Commit Graph

66005 Commits

Author SHA1 Message Date
Sergey Sharybin
4b24ce84e8 Camera tracking integration
===========================

- Damn hidden searches. Again fix in select_all operator.
  This time for inverted selection.
- Do not select "hidden" parts of marker on creation.
- Added modifier key for marker transformation:
  if alt is pressed down -- pattern/search will be moving
  relative to marker center.
- Changed behavior of mouse sliding:
  * To change marker position markers should be slided by it's center.
  * Left-top corners now used to offset pattern/search relative to
   marker center.
  * Hide mouse cursor during sliding.
2011-07-22 14:06:31 +00:00
Joshua Leung
75029e1119 Bugfix [#27990] Merge Bones freezes Blender
Recoded side-chain reparenting step to fix (as far as I've been able
to tell) infinite looping problems which were a bit intermittent here
using the test file. The fix here involves some tighter checks to
prevent corrupting the parenting of bones in the run of bones being
merged but also of any ancestors of those.
2011-07-22 13:52:31 +00:00
Joshua Leung
1e19f1cde1 Bugfix [#27959] Error on Paste X-Fliped pose
Paste pose no longer just does a blind "replace all properties" on
bones that it pastes on. Instead:
* when properties exist on the target already - only change the
properties in common
* when properties don't already exist - copy all properties
2011-07-22 11:53:20 +00:00
Campbell Barton
382050501d remove duplicate function for printing the current file:line of a python script in the BGE. 2011-07-22 11:21:01 +00:00
Joshua Leung
0adad30e3f Bugfix [#27984] CTRL+T doesn't work in Video Sequencer properly
Time-scale drawing wasn't respecting the time unit setting.

While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.
2011-07-22 11:20:14 +00:00
Joshua Leung
1ca2a6f24f Split up recalcData() function in transform_generics.c into smaller
functions based on editor types

This could be split up further in future if there's such a need, but
this should already be sufficient. Most notably required since the NLA
recalc stuff was taking quite a few lines within that block
2011-07-22 07:25:52 +00:00
Campbell Barton
0e933d089d fix [#27910] baking ambient occlusion, do not consider closer object for blender 2.58a 2011-07-22 05:33:06 +00:00
Campbell Barton
30da1336a8 patch [#28045] Straighten tool from Simple Todos
from Kyle Mills (khonkhortisan)
2011-07-22 01:21:20 +00:00
Campbell Barton
6040a28f03 missed this file when adding option to disable frameserver 2011-07-22 00:34:03 +00:00
Campbell Barton
03bae345be fix [#28053] New material tooltip 2011-07-22 00:31:24 +00:00
Campbell Barton
58895bee7b fix [#28052] PET: Shift-O cycling skips "random falloff" 2011-07-21 23:36:17 +00:00
Campbell Barton
e6604288c8 cmake - option to disable the frame server 2011-07-21 23:06:51 +00:00
Nathan Letwory
7b1bb26135 Show NDOF sensitivity field in userprefs 2011-07-21 22:26:58 +00:00
Nathan Letwory
32004f11aa Keymap editor now understands NDOF (button) events too. 2011-07-21 21:43:42 +00:00
Mike Erwin
407a2a8439 tweaked ephemeral ndof data types 2011-07-21 21:40:04 +00:00
Nathan Letwory
2258afc1be Handle NDOF events on RNA side for windowmanager. 2011-07-21 21:40:00 +00:00
Mike Erwin
6cd4716d1a enable CMake builds with spacenav (contributed by Kevin Cozens) 2011-07-21 21:34:28 +00:00
Daniel Salazar
2c798fd86d Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View) 2011-07-21 21:34:08 +00:00
Joerg Mueller
4532bd731d Merge with trunk up to r38584. 2011-07-21 21:11:58 +00:00
Nathan Letwory
1cce0dd505 Prepare for NDOF event handling all the way to keymaps (and keymap editor). 2011-07-21 20:57:23 +00:00
Nathan Letwory
b326a6841e Simple ifndef guards, so we don't get redefines. 2011-07-21 20:54:47 +00:00
Jason Hays
2e7144bed8 Removed my earlier vertex paint vertex select--someone is changing it drastically in Salad (dynamic paint, I think), so I shouldn't have messed with it. 2011-07-21 18:46:59 +00:00
Sukhitha Prabhath Jayathilake
cf34f7509f 2011-07-21 18:31:01 +00:00
Ton Roosendaal
bbfe3c9c49 Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Sergey Sharybin
a3a3185ef1 Camera tracking integration
===========================

Second attempt to fix log2f issue. Should work now.
2011-07-21 17:02:04 +00:00
Sergey Sharybin
48405704e8 Camera tracking integration
===========================

