Commit Graph

73102 Commits

Author SHA1 Message Date
mano-wii
ce0db668ec Fix T50148: Header: Wrong rounding when moving frames
Deduplicate the code and use the same logic used to
calculate individual elements in `t->values_final[0]`.

Differential revision: https://developer.blender.org/D6135
2019-10-28 09:51:53 -03:00
mano-wii
a83bbefec6 Cleanup: use doxy sections for transform_snap 2019-10-28 09:32:59 -03:00
Campbell Barton
9b6aa740be Cleanup: remove redundant NULL checks 2019-10-28 00:40:51 +11:00
Antonio Vazquez
f1824e6ec4 Cleanup: Fix tooltip text 2019-10-27 10:05:08 +01:00
Campbell Barton
7137d89daa Preferences: remove keymap items created with invalid data path
Before T65397 was fixed, invalid "(null)" data paths were being created.

Remove these keymap items from preferences.
2019-10-25 21:47:16 +11:00
Campbell Barton
892c3891ed UI: partial revert of renaming Normal -> Regular
These instances refer to winding/direction.
2019-10-25 06:00:46 +11:00
Campbell Barton
ad3f9c6dfe Fix crash drawing the paint cursor over the redo region
Also fix CTX_wm_region_view3d which didn't check the region type.
2019-10-25 01:25:23 +11:00
Campbell Barton
ce6e7a0941 Fix T60689: Flip Active/Selected bone fails in weight paint mode
Multiple selection operations failed with weight-paint + pose mode.

Weight-paint + pose mode is a special case that doesn't support
multi-pose mode, so we need to use this instead of the generic
function.
2019-10-25 00:49:39 +11:00
Antonio Vazquez
88a346420b Fix T71063: GPencil - Numpad return key cannot be used to confirm primitive 2019-10-24 13:48:16 +02:00
Campbell Barton
5fa7d8643f Cleanup: comment unused duplicate flags 2019-10-24 19:36:23 +11:00
Campbell Barton
bf3c382c47 Cleanup: comments, formatting 2019-10-24 18:15:08 +11:00
Campbell Barton
1afdea624c Transform: reverse absolute, ratio vertical motion
This only impacts push-pull & shrink-fatten.

Flipping this matches zoom where moving the mouse cursor up
increases the zoom-level.

Previous behavior felt unnatural when adding gizmos to these tools.
2019-10-24 17:56:40 +11:00
Campbell Barton
9be3ef6c72 Fix T71036: Separate loose parts crashes in object mode
Error in own recent optimization.
2019-10-24 15:29:09 +11:00
Richard Antalik
15d27c1ae5 Fix T70845: Crash when switching scene of scene strip.
Crash on assert in `sound_verify_evaluated_id()`

Reviewed By: sergey

Maniphest Tasks: T70845

Differential Revision: https://developer.blender.org/D6104
2019-10-22 17:34:14 -07:00
Campbell Barton
ac18c3c28d Cleanup: unused variables, enums, spelling 2019-10-23 02:34:30 +11:00
Antonio Vazquez
f8e8f4ee0f GPencil: Calculate inverse matrix only once
Instead to do it for each action, do it only in init.
2019-10-22 11:23:40 +02:00
Campbell Barton
b5f77973a7 Cleanup: remove BLI_dynstr use in py_capi_utils
Needed for standalone mathutils module.
2019-10-22 17:38:48 +11:00
Campbell Barton
6f779218fb BLI_math: support MATH_STANDALONE without Eigen 2019-10-22 15:22:45 +11:00
Antonio Vazquez
388c954cb5 Fix T70888: GPencil Sculpt tools don't work properly in a particular situation
Thanks to @charlie for his help fixing this bug.
2019-10-21 20:07:09 +02:00
Campbell Barton
6a1118092a Fix invalid property shortcuts being created
When there was no way to find the data-path from context
the shortcut was still being created.
It would evaluate to "context.(null)".

