Commit Graph

66005 Commits

Author SHA1 Message Date
Sergey Sharybin
5455928262 Fix #35122: Blenderplayer crashes when loading level
Issue was caused by ntreeUpdateTree calling for a ntree
which is not in G.main.

This lead to issues in ntreeVerifyNodes (which is called
from ntreeUpdateTree).

Made is so ntreeUpdateTree now accepts main as an argument.
Will work for the release, later we could either solve the
TODO mentioned in ntreeUpdateTree which will eliminate need
in main there or make it so context's main is used from all
over where ntreeUpdateTree is called (currently there're
still some usages of G.main).
2013-05-07 15:28:42 +00:00
Campbell Barton
c31ec62d2f fix for glitch in text editor using ctrl+(backspace / delete),
for now just don't jump words when theres a selection.
2013-05-07 01:00:19 +00:00
Campbell Barton
0ffde4fae3 expose bmesh volume calculation to python api (use for print toolbox addon). 2013-05-07 00:00:32 +00:00
Sergej Reich
424e8b69f1 bullet: Don't use sse in api for windows.
Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.

It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.

Thanks to Francisco De La Cruz (xercesblue) for looking into this.

Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
2013-05-06 22:53:11 +00:00
Sergey Sharybin
88129ac395 Fix for crash when using 2D stabilization for float movie clips
Also removed unneeded image buffer scaling, it was only needed
for "early output" if there was no rotation. That is no longer
supported since it used to pixelate result a lot and interpolation
is always used now.

Saves quite a few of memory and CPU cycles.
2013-05-06 17:59:02 +00:00
Sergey Sharybin
9aed3f62d3 Fix missing angle zerolization when 2d stabilization is disabled.
Not sure how it wasn't noticed for so long, probably check happens
in callee as well, but better be safe than sorry here.
2013-05-06 17:24:30 +00:00
Brecht Van Lommel
7224513f57 Fix crash rendering material with "Face Textures" option.
Example file: lib/tests/materials/crystal_cube.blend
2013-05-06 14:00:28 +00:00
Brecht Van Lommel
2a4ee23a25 Fix #35225: new OS X Lion fullscreen did not work together well with old
fullscreen option. It was possible to enable both at the same time which got
you stuck in a state where it was impossible to exit fullscreen. Now I've made
them mutually exlusive, only one can be enabled at the same time.

Note the reason we need to support both is because the new Lion fullscreen does
not work with multiple monitors, it will just give black screens on the other
monitors. This is a limitation of OS X, you can find many complaints about this
online.
2013-05-06 13:39:25 +00:00
Sergey Sharybin
ad7a74f58d Another correction to svn rev56509
Initial fix was not fully working, because faulty
edge shared the same address as screen area. This
lead to screen freeing issues -- double free (which
was supressed by guarded allocation actually) but
also freed memory access when iterating via edges
to free them.

Solved by a small hack which removes edges with bad
vertices from edges list. This prevents double-free
and freed memory access cased by corrupted files we're
currently fixing. In other cases this tweak is likely
be harmless -- in worst case scenario it'll lead to
small memory leak, which is not as much lethal as
freed memory access.
2013-05-06 12:27:14 +00:00
Sergey Sharybin
5282c4d003 Fix for uninitialized variable in previous commit. 2013-05-06 11:38:21 +00:00
Ton Roosendaal
b299b039f7 Bug fix #35179
Added provision for saved corrupt blend files - caused by a startup.blend 
addressing > 16 GB space, which was read in 32 bits.

