Commit Graph

66005 Commits

Author SHA1 Message Date
Brecht Van Lommel
63f05576b8 More image painting fixes:
* 2D image painting support for masking to limit the max contribution of a stroke
  to a pixel, to get it working compatible with projection painting. Not strictly
  a bugfix, but the inconsistency here was annoying.

* Fix python errors in Texture Mask panel in image editor, was missing overlay
  options.

* Clamp paint mask to 0..1 in case some texture exceeds it, this could give black
  pixels due to integer overflow.
2013-04-30 06:07:42 +00:00
Sergey Sharybin
b735402c19 Fix #35144: Image editor is not updateing if in new window
Was a regression in own optimization on which viewer node to
update -- need to check all the windows' screens, not just
active one.
2013-04-30 06:03:17 +00:00
Campbell Barton
def15f275d fix [#35156] Edge slide gg shortcut brings up wrong settings.
switch operator types from transform, this would normally be problematic, but transform operators share callbacks so it can be supported.
2013-04-30 03:44:03 +00:00
Campbell Barton
cba25a6d90 fix for an issue raised in [#35154],
the cross icon to clear a field wasn't working within popups.
2013-04-30 02:45:57 +00:00
Campbell Barton
f9ed2bf9e9 use const vars for UI arrays. 2013-04-30 01:51:25 +00:00
Campbell Barton
844a59afc2 fix [#35154] Python: UI issues with invoke_props_dialog()
- highlighed buttons that were never pressed could be activated by accident when canceling search popup. 
- canceling a search popup on a popup would close both.
2013-04-30 01:08:55 +00:00
Campbell Barton
f46e3f0f92 convert macro PASS_EVENT_TO_PARENT_IF_NONACTIVE into a static function. (having flow control in a macro is bad practice), own doing. 2013-04-29 21:44:28 +00:00
Brecht Van Lommel
9a6468357d Fix for previous noisy stroke fix, mask didn't converge to the right strength
value, formula should have been simpler actually.
2013-04-29 20:52:27 +00:00
Campbell Barton
1edf56e7a5 fix [#35150] Crash when bmesh operation called from within a Panel draw()
accessing a bmesh from python would reallocate all customdata layers.

add an assert to BM_data_layer_free(), when its called unnecessarily since its reallocating all layers.
2013-04-29 20:21:19 +00:00
Brecht Van Lommel
aa2a0e4ab0 More build fixes for visual studio 2012.
Patch #35019, #35131 and #35152 by Jurgen Herrmann.
2013-04-29 19:15:56 +00:00
Brecht Van Lommel
cd60848dd0 Fix collada module build for visual studio 2012.
Patch #35153 by Jurgen Herrmann.
2013-04-29 19:15:53 +00:00
Bastien Montagne
b0b634adeb Do not report formatting mismatch between org and translation when message is fuzzy (but "fix" it anyway if asked so). 2013-04-29 18:22:22 +00:00
Campbell Barton
4ca0df348e move modal view3d keymaps out of main list of keymaps into the view3d section. 2013-04-29 17:59:44 +00:00
Brecht Van Lommel
f135246c01 Fix #35140: texture paint would give 'noisy' strokes and poor results for strokes
crossing themselves.

Again an old issue, the code that was limiting the max contribution to a pixel by
doing a max() operation, which is very sensitive to the spacing of the stroke dabs.
Instead we now use a formula does adds up on repeated dabs but approaches the
maximum brush value slowly and never exceeds it, which gives nice smooth results.

mask_accum = mask_accum + (sqrt(brush_max) - mask_accum) * sqrt(brush_max) * mask;
2013-04-29 17:35:50 +00:00
Campbell Barton
93e3107806 select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode. 2013-04-29 16:59:53 +00:00
Campbell Barton
9a269f3a1f update sphinx docgen
was missing context property attributes - context.mode for example. add RNA properties into context docs.

also minor updates
- exclude freestyle if its not enabled.
- add missing context member.
2013-04-29 16:20:49 +00:00
Sergey Sharybin
685e9b83c2 Fix for --debug-ffmpeg not giving enough information 2013-04-29 16:03:21 +00:00
Thomas Dinges
b13ef55973 Cycles / SCons:
* Fast math compiler flag was set for Cycles, but not OSL.
2013-04-29 15:52:38 +00:00
Sergey Sharybin
cabe929b2a Changes to image draw method options
It's now default to 2D textures, and no AUTO mode at this
moment, since detecting which method is the best not so
simple.

