Commit Graph

66005 Commits

Author SHA1 Message Date
Kévin Dietrich
61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00
Alexander Gavrilov
4158737cb2 Add the collision group option to the UI for boid particle physics.
The option already works, just missing from the ui since it
has completely different option set from newtonian and fluid.
2016-08-06 10:49:42 +03:00
Alexander Gavrilov
277b1d76ff Fix T26658: particles stopped or bounced by 100% permeability colliders.
There were two issues here. One is that the fix done originally for this
bug only checks for colliding with the same face as the single preceeding
hit. If the particle hits an edge or vertex of the collider, it in fact
hits two or more faces, so the loop ends up cycling between first two
of them and reaches the max collision limit.

The fix is to disable the collider for the sim step once a permeability
roll succeeds, by adding it to a skip list. Skipping just one face causes
some particles to bounce at odd angles in case of partial permeability.

The second problem was that the collider bounced back a small percentage
of particles, and the cause seemed to be that the code was set to flip
the velocity if the particle was just past the collider but still within
collision distance. Inverting both values causes a half permeable collider
to stop particles, so it seems that this if branch shouldn't bounce at all.

Test file: {F327322}

Reviewers: lukastoenne, brecht

Reviewed By: brecht

Subscribers: brecht, #physics

Maniphest Tasks: T26658

Differential Revision: https://developer.blender.org/D2120
2016-08-06 10:11:33 +03:00
Julian Eisel
b988309028 Fix wrong property type usage
Prints error on startup.
2016-08-06 06:33:28 +02:00
Mai Lavelle
cd809b95d8 Cycles: Add AttributeDescriptor
Adds a descriptor for attributes that can easily be passed around and extended
to contain more data. Will be used for attributes on subdivision meshes.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2110
2016-08-05 23:49:21 -04:00
Brecht Van Lommel
734e0aca38 Fix for Cycles particle motion blur hiding fix.
My mistake in modifying the patch.
2016-08-06 01:14:32 +02:00
Bastien Montagne
df7be61438 Fix T49023: Segfault when switching brushes while renaming another brush.
rna_GPencilBrush_name_set() was trying to use a mere bGPDbrush as a complete ToolSettings,
was doomed to fail...
2016-08-05 23:36:43 +02:00
Joshua Leung
8adcd93769 GPencil: Tweaks to layout to try and get the spacing a bit nicer
Currently, the lack of spacing (or rather, odd spacing/clumping) in places
seemed a bit off.
2016-08-06 03:49:14 +12:00
Joshua Leung
3971c83c96 GPencil: Various UI name fixes
* "Flip direction" -> "Flip Direction"
* "Show drawing direction" -> "Show Directions"
* "Grease Pencil Curves" -> "Brush Curves"
  (I was considering "Brush Response Curves" instead, but that seemed like too much
   of a mouthful)
* "X" for removing a palette. The UI there was more similar to a standard datablock
  selector, so it should use the "+X" combo instead of "+-" combo for consistency.
  (Note though, presets tend to use "+-" instead - e.g. see the Render Settings)
2016-08-06 03:49:14 +12:00
Joshua Leung
83ee537398 GPencil: Added Ctrl-J hotkey for Joining strokes
(Ctrl-Shift-J is for "Join and Copy")
2016-08-06 03:49:13 +12:00
Joshua Leung
d4bdb99f26 GPencil: "Join Strokes" tool doesn't leave gaps by default now
Previously, it would insert "invisible" points after the endpoints of the strokes,
so that they wouldn't appear to be joined, but that behaviour could also get quite
confusing as you wouldn't be sure whether the strokes were really joined or not.

To keep the previous behaviour, simply enable the "Leave Gaps" option on the operator
after running it. This setting will get saved between runs of the operator.
2016-08-06 03:49:13 +12:00
Bastien Montagne
50c017b6ea Fix T49022: Crash in BKE_libblock_remap_locked.
Previous check to skip non-linkable IDs resulted in not clearing those skipped ID's newid member,
wich lead to try to remap it later in code.
2016-08-05 17:09:56 +02:00
Bastien Montagne
b7bf9ed2b4 Cleanup: add missing entries to library_query.c ID types switch case. 2016-08-05 16:13:11 +02:00
Tamito Kajiyama
a2a7316d92 Fix T48366: Freestyle will unnecessary exclude some linked objects.
Group membership testing for including/excluding feature lines was not
accounting for object names possibly further qualified by library file
paths.

Also fixed a few potential (but unlikely) references of uninitialized
variables.

A big thank to Bastien Montagne for the insight on the cause of the
problem and how to fix it.
2016-08-05 22:25:16 +09:00
Tamito Kajiyama
bed32bf004 Freestyle: minor code cleanup (whites pace). 2016-08-05 22:25:12 +09:00
Bastien Montagne
a0e72a0996 Fix T49014: Append does not work in some cases.
There were actually two issues, one in recent changes and one existing... forever?

