Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
f5c8ba586f effector shape names: old/new --> point/plane 2010-03-04 11:17:13 +00:00
Joseph Eagar
ea540496c8 implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, not sharp as in the sharp flag) edges, and select non-manifold. need to merge in recent trunk changes next. 2010-03-04 01:07:26 +00:00
Dalai Felinto
790d6ca256 small png include adjustments (ifndef NOPNG ...).
* gameplayer is now probably not going to build without PNG turned ON.

To fix that it would be necessary to use #ifndef NOPNG  around the GPC_Canvas::MakeScreenShot.
Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
2010-03-03 19:34:17 +00:00
Campbell Barton
ef0dd615c6 select roots of the hair verts when converting hair into a mesh. 2010-03-03 19:22:02 +00:00
Dalai Felinto
c5231858d4 fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251 2010-03-03 19:18:50 +00:00
Campbell Barton
5de69e9545 [#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec
by Sergey Sharybin (nazgul)

(from the patch)
When new base wasn't created in convert_exec() function. BASACT will set to NULL, which is not convenient. For example,
u can't enter edit mode after converting curve to mesh. Now BASACT changes only if base for active object was changed.
2010-03-03 18:49:26 +00:00
Campbell Barton
f09efddcda fix for minor errors/warnings 2010-03-03 13:59:57 +00:00
Campbell Barton
ca7b6e2cd0 fix for more crashes with baked fcurves 2010-03-03 13:20:18 +00:00
Campbell Barton
58bf4b1ab5 baked fcurves would crash on deleting in the graph editor 2010-03-03 12:53:26 +00:00
Campbell Barton
74faed26fc marker/camera select, makes active as well as selecting. 2010-03-03 11:48:03 +00:00
Campbell Barton
0dfb6c4d0b bugfix [#21428] Particle number display offset 2010-03-03 11:40:12 +00:00
Campbell Barton
7e05205296 worldspace text locations & made some improvements to string formatting for particle number display. 2010-03-03 11:23:59 +00:00
Campbell Barton
560de5e6e5 set the context on importing bpy module. 2010-03-03 08:56:48 +00:00
Campbell Barton
9aa451f631 move to make way for external svn addons 2010-03-03 07:34:13 +00:00
Dalai Felinto
0cad3ae24c BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once per each scene. This was producing two big problems: (1) performance and (2) flexibility of use.

(1) Performance - To run the filters 2X == 2X slower
(2) flexibility of use - Very often we want the filter in the scene but not in the UI for example.

For those reasons I believe that 2DFilters with multiple scenes was very useless or unpredictable. I hope they work fine now.
To make it work as before (2.4) you can simply recreate the 2dfilter actuators across the scenes.

* * * * *

Imagine that we have:
(a) Main Scene
(b) Overlay Scene

in Main Scene the Z Buffer and RGB will be from the main scene.
in Overlay Scene the Z Buffer will be from the Overlay Scene and the RBG buffer is from both [(a + 2D Filter) + b].

So in pseudo code if we have a,b,c,d,e scenes we have: (2DFilterE(2DFilterD(2DFilterC(2DFilterB(2DFilterA(a) + b) + c) + d) + e)
2010-03-03 06:38:47 +00:00
Guillermo S. Romero
c26486f207 Make object stat consistent with the rest of counters (selected-total). 2010-03-02 22:19:32 +00:00
Tamito Kajiyama
6f4ff64570 Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release point). 2010-03-02 21:57:16 +00:00
Ton Roosendaal
d088bd80ea Splash for testbuild update... 2010-03-02 19:24:20 +00:00
Ton Roosendaal
570f9ac0b5 Blender internal number upped to 252, so it matches testbuild
number 2.5 alpha 2
2010-03-02 18:49:09 +00:00
Campbell Barton
74fcd5b5d4 fairly horrid feature so Colin can see at a glance what cameras are enabled for switching.
draw timeline text 50% alpha when cameras are disabled.
2010-03-02 17:17:34 +00:00
Campbell Barton
ab2f7b5005 Ctrl+RMB on markers selects their cameras too 2010-03-02 16:57:39 +00:00
Campbell Barton
cb22649e0b convert to mesh (Alt+C), was failing in cases when MDef was used. make the mesh from the original rather then the copy. 2010-03-02 15:33:33 +00:00
Campbell Barton
aec7174a42 fix for OBJ exporting Texface images 2010-03-02 14:57:28 +00:00
Joshua Leung
da3802f559 Info Header: Non-blocking Info Messages
Reports (i.e. 'info' or 'errors') are now shown in the info header in place of the scene statistics if the last executed operator had some, with this info disappearing again once another operator is run (to show scene statistics again). 

