0adad30e3f5b914d0a101ba6efb07f3fd2d8669e
Time-scale drawing wasn't respecting the time unit setting. While working on this, I tried to tweak the grid drawing to a more common setting. It's hardcoded to show lines at every 25 px = once every 25 frames, which is only really fine when FPS=25. Anyways, this works fine enough for the sequencer for now in general usage.
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