- tiny harmless change in module Blender.Material's *doc*.
Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
It doesn't break anything here (linux). So probably no need for #ifdef's.
win32 from locating .blender/scripts.
I'm hoping other OSes are a little more forgiving about these things...
but PLEASE test, else we may need to #ifdef it.
who have set a %HOME% environment var now works again.
Patch provided by Bill Baxter, plus an additional fix for Win9x.
There is still work to be done with this after the 2.32 release...
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)
Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
of things with a couple of tweaks. It still needs work but I'm stuck.
Working with Michel to change compiler to gcc for solaris since Sun's c++
compiler is broken and won't compile blender.
Kent
* In a previous commit, the following targets on Linux were commented out:
- plugin
- xplink
- blenderstatic
- blenderplayer
This commit uncommented those targets again.
instead. Also moved the creation of $(CONFDIR) up so that it
gets created before dumping files into it. There is still one
extra reference to .blender for osX but I wasn't sure what was going on
so I left it. It really should be "fixed" though.
Kent
-- search/remove '\r' from string buffers read from scripts:
used a fast way: change each '\r' to a space, since it should
work for scripts and the buffer is only needed for a short while.
-- added call to clear error indicator before running a script.
A previous script may set it even on succesful returns.
* Armatures that had constraint targets inside other armatures
weren't transform()-ing correctly
* Issues with lattice deformed objects that are parents of bones
when rendering an animation. Seems to be mostly OK now with the
exception of the first rendered frame -- weird bugs like this have
plagued blender for ages, which leads me to believe that
RE_rotateBlenderScene() is a piece of garbage that nobody understands
(especially me).
* made a few helper functions to clean up some repeated code related
to clearing constraint status and rebuilding displists.
- as proposed by Ton, default dir for menu enabled scripts is:
userhome/.blender/scripts if available or (using bprogname -- argv[0]),
blenderInstallationDir/.blender/scripts/ otherwise.
- moved a piece of code from BPY_interface.c to BPY_menus.c to get rid
of a linkage warning reported by J. Walton
-- added the first scripts to release/scripts:
We need time to get more scripts there, but the situation should improve
consistently from now on. Adding three export scripts: cal3d, directX, ac3d.
And one import: ac3d.
Blender 'sphere' mode lights in yafray should now have more similar light levels
render shadow button in Blender must now be enabled to render shadows in yafray too
some other minor shadow related corrections
* makesdna generates dna.c which in turn should be compiled with nice cflags,
linkflags etc. But, a small error slipped in which caused the .c file to be
compiled into a nice .o file without those flags.
Thanks to Hos for pointing out the error and persisting there indeed was an
error.
* the compiled plugins get moved to .blender/plugins in the
release tarball (the include and C files remain where they
were). Please test.
* if they exist, the directories release/scripts and release/bpydata
get copied to .blender/scripts and .blender/bpydata respectively.