Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
3a6158a8bf move mathutils into its own lib. 2011-07-15 04:01:47 +00:00
Janne Karhu
5ff9acfd28 Fix for [#27307] Blender crashes when loading a new scene while baking fluid dynamics
* Fluid bakes didn't respect the job stop flag.
* Also made msvc happy with some casts.
2011-07-15 00:39:49 +00:00
Mike Erwin
b0c8abf04e removed unused ndof code 2011-07-14 22:01:09 +00:00
Mike Erwin
cc1ba4569c more consistent and modal-friendly ndof events, fly mode v1 2011-07-14 21:20:45 +00:00
Jason Hays
23fe537788 Added Lasso select and Box select to weight paint.
Clipping still doesn't work properly there.
2011-07-14 18:04:48 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
Sergey Sharybin
15943cf292 Camera trackign integration
===========================

- Fixed compilation error with OpenCOLLADA
- Added sample preset for tracking camera.
- Fixed bug with wrong order of preset properties loading/saving.
2011-07-14 15:52:00 +00:00
Sergey Sharybin
569fea99fc Camera tracking integration
===========================

"Clear Path" now clears track for all selected markers.
2011-07-14 15:21:59 +00:00
Sergey Sharybin
6be184e45e Camera tracking integration
===========================

Changes to tracking camers settings, so they could
be copied to Blender camera on reconstruction.

Sensor height doesn't make any sense yet for tracking camera.
2011-07-14 15:21:55 +00:00
Sergey Sharybin
db5b89a320 Camera tracking integration
===========================

Commiting patch #24427: Editable camera sensor size (meaningful focal length units)

Thanks to:
  Matt Ebb (author of original patch)
  Ejner Fergo (porting patch through versions)
  Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)

Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
2011-07-14 15:21:45 +00:00
Sergey Sharybin
39c2598d65 Camera tracking integration
===========================

Small fix for previous commit: display active preset name in preset menu
2011-07-14 15:21:23 +00:00
Sergey Sharybin
6644cbd19a Camera tracking integration
===========================

- Tracking camera presets.
- Reset principal to image center operator.

Things to think about:
- Unified presets for tracking camera and blender camera.
- If prinipal should be a part of preset.
2011-07-14 14:35:04 +00:00
Sergey Sharybin
b50fe8aa9c Camera tracking integration
===========================

Enable markers on transform
2011-07-14 13:36:15 +00:00
Benjy Cook
b3714ec8ed Bugfix: Baking mocap constraints now works for user created IK bones 2011-07-14 13:26:23 +00:00
Sergey Sharybin
a889ffad1c Camera tracking integration
===========================

Initial implementation of Scale operator.

There's no access from operator panel to operators defined for
Clip Editor space, so distance can't be controlled as operator
property.
Added new property to MovieTrackingSettings for this.
2011-07-14 12:52:50 +00:00
Sergey Sharybin
be73c3bd4c Camera tracking integration
===========================

Small fixes and features:
- Fixed broken toolshelf for empty space clip.
- Added option to hide disabled tracks.
- Do not send disabled markers to tracking job.
- Fixed bug with disabling marker when tracking backwards.
- Fixed bug with unset principal point by default.
- Hide bundle projection for disabled markers.
- Flip orientation when hitting "Set Axis" when bundle is
  already defines axis.
2011-07-14 12:05:40 +00:00
Sergey Sharybin
ab57128825 Merging r38364 through r38389 from trunk into soc-2011-tomato 2011-07-14 12:04:21 +00:00
Campbell Barton
b028cba0e4 many mathutils exception types were wrong, went over all exceptions in mathutils and double checked the're correct. 2011-07-14 09:54:03 +00:00
Nathan Letwory
f70f167237 Shuffle code so it compiles with MSVC too. (Array of unknown size otherwise). 2011-07-14 08:20:19 +00:00
Mitchell Stokes
ad08de4c2a BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more. 2011-07-14 07:03:33 +00:00
Joerg Mueller
d838d82151 3D Audio GSoC:
MSVC compile fixes.
2011-07-14 05:56:47 +00:00
Mike Erwin
44d2e6eb10 disable old ndof fly (new stuff en route from another machine) 2011-07-14 03:28:31 +00:00
Mike Erwin
b2eb2a00f1 introduce variables for ndof settings 2011-07-14 03:27:33 +00:00
Campbell Barton
4da4943b5c formatting changes for python mathutils module. 2011-07-14 01:25:05 +00:00
Campbell Barton
0a46f9a737 rename bgl.Buffer attribute list to a method, to_list() as used for IDProps, also made repr function nicer. 2011-07-13 23:45:47 +00:00
Campbell Barton
aef6f15b49 minor changes to bgl.Buffer py class
- use getset rather then getattr
- remove verbose Buffer docstring, better use sphinx docs for this
- replace bge.Buffer with the Buffer class and add a __new__ function to the class so it can be called.
- improve error messages
2011-07-13 23:24:21 +00:00
Jason Hays
2cf7f61918 Made a vertex selection keymap for weight paint so that the
'A' key could override pose mode's select all (like face mask)
Minor note, changed the icon to the vertex selection icon, but it still doesn't force face mask to turn off.

