DopeSheet/Action Editor Channel menus were not working properly
They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.
Also, set hidden flags on a few internally used properties here...
than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
selected linked in face mode was crashing. (needs bmesh operator flags)
also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
* Prevent ocio from building its python binding, we don't use it, and it looks like OCIO's CMakeList is not robust here (i.e. can try to build it even when Python.h is not found :/ [irc report]).
* Do not build ffmpeg's player, server nor doc.
* Give right paths to static extra libs for ffmpeg when ALL_STATIC is true.
SO now blender could be debugged on windows again!
There'll likely be compilation error of debug version of blender using msvc2010, not
currently sure how to solve that in a good way.
Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
Linking happens fine, but blender crashes on startup -- crash with familiar
backtrace happens with i18n disabled (in that case it's something to do with OIIO).
Also fixed DEB boost version checking, own fault.
And disabled building ocio's apps, else it would go searching for an oiio lib (and we have not yet built ours) - anyway, if users want them, they can build them on their own!
- the resulting selection is now correct
internal details
- bev_rebuild_polygon() now only rebuilds polygons that are attached to a bevel vertex (was rebuilding ALL).
... need to take care we don't leave faces pointing to removed geometry, so far this works fine.
- bev_rebuild_polygon() uses stack memory for <32 size ngons to reduce allocs.
- skip hash lookup when removing bevel verts (use tag instead).
Also refactored a bit osl/llvm/etc. stuff for DEB (so that now all osl-deps are only installed when we do have a valid llvm and want to [try to!] build osl).
And added osl/llvm/etc. code for RPM (osl does not compile under fedora currently, though :/ ).