Commit Graph

7564 Commits

Author SHA1 Message Date
Ton Roosendaal
cebb1f9465 Bugfix #4734
code provided by Stephane Soppera: ImageWindow and Node previews now draw
in correct premul-alpha, eliminating bad black lines in alpha areas.
2006-07-20 11:01:49 +00:00
Ton Roosendaal
0128c401b9 Bugfix #4741
Ancient issue; when you press keypad-0, it should assign the active camera
object to a scene, but this did not happen when that camera was already
assigned to the active 3d view. A rare case, causing 'error no camera' on
a render.
2006-07-20 10:36:55 +00:00
Campbell Barton
60f3a33855 Added a note explaining the poseMatrix space and how to get the worldspace location. 2006-07-20 06:50:23 +00:00
Ton Roosendaal
49bbb326b1 Bugfix #4736
Composite: the Translate Node only worked in some cases (pixel processor
call), and not for:

- filter
- seperate rgba
- conversion of buffer types (value to rgba etc)

Blur still doesn't either, but that code is too optimized to add quick.
Will put on todo for checking on better unification of translations.
2006-07-19 19:46:42 +00:00
Ton Roosendaal
d2f8f51556 Removed leftover SDL include from render module. 2006-07-19 15:39:36 +00:00
Ken Hughes
b85c3fb1de ===Python API===
Bugfix #4728: passing an interator sequence to me.faces.delete() caused a
crash; check explicitly for lists or tuples.
2006-07-19 14:35:22 +00:00
Chris Want
6122d501e7 Converting a mesh object with modifiers to a temporary mesh during
export would cause a problem since the temporary meshes created
would often reuse the same name for many objects. This fix mangles
the object name and uses this for the temporary mesh name to avoid
this problem. (The naming is important, since vrml has 'DEF' and 'USE'
statements that are used like C macros, so if two meshes have the
same name the exporter will try to 'recycle' data to keep file sizes
low).
2006-07-19 13:05:11 +00:00
Ton Roosendaal
f4737af504 Bugfix #4724
Actually a bug since dark ages... the code that tries to find the view
correction (zoom) factor for grabbing stored result in a global. With
multiple 3d windows open, with different views, that could result in
wrong correction. Just made the factor a local property in View3D.
2006-07-19 11:28:48 +00:00
Erwin Coumans
fe43c5e6f0 use 'fixedtime/enable all frames' from the blend file 2006-07-19 06:39:11 +00:00
Erwin Coumans
e61189b3c8 accidently replaced initGamePlayerPythonScripting with initGamePythonScripting, causing the gameplayer to crash on all platforms (lack of PyInitialize()... 2006-07-19 05:12:59 +00:00
Ken Hughes
e194ccce5e ===Python API===
Bugfix: using Image.GetCurrent() and image.save() on the "Render Result"
image could result in a segfault since image->ibuf was NULL.  This change
forces ibuf to be created if necessary.

NOTE: the Image API needs additional methods/attributes for image.save() to
really do anything useful.  The image type, quality, etc., don't seem to be
gettable/settable so the resulting image file may not be in the format the
user would like.
2006-07-18 21:02:15 +00:00
Ton Roosendaal
5e58b2762c Second part of bugfix #4715
Re-replaced glFinish back to glFlush, should fix display updates?
2006-07-18 16:49:33 +00:00
Ton Roosendaal
31870bf9a8 Bugfix #4715
After inserting border in entire image, the display update was missing.
2006-07-18 16:42:39 +00:00
Campbell Barton
38b6f07251 fixed error that mode this script not work in python 2.3 2006-07-18 10:20:43 +00:00
Ton Roosendaal
afbe9a7e78 Silly crasher fix:
- set material to "use nodes"
- don't add a material-node yet, but set "Halo" on. Crash!

Added a missing NULL pointer check.
2006-07-18 09:56:14 +00:00
Campbell Barton
13e4883b96 Bugfix only for a queer bug that occurs (in non of my previous tests) where an edge is added with the same verts- an invalid edge of course. 2006-07-16 13:54:33 +00:00
Ken Hughes
a33bd50108 ===Python API===
Bugfix #4690: BonesDict_repr() had a string overflow for really complicated
armatures.  Added a string length check and terminate before overflowing.
2006-07-14 14:48:45 +00:00
Ton Roosendaal
a7b3203e31 New Particle option for Fluids did not work on rendering animation yet.
N_T: the implementation of this feature isn't 100% nice, it currently does
a full recalc on each redraw, and it doesn't work properly unless it is
recalculated for each frame.
2006-07-14 13:44:23 +00:00
Peter Schlaile
cb09f5cda8 == Frameserver ==
Serious bugfix: Make it work on windows (including ESC-Handling)
closes Bug #4477.
2006-07-14 13:32:29 +00:00
Ken Hughes
9cc25e5a15 Make scons pick up default link flags from previous commit on linux platforms;
statically-linked python releases won't work otherwise.  Bugfixes for #4676
and #4486.
2006-07-14 04:13:55 +00:00
D.J. Capelis
6a72f9f61d Changing some default link flags, crossing fingers and waiting for bugs to
magically be fixed.
2006-07-14 02:02:57 +00:00
Peter Schlaile
224987b0fc == Frameserver ==
(serious) bugfix: make escape handling work in frameserver.
2006-07-13 19:36:38 +00:00
Andrea Weikert
11f70391d2 - fix for [ #4678 ] ALL Blender versions crashes when pasting empty windows clipboard!
quickly sneaked in last minute before release ;)
2006-07-13 17:13:31 +00:00
Ton Roosendaal
5ee3d1da10 The mother of all commits! Bumping version up to 2.42, and new splash. 2006-07-13 16:53:52 +00:00
Ton Roosendaal
7692b9f21f Bugfix #4687
Repeat Image texture was broken... the repeat value for Y was accidentally
multiplied twice, typo... had to change a 1 into 2 :)

Error introduced in 2.41 btw, 2.40 and older were OK.
2006-07-13 15:41:36 +00:00
Ton Roosendaal
ec9b952582 Bugfix #4683
Render non-osa, with mblur, did not jitter the zbuffering, so it did not
result in basic AA for non moving parts.