Now adding shortcuts will be disabled if the path can't be computed.
2019-10-21 19:57:43 +11:00
Campbell Barton
34c835cbd1 Fix project from view crash before the GPU is initialized 2019-10-21 19:19:04 +11:00
Campbell Barton
41ec25d27b Cleanup: style 2019-10-21 15:05:56 +11:00
Campbell Barton
3ceff8b7bc CMake: fix building as a Python module on macOS
Caused by c553b790fc
2019-10-21 14:48:17 +11:00
Campbell Barton
71538eaad6 Fix T70864: Separate loose parts runs indefinitely
Large objects with many separate pieces became unstably slow
(run for hours and not finish).

The entire original mesh was being duplicated twice per loose part.

In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
2019-10-21 02:47:07 +11:00
Campbell Barton
98ab0f173c Mesh: add API functions for poly & loop removal
These existed for verts & edges, add for API completeness.
Also add ED_mesh_geometry_clear,
needed to reduce memory for edit-mesh separate.
2019-10-20 18:25:17 +11:00
Campbell Barton
047c66279a Cleanup: missing declaration warnings 2019-10-20 16:42:49 +11:00
Pablo Dobarro
970d7ed860 Fix T70790: Crash in sculpt mode switching from two meshes after reload saved file
This fixes the crash, but it does not fix the core issue. The PBVH should
always be available when an object is in sculpt mode and tools should
not need to check for that.

Reviewed By: jbakker

Maniphest Tasks: T70790

Differential Revision: https://developer.blender.org/D6063
2019-10-18 16:41:41 +02:00
Pablo Dobarro
082fb6603d Fix T70839: Sculpt brushes stop affecting after using move, rotate or scale tools
Reviewed By: jbakker

Maniphest Tasks: T70839

Differential Revision: https://developer.blender.org/D6071
2019-10-18 16:24:50 +02:00
Sergey Sharybin
6183688c35 Fix T70919: Proxies crash after building motion path
Was cause by recent fix for T65134 which assigned original object's
proxy_from to an evaluated pointer.

This is because motion path depsgraph does not include proxies, so
the pointer in an evaluated object was kept pointing to an original
object.
2019-10-18 16:06:23 +02:00
Philipp Oeser
725b59d9b4 Fix T70903: Opening splash screen from named app_template crashes
Caused by rB46102cf4e0c4 [which removed the check if the image can
actually be loaded].

Maniphest Tasks: T70903

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6089
2019-10-18 13:29:54 +02:00
Campbell Barton
16665ad753 Cleanup: remove unused viewport fx_settings 2019-10-18 19:10:25 +11:00
Campbell Barton
acd98599ff Fix T65397: Assigning shortcut to editor properties gives errors 2019-10-18 18:50:18 +11:00
Clément Foucault
382e7ce9ec Fix T70678 Workbench: Smoke Sim display has incorrect offset
Fix the ray direction computation.
2019-10-17 17:40:30 +02:00
Clément Foucault
4142f3993c Fix T70811 EEVEE: Alpha clip/hashed cause wrong alpha values
Was caused by division not giving a fully opaque alpha value.
2019-10-17 17:40:30 +02:00
Sergey Sharybin
ade2129f14 Fix T70901: Pose bone with Armature Constraint moves in wrong direction
A regression since previous fix for proxy. Restore old code for copying
values to an original pose channel.
2019-10-17 16:20:14 +02:00
Philipp Oeser
9054b83402 Cleanup depsgraph access in particle_edit.c
'PE_set_data' / 'PE_set_view3d_data' would give us a depsgraph already,
so use it.

Also fix access to PEData->depsgraph without calling 'PE_set_data' prior.

Addresses concern raised in rBcf2c09002fae.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6067
2019-10-17 13:17:05 +02:00
Jeroen Bakker
78f8270ad3 Volumetric: Debug Voxel Size and Location
When displaying the voxel size for an adaptive domain the resolution of the adaptive domain was used to calculate the world size of the voxel.
This patch changes this to use the initial size of the domain.