Attempt to fix undefined log2f function.
2011-07-21 16:56:44 +00:00
Jason Hays
05c6d22af1 Merged from trunk 38474-38568 2011-07-21 16:51:36 +00:00
Jason Hays
fc2376c1dd Fixed a Multi-Paint + Auto Normalize issue.
Beforehand, auto normalize could cause the weight to change as you brushed over vertices even if the change was less extreme than the last change.
2011-07-21 16:25:07 +00:00
Sergey Sharybin
b8510e14a6 Camera tracking integration
===========================

Fixed own mistake in changed Select All operator.
2011-07-21 16:04:01 +00:00
Sergey Sharybin
0de7e49a10 Merging r38516 through r38561 from trunk into soc-2011-tomato 2011-07-21 15:04:41 +00:00
Sergey Sharybin
a48039507f Camera tracking integration
===========================

Forgot to initialize aspect ratio for opening clip.
2011-07-21 14:59:56 +00:00
Sergey Sharybin
1c971862bd Camera tracking integration
===========================

- Fixed discovered bug with selecting hidden marker areas with mouse.
- Refactor of context structure used for 2D tracking:
  * Tracker object is now per-track. This allows to use
    different pyramid levels for different tracks and
    now search area resizing shouldn't make tracking less
    accurate.
  * This is also be used for new optimized libmv API.
  * This allowed to use OpenMP to track different markers in
    separated threads.
    This allowed to reach quite cool speedup for multi-core CPU.
2011-07-21 14:56:13 +00:00
Sergey Sharybin
3e9d1d7683 Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Sergey Sharybin
481004451a Camera tracking integration
===========================

- Small fix for recent commit -- zoom was calculating incorrect
  for some values of aspect ratio.
- Small spelling fixes for operator descriptions.
2011-07-21 09:47:33 +00:00
Nathan Letwory
eea7c358c7 svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-21 09:40:59 +00:00
Sergey Sharybin
cd332d571a Camera tracking integration
===========================

- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
2011-07-21 09:23:25 +00:00
Sergey Sharybin
e7669caf5a Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e revert recent matrix multiplication patch:
[#28032] Python Mathutils: Matrix Multiplication Error

Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76 add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. 2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e fix [#28037] Missing orange selection lines (trivial)
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.

Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Joshua Leung
74111ac11c Attempted bugfix: don't perform any keyframe remapping stuff if
rendering, to prevent any race condition problems

I've noticed some weird and random crashes recently while rendering,
which I suspect have been arising from having an Action Editor open
while rendering. Previously only the timeline was patched against
these problems, though the issues may be more widespread. Hence,
solving this problem at the root cause instead.
2011-07-21 00:07:07 +00:00
Tamito Kajiyama
ce03ec4b86 Merged changes in the trunk up to revision 38543.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/CMakeLists.txt
source/blender/makesdna/DNA_material_types.h
source/blender/render/intern/source/pipeline.c
source/creator/CMakeLists.txt
2011-07-20 23:33:10 +00:00
Benjy Cook
a08a510d65 Two new operators for easier retargeting: Auto scale performer, and a first attempt at auto hiearchy mapping 2011-07-20 21:03:06 +00:00
Sergey Sharybin
ac57527895 Camera tracking integration
===========================

- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
  temporary solution until [auto]calibration tools aren't
  merged.
  This grid defines straight lines on the image.
2011-07-20 20:31:25 +00:00
Jason Hays
fb3783bd13 Added vertex masking support for the weight paint vgroup functions including:
Normalize, Normalize All, Invert, Clean, and Levels.

Face mask and vertex select/mask are now mutually exclusive options.

Went ahead and allowed vertex selection support and masking for vertex paint.
2011-07-20 15:56:35 +00:00
Campbell Barton
76e91d7a5f fix [#27922] using preset_paths() with an absolute path returns twice the same thing
raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
Sergey Sharybin
76a6564e3b Camera tracking integration
===========================

Test feature: configurable marker colors in Clip Editor.

Use presets, so plenty of different color could be defined and
easily re-used.
2011-07-20 15:02:49 +00:00
Sergey Sharybin
add176fe6a Camera tracking integration
===========================

- Hide all reconreuction-related sliders from Display N-panel
  of 3D viewport if "Show Reconstruction" is turned off.
- Added setting for shape of bundle. Default is sphere.
2011-07-20 12:46:22 +00:00
Joshua Leung
2c61949179 venomgfx request: Renaming handle 1/2 to left/right handles for
keyframes

This makes it easier to remember/identify which one you're dealing
with
2011-07-20 12:44:29 +00:00