Brecht Van Lommel
4f10b3db6a
Sculpt: memory statistics now also print out a small python script to
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plot memory usage, requires matplotlib.
2009-11-04 20:11:57 +00:00
Campbell Barton
51943096a9
bugfix [ #19804 ] .MDD is not working?? // Also filetype issue?
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- made all exporters default to the blend filename with the extension replaced
- MDD's poll function now checks for an active mesh
- multiline docstrings are written as multiline docs when generating epydocs
2009-11-04 18:35:32 +00:00
Damien Plisson
fe82c2674e
Mac / Cocoa:
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- Fix update event fired at each loop iteration. Thx Brecht for the patch
- Fix missing deactivate event when in fullscreen mode
2009-11-04 17:50:31 +00:00
Campbell Barton
8af525f860
bpy.ops.import.obj("somepath") is invalid syntax because import is a keyword.
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rename import to import_scene, import_anim, future import_sequence_edl, import_model etc..
2009-11-04 17:16:58 +00:00
Campbell Barton
edeae7477b
fix for some python errors
2009-11-04 16:26:08 +00:00
Arystanbek Dyussenov
b36c4f3987
Merging change 24311 from COLLADA branch into trunk which should fix object-based rotation import/export. Bone rotation animation not fixed yet.
2009-11-04 15:25:57 +00:00
Campbell Barton
3ac98f1abd
python function for adding a driver. eg
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ob.driver_add("location")
ob.driver_add("location", 0) # x location only
Also changed ANIM_add_driver so an index of -1 adds drivers to every item in the array
2009-11-04 15:16:41 +00:00
Arystanbek Dyussenov
7c80440dda
Fixed object-based rotation animation input/output. Still need to fix bone rotation i/o.
2009-11-04 15:03:26 +00:00
Campbell Barton
4033aba579
new operator directory, move some scripts from io
2009-11-04 14:40:35 +00:00
Campbell Barton
69aaa43c24
quick update of bvh importer for blender 2.5, mostly this is to test the python api.
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- bvh joint rotations are not working quite right yet
2009-11-04 14:33:37 +00:00
Campbell Barton
37fde5b335
bvh import from 2.4x (unchanged)
2009-11-04 14:31:14 +00:00
Campbell Barton
8436608513
Bridge edge loops would loose all edge flags.
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Would happen in any case where python added new mesh data into an existing mesh.
fix by copying the old edges into the new array
2009-11-04 14:28:43 +00:00
Campbell Barton
42fb30f37a
change to insert_keyframe() so an array index of -1 keys all arrays indices
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made this default for python so you can do...
pose_bone.keyframe_insert("location")
rather then
pose_bone.keyframe_insert("location", 0)
pose_bone.keyframe_insert("location", 1)
pose_bone.keyframe_insert("location", 2)
2009-11-04 14:06:10 +00:00
Campbell Barton
510aa6ba53
particle vertex group UI
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Changed RNA vgroup access to use strings (string functions adjust the ints used internally)
2009-11-04 12:09:02 +00:00
Joshua Leung
20c424730e
Spline IK: Rolling Control
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Recoded the way that Spline-IK computes the x+z axes of the bones so that flipping artifacts are minimised, and the rotation of individual bones can be used to affect the results of the solution, as per requests from Cessen.
The bone matrices are now computed normally, and then made to conform to the orientation + scaling imposed by the splines, using the Damped-Track method. Previously, the axes of the bones were calculated without regarding the prior orientation of other bones in the chain, which lead to "z-twists".
Notes for further investigation:
- There appears to be some shearing that gets introduced now. Unforunately, I can't seem to isolate the cause of this, but I hope it's not going to become too much of a problem in general.
- Maybe inverse corrections for rotation will now be necessary when using transform tools?
2009-11-04 11:30:48 +00:00
Joseph Eagar
593b5b8852
disable experimental pinning feature
2009-11-04 10:49:42 +00:00
Campbell Barton
46c8bfe151
Make Links (Ctrl+L) back
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- split into 2 operators: object.make_links_data() & object.make_links_scene since they are quite different.
- added reusable functions RNA_group_itemf & RNA_scene_itemf which can be used for any operator that takes ID data (easy to add more types Mesh, Text etc)
- DummyRNA_NULL_items for dynamic items so each operator need not define its own empty enum.
2009-11-04 10:25:57 +00:00
Joshua Leung
b221e57fd2
Second try at fixing this... the props were still not getting initialised in many cases, but this time because those were using the exec() callbacks which didn't set this. This fix ain't that nice, but at least the old functionality works again like 2.4x.
2009-11-04 09:55:24 +00:00
Joshua Leung
de7da7c779
Bugfixes for Adding Objects:
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* Auto enter EditMode for adding Armatures was broken
* Adding a camera no longer tries to enter editmode, even though that's invalid...
2009-11-04 09:45:37 +00:00
Joseph Eagar
48b35b4ef8
ringsel works right again. improved shift-vkey rip tool.
2009-11-04 09:37:08 +00:00
Brecht Van Lommel
7fad20eff8
Fix #19533 : Autoupdate check box not working for UV/Image Editor.
