`BKE_sequencer_prefetch_get_original_sequence()` didn't look in metas
and returned NULL. This caused crash in disk cache that was trying to
read seq->name.
Add function that will look in meta strips recursively and condition
that seq must not be NULL.
Reviewed By: brecht
Maniphest Tasks: T76033
Differential Revision: https://developer.blender.org/D7597
An unintentional side-effect of rBfe7528ee919b was that when
extend-selecting a selected element in the outliner, it would be
deselected and activated rather than selected and activated.
This commit restores the expected toggling behavior. Consistent behavior
for extend-selecting child datablocks is not resolvable without a much
larger cleanup of the outliner select functions.
For any modifier, the expected output when the input mesh is empty, is an
empty mesh. So this error message was useless, and could spam the
console in some usecases of the modifier stack...
Reviewed By: weasel, mont29
Differential Revision: https://developer.blender.org/D7571
This is to improve the case of T71055 where curves share the same batch
cache when they shouldn't.
This however, does not help to fix edit mode display.
The real fix would be to have a similar handling to what the mesh modifiers
do and duplicate the whole Curve data. But this is too much work/change for
the 2.83 release.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7569
Looping over all primitives for every object is really slow, so this patch avoids that by moving
the necessary assignments inline with the primitive merging done for every geometry.
This patch will add some compiler hints to break unrolling in the
nestled for loops of the voronoi node.
Reviewed by: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7574
A Colorband's CBData color **is not** considered `PROP_COLOR_GAMMA`.
A Brushes color **is** considered `PROP_COLOR_GAMMA`.
(PROP_COLOR_GAMMA is used for colors which would be color managed before
display, could be renamed to something better once...)
This leads to different rgb values in ColorBand.CBData of br->gradient
and brush->rgb for seemingly identical colors. (this is because color
pickers do differently in case block->is_color_gamma_picker/
ui_but_is_color_gamma)
Now it looks like `paint_brush_color_get` is expected to return a color
in sRGB (according to @jbakker this is for legacy reasons) so we need to
run the colorband colors through linear -> sRGB.
It might very well be the case that a much deeper cleanup in this area
is needed, this is just a fix to get gradient brush colors
consistent again...
Maniphest Tasks: T75985
Differential Revision: https://developer.blender.org/D7501
Should prevent issue fixed by previous commit to happen again (since
read code, especially in undo case, is not really straight forward to
follow anymore).
used
Caused by {rBa6a9a12e8f32}
Other relevant commits:
rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f
rBde530a95dc7b482dc22c933b9b8b2a98c79b5663
The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a
bone from previous runs (file in the report had the flag still on
forearm.R).
With these false leftover flags still set, `pose_grab_with_ik()` cannot
work correctly. Culprit commit above removed the early clearing of this
flag on all bones, this should be restored [this happened in
`count_set_pose_transflags()`].
This should only be done in the beginning of the transform process, so
now still clear the flags early in 'createTransPose()' [but dont restore
this in 'count_set_pose_transflags()' -- this will be called from
special_aftertrans_update again, so placing the clearance here only
complicates things (autokeyframe_pose() still needs to work as well)...]
Maniphest Tasks: T75810
Differential Revision: https://developer.blender.org/D7527
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.
This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).
The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)
ref T76071
Maniphest Tasks: T76071
Differential Revision: https://developer.blender.org/D7542
Done also in 2.83 release branch to avoid too much conflicts on merging
(some of those were already done for nodes in master, and gave me
conflicts yesterday...).
Add root usd library directory to build arguments, same as other libraries.
Also fix error/typo in compile_USD regarding _is_building.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7563
passes than one in another slot
If a particular pass is not available in a slot we are switching to,
still show the menu, but with a blank name for the currently selected
item so that the user can change it to a valid value.
thx @brecht for providing the standard way Blender deals with these
kinds of situations.
Maniphest Tasks: T76179
Differential Revision: https://developer.blender.org/D7552
Fix T75279: BLI_assert failed when deleting object in debug build
(only).
And all general cases of ID pointer idproperties that would use a
data-block not referenced anywhere else in the depsgraph.
This includes idproperties from:
* All ID types;
* Bones and pose bones;
* Sequences;
* Nodes and sockets.
Differential Revision: https://developer.blender.org/D7551
Blender was not configured to exit with non-zero return code on Python errors.
A bunch of tests worked around this but not all. This removes the need for such
workarounds.
This uses the same framework as automated modifier tests. It adds a physics
modifier, bakes and compares vertex coordinates on the end frame.
Differential Revision: https://developer.blender.org/D7017
Submitting on behalf of Jesse Y (deadpin).
In test harness for modifier testing, now run mesh validation
on output mesh. Also, fix printing so it interleaves properly.
There are cases when a user can accidentally assign an operator to toggle an
invalid property to e.g. left click, which shows Python errors to the users.
Rather than throw an error and e.g. break 3D viewport selection for the user,
just print an error to the console.
The root cause of such bugs should be fixed as well, but a working Blender
is most important here.
The problem comes from the fact by no data being modified when switching
viewlayers.
To follow what the external render engines do, we completely reset the
viewport by freeing the GPUViewport to avoid any cached data from being
kept.
This fix case where you have wireframe on top of infront objects but
workbench AA conflicts and they appear to not be occluded.
Also T74923 is still fixed but we extend the fix to not mess the case when
using a mode that does not support infront.