Commit Graph

30546 Commits

Author SHA1 Message Date
Brecht Van Lommel
b53cbb4e01 Fix #30512: external render saved render result after reporting error. 2012-03-12 11:32:23 +00:00
Howard Trickey
ca5fd21bb5 Make knifetool more robust against crashes. Fix some hole problems.
Sometimes split would fail to make a face - make sure it doesn't
crash if that happens.
Chain finding code for holes would sometimes go back to same
vertex on the face, which causes problems, so fixe that.
Also, disallowed a cut that starts at a vertex or edge and
cycles back to that same point in a face - this would make
a face with a repeated vertex, which may not be handled by
the rest of the system properly.
2012-03-12 11:27:59 +00:00
Bastien Montagne
30907594b6 Style cleanup in blenfont (spaces, C++ comments, etc.). 2012-03-12 09:22:16 +00:00
Bastien Montagne
51c553befb Removing SWAP macro define from BLI_heap.c, already present in BLI_utildefines.h, giving compile error. 2012-03-12 09:20:38 +00:00
Sergey Sharybin
e3df2697c3 Commit patch from Shane Ambler to make VideoTexture compile with a clang on FreeBSD.
Thanks!
2012-03-12 08:46:53 +00:00
Miika Hamalainen
ea56a54747 Fix msvc compilation errors. (__func__ undeclared) 2012-03-12 07:21:22 +00:00
Campbell Barton
aedd4af57e code cleanup/bugfix uninitialized values
- edgebisect bmesh operator used uninialized beauty field.
- BLI_join_dirfile could read from before the string bounds when passed an empty dir string.
- pransform could use an uninitialized projected coordinate (unlikely but possible)
- RNA_property_path_from_ID_check would compare against an uninitialized pointer when the path wasn't found.

also have bmesh walker use BM_edge_other_vert() utility function.
2012-03-12 06:53:47 +00:00
Campbell Barton
0873cbaed5 style cleanup: line length - some over 300 long. 2012-03-12 06:07:16 +00:00
Campbell Barton
7afeb21a41 text delimiter - convert to unicode before comparing characters. 2012-03-12 00:03:42 +00:00
Campbell Barton
cae11a98f9 style cleanup 2012-03-11 23:47:41 +00:00
Campbell Barton
ac24d98e24 bmesh: edge loop select
add support for loop selecting boundry edges only - handy for loop selecting the side of an ngon.
2012-03-11 21:47:14 +00:00
Antony Riakiotakis
33d8104716 Fix edge loop selection. Now boundary selection checks only for filled edges to determine when to stop and stops at vertices shared by only 2 edges. 2012-03-11 20:45:58 +00:00
Campbell Barton
b330abc290 remove Object member from BMesh struct - was only used for undo and BMEditMesh already stores an object pointer.
also fix for own mistake with mesh conversion refactor, shape key index was off by 1 when switching editmode.
2012-03-11 19:58:56 +00:00
Campbell Barton
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
Campbell Barton
65895a2a38 improve confusing macro GET_ACF_FLAG_PTR
- was operating on `type` which wasnt an argument to the macro.
- was calling return within the macro (makes code harder to follow).
2012-03-11 17:41:19 +00:00
Campbell Barton
178c2c32f2 [#30503] Callback for render job completion
from Jason van Gumster (thefallenweeble)

adds render_complete and render_cancel callbacks to bpy.app.handlers
2012-03-11 17:24:03 +00:00
Campbell Barton
19400d418d fix for debug assignment left in from own commit r44778
also removed private face normal update functions - they were same as public.
2012-03-11 15:27:08 +00:00
Campbell Barton
7fa7e4ba1f bmesh python api additions:
- BMesh.is_wrapped
- BMesh.copy()
- BMesh.clear()
- BMesh.free()
- BMesh.from_object(obj, apply_modifiers=True)
- BMEdge.calc_length()
- BMLoop.calc_normal()
- BMLoop.calc_tangent()
2012-03-11 05:58:22 +00:00
Campbell Barton
050439fd9d bmesh py api - correct class references in docs and rename mesh conversion funcs to ne less confusing. 2012-03-11 04:07:22 +00:00
Campbell Barton
21fd09c028 bmesh py api: change .from_mesh() / .to_mesh() to be class methods of BMesh rather than functions in the module.
added example script which converts a mesh to a bmesh, edits and converts back again.
2012-03-11 02:45:27 +00:00
Campbell Barton
0c50bedd9c code cleanup: remove unused externs. 2012-03-11 00:00:27 +00:00
Campbell Barton
7f34653f59 style cleanup: + some warning fixes, also remove unused metaelem extern. 2012-03-10 22:00:55 +00:00
Martin Poirier
67f1e83508 [#30373] Which part to snap in volume snapping is removed
By Bug reported by Pep Ribal

Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
Campbell Barton
e09ab8883c bmesh:
- moved mesh conversion functions into their own file.

bmesh py api:
- can now create a new empty bmesh without first creating mesh data.
- added function to copy bmesh data back to a mesh.
- bmesh.from_mesh() can now get a mesh which isnt in editmode.
2012-03-10 20:41:19 +00:00
Thomas Dinges
83a5c943af 2.6 UI:
World Context:
* Made world id block wider
* Don't show texture user when Cycles engine is used
Other: 
* Change Dopesheet > DopeSheet in User Preferences Theme section for consistency.
2012-03-10 20:30:05 +00:00
Campbell Barton
d6a6f285d6 patch [#30511] Save/load window state (allows Blender to start maximised)
from Tom Edwards (artfunkel)

