Commit Graph

79598 Commits

Author SHA1 Message Date
Campbell Barton
cb410429cc Merge branch 'master' into blender2.8 2018-08-22 15:27:03 +10:00
Campbell Barton
53527ac10f Cleanup: use EDBM prefix 2018-08-22 15:23:28 +10:00
Campbell Barton
d9de8c469b BMesh: loop-cut, display deformed coordinates
Previously this used derived mesh, now use evaluated data.
2018-08-22 15:15:21 +10:00
Campbell Barton
f047224458 UI: move brush appearance inside overlay panel 2018-08-22 14:37:05 +10:00
Campbell Barton
cf038bcb15 Tool System: loop cut, confirm on release
When accessed as a tool it felt awkward to click twice to execute.
2018-08-22 14:22:57 +10:00
Campbell Barton
f6778ea63a Tool System: add cuts & correct UV's options 2018-08-22 14:04:37 +10:00
Campbell Barton
7eaf00bfb0 Cleanup: style 2018-08-22 10:10:12 +10:00
Andrew Hale
e8e89c135f Transform: factor out matrix multiply w/ snapping 2018-08-22 09:45:11 +10:00
Campbell Barton
a63e5d2058 UI: use display popover for image space
Also menu corrections and move scopes to sidebar.

D3625 by @lijenstina w/ minor edits
2018-08-22 09:21:33 +10:00
Antonioya
95aa672e2f GP: Reduce list of modifiers affected by recalc 2018-08-21 22:05:54 +02:00
Antonioya
7fda7fb750 GP: Force Fill triangulation data recalc
Add a general parameter to force the recalc of the triangulation data because some modifiers could change the geometry and the filling triangles would not be right.

Now, the parameter is visible in UI panel because this option reduces FPS, but maybe in the future we can keep always ON and remove the parameter.
2018-08-21 19:46:29 +02:00
Brecht Van Lommel
596c3368f4 Merge branch 'master' into blender2.8 2018-08-21 19:08:23 +02:00
Brecht Van Lommel
34029fc71a UI: disable new text hinting from D3201 by default for now.
This changes the text hinting setting to be an enum with options
Auto / None / Slight / Full. The default is Auto which currently disables
hinting.

The hinting was tested with a new FreeType version, but this is not what
is used on the buildbots an official release environment, and the fonts
look quite bad because of that. Once FreeType has been upgraded we can
change the default.

Even then the results are not ideal, perhaps due to missing subpixel
positioning and linear color blending support in BLF.
2018-08-21 19:07:04 +02:00
Antonioya
794836c8f1 GP: Recalc fill triangulation in sculpt mode
In some extreme modifications the fill triangulation cannot be right, so need a refresh.

This is done only for sculpt brushes that can change the geometry.
2018-08-21 18:50:03 +02:00
Ray Molenkamp
abc4beb245 build_environment: cleanup for osl harvesting on windows. 2018-08-21 10:49:41 -06:00
Brecht Van Lommel
df6cd591f8 Fix a few unintended changes with new default startup.blend. 2018-08-21 18:39:44 +02:00
Brecht Van Lommel
f1f3360696 Fix T56472: maximizing editors does not preserve top/status bar hiding. 2018-08-21 17:53:47 +02:00
Dalai Felinto
5200f6a2d7 Fix crash in edbm_shortest_path_pick_ex 2018-08-21 12:13:53 -03:00
Dalai Felinto
e9182a0f5d Fixup for Setup Tracking Scene
Issues introduced on: 17c245e294
(own error for the records).
2018-08-21 11:54:54 -03:00
Dalai Felinto
17c245e294 Fix T56413: Setup Tracking Scene not working in 2.8
Patch by Sebastian Koenig and me, with review and suggestions by Sergey Sharybin.

https://developer.blender.org/D3626
2018-08-21 11:31:59 -03:00
Dalai Felinto
91ff41bbda Motion Tracking: Script cleanup 2018-08-21 11:31:59 -03:00
Antonioya
da30b2d9f0 GP: Set default active layer when create stroke object 2018-08-21 15:57:17 +02:00
Dalai Felinto
68a719f1ea Multi-Objects: MESH_OT_dupli_extrude_cursor
Supporting the ctrl+click operator for multiple objects.
When no vertex is selected we only add a new vertex for the active object.

I'm using all the selected vertices to calculate the center of transformation
regardless of the object they come from. This way we have the same effect if the
meshes are joined together or kept as individual objects.

