Commit Graph

20319 Commits

Author SHA1 Message Date
Andrea Weikert
cbc2a71128 [#22133] File Browser Mismatches File Name and Thumbnail
* sorting of file list interfered with thumbnail order, stopping job while sorting now.
2010-04-29 18:53:01 +00:00
Campbell Barton
08c3bfdfaf NULL check for pointcache. not sure this should be fixed elsewhere, commented this needs further checking. 2010-04-29 17:57:17 +00:00
Guillermo S. Romero
f63de81223 SVN maintenance. 2010-04-29 17:07:17 +00:00
Campbell Barton
610c4befd4 option to copy constraints without making their ID references direct links.
needed because proxies are causing libs to be linked directly when they should be kept indirect (likely slowing load times though I didnt time this)
2010-04-29 15:31:53 +00:00
Campbell Barton
6662440867 select linked options, Library and Library ObData 2010-04-29 14:44:39 +00:00
Campbell Barton
7e0fc2692b add missing header 2010-04-29 07:06:00 +00:00
Matt Ebb
b008f04450 Rewrite of Logic editor UI to use layout engine
This commit puts the ground work in place, swapping out the crusty old Logic Editor
UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment
because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running.

Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors.

Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
2010-04-29 07:01:48 +00:00
Daniel Salazar
09f2b457f8 Set all brushes default distance
Edit mode back geometry occlusion on
Render size to %100 (%25 default is confusing)
Allow negative frames disabled by default (the use cases of this are
very few for it to be on by default)
2010-04-29 06:42:31 +00:00
Daniel Salazar
58cb999253 Newly created brushes will have a lower spacing. Still need to fix some
of the default brushes
2010-04-29 05:20:24 +00:00
Dalai Felinto
a86748adf8 fix for [#22195] Empty Size minimum limit too big (patch by Bassam Kurdali - slikdigit) with small change
(ui range precision to 2 instead of 4, since 4 doesn't seem to work here).

From the tracker:
""" 
The smallest size allowed for empty_draw_size is 0.1. This is un-necessarily limiting and, depending on the scene, much
too large resulting in visual confusion in the 3D View.
Opening old files initially results in small empties, but when you click on them they 'grow' to the new minimum. This
seems to show that previous blender versions didn't have this bug.
Please remove the limitation, or, if needed, make it a much smaller number, so that empties are easier to see and distinguish from one another in small scenes/setups
"""
2010-04-28 21:18:40 +00:00
Campbell Barton
9db7f4122d fix for crash on loading some nodes. 2010-04-28 18:13:03 +00:00
Campbell Barton
b2196c364f pin and driver id pointers were adding user references from rna but not on file load.
removing a reference to either could remove the object/data from the scene.
use set functions to avoid refcounting.
2010-04-28 11:05:11 +00:00
Daniel Salazar
0b49c6255f patch 21737 by Elia Sarti (vekoon)
Currently for ColorBands, when pressing the Add button, new elements are
set with a medium gray in a medium position which often is not desired
behaviour.
 
