20fac2eca72370f1003e46d774225c22ff0f78cf
I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was worth, though it did help in the early stages of this project. There's a fair amount of breakage, and there's bunches of tools (mostly minor ones) I need to port over still. Biggest ones are join triangles and loop to region, and spin/screw. This probably isn't really testable, I'll hopefully have more work done on this soon, but might not be before next week.
Welcome to the fun world of open source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/community/get-involved Community: http://www.blender.org/Community Main blender development site: http://www.blender.org The Blender project homepage: http://projects.blender.org/projects/bf-blender Documentation: http://www.blender.org/education-help Bug tracker: http://www.blender.org/development/report-a-bug Feature request tracker: http://wiki.blender.org/index.php/Requests
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%