Thanks Campbell Barton for reviewing the patch.
2018-08-21 10:21:32 -03:00
Campbell Barton
6e7da7616b Icons: avoid error with colors out of 0-255 range 2018-08-21 22:44:58 +10:00
Brecht Van Lommel
dbcc96334a Fix wrong default properties editor tabs in default workspaces.
Remove most of the defaults versioning code now that there is a
startup.blend with those changes included.
2018-08-21 14:00:33 +02:00
Kenneth Perry
5dd64b3c88 Python API: expose missing LAYER_MEMBER property type registration.
Differential Revision: https://developer.blender.org/D3628
2018-08-21 13:03:25 +02:00
Campbell Barton
21f09060f8 Cleanup: comment naming which will be changed 2018-08-21 20:52:41 +10:00
Campbell Barton
8926aa6f67 Merge branch 'master' into blender2.8 2018-08-21 20:28:28 +10:00
Campbell Barton
45721499b3 Correct recent makefile OSX check 2018-08-21 20:27:36 +10:00
Campbell Barton
15acbbdc1e Merge branch 'master' into blender2.8 2018-08-21 19:25:49 +10:00
Campbell Barton
122ef17ab2 GNUmakefile: correct blender binary for macOS 2018-08-21 19:20:01 +10:00
Jeroen Bakker
acc4507f1b Workbench: Support XRay rendering in OpenGL
OpenGL rendering only implemented the deferred renderer. This commit
will add the forward renderer. The forward renderer is used when XRay
mode is enabled
2018-08-21 11:00:46 +02:00
Campbell Barton
79ecfc99fd Tool System: loopcut preview & activate on click
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.

This uses a new gizmo type to pre-select the edge.
2018-08-21 19:05:07 +10:00
Campbell Barton
f7162d214e BMesh: split out edgering preview into own API
Needed for alternate tool system access.
2018-08-21 18:59:29 +10:00
Campbell Barton
7170ff429f Cleanup: trailing space 2018-08-21 17:18:42 +10:00
Campbell Barton
797274d256 Merge branch 'master' into blender2.8 2018-08-21 17:05:40 +10:00
Campbell Barton
0734541bc4 Cleanup: trailing space 2018-08-21 17:01:56 +10:00
Campbell Barton
f189ad1f4b Cleanup: rename gizmo access functions
Add float in API names since we may want access to other types.
2018-08-21 17:01:14 +10:00
Joshua Leung
4f06c7c838 Fix T56457: Crash when selecting Grease Pencil objects
Thanks to Charlie Jolly (@charlie) for the backtrace
2018-08-21 17:05:27 +12:00
Joshua Leung
2a5f319465 Depsgraph: Add query methods to identify all the ID's that a given datablock depends on
This commit adds a new method, DEG_foreach_ancestor_ID()
to accompany the existing DEG_foreach_descendent_ID().

It can be used to help print/collect all the ID's that
a given ID block depends on (i.e. all the datablocks that
need to be evaluated before the datablock of interest can
be evaluated)
2018-08-21 16:52:10 +12:00
Joshua Leung
351d13194d Cleanup: Fix variable shadowing 2018-08-21 16:52:10 +12:00
Joshua Leung
a7dcad2f8f Cleanup: Fix typos 2018-08-21 16:52:10 +12:00
Dalai Felinto
b4d23818c8 Remove MESH_OT_drop_named_image
This was never ported to work with Cycles, so it is basically useless in 2.8.
It can always be brought back in the future.
2018-08-20 20:58:20 -03:00
Dalai Felinto
753be0a2a5 Multi-Objects: MESH_OT_colors_reverse 2018-08-20 20:58:20 -03:00
Brecht Van Lommel
3c5365556a Fix missing color management in Cycles viewport on macOS.
The half float extension is not supported on macOS, rather it's simply
part of OpenGL core so we don't need to check.
2018-08-21 00:38:54 +02:00
Dalai Felinto
53dfb4895c Fix relationship lines selectable 2018-08-20 14:20:25 -03:00
Dalai Felinto
bfdaa9a979 Object constraint lines viewport drawing
The core logic of this implementation comes from the drawobject.c from 2.7x.
I'm using `ts.colorGridAxisZ` for its color because of the legacy code:

```
UI_GetThemeColor3ubv(TH_GRID, col1);
UI_make_axis_color(col1, col2, 'Z');
glColor3ubv(col2);
```

There is nothing stopping us from adding this to the theme though, as it should
have been the case to start with.
2018-08-20 14:07:40 -03:00
Brecht Van Lommel
6cd3a67e36 Workspaces: remove separate workspaces.blend config file.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.

The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
444934632a Workspaces: add new default workspaces in startup.blend. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00