- Theme color for the brush popup was not correctly coded. Now it follows menu item
style correctly, which also allows all the themes we have to give readable text.
- RMB cancel also added for slider buttons and the color picker.
In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.
That's already nice! But next step should be to do a search on exit of
the button (or while typing). That's stuff I need Campbell to help with though.
Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
Mac OS X full screen: the old option to go full screen now didn't hide the
dock/topbar anymore. Also made it use dock auto-hide now, not permanent hide.
Node Editor and Sequencer were not using grid theme color, but 'back'.
This commit adds versioning to copy background color to grid. I do this
without increasing sub-version, which allows to add correct drawing when
the subversion has to go up anyway for something else.
* Remove already commented "use_radiosity" flag from RNA.
* Remove some commented exceptions for old 2.4x 3D View preview region.
* Remove empty and commented function declarations from 2.4x UI times
* Move OpenGL settings out of the film panel into its own.
Imho these should go completely elsewhere, but better separated than mixed with Cycles settings.
and RNA for it independent of the build flag for enabling Freestyle. Suggested
by Sergey Sharybin through a code review of the branch.
* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender. This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files. It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.
* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added. All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files. Now the relocated API functions
have BKE_ prefix instead of FRS_.
In some cases high resolution domain could have higher density than the low resolution counterpart, causing adaptive domain to clip off areas where density is still above domain threshold. Now also high resolution data is used to determine domain bounds.
The script is updated with:
Arch Linux support
Numpy 1.7.0 final
Fedora 17 / 18 support
OpenSUSE 12.2 / 12.3 support
Use FFMPEG from RPM-distro repos
RPM-distro fixes
Removed Schroedinger codec
Fixes for Cmake/Scons config
Reviewed by Sergey and me.
Blender now supports the 10.7+ "Full screen" mode, which pushes a window to a permanent
other "screen", with animated zoom and sliding.
Available via the icon in window header (right), Apple+F, or "Window" menu in top.
Works much nicer than Blender's own "full screen" option.
Todo: the zoom effect is still draws a bit ugly, because Blender doesn't have "live resize"
yet.
Don't see why it could give issues to use large number
of frames to be prefetched, but just in case make it
unlimited hard limit and kept soft limit still at 500.
Draw an extra outline on hidden nodes that have custom colors, otherwise you can't recognize them unless you unhide.
Example: http://pasteall.org/pic/show.php?id=42359
Appending a group (which adds all object members to scene), didn't follow the
setting "In active layer".
One note: only the scene layers are copied over, not local view3d layers.
Also moved the sync and merge for previews into the respective tree callbacks for consistency. This way the handling of previews can be changed for each tree type individually if necessary.
This keeps old behavior and could be nice. However, it'll
make compositing slower (doing final compo after editing
tree). This is easy to hide preview in this case, and also
i hope to implement percentage rendering soon.