For example, this means that info such as the the number of verts merged, or whether a Keying Set successfully inserted keyframes, etc. is now shown again somewhere, and that this is done in a non-blocking manner.

The current implementation is still a bit crude (i.e. lacking fancy polish), but is at least barebones functional. The todos...
* When more than 1 report message is generated by the last operator, there is currently a display of the number of reports. In future, it would be nice to be able to add a button beside this or make the label clickable with appropriate text indicating this (commented out atm) to show popup menu of all the reports...

* There could probably be some kind of coloured backdrop behind the text. Currently using standard box, but that has padding problems, and lacks visual interest.
* Timer based fade out/disappear?
2010-03-02 11:48:40 +00:00
Campbell Barton
46d50b0d1f bugfix for displaying ID properties
- fixed memleak from 2.4x with setting arrays from python
- basic support for IDPropertyArrays

 context.object["foo"] = [{"smap": 10}, {"foo": 2}]
2010-03-02 11:35:28 +00:00
Campbell Barton
1444cb9928 patch from Sergey Sharybin (nazgul), use buildinfod for the player. 2010-03-02 09:45:12 +00:00
Tamito Kajiyama
6a681bca45 Made an attempt for fixing an instability issue regarding animation
rendering.

RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal
top-level rendering API functions for a single frame and a series of
frames, respectively.  These functions rely on global variables to
keep render pipeline states.  Freestyle's stroke rendering was also
using RE_BlenderFrame to render a temporary scene of stroke meshes.
These nested calls of the top-level rendering API functions were
causing broken render pipeline states and eventually led to a crash.

This commit is intended to fix the issue, by introducing an rendering
API function RE_RenderFreestyleStrokes specifically used for stroke
rendering in Freestyle.  The new function does not do anything with
regard to the global variables in the rendering API implementation.
2010-03-01 21:51:14 +00:00
Erwin Coumans
7aea146507 Replace the >>why is this here?? comment by some hard-earned experience with the .bullet file format (derived from .blend) 2010-03-01 19:18:56 +00:00
Andrea Weikert
bdd17df0bc MSVC projectfiles_vc9:
* added file blf.c in BPY_python
* added headers from generic subdir to project
2010-03-01 18:34:33 +00:00
Brecht Van Lommel
1b30b13a4d Fix #21227, #21346 and #21336: image texture wasn't centered correctly
when sculpting and using it from material nodes.
2010-03-01 18:11:09 +00:00
Campbell Barton
a3300bcac8 allow display lists for dupli objects within a dupli list, significant speedup for duplifaces within dupligroups in one of the durian scenes. 2010-03-01 17:53:33 +00:00
Campbell Barton
29fc56b5bb bugfix [#21405] Error on loading of thumbnails from network renderer [27204] 2010-03-01 12:44:28 +00:00
Joshua Leung
c0984d59cc Delete keyframe API method now takes array_index = -1 to delete keyframes from entire arrays, as for insert keyframe.
Enabled the 'keyframe_delete' method for RNA structs.
2010-03-01 10:43:02 +00:00
Campbell Barton
d975351f51 parts of the Python API are unstable, big discalmer in API docs main page, API Docs title and interactive console banner. 2010-03-01 10:34:54 +00:00
Joshua Leung
b55774aebe Missed a spot when renaming the API functions for adding Keying Set paths
Also some indention/whitespace tweaks
2010-03-01 09:42:39 +00:00
Joshua Leung
81ab852ba9 Bugfix #21262: Loading Alpha 0 project crash in Alpha 1
Old temp-pointers for File Browser instances were not being cleared on file load, resulting in crashes when trying to free temp screen layouts that contained file browser instance data.
2010-03-01 06:23:59 +00:00
Joshua Leung
26932c21eb Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem
Transform channel drivers for bones in 'localspace' was using the wrong matrix when getting the transforms. I had been assuming that pchan->chan_mat always contained only the matrix-ised transform values stored in the pchan (which is true while constraints are being evaluated, but not afterwards). 

