Commit Graph

41548 Commits

Author SHA1 Message Date
Sv. Lockal
c80c4c896a Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in wm_window_title. 2012-10-07 15:39:47 +00:00
Brecht Van Lommel
e3ab85a3f5 Revert fix for #31806, needs a better solution, can hang compiling some shaders. 2012-10-07 14:15:50 +00:00
Campbell Barton
ccd9f1491a style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS ->  V3D_PROJ_RET_OK
2012-10-07 14:00:18 +00:00
Campbell Barton
c0a9f3f6a1 code cleanup: grease pencil eraser had duplicated logic for getting screen coords of a point, move into a static function. 2012-10-07 12:31:56 +00:00
Campbell Barton
aedf450746 code cleanup: use checks for empty rather then size in the BGE 2012-10-07 12:28:19 +00:00
Campbell Barton
35f0ded377 fix for logical errors
- range check on hair_velocity_smoothing() was off by one.
- cloth sim parm's are used before NULL check in readfile.c
2012-10-07 10:01:54 +00:00
Campbell Barton
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
Campbell Barton
7748133bf2 code cleanup: glare stream operation was setting alpha array twice. 2012-10-07 07:38:22 +00:00
Campbell Barton
1a9f930514 add type checking for more error prone macros. 2012-10-07 07:27:09 +00:00
Campbell Barton
89a415a49d rename avi files (endian.h is common linux include). 2012-10-07 06:27:31 +00:00
Campbell Barton
c530661db2 patch [#32556] Stupid endian conversion in avi format
from Andreas Schwab (schwab)

modified to use code from BLI_endian_switch.
2012-10-07 06:06:28 +00:00
Campbell Barton
a17e39476c Optimization for endian switching, but shifting is a lot faster then using a temp char (approx 18x speedup on my system). 2012-10-07 04:21:37 +00:00
Campbell Barton
d5de816a15 patch [#32791] Spelling mistakes corrected.
from Sunny Gogoi (darkowlzz)
2012-10-07 03:26:30 +00:00
Brecht Van Lommel
397d316ab1 Fix render engine API compatibility breakage in end_result, this parameter
should have been optional.
2012-10-07 00:30:31 +00:00
Mitchell Stokes
7beff06950 BGE: Committing patch [#31442] "API improvements: Group references python api, for better control over groups and instances" by Martin Sell (moerdn). This patch adds a member and a group property to KX_GameObject:
* KX_GameObject.member returns the list of group members if the object is a group object, otherwise None is returned
  * KX_GameObject.group returns the group object that the object belongs to or None if the object is not part of a group
2012-10-07 00:09:02 +00:00
Jens Verwiebe
e7db06ad9d Force USE_QTKIT for osx 64bit 2012-10-06 18:53:57 +00:00
Lukas Toenne
868df3525e Fix for WITH_LLVM cmake option: When using WITH_CYCLES_OSL this option is forced ON, but this change was not cached yet. Thanks to Jens Verwiebe for providing this fix. 2012-10-06 18:40:05 +00:00
Nicholas Bishop
e8bc62e162 Avoid unecessary minimizer calculations in dualcon
* The minimize() function, which solves a least-squares problem, is
  only needed for sharp remesh mode, but was being calculated for
  smooth and blocks modes as well. Disabling this calculation when
  it's not needed gives a big performance boost.
2012-10-06 18:28:38 +00:00
Nicholas Bishop
8b4baa347f Code cleanups for dualcon octree
* Move InternalNode operators from Octree class into InternalNode
  struct

* Constify various member functions
2012-10-06 18:28:34 +00:00
Nicholas Bishop
1e433e81ad Increase maximum octree depth to 12
Note that this is just an RNA change, underlying dualcon octree
already supports even higher values.
2012-10-06 17:51:52 +00:00
Thomas Dinges
f7d61831e1 Cycles / OSL:
* OSL UI message did not show up when device type was GPU, but User Preferences were None. Also remove experimental check, more convenient for testing.
2012-10-06 17:11:53 +00:00
Nicholas Bishop
0c0fa7dde6 Improve flat-shaded VBO drawing for sculpt meshes
Separate vertex copies are now made for flat-shading, such that the
normal is correctly flat-shaded. The element index buffer is not
created in this case.
2012-10-06 16:52:52 +00:00
Nicholas Bishop
1df170bb96 Code cleanups for PBVH GPU buffers
* De-duplicate GPU code to check if VBO should be used.

* Add a flag to indicate if the buffer should be drawn smooth or not,
  rather than checking each time the node is drawn.
2012-10-06 16:42:11 +00:00
Lukas Toenne
78978dcd80 Fix for a case of 'static initialization fiasco' with OSL closure variables. The parameter lists are using OIIO::TypeDesc static standards, which are also static variables. With static OSL libraries these are not initialized when the closure parameter lists are initialized, so OSL rejects the closure types.
Putting static initialization into functions works just as well, but ensures the OIIO::TypeDesc access is delayed until initialization is complete.
2012-10-06 16:28:02 +00:00
Lukas Toenne
2ecb4781a7 Fix for incomplete loading of liboslexec static library. This is needed in order to provide the osl_allocate_closure_component function for LLVM. 2012-10-06 14:35:48 +00:00
Campbell Barton
1e2f475512 added simple checker for array sizes, uses clang to parse C/C++,
Warns if an array is passed to a function where the array is declared larger, eg float[2] argument is passed function defined as float[3], (or a greater size).

