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- Fixed compilation error with OpenCOLLADA
- Added sample preset for tracking camera.
- Fixed bug with wrong order of preset properties loading/saving.
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Changes to tracking camers settings, so they could
be copied to Blender camera on reconstruction.
Sensor height doesn't make any sense yet for tracking camera.
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Commiting patch #24427: Editable camera sensor size (meaningful focal length units)
Thanks to:
Matt Ebb (author of original patch)
Ejner Fergo (porting patch through versions)
Brecht Van Lommel, Dalai Felinto, Campbell Barton (patch review)
Cant't commit changes to addons (they aren't branched, so some of them
could be broken now)
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- Tracking camera presets.
- Reset principal to image center operator.
Things to think about:
- Unified presets for tracking camera and blender camera.
- If prinipal should be a part of preset.
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Initial implementation of Scale operator.
There's no access from operator panel to operators defined for
Clip Editor space, so distance can't be controlled as operator
property.
Added new property to MovieTrackingSettings for this.
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Small fixes and features:
- Fixed broken toolshelf for empty space clip.
- Added option to hide disabled tracks.
- Do not send disabled markers to tracking job.
- Fixed bug with disabling marker when tracking backwards.
- Fixed bug with unset principal point by default.
- Hide bundle projection for disabled markers.
- Flip orientation when hitting "Set Axis" when bundle is
already defines axis.
- use getset rather then getattr
- remove verbose Buffer docstring, better use sphinx docs for this
- replace bge.Buffer with the Buffer class and add a __new__ function to the class so it can be called.
- improve error messages
'A' key could override pose mode's select all (like face mask)
Minor note, changed the icon to the vertex selection icon, but it still doesn't force face mask to turn off.
Clipping is still not functional in wp.
And I'll need to hear how the backbuffer select is supposed to work for lasso select since the selection is arbitrary.
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- Report an error if more than needed tracks are selected
for orientation operators.
- Added possibility to align bundle along X or Y axis.
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Basic implementation of scene orientation tools.
Most probably they'll eb re-exposed in UI soon.
- Implemented "Set Floor" operator.
It takes three
selected tracks which has got bundles and makes them
parallel to scene floor. One of selected bundles (active
bundle if presents) becomes scene origin, the other
becomes X-axis. Guessing of this bundles could fail.
Camera tries to be on positive Z half-space.
- Implemented "Set X-axis" operator.
This operator takes selected track with bundle and
aligns it along X-axis. This means rotation to make
Y-coord of this bundle 0 is applied.
- If camera has got a parent, then transformation would
be applient ot this parent, not to camera.
Useful for configuration when Empty is used to orient
camera and some related stuff in 3D space.
* Fixed a warning in AUD_DoubleReader.cpp
* Removed some unneeded includes
* Fixed a bug resulting in a crash when stopping a sound
* Fixed a bug where a NaN resulted in a horrible memory error
* Fixed a typo bug which caused crackling in audio playback and export
* Added memory debugging code (ifdefed)
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Previous solution to make bundles work for parented camera
wasn't very nice. It could totally confuse depsgraph and it's
quite slow.
Now i've implemented function where_is_object_mat which makes
almost the same as where_is_object_time, but it:
- Does not applies constraints.
- Assumes matrices for all dependencies are valie already
(handles by depsgraph).
- Doesn't make any changes to object itself or it's
dependencies.
===========================
Attempt to fix bundles position for case scene camera has got
other constraints than CameraSolver (mostly to support camera
parenting to other object for scene orientation).
Use a bit silly logic to calculate camera matrix to orient
bundles in 3d space: temporary disable all CameraSolver
constraints for camera, re-calculate object matrix, use it
to orient bundles and clear temporary flag.
This allows to parent both of camera and mesh created from
bundles to the same Empty object and both of bundles and
mesh vertices would have the same coords in camera space.
Also removed copying of location/rotation from camera to
bundles object in "Bundles to Mesh" operator.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL