Commit Graph

66005 Commits

Author SHA1 Message Date
Matt Ebb
88ae9b121e Fix [#19579] View not behaving proper;y when pressing camera view toggle while view is moving 2010-01-29 06:43:13 +00:00
Matt Ebb
6d71a19e89 [#20875] Rendering resolution in curve properties panel is not default 0 and cannot be set to 0.
Previously forgot about the magic: 0 res = display res behaviour.
2010-01-29 05:48:47 +00:00
Matt Ebb
54127ccf00 Fix [#20297] Preview "Both" hides part of texture 2010-01-29 05:14:10 +00:00
Martin Poirier
70109d0dc1 Speed up keymap editor a bit (less context changes) 2010-01-29 02:01:02 +00:00
Matt Ebb
30c317de70 Fix [#20447] Minor infobar bugs
Limited headers to normal header height until multi-line headers are properly implemented.
2010-01-29 01:57:15 +00:00
Matt Ebb
b645e56ad5 Fix for weirdness in texture map to settings - we now use negative
numbers for negative influences (as opposed to old 3-state button)
but the ui range was only set to 0,1.

Changed the defaults to -1,1 and added a shortcut - pressing minus 
key while the mouse is over a number field or slider will make it negative.
2010-01-29 01:20:57 +00:00
Matt Ebb
a180314ac5 Fix [#20860] File/Open Recent Should Show Blend File, Not path
Max number of characters for ui elements was too low, raised this to allow 
very long buttons (eg. file paths)
2010-01-29 00:47:38 +00:00
Matt Ebb
6d1895e846 * More tweaks to previous cleaning 2010-01-28 23:45:12 +00:00
Matt Ebb
cb499c9df4 * Partially converted constraint template to layout engine
* Removed old code
2010-01-28 23:41:34 +00:00
Martin Poirier
21b7556bf7 Add cfg folder for keyconfigs (and possibly others later) to be imported after everything else.
Also remove .pyc file when removing keyconfigs.
2010-01-28 21:52:07 +00:00
Campbell Barton
462e7cdb47 crash with viewing histogram on a blank image 2010-01-28 20:38:12 +00:00
Martin Poirier
b81cb0200b Keyconfig import and remove
- Keyconfig are now marked as user_defined when it is the case
- Import keyconfig operator: select an exported keyconfig .py file, copies it to the scripts folder (keep the original copy if wanted, default True), imports and select as active config. The active keyconfig is stored in the user default file, so that still has to be saved after import.
- Remove keyconfig operator and button next to the keyconfig name (poll False if not user_defined). Removes the keyconfig from the list and deletes the file from the folder.

Remaining bug: The file is copied in the user defined script folder (if present) or the /scripts/ui folder. The problem is that it might be imported before operators defined in python are imported themselves. One solution would be to use a separate folder for keyconfigs that is imported after all others.
2010-01-28 19:54:06 +00:00
Campbell Barton
6f3dfe81c0 missed some files last commit. 2010-01-28 19:21:15 +00:00
Damien Plisson
e4882e3da2 Cocoa : correctly handle late events sent after window deactivate
Cocoa can still send events (tagged with the correct NSWindow handle) after having sent the window deactivate event.
This caused these events being discarded as there was no active window for GHOST_WindowManager.

Fix is to use this NSWindow handle to retrieve the target window and correctly push the event.

E.g. of effects of this bug: OSKey modifier stuck after having invoked Spotlight through its shortcut (Cmd + Space). This gave the impression the Blender window has not got focus back for the keyboard.

Ton, can you confirm if this fixes the "Cocoa window loses focus permanently on using Spotlight" issue you found ?
2010-01-28 19:18:36 +00:00
Campbell Barton
cd2c4a5834 - change max threads from 8 to 64, need to keep an eye on stack memory use here.
- reload fix didnt work last commit.
2010-01-28 19:18:35 +00:00
Brecht Van Lommel
abde08b716 Multires displacement files are now also part of absolute/relative path
remapping.
2010-01-28 18:20:28 +00:00
Campbell Barton
ccfd67a8d0 missed updating reload scripts 2010-01-28 17:50:50 +00:00
Campbell Barton
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
Ton Roosendaal
883518d782 Bug fix: the new code that allows button highlights in other windows, should
not do this while modal handlers are running
2010-01-28 16:57:37 +00:00
Ton Roosendaal
07e36f50a3 Bugfix: Histogram button was added missing 'break' in switch() for
button handling, causing a lot of buttons to be handled as histogram
button... :)
2010-01-28 16:18:46 +00:00
Brecht Van Lommel
68abfd076b Fix RMB menu insert driver not working on some buttons, passing
wrong pointer into RNA.
2010-01-28 16:13:12 +00:00
Brecht Van Lommel
59d85ae4d4 Fix #20857: shrinkwrap doesn't use vertex group, broken recently with
some vertex groups changes, the default weight should 0 instead of 1.
2010-01-28 12:16:35 +00:00
Campbell Barton
18ea9b6443 move bpy.load_scripts --> bpy.utils.load_scripts
added sequencer strip length display in seconds
2010-01-28 11:48:06 +00:00
Brecht Van Lommel
72cb4548a7 Fix #20223: texture stencil does not work on normal. 2010-01-28 11:40:38 +00:00
Brecht Van Lommel
a2372d4312 Properties window: try to keep showing shading related tabs as you switch
between active objects, e.g. switch from lamp to material tab when you are
selecting a lamp instead of a mesh.
2010-01-28 10:57:31 +00:00
Damien Plisson
47e8ea5004 Cocoa : fix 'Draw Overlap' method swap issues 2010-01-28 10:56:35 +00:00
Campbell Barton
1b7b5eb434 minor changes needed for PDF generation 2010-01-28 10:48:17 +00:00
Matt Ebb
9d0dbd707e Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash
Various internal fixes, also additional feature - can drag on the histogram to change scale 
(0 key to reset).

