32757d488f50400e6b7f0276fe25fca2dca97918
Mac’s OpenGL version is furthest away from our target of GL 3.2. This commit brings Mac closer to other platforms, so that our shaders and other code don’t diverge too much during development. According to Apple’s OpenGL matrix these useful extensions are available on all GPUs that will be able to run Blender 2.8. Only checked in debug builds; we might need something more forceful. Part of T49012
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