Commit Graph

66005 Commits

Author SHA1 Message Date
Mike Erwin
73417bfbb5 spoof MOUSEMOVE after NDOF_MOTION event, added comments 2011-07-25 00:03:07 +00:00
Mike Erwin
abf658d367 removed old ndof transform stuff, added experimental ndof nav during transform (might disable for release) 2011-07-25 00:00:53 +00:00
Tamito Kajiyama
46db54c805 Merged changes in the trunk up to revision 38663. 2011-07-24 23:42:20 +00:00
Tamito Kajiyama
0a9094a8e3 New line style modifiers for changing line color, alpha transparency, and
line thickness based on object materials.  Accessible material attributes
are diffuse color, specular color, specular hardness, and alpha.
2011-07-24 23:29:19 +00:00
Sukhitha Prabhath Jayathilake
1e0e0ff5c4 Blender profile for leaf_bone tip. (untested). 2011-07-24 20:27:27 +00:00
Miika Hamalainen
35720a4c07 Merge with trunk r38663 2011-07-24 18:01:20 +00:00
Janne Karhu
a22de3f73c Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.
2011-07-24 17:44:22 +00:00
Miika Hamalainen
36802232d7 Dynamic Paint:
* Forgot to change node socket ids.
* Fixed "shrink" effect artifacts on wetmap.

There was a typo in previous commit message. Should be "alpha support for vertex color rendering".
2011-07-24 17:40:02 +00:00
Miika Hamalainen
6ed039642a Dynamic Paint:
* Added alpha support renderer for vertex colors. You can now easily render Dynamic Paint produced vertex colors by checking "Vertex Color" in material options.
* Added "Vertex Alpha" socket for "Geometry" material node.
* Fixed vertex surface color output issues.
2011-07-24 17:03:33 +00:00
Campbell Barton
b709b52f46 svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:21:54 +00:00
Campbell Barton
97d0846d2c svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:03:48 +00:00
Sergey Sharybin
64893ee5a3 Camera tracking integration
===========================

- Fixed incorrect mouse sliding when resizing area which isn't
  symmetrical to marker's position.
- Added "Clip" group to User Preferences -> Input lust.
  Now hotkeys can be investigated there and also, they can be changed there.
2011-07-24 12:36:14 +00:00
Thomas Dinges
4ab7c6ae1a 2.5 World Buttons:
* Exposure and Color Range buttons were missing, added them back.
2011-07-24 11:24:30 +00:00
Thomas Dinges
b401d09d8f * Minor code cleanup / comment changing. No functional changes. 2011-07-24 11:11:23 +00:00
Sergey Sharybin
b154b59938 New dilation function from Morten Mikkelsen (aka sparky).
This commit fixes very noticeable seams caused by margins
calculated incorrectly. This commit changes way margin is
calculated in and makes textures really seamless.

Also margin limited to 32 isn't good now -- artists are baking
really large textures nowadays so margin is now limited to 64px.

Thank you, Morten!
2011-07-24 10:26:22 +00:00
Nathan Letwory
6149526aac Default for ndof_sensitivity to 1.0 in case 0.0 is found on start. 2011-07-24 08:50:09 +00:00
Nathan Letwory
c4bda1370c Add mapping for front/right/top aligned to selected object. 2011-07-24 08:37:43 +00:00
Mike Erwin
1ca4f1ba1c sculpt/paint while using 3D mouse 2011-07-24 08:02:42 +00:00
Joshua Leung
6a392e8cb5 == RNA Property Updates get called by Animation System now ==
This fixes bug #26764 and several others like it, where modifier
properties (and others, but most visibly modifiers) would not do
anything when animated or driven, as modifier properties require the
RNA update calls to tag the modifiers to get recalculated.

While just adding a call to RNA_property_update() could have gotten
this working (as per the Campbell's patch attached in the report, and
also my own attempt #25881). However, on production rigs, the
performance cost of this is untenatable (on my own tests, without
these updates, I was getting ~5fps on such a rig, but only 0.9fps or
possibly even worse with the updates added).

Hence, this commit adds a property-update caching system to the RNA
level, which aims to reduce to the number of times that the update
functions end up needing to get called.

