Commit Graph

66005 Commits

Author SHA1 Message Date
Matt Ebb
79bd15c32d Fix [#22165] "Camera:" field of the Properties>View panel (3D View) has no function & is confusing
Cleaned up UI, made it a bit clearer
2010-04-27 06:47:12 +00:00
Martin Poirier
061a306d66 NetRender tweaks by Brecht
* Client connection is made from panel poll functions even if
netrender is disabled
* Network render slave should print when it has connected to server,
now it says "node initiation", I initially thought this meant it was
not connected yet.
* Web interface should auto-refresh, I got confused if job and slaves
were actually found or not.
2010-04-27 03:14:40 +00:00
Martin Poirier
cb0f5ed1c8 branching for GSOC 2010 2010-04-27 02:18:35 +00:00
Martin Poirier
8d5e5e6b2f branching for GSOC 2010 2010-04-27 02:16:25 +00:00
Campbell Barton
fd15ba060b [#21753] allowing to compile on FreeBSD 8.0
patch on libopenjpeg
2010-04-26 21:28:50 +00:00
Campbell Barton
5e2a9770f5 bugfix [#22163] Add->mesh->torus is broken
recent commit broke this, missed changing double to float.
2010-04-26 21:25:14 +00:00
Campbell Barton
6bb55fd93e py/rna, euler objects order is now wrapped correctly...
eg:
 eul = bpy.context.object.rotation_euler
 eul.order = 'XZY' # will update the objects setting.
2010-04-26 21:04:42 +00:00
Daniel Genrich
523b95898b Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context. 2010-04-26 20:30:13 +00:00
Brecht Van Lommel
a547e91d41 Two bugfixes from the render branch:
* Fix for FSA update while rendering fix, should set float rect to NULL.
* Fix for irradiance cache mutex unlock that got lost in code changes.
2010-04-26 12:50:48 +00:00
Joshua Leung
f39163acd7 Outliner Filtering Bugfix:
Campbell's changes to make this use fnmatch by default had the case-sensitivity setting inverted. This meant that convenient searches in lowercase were no longer possible by default.
2010-04-26 10:31:09 +00:00
Brecht Van Lommel
b757e5c944 Fix #22086 and #22125: crashes due to editmode being set on load/undo, fixes
are simple enough, though may still revert this feature if it turns out there
are more problems.
2010-04-26 10:12:03 +00:00
Joshua Leung
2785bc1aef Proper fix for the Grease Pencil drawing options 2010-04-26 10:02:30 +00:00
Daniel Salazar
449d6a3cac Some work on the cluthered particles UI; lot's more to do 2010-04-26 09:33:59 +00:00
Daniel Salazar
724c8afde8 Got tired of the heavily compressed armature layer icons. Also added
a smart wide/narrow UI conversion

http://www.pasteall.org/pic/show.php?id=2940
2010-04-26 08:55:14 +00:00
Daniel Salazar
1542b15a07 Cleanup of grease pencil UI. Ali can you check if what I did in
gpencil_buttons.c is ok? it was graying out two buttons that shoudn't
have
2010-04-26 08:05:04 +00:00
Joshua Leung
4980e43dd1 Assorted code cleanups:
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26 06:35:25 +00:00
Joshua Leung
b5d28306d0 Bugfix [#22069] Speed-Ipos are not imported correctly from 2.49 to 2.5
- IPO-blocks for curves were not getting handled correctly (i.e. no conversion and relinking was taking place) when converting from 2.4x to 2.5
- Old 'speed' IPO's now have their values multiplied by the path length when they are loaded from old 2.4x files so that they work correctly in 2.5. 

Also...
- Cleaned up a few instances of scruffy code formatted in some weird ad-hoc way.
- Debug prints for the start/end of the file conversion process are now all hidden behind debug-only checks. Unless the way the conversions are done is significantly changed at some point, this should be sufficient...
2010-04-26 06:33:04 +00:00
Matt Ebb
7bf3add0a5 Add operator undo flags to text datablock related operators 2010-04-26 04:49:33 +00:00
Matt Ebb
f85fe4d633 Pass constraint names as operator properties in constraint operators
This is similar to commit revision 22078, but for constraint operators rather 
than modifiers, making it possible to use them from scripting.
2010-04-26 03:42:38 +00:00
Matt Ebb
47e1f253c5 Fix [#22160] blender 2.5 alpha2 can't open file grass.blend from blenderguru
Textures were being called with multitex_ext with osatex enabled, but NULL derivates.
Fixed this for texture effectors and a couple of other places.
2010-04-26 02:23:13 +00:00
Campbell Barton
4fc4fb9bfb rna/python mathutils module
- return euler rotation values from rna now have correct rotation order.
- mathutils.Euler stored rotation order off by 1. (didnt work at all)
- Euler/Quat/Color sliceing working again.
2010-04-25 23:33:09 +00:00
Campbell Barton
64359c9abc hash function for property-rna. eg. hash(bpy.context.object.modifiers) 2010-04-25 21:13:42 +00:00
Campbell Barton
61eb217294 [#22151] Modifier UI crash
own error when editing context return values. r28401
2010-04-25 19:56:43 +00:00
Campbell Barton
873d4a3f05 py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
2010-04-25 19:27:59 +00:00
Peter Schlaile
4f6e3dad47 == Sequencer ==
Forgot some changes for multicam support.
2010-04-25 15:39:04 +00:00
Campbell Barton
93f420b666 correct typo's 2010-04-25 15:24:18 +00:00
Campbell Barton
93bc6fb829 py console autocomp. fix
import missing_mod
...would raise an error.
2010-04-25 15:21:46 +00:00
Campbell Barton
cacd2477c0 bugfix [#22117] Memory Error messages with Spline IK
chainlen was initialized as 0
2010-04-25 13:27:52 +00:00
Peter Schlaile
a92b8b7ff6 == Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.)

There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.

Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:

* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top

Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)

Compare that to:

* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
  somewhat work.
* cry out loud, using it, if you have to move cut points around

Alternatively, even harder:

* just edit the old way and put strip after strip

You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...

Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
2010-04-25 12:53:39 +00:00
Brecht Van Lommel
3f12beb4d0 Fix #22123 and #22124: some problems with mutex locks, also tweak to
how removing opengl textures from outside main thread is done so it
happens as part of the main loop.
2010-04-25 10:49:13 +00:00
Brecht Van Lommel
6c3317612e Mesh Deform Modifier: fix problem with saving. 2010-04-25 10:27:45 +00:00
Campbell Barton
95c2b3297e workaround for (what looks like) a bug in python's StringIO module. should investigate further but for now this works. 2010-04-25 04:06:34 +00:00
Campbell Barton
708667c6f6 minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C. 
- use less verbose repr method.
2010-04-25 03:34:16 +00:00
Campbell Barton
b37ae4a375 re-arrange modifier and blenkernel to overcome some linking problems that stopped modifiers being able to build when using some blender-kernel defined stuff 2010-04-25 01:10:03 +00:00
Campbell Barton
2cec60e2eb fix for a library linking problem where a proxy object linked into a blend would cause the proxy, driver's ID to be directly linked as well.
eg. character.blend -> anim.blend -> comp.blend
... Would link the character.blend directly into comp.blend because on driver ID's.

In this case id_lib_extern doenst need to be called because the object its linked from is a library.
2010-04-25 00:19:10 +00:00
Guillermo S. Romero
d0328d6702 Remove duplicated "modifiers". 2010-04-24 22:34:18 +00:00
Campbell Barton
265d76a533 fix for crash reading console history. 2010-04-24 21:14:05 +00:00
Campbell Barton
4bd3163ea6 py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] 2010-04-24 19:26:05 +00:00
Martin Poirier
b31e9b764e [#21218] Strange Extrude bug...
Hide Extrude Type property (it's not supposed to be changed manually).
2010-04-24 18:11:28 +00:00
Joerg Mueller
5b4e62a977 Fix for #22135, loading ffmpeg now before .B25.blend is loaded. 2010-04-24 16:35:16 +00:00
Ton Roosendaal
87d30fdd24 Makefile fix: new modifiers directory had to be compiled too. 2010-04-24 12:37:17 +00:00
Campbell Barton
ace1c998c4 warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. 2010-04-24 10:08:07 +00:00
Campbell Barton
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
Campbell Barton
394537715d string number decoding didnt check for win32 slash & minor adjustments to some other path funcs (no functional change). 2010-04-23 23:01:50 +00:00
Dalai Felinto
edc56fae18 BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
Tested with GameLogic.mouse.position and mouse over sensor.
It should be working with other mouse sensor as well. If not, please help to test and report a bug.
(couldn't test blenderplayer but it should be working there as well).

(Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that)

I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
2010-04-23 22:48:26 +00:00
Campbell Barton
62c0ac2dc9 unix style outliner name wildcards *.*, Any.???, etc (using fnmatch), also removed last beos reference :) 2010-04-23 22:08:11 +00:00
Tom Musgrove
28e8c04795 patch by by xat "Partial fix for bug #22142" 2010-04-23 20:05:16 +00:00
Brecht Van Lommel
23ad9588ad Some fixes from the render branch:
* Take border render into account when drawing grid before for render
  result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.
2010-04-23 18:02:50 +00:00
Joshua Leung
877e855ca5 Quick fix, just in case the mesh has no vertex groups, there won't be a crash! 2010-04-23 12:15:50 +00:00
Joshua Leung
6a56b0d844 Bugfix #22101: Envelopes dont respect armature modifier vertex group mask
Changed the point where the vertex groups are retrieved. Hopefully this commit doesn't break any cases I haven't thought of...
2010-04-23 12:11:56 +00:00