Changes:
- Added a new function to calculate this matrix instead of directly writing it on the pchan->chan_matrix field. 
- Also, made the normalisation of the quaternion values during this process be done on a temp var instead of on the stored value. This was a constant source of confusion in the past, so let's see if we can do without it now :)

Unrelated to this commit, I've also fixed a compiler warning with previous commit that I missed (missing include).
2010-03-01 05:19:07 +00:00
Joshua Leung
da4ab26a47 Bugfix #21398: Renaming sequencer strip disables F-Curves
Related F-Curves were not being renamed when Sequencer strips were renamed.
2010-03-01 02:33:53 +00:00
Campbell Barton
fbb8672da4 replace operator options bl_undo and bl_register with bl_options
eg.
 bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'}

This didnt exist when operators were originally wrapped.
2010-03-01 00:03:51 +00:00
Campbell Barton
c4f5624768 remove netrender reference from rigify 2010-02-28 23:25:00 +00:00
Campbell Barton
b5d6d11abb patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c 2010-02-28 22:48:50 +00:00
Campbell Barton
5455917274 comparing Vector(-2, 0, 0) and Vector(2, 0, 0) was returning true, this bug is years old, strange nobody noticed.
use float comparison from the "Ever Faster Float Comparisons" paper, tested with random values as well as random values converted to ints (where this existing code would fail).
2010-02-28 19:27:06 +00:00
Martin Poirier
9e35777019 Revert back debuging code that made drawing transform constraints only work on one side. 2010-02-28 17:51:23 +00:00
Martin Poirier
52db706abc [#19918] edit mode with mesh only having edges without faces+face select mode
Make select all operator select mode sensitive (it won't select elements that aren't selectable)

Patch by Sergey Sharybin (nazgul) (slightly modified)
2010-02-28 17:47:49 +00:00
Campbell Barton
3501cfa04e update for .B.blend
- disable running scripts automatically
- set sequencer image preview
- added a 3D viewport in the python script screen & selected 'Text' in the next editor.
- enable stamp rendertime by default. (stamp its self is disabled)
- set the stamp font size to 12 (was 8, too small)

also set the default font size to 12 for new scenes.
2010-02-28 17:42:05 +00:00
Campbell Barton
0e18035f82 remove so-called security patch,
this has been used by various projects but needs to be justified since it wont remove paths that also resolve to the CWD, "." for instance.
2010-02-28 17:11:42 +00:00
Campbell Barton
ed7f4f2e3c make BGL and BLF modile names lowercase 2010-02-28 14:57:26 +00:00
Campbell Barton
c1cd33e166 examples for autogenerated docs are now implicit and used when available.
This means adding the file "bpy.props.py" in the examples dir will automatically be used when generating docs, unused examples give warnings.
2010-02-28 13:45:08 +00:00
Campbell Barton
fc1cb1670e include BLF in automated doc generation
http://www.blender.org/documentation/250PythonDoc/BLF.html
2010-02-28 11:54:48 +00:00
Campbell Barton
3bbf1917c5 python BLF module for drawing text, updated template to draw text in the 3D view. 2010-02-28 11:18:54 +00:00