Image drawing could manually be switched to GLSL for tests
and feedback, but for default GLSL is not so much great.

Reason of this is huge images, where operations like panning
becomes dead slow comparing GLSL vs. 2D texture.
2013-04-29 15:50:12 +00:00
Miika Hamalainen
511e3466da Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh
Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases.
2013-04-29 15:02:54 +00:00
Bastien Montagne
5c5ecc3465 Usual UI messages fixes... 2013-04-29 14:09:19 +00:00
Campbell Barton
903f9b98f5 avoid calling BKE_brush_alpha_get() when project painting onto each pixel,
also increase the epsilon for ruler thickness offset.
2013-04-29 13:26:43 +00:00
Thomas Dinges
202cd77ea9 Fix for [#35146] Move Clip Editor: "T-key panel" bug 2013-04-29 13:18:29 +00:00
Campbell Barton
44f49fbe2f project paint unnecessarily split of texure checks into separate checks, calculating the texture coords when outside the falloff. 2013-04-29 13:07:12 +00:00
Campbell Barton
b2136cab0b don't use GPU_extensions for BLF, its not initialized when using the blender-playanim and not really needed.
this reverts part of 55995
2013-04-29 12:07:27 +00:00
Sergey Sharybin
26963d65d8 Fix for non-linear float buffer displaying on raw display 2013-04-29 11:07:49 +00:00
Sergey Sharybin
b1b5274549 Tweak allocation vars for XYZ space for more accurate GPU transform
Also extend 3DLUT edge size to 64 (1 meg of memory) to increase
transform accuracy as well.
2013-04-29 10:53:10 +00:00
Sergey Sharybin
409a1d5c01 Fix #35139] Output panel options are not taken into account when you safe your render (JPG)
Was caused by svn rev53181, and it worked before because
image buffer didn't have quality set and in this case
fall back to scene settings happened.

Now or render result quality from scene settings is always
used, image buffer's settings is ignored.
2013-04-29 09:56:01 +00:00
Lukas Toenne
abf1df03eb Fix for #35134.
The node link operator had a feature to automatically expose sockets in node groups when ctrl+shift+clicking on a node socket, which would create a node group input/output node. This was intended as a shortcut but conflicts with other features such as socket selection and viewer creation. It is also hardly necessary now that input/output nodes have an extension socket, which is much easier to use. Removed this expose functionality completely.
2013-04-29 08:59:38 +00:00
Ton Roosendaal
a4a2949309 Bug fix:
Labels in UI were not drawing greyed out when disabled.
Bug in post 2.66a commit to make greying out buttons draw much nicer.

User reported Addon menu was not clearly showing disabled Addons anymore.
2013-04-29 08:45:39 +00:00
Sergey Sharybin
8caefd44f2 Fix for a typo in scons configuration 2013-04-29 07:24:45 +00:00
Campbell Barton
f239d2e751 minor adjustment to vertex color baking, tag the meshes directly, no need to do via the objects. 2013-04-29 00:49:44 +00:00
Campbell Barton
838a601a71 cmake - warn when an option is turned off because of boost being disabled. 2013-04-29 00:44:33 +00:00
Campbell Barton
f2f113fbd3 tweak for epsilon of intersection check, was too small for some cases. 2013-04-28 22:35:08 +00:00
Sergej Reich
c80ff61d40 bullet: Fix avoiding collision response between static/kinematic objects
Sent patch upstream.

Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
2013-04-28 21:40:54 +00:00
Campbell Barton
6b170dcfd7 fix for reset brushes curve setting a flipped curve 2013-04-28 20:51:44 +00:00
Campbell Barton
c3ddd1169c fix for inserting a color-curve point.
- was reading outside memory bounds checking the 'x' point.
- inserting a point to the right of the last point would add a point to the very left instead.
2013-04-28 20:25:25 +00:00
Campbell Barton
3d4c652041 fix for bug with edge-slide doing UV correction when the faces connected to one of the sliding edges dont have contiguous UV's (or vcols etc).
resolve by using faces adjacent to the ones directly connected to the edge that sliding.

This isnt a prefect solution but it resolves the common case where an edge slides along a UV seam.
2013-04-28 17:44:28 +00:00
Campbell Barton
2286c3ea3e simplify projectEdgeSlideData(), was doing unneeded looping, remove and remove need for visithash also. 2013-04-28 17:34:23 +00:00
Thomas Dinges
674d82d783 Fluid UI:
* Display Simulation threads only, when built with OpenMP.
2013-04-28 16:52:51 +00:00
Campbell Barton
608dc78241 warning cleanup: assignment to unused vars, r56359 changes how brush falloff is used slightly but this isn't so important so just remove falloff adjustment. 2013-04-28 15:37:18 +00:00
Bastien Montagne
428debd9c8 Fix for "new" Cycles handling of textures, UI code assumed all texture users use "texture" as prop name, but at least WeightVG modifiers do not.
Fixed by adding a "texture_user_property" member to spacebuts' context, and using it to get the prop identifier in ui script.

Thanks to Brecht for its advice!
2013-04-28 15:20:52 +00:00
Thomas Dinges
85a4938c10 Fix [#35127] Layout -> Frame doen't exist anymore 2013-04-28 13:02:46 +00:00
Brecht Van Lommel
8cd455f9b4 Fix #35121: cycles 3D viewport render pause button not working during render. 2013-04-28 12:31:24 +00:00
Brecht Van Lommel
fe6c45e36e Fix #34233: bad alpha blending for 3D texture painting. Same changes as the
previous fix for 2D image painting were done, and also:

* For brushes that do masking (keeping the max contribution to a pixel limited),
  the alpha from textures is now part of the mask. In many cases the logic
  worked out the same and where it didn't it used to cause artifacts.

* Color interpolation for smear and soften tools now happens in premultipied
  space, to avoid bleeding of RGB colors from zero alpha areas.

* Fix a few cases where byte <=> float conversion was not doing the proper
  straight <=> premul conversion.

* Replace some float division by constants with multiplications, is faster.

Note: float texture painting seems to have some issues updating the OpenGL
texture, but issue was already there before this commit.
2013-04-28 11:55:41 +00:00
Ton Roosendaal
753fe9f0b9 Keeping my commit count high!
Previous GLSL code had error, the if() statement had to be negated.
2013-04-28 11:05:49 +00:00
Ton Roosendaal
eae651db3a GLSL display of float buffers with alpha:
Previous version worked, now a version with simplifying this GLSL code.
2013-04-28 11:03:01 +00:00
Ton Roosendaal
e355abebee This glsl shader works for OCIO with alpha. OSX iMac with ATI.
There's no logical reason I can find... but I commit it because many others have
the same error, so we can check.
2013-04-28 10:46:18 +00:00
Ton Roosendaal
24a4e195cd Bug fix #35117
Sequencer: Properties region didn't have the general Sequencer keymap, so it didn't
respond to "Nkey" to hide the region.
2013-04-28 09:47:11 +00:00
Ton Roosendaal
628284ccda Bug fix #35124
Outliner was drawing "Animation" category even when no actions/strips/drivers existed.
Would happen after adding Action and unlinking it.
2013-04-28 09:16:10 +00:00