I) id_make_local() would never proceed over indirectly linked data, which is required in specific 'append' context.
II) BKE_image_copy() was not setting id->newid pointer of newly copied ID.

About II: don't really know why image copy does its own cooking instead of using generaic ID copy helpers.
Think this should be changed, but that would be after 2.78 now.
2016-08-05 14:48:22 +02:00
Sergey Sharybin
c5eb400b7c Cycles: Fix embarrassing typo
Spotted by Mai Lavelle, thanks!
2016-08-05 14:45:54 +02:00
Sergey Sharybin
61d7289023 Cycles: Correction to previous commit
The change didn't fix difference render result on CUDA as i've hoped,
so reverting change for GPU rendering for now.

Sorry for the noise.
2016-08-05 12:16:24 +02:00
Sergey Sharybin
470cc98945 Cycles: Fix/workaround for wrong/noise render results with GCC6 2016-08-05 11:56:20 +02:00
Campbell Barton
a8b3ff9e16 Curve Fitting: fix off by one error
In practice this wasn't likely to cause problems, but better fix.
2016-08-05 18:50:49 +10:00
Sybren A. Stüvel
633e93e270 VSE sound strips: draw either the waveform or text label, not both.
Drawing both text and the wave onto a sound strip makes both hard to read,
which is a concrete issue for Hjalti at the moment. This was the simplest
fix I could think of to give him control over what he sees.
2016-08-05 09:33:04 +02:00
Mike Erwin
4571fdde0e OpenGL: transition to ARB FBOs, remove runtime checks
ARB_framebuffer_object replaces several related EXT extensions. The ARB
version pulls GL 3 FBO features into GL 2.1, useful for Mac platform.
Its functions and enums have no ARB suffix so transition to modern GL
will be seamless!

Extension is checked at startup, so is guaranteed to be true at runtime.

Part of T49012
2016-08-04 21:11:45 -04:00
Mike Erwin
58697444bb OpenGL: remove runtime check for EXT_gpu_shader4
It’s checked at startup, so is guaranteed to be true at runtime.

Part of T49012
2016-08-04 20:27:24 -04:00
Mike Erwin
32757d488f OpenGL: require EXT_gpu_shader4 & ARB_framebuffer_object on Mac
Mac’s OpenGL version is furthest away from our target of GL 3.2. This
commit brings Mac closer to other platforms, so that our shaders and
other code don’t diverge too much during development.

According to Apple’s OpenGL matrix these useful extensions are
available on all GPUs that will be able to run Blender 2.8.

Only checked in debug builds; we might need something more forceful.

Part of T49012
2016-08-04 20:25:47 -04:00
Alexander Gavrilov
1f19fba566 Cycles: hide particles with broken motion blur traces.
Currently cycles cannot correctly render motion blur for objects that appear or
disappear during the shutter window. Until that can be fixed properly, it may be
better to hide such particles rather than let them render as if they were
stationary for half of the frame.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2125
2016-08-05 01:00:41 +02:00
Brecht Van Lommel
2ce9bab8ce Fix python error when OSL file has wrong extension. 2016-08-05 01:00:41 +02:00
Campbell Barton
7812d821a5 Add upstream information to curve_fit_nd library 2016-08-05 08:36:17 +10:00
Campbell Barton
e1a4219523 Curve Fitting: sync with upstream
Correct accidental float use
2016-08-05 08:36:17 +10:00
Mike Erwin
396dd82428 OpenGL: add simple shaders for 2D drawing
The first two of several new simple built-in shaders (will test these
before adding more). These are intended for the new immediate mode API,
but you can use them just like any built-in GPUShader.

Due to limitations on different platforms, shaders need to work with
GLSL versions 120, 130 and 150. Final Blender 2.8 will be pure #version
150.
2016-08-04 15:59:38 -04:00
Mike Erwin
797f1896fa OpenGL: immediate mode work-alike
Introducing an immediate mode drawing API that works with modern GL 3.2
core profile. I wrote and tested this using a core context on Mac.

This is part of the Gawain library which is Apache 2 licensed. Be very
careful not to pull other Blender code into these files.

Modifications for the Blender integration:
- prefix filenames to match rest of Blender’s GPU libs
- include GPU_glew.h instead of <OpenGL/gl3.h>
- disable thread-local vars until we figure out how best to do this
2016-08-04 15:36:20 -04:00
Julian Eisel
357480f8c3 Cleanup: Use BKE_gpencil prefix
This is a good point to change this as grease-pencil-v2 branch was just merged, so I hope merge conflicts with other branches are minimal.
2016-08-04 15:11:21 +02:00
Alexander Gavrilov
5f63797c09 Cycles: copy shader node names over in the blender sync code.
This makes constant folding logs with --debug-cycles more meaningful.
A tiny fix is needed in OSL generator to match recent node refactoring.
2016-08-04 15:19:58 +03:00
Sergey Sharybin
29dc04d9bb Cycles: Report human-readable string of compilation error code
It is possible that compilation will fail without giving anything in the
log buffer. For this cases giving a tip about error code will be really
handy.