2009-11-04 09:22:16 +00:00
Brecht Van Lommel
ae37d92dbf
Fix #19742 : shape key crashes for curve & lattice.
2009-11-04 09:20:31 +00:00
Brecht Van Lommel
834e8aa868
Fix bug #19749 : browsing path in user preferences would crash.
2009-11-04 08:59:01 +00:00
Brecht Van Lommel
e9ce90c238
Fix bug #19699 : point density texture doesn't save particle system.
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Non-ID pointers in DNA can only point to data from own ID block, so
now instead it uses an index into the particle system list, but still
exposed as a pointer through RNA.
2009-11-04 08:44:42 +00:00
Joshua Leung
3c6b721fc9
Bugfix #19777 : Owner Space not Target Space for Action Constraint was getting exposed via the UI.
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The former is useless and probably dangerous to enable here, while only the latter is useful for anything.
2009-11-04 05:45:57 +00:00
Matt Ebb
a799b6ee06
Fix for [ #19745 ] displacement modifier is messing up texture coordinates when using an object for texture coordinates
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Modifier was resetting object's imat to worldspace during render process, where it is assumed to be in camera space.
2009-11-04 05:31:42 +00:00
Matt Ebb
7699dcaab8
Fix for [ #19460 ] (+) widgets to expand UI elements overlap other windows
2009-11-04 04:13:30 +00:00
Matt Ebb
183e698af8
Fix for [ #19752 ] I cant get the particles to render as an object
2009-11-04 03:01:39 +00:00
Joseph Eagar
3e6b33b112
compile fix
2009-11-04 02:12:00 +00:00
Jens Ole Wund
2a8ef208b2
Soft bodies care for real time
2009-11-04 00:21:25 +00:00
Nicholas Bishop
a4e91f8f1a
Moved the show brush flag from sculpt to paint, and it now shows/hides the brush as expected. Also fixed some errors in the UI scripts.
2009-11-03 22:50:09 +00:00
Matt Ebb
c8ee492e7a
Changed hand-generated RNA paths to quote strings used as collection indexes.
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Previous method worked fine for Blender animation system, but this is more convenient for Python.
2009-11-03 22:07:15 +00:00
Nicholas Bishop
f20b3b3102
Removed the unused partial redraw flag from sculpt. It's original purpose was to work around graphics cards that didn't support the old partial redraw method, but that should no longer be an issue.
2009-11-03 21:58:24 +00:00
Campbell Barton
2db1851c26
uv smart project now in unwrap menu with 2 most important options
2009-11-03 18:56:42 +00:00
Campbell Barton
65f92c893e
- remove UV mapping operator, call a header menu directly (so python can add items there)
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- forgot to move bpy_sys.py last commit
2009-11-03 18:20:03 +00:00
Campbell Barton
6680dcd24a
renamed bpy.sys to bpy.utils, since it used to be a attempt to replace pythons sys which is bundled now
2009-11-03 18:08:25 +00:00
Campbell Barton
e4f90d9379
quick port of smart project to 2.5x, no operator options yet
2009-11-03 17:51:22 +00:00
Campbell Barton
89c2b9a77e
script copied from 2.4x with no changes
2009-11-03 17:47:44 +00:00
Martin Poirier
11c36d0ea5
Patch [ #19799 ] Add trackball loop to rotate manipulator
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by Adrian Winchell (slightly modified)
This adds a center circle (like translation and resize) to the rotation manipulator that triggers trackball rotation.
2009-11-03 17:44:12 +00:00
Campbell Barton
2a61c7fd89
error in last commit (wasnt writing NULL when no active property exists)
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added id.tag so you can tag any library data - materials, meshes etc
2009-11-03 17:00:38 +00:00
Campbell Barton
b8b89d5ae4
active property for collections for things like scene.objects.active
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will add more properties later
2009-11-03 16:07:29 +00:00
Joseph Eagar
d750a1b859
more missing files
2009-11-03 14:10:34 +00:00
Campbell Barton
b3c8935b06
- Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same.
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- use OBJECT_OT_mode_set rather then OBJECT_OT_*_toggle, better for using report output for script input. OBJECT_OT_posemode_toggle and OBJECT_OT_editmode_toggle are called by OBJECT_OT_mode_set.
2009-11-03 11:00:10 +00:00
Damien Plisson
f18c7161c4
Mac :
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- add optimize flags setting in CMake for release builds
2009-11-03 09:56:18 +00:00
Maxime Curioni
b65008dd6f
corrected indenting issues with properties_render.py
2009-11-03 09:50:59 +00:00
Maxime Curioni
9dab53a58a
merged changes to revision 24271
2009-11-03 09:15:21 +00:00
Matt Ebb
8a57ff7afa
Slightly nicer OS X quit message
2009-11-03 07:24:22 +00:00
Campbell Barton
cbc5a78576
whitespace commit, (was some tabs mixed with spaces too)
2009-11-03 07:23:02 +00:00
Matt Ebb
8cbad63c22
Fix [ #19759 ] Point Density Texture
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Use derivedmesh functions to get object vertices, rather than objectren verts (which can not exist if object is non-renderable)
2009-11-03 06:04:42 +00:00
Joseph Eagar
40a93188b9
another compile fix
2009-11-03 05:47:59 +00:00