When using adaptive domain the overlay was not rendered in the right
place.

Thanks to sebbas for part of the patch!

Reviewed By: sebbas, fclem

Differential Revision: https://developer.blender.org/D6076
2019-10-17 12:19:30 +02:00
Sergey Sharybin
f45127c6cb Fix T70740: Clicking on proxy bone makes original one jump to initial location
Caused by what appears to be a missing flush from evaluated bone back to
original, which then makes it so copy-on-write operation happening after
click (to synchronize selection flags) pushes original bone to its initial
position.

Differential Revision: https://developer.blender.org/D6051
2019-10-17 11:59:48 +02:00
Sergey Sharybin
5115759fdd Cleanup: Fix naming of a function 2019-10-17 11:51:02 +02:00
Sybren A. Stüvel
dffe702d78 Fix T69182: Auto-Smooth does not work on Alembic meshes without normals
The auto-smoothing flag can now be used by artists when the Alembic file
does not contain custom loop normals.

- Auto-smoothing disabled: mesh is flat-shaded.
- Auto-smoothing enabled: works as usual; set angle to 180° to ensure
  a 100% smoothed mesh.
2019-10-17 11:26:33 +02:00
Antonio Vazquez
2afbd14c59 Fix T70887: GPencil edit lines are not displayed in the right place
The lines were not using the matrix to calc the tarnsformation.
2019-10-17 11:15:22 +02:00
Bastien Montagne
74db523a52 Fix T70739: Make Library Override doesn't re-target Armature constraints.
Missing one step (collection prop itself) in RNA hierarchy of properties
leading to those armature object pointers...
2019-10-17 10:21:52 +02:00
Campbell Barton
85ddaaa16e Fix invalid flag check
Cast occurs first, making any flag enable this option.
2019-10-17 12:34:20 +11:00
Campbell Barton
3a51b27734 Cleanup: shadow warning 2019-10-17 12:28:35 +11:00
Antonio Vazquez
812b30daf5 GPencil: Fix unreported performance issue with relative onion mode
When the relative mode was used, the calculation of the total number of vertices was not done and it was using the total number of vertices in the datablock. This worked for small files, but with complex files the time to allocate all the data was too long and the performance was very bad.

Now, for relative mode the real number of vertex is calculated.

Also fixed the same problem when onion and multiedit is enabled.
2019-10-16 21:56:25 +02:00
Clément Foucault
7e78fbf2de Fix assert and memleak in recent Skin Root Display patch
Caused by 4ddf3215a7
2019-10-16 20:16:53 +02:00
Clément Foucault
131ac2ec82 Fix T70249 EEVEE: Light bleeding on SSS translucency
This was caused by 2 things: Shadow map bias and aliasing.

It made the expected depth of the shadowmap further than the surface
itself in some cases. In normal time this leads to light leaking on normal
shadow mapping but here we need to always have the shadowmap depth above
the shading point.

To fix this, we use a 5 tap inflate filter using the minimum depth of all
5 samples. Using these 5 taps, we can deduce entrance surface derivatives
and there orientation towards the light ray. We use these derivatives to
bias the depth to avoid wrong depth at depth discontinuity in the shadowmap.

This bias can lead to some shadowleaks that are less distracting than the
lightleaks it fixes.

We also add a small bias to counteract the shadowmap depth precision.
2019-10-16 18:58:20 +02:00
Clément Foucault
4ddf3215a7 Fix T68380 Skin modifier root not displayed 2019-10-16 18:58:12 +02:00
Clément Foucault
8956666899 Fix T70543 Rigid Body Collision Shape Not Displayed In Viewport 2019-10-16 18:58:05 +02:00
Dalai Felinto
3ff25fa80a Fix multi-object edit mode and local view/collections
Before this patch you could go to a local view with a single object,
while you had other objects also in edit mode, and your operators would
affect all objects even the ones outside your local view (same for local
collection).

Differential Revision: https://developer.blender.org/D6064
2019-10-16 12:31:27 -03:00