Note to self: this now works on < 2.42 level again: it doesn't use
the correct subsampling, which can cause slight errors in rendering image
textures.
2006-07-13 14:02:27 +00:00
Campbell Barton
f1eed11ad7 Missing constant added. 2006-07-13 13:41:26 +00:00
Ton Roosendaal
3503ad47dc fix #4675
Button "use nodes" was showing up when no material was visible in buttons.
2006-07-13 13:19:27 +00:00
Ton Roosendaal
464f3bd966 Three more valgrind discoveries:
- readfile.c, version patch for new toolsettings used a malloc, using
  unitialized variables
- despgraph, another malloc changed to calloc
- timer code for render ESC: unitialized variable in struct
2006-07-13 11:36:26 +00:00
Ton Roosendaal
3bc73506ea Thanks Brecht && Valgrind!
Octree filling code used an unitialized vector. Only when a quad once was
rendered it was filled with a value, explaining the weirdness we suffer...
2006-07-13 10:55:25 +00:00
Ton Roosendaal
2899d1da35 Paranoia commit to eliminate threads issues or uninitialized var stuff.
- thread render stores per thread and per lamp the last intersected
  shadow face
- the Isect struct, for intersections, could use a couple of extra
  zeros on start.
2006-07-13 10:26:36 +00:00
D.J. Capelis
6ba882630d Patch by fab31 not to clobber SDL audio environment variables if they're
already set.
2006-07-12 20:01:48 +00:00
Ton Roosendaal
7aaa8c720c Removed the isnan() fix for silly people who type in NAN in a button!
Apparently not supported in Windows compiler, and although it has _isnan()
I've got no time to code wrappers for it, and #ifdefs here is plain bad
code.

Nice todo for Campbell one of these days after release!
2006-07-12 15:28:37 +00:00
Ton Roosendaal
b9f4efe1c7 Camera pointer declaration in middle of code.... tsk! 2006-07-12 14:51:30 +00:00
Stephen Swaney
aa42dc28f1 more spell checking. 2006-07-12 14:27:13 +00:00
Campbell Barton
cfeaf8dfdf Simplified some parts of this script 2006-07-12 12:36:19 +00:00
Campbell Barton
b7e534f412 error it pup block title, still had clean meshes. 2006-07-12 12:09:43 +00:00
Ton Roosendaal
841b5027aa Code cleaning: mixing short and floats in multiplying while building
octree.... might give issues, so made it all float.
2006-07-12 12:06:27 +00:00
Ton Roosendaal
500a68f0ad - ray.c: a string was assinged to stats drawing, but not cleared. could
create buffer overflows in string drawing
- removed static variable from renderwin.c. No fix, just nicer code.
2006-07-12 10:48:05 +00:00
Willian Padovani Germano
d6ef293851 Scripts:
- Updating Blender Lip Synchro to the newest version sent by the author,
Benoit Foucque (Dienben). Thanks!

I'm committing a version with a few minor (tested) changes to make it
easier and to fix a small problem, the author received the changes a few
days ago. He would try to send another update implementing a couple
suggestions, but it may not come in time, so better have this. Anyway,
interested users can check his blog for test files and more information:

http://blenderlipsynchro.blogspot.com/
2006-07-12 10:21:38 +00:00
Campbell Barton
6d972220ac rename and update to archimap.
Mainly syntax optimizations and cleaned up parts.
2006-07-12 09:55:09 +00:00
Stephen Swaney
fec1ebaca3 A little spell-checkage.
Some return types changed from PyNone ( a C name ) to None.
2006-07-12 01:36:07 +00:00
Campbell Barton
0d9002354f Fixed many small errors in this script.
This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it.
2006-07-11 17:59:23 +00:00
Campbell Barton
b54d5809c4 Added some notes on mesh materials and object getData(mesh=1) 2006-07-11 15:02:14 +00:00
Campbell Barton
893a36408c This shold fix 3ds opening on macs. thx blendix 2006-07-11 13:30:57 +00:00
Ton Roosendaal
fede9f9be3 Bugfix #4663
Play option: if you set output to render to .avi, but in the same
directory also individual files exist, it always played the files, not
the movie.

Now it checks for the Output type, and plays back a movie or frames, as
indicated.
2006-07-11 11:54:59 +00:00
Ton Roosendaal
f9461c8435 Bugfix #4669
Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL
to invert lighting for solid drawing.
Works nice, but when you use Group-duplicators, the negative scale of
the duplicator should be taken into account as well.
2006-07-11 11:34:05 +00:00
Ton Roosendaal
d941fd7d6e Bug + patch #4655
- Added "Shift+P" note in 3d window menu for preview panel
- Added Preview, passepartout in spacebar toolbox
- Info pulldown "Render" -> "Render buttons" did cycle, should not.
2006-07-11 09:07:19 +00:00
Ton Roosendaal
a8ad9880f4 Bugfix #4661
Apparently the atof() function allows to convert a NAN string input to a
NAN float value.
That we don't want when you input values in our sliders! :)
2006-07-11 08:56:46 +00:00
Ton Roosendaal
1ce8f352bc Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too. 2006-07-10 16:01:47 +00:00