Patch by @Ilia, thanks!
2016-08-04 12:14:43 +02:00
Mike Erwin
42d816a3d9 Blender 2.8 requires Mac OS 10.7 or later
MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be
required to run Blender 2.8.

Minimum OS version was unspecified before.
2016-08-04 03:13:20 -04:00
Mike Erwin
3d9cc4d3f1 support automatic GPU switching on Mac
First attempt. On my laptop (Intel + nVidia) Blender still switches to
nVidia at launch time.
2016-08-04 03:08:13 -04:00
Mike Erwin
b3cb7e2652 OpenGL: on Mac use legacy 2.1 or core 3.2
This implements Mac part of T49012.

Removed options for EGL, ES2, compatibility profile. None of these
exist on Mac platform.

Create a GL 3.2 core context when requested at build time. Old code
just pretended to support core profile.
2016-08-04 02:36:46 -04:00
Julian Eisel
14720e2e62 Cleanup: Use bool 2016-08-04 03:10:28 +02:00
Julian Eisel
9a8c572121 Minor whitespace correction for eaea4ea51f
Caused by merge conflicts, slipped throug when double checking.
2016-08-04 01:45:00 +02:00
Brecht Van Lommel
42f6252f2d Fix T47782: popups with wrong size when switching from retina to non-retina on OS X. 2016-08-04 01:11:09 +02:00
Julian Eisel
7830ec5418 UI: Correct tooltips for properties region toggle OP
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those.

Fixes T49006.
2016-08-04 00:26:49 +02:00
Mike Erwin
0d1f0116fe OpenGL: Blender 2.8 on X11 requires GL 3.0
Implements the Linux part of T49012.

Simplify the options for context creation. No options for legacy GL or EGL or ES2. Select 3.2 CORE or COMPATIBILITY profile at build time.

If that fails, use a GL 3.0 context. This keeps Mesa supported while we work on full 3.2 core elsewhere in the code.
2016-08-03 17:58:24 -04:00
Antonio Vazquez
eaea4ea51f Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool.

More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov

Reviewed By: Severin, aligorith, campbellbarton

Patch by @antoniov, with edits by @Severin.

Differential Revision: https://developer.blender.org/D2115
2016-08-03 23:39:36 +02:00
Brecht Van Lommel
9d4ea84277 Fix T48164: messed up interface switching between retina and non-retina display on OS X. 2016-08-03 22:45:14 +02:00
Mike Erwin
eccf5a6f81 OpenGL: Blender 2.8 on Windows requires GL 3.2
This greatly simplifies the options for context creation. No options for
legacy GL or EGL or ES2. Select CORE or COMPATIBILITY profile at build
time.

OpenGL 3.2 core profile will be our final target on all platforms. Until
all our code is ready we can use 3.2 compatibility profile or "legacy"
GL 2.1 on platforms that don't support compatibility profile.
2016-08-03 14:46:29 -04:00
Julian Eisel
980fbb35e2 Boolean modifier UI improvement
This patch improves UI of a recently added solver preference in boolean modifier:

{F331776}

Issue with the current UI is that it shows user unnecessary information and breaks established grid layout.

Reviewers: carter2422

Reviewed By: carter2422

Subscribers: carter2422

Tags: #user_interface, #bf_blender

Differential Revision: https://developer.blender.org/D2136
2016-08-03 19:48:01 +02:00
Sergey Sharybin
99b1c1018a Cycles: Recent SSS inline changes broke CPU tests
Very weird, but let's just fall back a bit for now.
2016-08-03 15:27:48 +02:00
Sergey Sharybin
285e082a77 Fix T49010: Portals don't work in recent Blender versions 2016-08-03 12:38:25 +02:00
Sergey Sharybin
960db4c961 Cycles: Revert recent inline changes for CUDA 8 and sm_50+
This changes actually lead to 2x slowdown. It's getting a bit annoying
because those are the changes to make pre-maxwell cards render with the
same speed.
2016-08-03 11:41:58 +02:00
Brecht Van Lommel
70100b4ec7 Fix T48283: on OS X, mouse clicks not working properly if application launch takes a long time. 2016-08-03 02:39:29 +02:00
Julian Eisel
75f37feb5c Viewport: Make lights in local view behave like BI and Cycles
Ignore that lights are not included in local view, always render them if they are on the correct layers. BI and Cycles do this as well.
2016-08-02 21:52:08 +02:00