Also fix [#20844] Color balance node (lift freeze)
2010-01-28 07:26:21 +00:00
Matt Ebb
b0989aac02 Fix [#20152] Video textures do not refresh at frame change 2010-01-28 02:08:16 +00:00
Joseph Eagar
20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00
Joshua Leung
bf16ed0c80 Fixed some crashes with undo, when going back to the initial state of the file. 2010-01-27 23:20:32 +00:00
Campbell Barton
cc08cc3e8f nicer start page for sphinx docs 2010-01-27 22:17:27 +00:00
Brecht Van Lommel
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
Campbell Barton
478dc000b3 * Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html
* Vector.difference() needed normalized vectors
* bpy.DEUBG -> bpy.app.debug
2010-01-27 21:33:39 +00:00
Martin Poirier
fb7878a2c2 PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
2010-01-27 21:19:39 +00:00
Martin Poirier
86a65890c4 Add missing properties to keymap export operator. 2010-01-27 21:12:33 +00:00
Martin Poirier
1809e04cb4 ctx_data_pointer_verify is a verified NULL value if C is NULL.
prevents ctx_data_main and ctx_data_scene from crashing on NULL context
2010-01-27 20:12:54 +00:00
Martin Poirier
74b2d3681e missing parenthesis broke os x compile. 2010-01-27 19:46:12 +00:00
Campbell Barton
89cd4be1af slice assignment wasnt running the properties update function (setting object layers wasnt working from py)
also commented operator subclassing, loosing py property order.
2010-01-27 17:23:28 +00:00
Martin Poirier
a46f36b19c [#20792] MMB emulation, release broken
Store last mmb event value to make emulation work when modifier keys are released first.

This is done in a not so nice way for now. Eventually, I'd like for emulation keys to have their own data structures (user creatable and all that)
2010-01-27 17:01:41 +00:00
Martin Poirier
c896f1aa43 [#20808] r26221 - Cannot remove shortcuts in user preferences @ modified configuration
keymap in context was wrong after modal keymap was shown.
2010-01-27 16:13:05 +00:00
Brecht Van Lommel
39fa9ecd1a Fix #20651: 3D Cursor resets after add object operator redo. The 3d cursor
is not getting an undo push, so also made it preserved now through undo's,
this is like e.g. the 3d view position which also stays the same.
2010-01-27 15:30:20 +00:00
Campbell Barton
035daa2e2d py api - utility function for vectors.
quat = vec.difference(other)

also pedantic change with enum names.
2010-01-27 15:29:21 +00:00
Brecht Van Lommel
877251fb8c Fix #20824: vertex parent fails with subsurf on. 2010-01-27 15:09:34 +00:00
Ton Roosendaal
f0ec3cb4b1 Two small dragdrop fixes:
- drop material didn't send correct notifiers to refresh view
- drop material gave error print
2010-01-27 15:08:30 +00:00
Brecht Van Lommel
aefdec6ae2 Fix part of #20090: boolean modifier would lose link to object
if evaluation failed, it should display an error message instead.
2010-01-27 14:13:01 +00:00
Benoit Bolsee
c070841acd Update MSVC project files 2010-01-27 13:39:56 +00:00
Brecht Van Lommel
0e31581778 SDNA: fix for parsing struct members like:
float (*disps)[3];

It still isn't advised to use this syntax, best to just use regular pointers,
however at least it is working better now. Previously this would lead to the
rest of the header file to be included right in the SDNA. If you look into an
existing .B25.blend file with a text editor, you can see the second half of
DNA_meshdata_types.h...
2010-01-27 13:25:06 +00:00
Campbell Barton
f8200f14ae crash fix from own recent updates to Mathutils.RotationMatrix() 2010-01-27 12:53:25 +00:00
Joshua Leung
a22eb04b19 Bumped subversion for readfile patch (Anim Editors View2D stuff) 2010-01-27 11:58:04 +00:00