This patch when possible sets new elements as averaged values between
the current element and its preceding neighbour
2010-04-28 09:29:17 +00:00
Campbell Barton
5982662e23 add option -Y to enable python script execution. 2010-04-28 08:02:51 +00:00
Daniel Salazar
7dd251bb2b Manipulator combo was a bit too much cluthering for default, reverting
that. Enabled grease pencil smooth stroke
2010-04-28 07:36:47 +00:00
Campbell Barton
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
Daniel Salazar
68e68af102 - Increased default 3D View clipping
- Default cube properly selected
- Using transform manipulator combo (loc/rot/size)
- Default sculpt brush spacing was too wide (jagged strokes)
2010-04-28 06:46:44 +00:00
Daniel Salazar
574d1117f8 Tweaking of default preferences: Playback FPS on, larger miniaxis, bit
faster smoothview, third scene lamp ON (shading looked completly dark
from below)
2010-04-28 06:18:16 +00:00
Campbell Barton
058b702f19 user modules were not loading in background mode. 2010-04-27 21:01:24 +00:00
Campbell Barton
124c55fcc3 remove redundant argument from mathutils callbacks 2010-04-27 19:21:36 +00:00
Campbell Barton
f9fbfd9297 oversight in recent mathutils update. obj.matrix = obj.matrix would call its own updage callbacks until it crashed. 2010-04-27 18:55:25 +00:00
Campbell Barton
91197621dc fix for error in decleration order 2010-04-27 13:22:43 +00:00
Matt Ebb
d9dbf99cae Fix [#22173] Texture nodes update every mouse click
Notifier tweaks
2010-04-27 11:09:52 +00:00
Campbell Barton
505023d206 factor for setting particle weights 2010-04-27 09:54:36 +00:00
Ton Roosendaal
cbe55dc66b Text button with search icon now updates "live", like in outliner. 2010-04-27 09:07:26 +00:00
Campbell Barton
e40531991d fixes for euler order setting when the rotation mode is not euler. 2010-04-27 07:50:31 +00:00
Campbell Barton
5e2a9770f5 bugfix [#22163] Add->mesh->torus is broken
recent commit broke this, missed changing double to float.
2010-04-26 21:25:14 +00:00
Campbell Barton
6bb55fd93e py/rna, euler objects order is now wrapped correctly...
eg:
 eul = bpy.context.object.rotation_euler
 eul.order = 'XZY' # will update the objects setting.
2010-04-26 21:04:42 +00:00
Daniel Genrich
523b95898b Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context. 2010-04-26 20:30:13 +00:00
Brecht Van Lommel
a547e91d41 Two bugfixes from the render branch:
* Fix for FSA update while rendering fix, should set float rect to NULL.
* Fix for irradiance cache mutex unlock that got lost in code changes.
2010-04-26 12:50:48 +00:00
Joshua Leung
f39163acd7 Outliner Filtering Bugfix:
Campbell's changes to make this use fnmatch by default had the case-sensitivity setting inverted. This meant that convenient searches in lowercase were no longer possible by default.
2010-04-26 10:31:09 +00:00
Brecht Van Lommel
b757e5c944 Fix #22086 and #22125: crashes due to editmode being set on load/undo, fixes
are simple enough, though may still revert this feature if it turns out there
are more problems.
2010-04-26 10:12:03 +00:00
Joshua Leung
2785bc1aef Proper fix for the Grease Pencil drawing options 2010-04-26 10:02:30 +00:00
Daniel Salazar
1542b15a07 Cleanup of grease pencil UI. Ali can you check if what I did in
gpencil_buttons.c is ok? it was graying out two buttons that shoudn't
have
2010-04-26 08:05:04 +00:00
Joshua Leung
4980e43dd1 Assorted code cleanups:
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26 06:35:25 +00:00
Joshua Leung
b5d28306d0 Bugfix [#22069] Speed-Ipos are not imported correctly from 2.49 to 2.5
- IPO-blocks for curves were not getting handled correctly (i.e. no conversion and relinking was taking place) when converting from 2.4x to 2.5
- Old 'speed' IPO's now have their values multiplied by the path length when they are loaded from old 2.4x files so that they work correctly in 2.5. 

Also...
- Cleaned up a few instances of scruffy code formatted in some weird ad-hoc way.
- Debug prints for the start/end of the file conversion process are now all hidden behind debug-only checks. Unless the way the conversions are done is significantly changed at some point, this should be sufficient...
2010-04-26 06:33:04 +00:00
Matt Ebb
7bf3add0a5 Add operator undo flags to text datablock related operators 2010-04-26 04:49:33 +00:00
Matt Ebb
f85fe4d633 Pass constraint names as operator properties in constraint operators
This is similar to commit revision 22078, but for constraint operators rather 
than modifiers, making it possible to use them from scripting.
2010-04-26 03:42:38 +00:00
Matt Ebb
47e1f253c5 Fix [#22160] blender 2.5 alpha2 can't open file grass.blend from blenderguru
Textures were being called with multitex_ext with osatex enabled, but NULL derivates.
Fixed this for texture effectors and a couple of other places.
2010-04-26 02:23:13 +00:00
Campbell Barton
4fc4fb9bfb rna/python mathutils module
- return euler rotation values from rna now have correct rotation order.
- mathutils.Euler stored rotation order off by 1. (didnt work at all)
- Euler/Quat/Color sliceing working again.
2010-04-25 23:33:09 +00:00
Campbell Barton
64359c9abc hash function for property-rna. eg. hash(bpy.context.object.modifiers) 2010-04-25 21:13:42 +00:00
Campbell Barton
61eb217294 [#22151] Modifier UI crash
own error when editing context return values. r28401
2010-04-25 19:56:43 +00:00
Campbell Barton
873d4a3f05 py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
2010-04-25 19:27:59 +00:00
Peter Schlaile
4f6e3dad47 == Sequencer ==
Forgot some changes for multicam support.
2010-04-25 15:39:04 +00:00
Campbell Barton
93f420b666 correct typo's 2010-04-25 15:24:18 +00:00
Campbell Barton
cacd2477c0 bugfix [#22117] Memory Error messages with Spline IK
chainlen was initialized as 0
2010-04-25 13:27:52 +00:00
Peter Schlaile
a92b8b7ff6 == Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.)

There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.

Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:

* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top

Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)

Compare that to:

* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
  somewhat work.
* cry out loud, using it, if you have to move cut points around

Alternatively, even harder:

* just edit the old way and put strip after strip

You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...

Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
2010-04-25 12:53:39 +00:00
Brecht Van Lommel
3f12beb4d0 Fix #22123 and #22124: some problems with mutex locks, also tweak to
how removing opengl textures from outside main thread is done so it
happens as part of the main loop.
2010-04-25 10:49:13 +00:00
Brecht Van Lommel
6c3317612e Mesh Deform Modifier: fix problem with saving. 2010-04-25 10:27:45 +00:00
Campbell Barton
708667c6f6 minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C. 
- use less verbose repr method.
2010-04-25 03:34:16 +00:00