14:40:38 +00:00
Andre Susano Pinto
bbdba89d06 generic hints for raytracer
for now only BB hint (i am  hoping to find a decent frustum-test)
2009-08-05 12:44:11 +00:00
Andre Susano Pinto
2160f36fea Fix point-hint 2009-08-04 18:03:04 +00:00
Andre Susano Pinto
7e9dc51cd1 Skip BB tests on primitives
the efficiency of this depends on ray-bb and ray-triangle functions efficiency
2009-08-04 17:24:49 +00:00
Maxime Curioni
bd92aea926 SUMMARY:
The main contribution of this commit is the possibility to save Freestyle configuration information inside .blend files. It required an extensive refactoring of the previous interface code.

The code has been tested and does not crash on my machine. If you encounter issues, please let me know (and if possible, sending me an sample .blend file).

DETAILS:
- refactored code to notify Freestyle when adding/removing render layers  (FRS_freestyle_config.{h,cpp})
- corrected the freeing of style modules when files are read from / written to disk
- moved Freestyle configuration information into scene renderlayers, to allow loading / saving .blend files (DNA_scene_types.h DNA_freestyle_types.h FRS_freestyle.cpp)
- inserted temporary trick to prevent crashes when orthographic camera is used (SilhouetteGeomEngine.cpp), but outputting incorrect feature line calculations
2009-08-04 00:40:36 +00:00
Andre Susano Pinto
5e21e68f83 (fix) 2009-08-04 00:00:05 +00:00
Andre Susano Pinto
eaf232cad9 single tree (by default)
now that build is nlogn (it should be worth to the tree of trees)
2009-08-03 23:25:38 +00:00
Andre Susano Pinto
29530beb90 NlogN building:
sort once
	select subsets and kept the order (on X, Y and Z)
2009-08-03 17:56:38 +00:00
Peter Schlaile
eff8e107fe == Sequencer ==
This brings back sequencer rendering, moving do_render_seq() into the
pipeline where it belongs.

Things to fix: SCENE-strip rendering and memory cleanup for
SCENE-strips.

Otherwise: enjoy :)
2009-08-02 23:02:59 +00:00
Andre Susano Pinto
84d86540dd changed to STL sort 2009-08-02 12:11:14 +00:00
Andre Susano Pinto
c3a4936d9d svn merge -r 21508:22111 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-01 10:21:26 +00:00
Campbell Barton
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
Campbell Barton
eb40d8ef0f render api utility function to initialize a render layer from an image rather then loading through python.
lay = result.layers[0]
	lay.rect_from_file("somefile.png", part.x, part.y)

If the source image is bigger then the render layer x/y offsets can be used to choose the part of the image use.
2009-07-27 18:50:10 +00:00
Brecht Van Lommel
eb80ce4d7f 2.5: Materials
* Diffuse/specular ramps works again.
* Wire is now a material type next to Surface and Halo.
* Removed Volume material type option until it is actually there.
* Some button layout tweaks.
2009-07-25 21:31:17 +00:00
Campbell Barton
1b14243405 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging

source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
2009-07-25 20:59:09 +00:00
Brecht Van Lommel
366a64959c 2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.

* Top header now has an engine menu, to choose between the blender
  render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
  only properties that work in the game engine, and similarly for
  the render engine.
* Moved panels from the logic space and game tabs to the physics,
  scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
  specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
Brecht Van Lommel
94518b6308 2.5
* Make EWA new default, rename Default to Box.
* Fix windows compile issue in texture filter code.
2009-07-22 17:20:04 +00:00
Joseph Eagar
69327f2ebd merge with trunk at r21785, and also fixed stupid ngon normals bug 2009-07-22 02:57:40 +00:00
Brecht Van Lommel
c354ea0ef1 2.5: Render
This adds a RenderEngine type to RNA, which can be subclassed
in python (c++ will follow once we support subclassing there).
It's very basic, but plugs into the pipeline nicely. Two example
scripts:

http://www.pasteall.org/6635/python
http://www.pasteall.org/6636/python

Issues:
* Render runs in a separate thread, and there is unrestricted
  access, so it's possible to crash blender with unsafe access.
* Save buffers and full sample are not supported yet.
2009-07-21 20:28:32 +00:00
Brecht Van Lommel
b8445173c4 2.5:
* Fix armature drawing crash with materials.
* Mixed texture/material preview was doing wrong gamma correction.
* Use *f math functions for AAO.
2009-07-21 18:29:37 +00:00
Brecht Van Lommel
a1407ff342 2.5:
* Windows fixes for texture filter & bump patches, thanks
  Jean-Michel Soler for noting.

* Added sqrtf/sinf/fabsf/... fallback #ifdefs in BLI_arithb.h,
  those should be safe to use now. Replacing the double for the
  float version throughout the code can be done once, but would
  need proper testing.
2009-07-21 18:23:45 +00:00
Brecht Van Lommel
b5457e8e70 RNA
* Wrapped RenderResult, RenderLayer, RenderPass.
* Update RNA_access.h with new structs.
2009-07-21 14:11:51 +00:00
Brecht Van Lommel
0b49dc77de 2.5: Bump Mapping
Patch by Alfredo de Greef. Considerably improves the quality of bump
mapping, and texture filtering for displacement and warp too. Mainly
this is achieved by getting the texture derivatives just right in
various cases, many thanks to Alfredo for figuring this one out, works
great.


This is enabled by default now, but disabled still for existing
textures to preserve backwards compatibility. Can be enabled with
the "New Bump" option in the material texture slot in the outliner.

Also, I made the range for the normal factor a bit smaller since this
gives stronger effects, but note that you can still type in larger
values than the slider allows.
2009-07-21 13:46:49 +00:00