Now an invalid screen will get removed immediate after read. Might give
a memory-not-in-memlist print, but that's quite safe.
2013-05-06 11:23:13 +00:00
Brecht Van Lommel
c36365935c Fix #35229: collada crash exporting constraints with no target set. 2013-05-06 11:12:00 +00:00
Brecht Van Lommel
f39464870c Attempt to fix #35228: hide a few LLVM symbols that are not in the llvm namespace
to try to avoid conflicts with Mesa GL llvmpipe on linux.
2013-05-06 09:44:56 +00:00
Campbell Barton
4319685234 fix for cursor jumping error stepping backwards where the the first character of a string would be skipped no matter what it was. 2013-05-06 03:35:21 +00:00
Campbell Barton
c97983c9de correction for uv template, also some doxygen comment corrections. 2013-05-05 18:41:45 +00:00
Brecht Van Lommel
02fd2d256d Fix #35216: code examples like simple operator missing from python docs due to
rename of directory.
2013-05-05 05:56:48 +00:00
Brecht Van Lommel
62087935ec Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. 2013-05-05 05:56:41 +00:00
Campbell Barton
998b9241be correct bmesh api crossref and update uv-operator template. 2013-05-05 05:54:29 +00:00
Thomas Dinges
36c4dc2d5b Cycles / Preview render:
* Hair strands were too thin in preview, after addition of "radius_scale" property in r56072.
Increased the scale from 0.01 to 0.03 now.
2013-05-04 23:12:17 +00:00
Thomas Dinges
2741dd0fe3 * Remove unused screens from Cycles preview blend to save some space. 2013-05-04 23:02:05 +00:00
Campbell Barton
463f2a43dc revert part of own commit r56476, caused scene unlink button to be removed. 2013-05-04 22:29:33 +00:00
Sv. Lockal
f9c28cdc7a Fix for non-terminated reading of JPEG metadata
This commit prevents Blender reading memory next to non-null-terminated JPEG metadata strings
2013-05-04 21:12:23 +00:00
Brecht Van Lommel
fd0ad3c8df Fix quicktime video export not properly supporting animation of audio properties like volume.
Patch #35184 by James Yonan, see the report for a detailed explanation of why this failed.
2013-05-04 13:17:43 +00:00
Campbell Barton
c656174578 fix for mistake in own recent commit, broke operator search (r56465). 2013-05-03 22:43:02 +00:00
Brecht Van Lommel
838949c3e7 Fix #35207: addition to previous fix to avoid OSL getting uninitialized
ray differentials for lighting, which could cause bad texture filtering
artifacts or performance.
2013-05-03 21:34:51 +00:00
Bastien Montagne
879859e0cc Second part of fix for regression of nodes UI translation (since new pynodes): add back sockets translation. 2013-05-03 14:01:12 +00:00
Brecht Van Lommel
356ca7ec8a Fix for recent glossy BSDF fix, color ramp test file was rendering different. 2013-05-03 13:17:28 +00:00
Bastien Montagne
95271e248a One-liner fix for part of regression of nodes UI translation (since new pynodes): add menu entries are translated again.
The sockets' names remain untranslated currently, investigating whether this can safely be fixed at this stage too...
2013-05-03 12:37:45 +00:00
Campbell Barton
0e27e71962 correct own recent commit, confused totloop with dm_totloop, rename vars & correct even though in this case the error was harmless. 2013-05-03 08:37:18 +00:00
Campbell Barton
a947ea0a1e disable view3d dolly, move, pan -- when the view offset is locked, also corrected fly modes offset lock check
and added ED_view3d_offset_lock_check() to reuse between functions.
2013-05-03 07:29:25 +00:00
Campbell Barton
2a78a14369 knife sort_by_frac_along was re-calculating the reference factor for every test, change to only calculate once and use line_point_factor_v3().
also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
2013-05-03 05:57:33 +00:00
Brecht Van Lommel
a5d6820b6d Possible fix for #35198: uninitialized memory access with background multiple
importance sampling + OSL.
2013-05-03 05:24:05 +00:00
Brecht Van Lommel
7753d1c49c Fix #34889: negative lights not working in glsl view and game engine.
Patch #35197 by Tyler Seacrest.
2013-05-03 05:24:01 +00:00
Tamito Kajiyama
9d25253596 Minor code clean-up. 2013-05-03 03:36:33 +00:00
Tamito Kajiyama
b1afee23da Fix for shaders.py based on code review comments from flokkievids.
Only the suggested changes that cause backward incompatibility were considered for now.

* Removed pyFXSThicknessShader that is identical with pyConstantThicknessShader.

* Swapped the order of two arguments of the pyDecreasingThicknessShader constructor
in line with other shaders taking the same arguments.

* Made module functions smoothC and get_fedge into methods of relevant shader classes.

* Removed pyExtremitiesOrientationShader that relied on undefined Stroke methods.
2013-05-03 02:37:43 +00:00
Campbell Barton
e281fff26c remove unused random number generator, thanks Bao2 for spotting. 2013-05-03 02:23:55 +00:00
Campbell Barton
854fd94016 bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-03 01:13:51 +00:00
Campbell Barton
d92bd6bb04 fix [#35194] Change view while LoopCut is active breaks the cut options
use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere.
2013-05-03 00:22:22 +00:00
Brecht Van Lommel
273f5226da Fix #35160: cycles was rendering glossy BSDF's with zero roughness too rough
after a bugfix for precision issues with low roughness. Now it renders them as
perfectly sharp which avoids the problematic calculations rather than increasing
the roughness.
2013-05-02 22:05:57 +00:00
Campbell Barton
91ba6c9ced adjustment to own commit r56463.
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-05-02 21:27:19 +00:00
Campbell Barton
fe208a895a fix for mistake in own commit r56399, it broke click-dragging to open and select a menu item. 2013-05-02 19:51:32 +00:00
Brecht Van Lommel
92450a29fb Fix #35157: export key configuration did not export text input events correctly. 2013-05-02 19:43:52 +00:00
Brecht Van Lommel
cc86176a60 Fix #35190: texture mask stencil Reset Transform did not work properly. 2013-05-02 17:55:17 +00:00
Ton Roosendaal
12db4f3eae Revert fix for #34822
Allowing any-key modifiers to work is cool, but this needs more work.
My previous fix made overlapping key presses (where you release key 1
just after pressing key 2) to not register as valid shortcuts.
2013-05-02 15:10:24 +00:00
Brecht Van Lommel
4a4f091155 Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
Bastien Montagne
4a8663d66e A bit more clear error message... 2013-05-02 14:03:56 +00:00
Daniel Genrich
396222bd01 Fix [#35173] Object's draw_type resets when removing smoke
New behaviour:
* On creation, smoke modifier only changes the drawtype for domain to WIRE.
* On deletion, smoke modifier does not change the drawtype.
2013-05-02 10:21:39 +00:00
Sergey Sharybin
0cd35ada0d Fix #35177: Press P Crashes Blender After Fracture of Cube
Root of the issue was fixed by Brecht in svn rev56441.
This change only prevents crash of files created in
blender before that fix, and also gives more useable
information about what's wrong (apparently, assert
here was doing nothing).
2013-05-02 09:45:00 +00:00
Sergey Sharybin
f06343e0d8 Fix #35182: VSE - speed control Trim duration (soft) end reset to 0
Was a regression in rev53509, whic hallowed manual edit of properties
which weren't supposed to be editing manually.

Added the same effects length update as in trnaslation code, so now
updating strip frames from py/interface will keep things consistent.
2013-05-02 08:25:22 +00:00
Campbell Barton
0408684763 avoid per-vertex mask layer lookups for dyntopo. 2013-05-02 06:09:05 +00:00