Commit Graph

10747 Commits

Author SHA1 Message Date
Daniel Genrich
c8fe3c95a3 Forgot some new file for seperated collisions 2007-10-21 16:39:07 +00:00
Daniel Genrich
8dbc71020c Disabled Cloth collision detection because of almost complete rewrite/seperation of the collision system like we discussed on the sprint. You can enable position caching/collision object now then enableing it as an deflection object. Problem: Some GUI glitch in the modifier stack, please help :) 2007-10-21 16:38:13 +00:00
Daniel Genrich
f44b09b7eb svn merge -r 12208:12294 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-10-18 23:27:31 +00:00
Daniel Genrich
5b019072a8 Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now 2007-10-18 23:12:30 +00:00
Jens Ole Wund
d407f5ae81 added point to edge collision in case point to face missed
/* special hidden feature! shrink to fit */
if (G.rt > 500){
	scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
2007-10-18 22:47:55 +00:00
Campbell Barton
5ea45a1385 Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-18 21:47:55 +00:00
Campbell Barton
87b9283e1d (own mistake) transform markers wasnt working, bad memory use. 2007-10-18 20:43:39 +00:00
Campbell Barton
27d97b7124 (bad mistake) - didnt read docs and removed lib from Sequence struct 2007-10-18 20:03:12 +00:00
Campbell Barton
5beb232364 adding a sequence would grab the markers, workaround for this. 2007-10-18 19:40:59 +00:00
Campbell Barton
fde4edd1bd Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by Eskil, some scenes are unusable without this.
at the moment it wont draw totally transperent pixels, this may need to be adjusted or made into a preference.
2007-10-18 13:51:10 +00:00
Campbell Barton
6576464b03 Sequencer...
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq)
added select linked (L and Ctrl+L)
added Ctrl +/- select more/less
2007-10-18 12:35:58 +00:00
Matt Ebb
dac77c4749 * Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
2007-10-18 09:18:04 +00:00
Campbell Barton
fce101e831 Sequencer
- snap to strips before and after the active strip,
- Made max handle draw size 40px, instead of 28 (somtimes its hard to 
select handles)
2007-10-18 07:06:01 +00:00
Campbell Barton
1ca2823b54 made sequence handle calculation into a function, (lines were being copied around) 2007-10-17 23:24:09 +00:00
Campbell Barton
abb8771ed3 Sequencer transform snap to marker, works with grab and extend, takes handle selection into account.
this will snap one if 2/4 points to the marker when transforming. the active sequences bounds and the bounds of all selected clips.
2007-10-17 22:31:59 +00:00
Brecht Van Lommel
2f515aaca1 Fix for bug #7331
Texture painting could crash due to missing check for valid imbuf.
2007-10-17 18:33:01 +00:00
Campbell Barton
2639404f34 Sequencer
- Draw a verticle line for markers
- Added an option to transform selected markers in the sequencer - useful for Extending time
2007-10-17 18:32:54 +00:00
Brecht Van Lommel
e844ee5e54 Bugfix:
The roll of a B-Bone relative to a previous regular bone was not matched
correctly.
2007-10-17 17:53:59 +00:00
Campbell Barton
4b6b27ea70 markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats 
happening, This replaced 5 or so draw calls in quite a few places.
2007-10-17 15:27:38 +00:00
Campbell Barton
8bb97b6efa patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
 Also added undo calls in a few places that did not have it.
2007-10-17 11:17:11 +00:00
Campbell Barton
51ca77a114 patch, 7340 from frank richter add glPush/PopClientAttrib 2007-10-17 09:51:13 +00:00
Joshua Leung
919e5baba8 IPO-Transform Bugfix:
Peach/ideasman_42 report... 

After transforming sequence IPO's, there were occasional crashes.
2007-10-17 08:23:08 +00:00
Campbell Barton
5b755bade2 ipo error kept popping up and lock ipo didnt redraw the sequencer view (note, still not realtime, but at least it redraws now) 2007-10-16 18:04:56 +00:00
Campbell Barton
8e3b881181 sequencer,
simple fix for extend (aka ripple editing)
dont operate on metastrips makes them work as expected (since the seq's inside are moved).
2007-10-16 00:10:37 +00:00
Campbell Barton
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
Campbell Barton
15ad8e7e66 pyconstraints USE_TARGET wasnt being checked for true/false, was assumed True whenever it was assigned in the
script
2007-10-15 14:41:29 +00:00
Campbell Barton
4fa17b2eb4 pyconstraints doTarget function was getting an uninitialized matrix. 2007-10-15 14:19:11 +00:00
Brecht Van Lommel
565316909e Bugfix:
Object constraints with a driven influence ipo were not being evaluated
properly. The code for adding the depsgraph relation and updating without
time changes was simply missing.
2007-10-15 10:36:30 +00:00
Ken Hughes
ff5fd2eb38 Tools
-----
Bugfix #7493:  boolean difference operator was being applied in the wrong
order (difference modifier worked correctly).
2007-10-14 20:58:57 +00:00
Kent Mein
34200718db This fixes make release so that it does not package .svn dirs with the
build.
This is bug [#7387] Release files pack the .svn metadata directories

I took a breif look at the scons files and it looks like it has a fix
for them already.  It would be great if someone that uses scons could
just do a quick double check and let me know if there are problems with it
and or just fix whatever slips through.