This patch fixes bug [#20791]
2012-03-10 17:49:26 +00:00
Sergey Sharybin
78941c1676 Remove remained part of debug code. 2012-03-10 17:14:50 +00:00
Sergey Sharybin
c175ed8b9b Forgot to remove code used for debuggning in previous commit. 2012-03-10 16:55:09 +00:00
Sergey Sharybin
be9aa6eada Finally 2D stabilization auto scale factor should be calculated perfectly 2012-03-10 16:31:12 +00:00
Campbell Barton
57693a3756 fix for own error in recent commit with UV texture layers. - was shadowing variable so assignment failed. 2012-03-10 15:55:25 +00:00
Campbell Barton
c7988dc1ac style cleanup 2012-03-10 14:43:12 +00:00
Campbell Barton
6fef7f1c32 style cleanup: unit code 2012-03-10 14:20:55 +00:00
Nicholas Bishop
2932ab8761 Fix an infinite loop in get_levels_from_disps().
This is called when adding a multiries modifier. BMesh MDisps have
only one loop's displacements rather than a full face's, so don't
multiply by number of corners here.
2012-03-10 12:26:32 +00:00
Campbell Barton
20d8d366ab style cleanup: fly mode. 2012-03-10 06:46:23 +00:00
Campbell Barton
064a333561 fix [#30500] Mesh.tessface_uv_textures or Mesh.tessface_vertex_colors crash on access in editmode
just missing NULL checks on face data.
2012-03-10 05:20:41 +00:00
Nicholas Bishop
24b676e370 Remove the OBJECT_OT_test_multires operator.
Originated in r35213, appears to have been some test for multires in
BMesh.
2012-03-10 05:15:17 +00:00
Campbell Barton
d3ffa53f78 change fly mode behavior to address issue raised in [#30508] - there being no way to pause.
now when reversing direction immediately - fly mode translation will pause until pressed again.
2012-03-10 04:19:25 +00:00
Campbell Barton
b1b07fb951 Speedup for ngon normal calculation
- BM_mesh_normals_update was looping over all faces to find the largest one, this is no longer needed.
- calculating a face normal was looping over every faces corners twice, now only once - using the loops directly (not an iterator).
- face vert locations were being copied an array, now use directly.
- calculating the normals would copy a float vector for the next point in the face, which was never used (only current and previous used).
- was copying vectors to compute the normal, now just assign the float pointers.
2012-03-10 03:25:16 +00:00
Nicholas Bishop
b8f15a1dd3 Revert changes BMesh changes MDisp loading in readfile.c
These changes originated in r35321, which transfered MDisps to a
different memory allocator; this is no long used, however, so
post-merge it was just making an identical copy.
2012-03-10 03:07:42 +00:00
Campbell Barton
702e85ef84 picky changes to mouse cursor text selection behavior, previously as soon as the mouse was before a character it would select the previous, even if the cursor was closer to the space between the next 2 chars.
now find the closest point inbetween both chars.
2012-03-09 23:10:07 +00:00
Campbell Barton
a2e00c6230 disable object outline draw when painting (its distracting), also fix for own recent mistake in vgroup_blend(). - had bad check for editmesh. 2012-03-09 22:00:40 +00:00
Campbell Barton
4dc35836ad code cleanup: remove unused variable assignents and added bmesh submodule links, doc correction reported by dfelinto. 2012-03-09 21:23:15 +00:00
Campbell Barton
4908ded534 bmesh fix: faces were being created flipped the wrong way compared to surrounding geometry.
also the last edge was mot taken into account when calculating the correct winding.
2012-03-09 20:29:53 +00:00
Campbell Barton
80dca0a06d style cleanup: consistent names for header guards. 2012-03-09 19:17:19 +00:00
Brecht Van Lommel
378765650d Fix makesdna error due to poor comment parsing, should be fixed in makesdna
ideally but for now just tweak code in case it causes issues.

ERROR: still 1 structs unknown
*** Unknown structs: bSound
2012-03-09 19:01:30 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Sergey Sharybin
de4bd55e01 DO not increment image user counter on view3d duplicate and not decrement
it's user count on free. That's how other spaces handles ID block (like
image editor, space clip).

This fixes issue when loading file without loading UI when current layout
has got background images set.
Also this hopefully will fix issue #30429: Background Images Lost on Save/Close/Reload
2012-03-09 13:43:37 +00:00
Sergey Sharybin
0c68f0eee8 Previous fix for stabilization autoscale actually broke stabilizaiton itself
(median point was sliding a bit from it's original position)

This happens because of how transformation for stabilization calculates:
image is scaling around it's center, so image translation should be recalculated
after scale was changed, but scale also depends on translation. That's where
tricky things happens. It's still not ideal for case of rotation, but before
fixing this issue better to figure out usecase and see if it's indeed
so needed to scale around image center (it might only be helpful to use
stabilization parameters in compositor nodes).
2012-03-09 13:37:42 +00:00
Joshua Leung
15ec2a90c9 Markers Tweak for Sequencer
Applied the keymaps hack which is used for other animation editors to allow
markers to be added and renamed anywhere from within the sequencer strips
region, instead of just when the cursor is over the scrollbar.

Other operations where the hotkeys conflict though (delete, move) can still be
done only from the scrollbar, or better still, from the Timeline.
2012-03-09 13:31:20 +00:00
Lukas Toenne
455d1be696 Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
Socket selection is indicated by a simple white highlight circle.

Multiple inputs can be selected by holding SHIFTKEY (just like regular node select). Only one output socket can be selected at a time for each node, but several outputs in different nodes are allowed.

The auto-connect operator will prefer selected sockets on nodes for creating links. If either the output or input side have no selected sockets it will fall back to the previous behavior of chosing 'best' sockets first (colors, then vectors, then values). This could be improved in the future, but is out of scope here.
2012-03-09 10:16:41 +00:00