Clipping is still not functional in wp.
And I'll need to hear how the backbuffer select is supposed to work for lasso select since the selection is arbitrary.
2011-07-13 20:45:09 +00:00
Campbell Barton
609933208d dont include the preview.blend in headless mode 2011-07-13 19:27:42 +00:00
Campbell Barton
6551d4a265 use linked duplicates in preview.blend to save some space. 2011-07-13 19:20:50 +00:00
Campbell Barton
c3fcd6c4c7 reuse USER_SAVE_PREVIEWS to not save thumbnails into blend file header 2011-07-13 19:16:25 +00:00
Campbell Barton
1fd33b6e77 cmake option to build without smoke sim: WITH_MOD_SMOKE 2011-07-13 18:40:21 +00:00
Brecht Van Lommel
f94c9d5d61 Fix python error in image sampling panel drawing when
there is no texture slot available.
2011-07-13 18:07:30 +00:00
Brecht Van Lommel
74536efa91 Fix #26704: activating a texture node inside material nodes did not show that
texture in the texture properties.
2011-07-13 17:52:23 +00:00
Campbell Barton
5e841e4b4a fix for animation playback and build error when compiling without WITH_AUDASPACE 2011-07-13 17:24:33 +00:00
Ton Roosendaal
91a6e43485 Adding Child Of constraint "inverse parent matrix" to rna, so it
can be set via Python.
2011-07-13 17:20:20 +00:00
Sergey Sharybin
7e62bf8fd6 Merging r38343 through r38363 from trunk into soc-2011-tomato 2011-07-13 16:53:54 +00:00
Sukhitha Prabhath Jayathilake
49d01fb30d Fixed Color animation import( support for Maya ) 2011-07-13 16:53:36 +00:00
Sergey Sharybin
830de1e3be Camera tracking integration
===========================

- Report an error if more than needed tracks are selected
  for orientation operators.
- Added possibility to align bundle along X or Y axis.
2011-07-13 16:06:53 +00:00
Sergey Sharybin
eccccd7b09 Camera tracking integration
===========================

Basic implementation of scene orientation tools.
Most probably they'll eb re-exposed in UI soon.

- Implemented "Set Floor" operator.
  It takes three
  selected tracks which has got bundles and makes them
  parallel to scene floor. One of selected bundles (active
  bundle if presents) becomes scene origin, the other
  becomes X-axis. Guessing of this bundles could fail.
  Camera tries to be on positive Z half-space.
- Implemented "Set X-axis" operator.
  This operator takes selected track with bundle and
  aligns it along X-axis. This means rotation to make
  Y-coord of this bundle 0 is applied.
- If camera has got a parent, then transformation would
  be applient ot this parent, not to camera.
  Useful for configuration when Empty is used to orient
  camera and some related stuff in 3D space.
2011-07-13 15:09:45 +00:00
Xiao Xiangquan
470a5017fb complete space outliner, space node, space nla, etc. 2011-07-13 14:41:12 +00:00
Joerg Mueller
f12614234a 3D Audio GSoC:
* Fixed a warning in AUD_DoubleReader.cpp
* Removed some unneeded includes
* Fixed a bug resulting in a crash when stopping a sound
* Fixed a bug where a NaN resulted in a horrible memory error
* Fixed a typo bug which caused crackling in audio playback and export
* Added memory debugging code (ifdefed)
2011-07-13 12:16:45 +00:00
Joshua Leung
fa78d3271f Bugfix: DopeSheet + Graph Editors were referring to wrong operator for
their "Duplicate Keys" menu entry
2011-07-13 12:02:39 +00:00
Brecht Van Lommel
83ca561b62 Fix #27951: armature edit mode transform panel shows "nothing selected" even
when something is selected.
2011-07-13 11:52:37 +00:00
Sergey Sharybin
dd0d761f48 Camera tracking integration
===========================

Previous solution to make bundles work for parented camera
wasn't very nice. It could totally confuse depsgraph and it's
quite slow.

Now i've implemented function where_is_object_mat which makes
almost the same as where_is_object_time, but it:
- Does not applies constraints.
- Assumes matrices for all dependencies are valie already
  (handles by depsgraph).
- Doesn't make any changes to object itself or it's
  dependencies.
2011-07-13 10:30:42 +00:00
Sergey Sharybin
fa34bcf6ee Camera tracking integration
===========================

Attempt to fix bundles position for case scene camera has got
other constraints than CameraSolver (mostly to support camera
parenting to other object for scene orientation).

Use a bit silly logic to calculate camera matrix to orient
bundles in 3d space: temporary disable all CameraSolver
constraints for camera, re-calculate object matrix, use it
to orient bundles and clear temporary flag.

This allows to parent both of camera and mesh created from
bundles to the same Empty object and both of bundles and
mesh vertices would have the same coords in camera space.

Also removed copying of location/rotation from camera to
bundles object in "Bundles to Mesh" operator.
2011-07-13 08:26:33 +00:00
Campbell Barton
cf485cd963 Advanced CMake option to build the player without blender: WITH_BLENDER 2011-07-13 08:15:06 +00:00
Campbell Barton
b0ffa7fc58 patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
2011-07-13 07:50:21 +00:00
Campbell Barton
44e45e54c5 - don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL
2011-07-13 06:04:54 +00:00
Campbell Barton
0fc6aac3dc make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call. 2011-07-13 05:22:21 +00:00
Guillermo S. Romero
74494dbcd2 SVN maintenance. 2011-07-13 00:49:22 +00:00