Existing free static checkers dont do this from what I can tell.
2012-10-06 12:36:21 +00:00
Campbell Barton
4cc29110aa fix writing past array bounds in imagewraposa().
also correct array sizes in othere areas.
2012-10-06 12:04:09 +00:00
Campbell Barton
b6a803fb36 fix reading past array bounds for nearest_uv_between() and draw_tracking_tracks(). 2012-10-06 12:00:54 +00:00
Brecht Van Lommel
098d611c7b Fix for UV texture coordinate problem in cycles, after recent fix. 2012-10-06 11:52:54 +00:00
Lukas Toenne
a2d8cf333f Better support for LLVM linking, needed for static OSL library.
This adds cmake code for LLVM on linux and updates the cmake code used for OSX.
LLVM is linked like other external libraries now, by using the setup_liblinks and setup_libdirs macros instead of the PLATFORM_LINKFLAGS variable.
The use of llvm-config for getting a list of libraries can also be simplified quite a bit.

Caching the LLVM_DIRECTORY and LLVM_VERSION strings could be nicer though.
2012-10-06 11:00:45 +00:00
Sergey Sharybin
c001bd81a7 Color Management: fixed loading configuration from non-ascii paths
Used the same hack as BLI gzip is using -- calculate short path and
send it to OCIO library.
2012-10-06 07:03:03 +00:00
Joshua Leung
950ac47250 Bugfix [#32789] (Minor) Different types used between func declaration and
definition (EDBM_selectmode_convert())

Cheers to Sebastian Nell (codemanx) for catching this.
2012-10-06 03:56:09 +00:00
Campbell Barton
b26ccf0aff toggle cut through in the knife tool now refreshes (before you had to wave the mouse about to see the result).
also remove print from last commit.
2012-10-06 03:34:52 +00:00
Campbell Barton
6a164c7f72 fix [#32779] Bmesh module: assigning to bm.select_mode crashes Blender if bmesh is empty
was missing set typecheck
2012-10-06 03:33:11 +00:00
Campbell Barton
c4472bbab6 add mball_foreachScreenElem() and use for lasso & circle selection, also utility metaball functions to (de)select all. 2012-10-06 03:02:14 +00:00
Campbell Barton
f84f2c7033 add circle select for metaballs 2012-10-06 01:30:49 +00:00
Campbell Barton
39a96e9e3f disable padding warning for DNA, gave problems with struct bounds padding which DNA ignores.
tag operator callbacks as needing their return values used. These are not directly called in many places so the inconvenience is minimal.
2012-10-06 00:42:30 +00:00
Dan Eicher
ba47095627 Grease Pencil notifier/listener cleanup
As suggested by Campbell on the IRC gave grease pencil its own notifier type (NC_GPENCIL) and made the makesrna notifier functions actually update properly.

Also got the #ifdef'd GreasePencil.layers.[new/remove] functions working.
2012-10-05 19:51:11 +00:00
Campbell Barton
db5682ac8c use pose_foreachScreenBone for pose lasso and circle select 2012-10-05 17:51:44 +00:00
Brecht Van Lommel
e23b202693 Fix part of cycles/osl light pass rendering, transmission still not correct. 2012-10-05 17:17:19 +00:00
Campbell Barton
292e8e7e00 add armature_foreachScreenBone(), use for lasso and circle select.
also add boundbox checking for lasso select.
2012-10-05 17:07:02 +00:00
Campbell Barton
657fc4f474 code cleanup: de-duplicate enum. 2012-10-05 15:48:39 +00:00
Campbell Barton
db70bfc206 code cleanup: use functions to initialize selection user data structs, use radius-squared for circle select comparisons.
edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-05 15:44:11 +00:00
Joshua Leung
d3cdaca648 Code cleanup
* Added/fixed some comments
* Swapped order that invoke/exec calls are defined in the operator definitions
to reflect flow better
2012-10-05 14:56:04 +00:00
Brecht Van Lommel
b67d75fad2 Fix generated texture coordinate issue after "from dupli" option was added. 2012-10-05 14:54:32 +00:00
Joshua Leung
b2a5f28421 Follow Path Constraint - "Animate Path" Operator
Added a convenience operator to the Follow Path constraint which adds a F-Curve
for the path (or the operator's "fixed position" value if no path is assigned),
with options for setting the start frame and length of motion. This makes it
easier for common users to just set up a quick follow-path animation where the
camera (e.g. flying around a set over certain number of frames).

A key advantage of this is that it takes care of the underlying math required
for setting up the generator curve accordingly (I've got some plans for making
this a bit friendlier to use later). Now, animating the paths is a one-click
operation, with the start and length properties able to be controlled using the
operator properties.
2012-10-05 14:51:35 +00:00
Joshua Leung
b7bb1ef9b9 Whitespace edits 2012-10-05 14:05:49 +00:00
Joshua Leung
5baa587a12 Warning indicators for animators when Auto Keying is enabled during transform
Recently on the bf-funboard list, there have been some requests for clearer
indications for animators that autokeying has been enabled when transforming so
that corrective action can be taken sooner if this wasn't expected. This is
especially important in distributed+collaborative environments where multiple
artists may work on a single shot file: someone working on a shot from
another animator may not be aware that autokeying was enabled, thus accidentally
setting a whole bunch of extra keyframes.

In this current incarnation, we display using red (not hardcoded, but using an
existing theme color) a solid 1px border around the 3D view while transforming
with autokeying enabled. In addition to the border, a blinking indicator (record
icon + "Auto Keying On" text) appear in the top right corner, as inspired by the
traditional recording indicator icons on camcorders.
2012-10-05 13:22:09 +00:00
Brecht Van Lommel
72da7722dd Fix #32770: iTaSC IK solver not working correct with bones that have stretch with
have all rotation axes disabled.
2012-10-05 13:11:16 +00:00
Joshua Leung
7e0d1cf652 Typo fix: Tooltip for "Offset Factor" for FollowPath constraint referred to
"bone" instead of "curve"
2012-10-05 13:06:36 +00:00