Kent
2007-10-12 16:28:19 +00:00
Kent Mein
6fe98f19a9 This is patch [#7483] imbuf support for uncompressed DDS images
provided by Amorilia

NVIDIA updated the dds stuff so we get a nice new patch.

Kent
2007-10-12 16:09:59 +00:00
Peter Schlaile
3697e08524 == IMBuf fix ==
Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses 
  and no tests for float-buffers on a _per pixel basis_!)

(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )
2007-10-12 06:37:20 +00:00
Brecht Van Lommel
4f96108137 Fix for error in recent b-bone rest pose commit. 2007-10-10 23:36:58 +00:00
Campbell Barton
4a43099c5a Peach request
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.
2007-10-10 23:34:40 +00:00
Brecht Van Lommel
5f6d775e0c Fix for bug #7447
Pressing twice on a constraint or modifier button did 2 undo pushes,
the ROUNDBOX button they use also generated an undo push.
2007-10-10 22:24:26 +00:00
Joshua Leung
d51fbd2bf2 Bugfix for Auto-Keying: (blenderartists.org report)
When auto-keyframing AND 'around selected' were both activated, extra keyframes were being added when the view was moved. 

This was because the transform code was being used for special center calculations (using TFM_DUMMY), so auto-keying is not skipped for that mode.
2007-10-10 10:22:43 +00:00
Campbell Barton
e59bf9fa6f initial splitting of egde/face response 2007-10-10 09:33:34 +00:00
Brecht Van Lommel
87b186e6e7 Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.

(peach feature request)
2007-10-10 09:00:47 +00:00
Campbell Barton
da792a426a Sequence editor, (peach request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames 
from 
clips. to use.

Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that 
the mouse is on.

Also did more cleanups to sequencer transform code.
2007-10-09 20:37:53 +00:00
Joshua Leung
a38d7d6338 IPO-Transform Bugfix:
Now MMB-constraint select should now work better than it did after the refactor. I've made some changes to setNearestAxis so that it is now an entrypoint from which spacetype (currently divided into 3D or 2D) specific methods can be used. The old code for this (IPO MMB-constraint) has effectively been restored.
2007-10-09 09:30:22 +00:00
Joshua Leung
088c3083a3 Bugfix:
When transforming on one axis in a 2d-editor, it no longer mentions 'global' in the header print.

Un-related note: the mmb constraint selection in 2d-editors is currently quite wonky, as the current code for this only suits the 3d-view.
2007-10-09 07:49:54 +00:00
Joshua Leung
f9535b4eb5 Bugfix #7482:
Trackball transform did not work correctly for "individual centers" pivot mode in face-select mode. It was missing a case that would allow this happen.
2007-10-09 06:21:26 +00:00
Joshua Leung
3a6494c4b8 Bugfix #7489:
Warp Tool (Shift-W) suffered from 'division-by-zero' (TM) problems when there was only one element (selected object or selected vertex) to transform.
2007-10-09 05:54:31 +00:00
Campbell Barton
a89db366a0 made sure sequencer header is always visible 2007-10-09 00:54:37 +00:00
Campbell Barton
80af4ce69d Sequencer
changed teh way single images operate,
* they dont act like a sequence of 1 image - so you can drag and resize without the trouble of having teh center image.
* they draw without the single frame in them. and no 'gutter?' strip drawing.
* the start frame is always set to be where the handles start.

This is done in the transform and draw areas of the sequencer. added 2 functions,
fix_single_image_seq - moves the seq start without any visible change - so it will load in older blend's
check_single_image_seq - quick way to check for single image.
2007-10-09 00:22:59 +00:00
Campbell Barton
7d82b77209 Sequence editor,
rewrote the part that deals with moving the strips on the X axis - only user visible functionality is that you can move the seq bounds in one step now.
internally added macro's to make dealing with sequence's less touble.
2007-10-08 23:38:50 +00:00
Matt Ebb
74f744010b * Patch #6877: Zoom to Mouse Position
by Fahrezal Effendi (exavolt)

This adds an additional preference to the view and controls section, which uses the mouse's position as the centre of the zoom when zooming in the 3D View with Ctrl-MMB or the mouse wheel. It's very nice for big scenes, thanks Fahrezal!

A nice todo would be to add this for 2D views as well.
2007-10-08 22:17:51 +00:00
Matt Ebb
ca1ea2ce65 * Replaced some hard-coded 10000.0 with MAXFRAMEF in the Image sequence node 2007-10-08 22:14:22 +00:00
Kent Mein
d2ecbefa16 This is a fix for the following bug:
7096  	bitfields not c++ standard compliant, can't compile using sun CC

Kent
2007-10-08 19:07:50 +00:00
Campbell Barton
c535939726 gridsubdiv was not initialized properly 2007-10-08 17:37:04 +00:00