While this is much faster than without the caching, I also added an
optimisation for pose bones (which are numerous in production rigs) so
that their property updates are skipped, since they are useless to the
animsys (they only tag the depsgraph for updating). This gets things
moving at a more acceptable framerate.
2011-07-24 04:34:46 +00:00
Daniel Salazar
cb2423e849 Add Push/Pull to toolbar 2011-07-24 00:59:03 +00:00
Mike Erwin
c2c62134cc minor cleanup of Mac ndof manager 2011-07-24 00:52:18 +00:00
Mike Erwin
ed232c756d ndof overall sensitivity is now live 2011-07-24 00:40:39 +00:00
Thomas Dinges
43994ce213 2.5:
* Removed some old not used code.
2011-07-23 22:08:37 +00:00
Mike Erwin
b9f3ff5435 removed ancient ndof global, removed my own attempt at a C popup menu (the Python one works) 2011-07-23 21:55:52 +00:00
Thomas Dinges
39edc53558 2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
Mike Erwin
ff5a49b816 another CMake build fix (contributed by Kevin Cozens) 2011-07-23 21:33:04 +00:00
Mike Erwin
5fae765187 more cautious device detection, minor cleanup 2011-07-23 21:29:19 +00:00
Sukhitha Prabhath Jayathilake
c22f26d203 Material Hardness Animation Import Complete. 2011-07-23 20:49:26 +00:00
Sergey Sharybin
75dd7aad75 Merging r38615 through r38636 from trunk into soc-2011-tomato 2011-07-23 18:42:58 +00:00
Sergey Sharybin
fa283be400 Camera tracking integration
===========================

- Fixed bug with copying colors to all selected markers.
- Hide mouse cursor when sliding from preview widget.
- Shit-key holded down during sliding in preview area makes
  sliding more accurate.
- Fixed bug with preview area refresh when disabling colors.
2011-07-23 18:37:20 +00:00
Dalai Felinto
742225d9b4 bugfix: [#28026] Copy Game Property broken
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.

This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-23 18:03:01 +00:00
Sergey Sharybin
e74dc28b9c Camera tracking integration
===========================

VIEW3D_CAMERA_BORDER_HACK broke bundles displaying in 3d viewport.
2011-07-23 16:42:54 +00:00
Joerg Mueller
682cc63161 Merging with trunk up to r38631. 2011-07-23 16:34:30 +00:00
Joerg Mueller
f4a30e473b Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-23 16:08:37 +00:00
Joerg Mueller
1193be6eaa 3D Audio GSoC:
* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously.
* Fixed a crash in the GE when a sound actuator doesn't have a sound assigned.
* Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.
2011-07-23 15:59:10 +00:00
Thomas Dinges
8cbd88aeef 2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-23 15:36:51 +00:00
Sergey Sharybin
f47d1cfb2d Camera tracking integration
===========================

Fixed bug in Join Tracks operator: if there are two keyframes for
the same frame but one of makers is disabled then there's no error.
2011-07-22 21:52:17 +00:00
Miika Hamalainen
2a97e5a772 Merge with trunk r38619 2011-07-22 18:51:53 +00:00
Benjy Cook
fd79de0bb3 NLA Track for custom user tweaks is now added after retargeting 2011-07-22 18:46:59 +00:00
Benjy Cook
d959f77e79 UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints 2011-07-22 18:46:13 +00:00
Miika Hamalainen
cbe1613c01 Dynamic Paint:
* Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still.
* Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles.
* Added an additional "grid" space partitioning structure for surfaces.
* Added bounding box checks for brushes.
* Smaller overall optimization.
* Further OpenMP parallelization.
* Added physics tab link to modifier panel.
* Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well.
* Fix: Paint dissolve resulted in black color.
* Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes.
* Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load.
2011-07-22 18:37:30 +00:00
Sergey Sharybin
22e08353e2 Merging r38562 through r38614 from trunkinto soc-2011-tomato 2011-07-22 16:58:22 +00:00
Ton Roosendaal
ffc490cbf1 Two fixes in drop-node-on-noodle:
- Intersection code was using undefined vector
  caused wrong lines to be picked
- Code now also copes with hidden sockets. 
  If all fails, is just unhides a good socket.
2011-07-22 16:39:06 +00:00
Xiao Xiangquan
96bbf550b0 small fix for the ui language selection 2011-07-22 16:34:23 +00:00
Sergey Sharybin
478e42970c Camera tracking integration
===========================

- Operator "Join Selected Tracks".
  This operator joins all selected tracks to active track.
  Hotkey is Ctrl-J.
- Operator "Select Grouped".
  Now it's easy to select all locked/keyframes/etc markers.
  Hotkey is Shit-G.
- Operator to jump to beginning/end of active path.
  Hotkeys are Shift+Ctrl+Arrow Left/Right.
- Operator to copy color from active track to all tracks.
2011-07-22 16:18:51 +00:00
Ton Roosendaal
eed7702c99 Small fix in drop-node-on-noodle: intersect code only did 3 edges of
node.
2011-07-22 16:02:56 +00:00
Daniel Salazar
89c062038a Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes 2011-07-22 15:54:54 +00:00
Ton Roosendaal
ea90544d65 Need some fun once a while:
On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.

Rules:
- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type. 
- If no socket match, it connects the first.
2011-07-22 15:28:50 +00:00
Xiao Xiangquan
08645d9293 switch language in User Preference's System page. with some known switch failure bugs 2011-07-22 14:14:28 +00:00
Nathan Letwory
8c5f028f4a Fix compile error due to faulty merge. 2011-07-22 14:13:28 +00:00