Looping over all primitives for every object is really slow, so this patch avoids that by moving
the necessary assignments inline with the primitive merging done for every geometry.
This patch will add some compiler hints to break unrolling in the
nestled for loops of the voronoi node.
Reviewed by: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7574
cycles
Caused by rB00466e756e33.
While that commit sounds logical, Cycles uses is_updated_transform() to
detect updates.
Now introduce is_updated_shading() and use that on top.
Maniphest Tasks: T75964
Differential Revision: https://developer.blender.org/D7493
Was happening when only partial subset of callbacks was specified.
The reason was that there was a callback to specify edges sharpness
but no callback to specify vertex sharpness, so the special case for
non-manifold edges was not run.
Fixes T75697: Multires in simple mode doesn't work correct on a plane
This reverts commit 1a3928f33c and 1a3928f3. This is not working stable
with some Wintab implementations, so reverting for now. This leaves only
the Windows Ink changes for 2.83.
CMake: `WITH_CYCLES_DEVICE_OPTIX` did not respect `WITH_CYCLES_CUDA_BINARIES` causing the optix kernel to be always build at build time.
Code: `device_optix.cpp` did not count on the optix kernel not existing in the default location.
For this to work, one should have before starting blender
1) working nvcc environment
2) Optix SDK installed and the OPTIX_ROOT_DIR environment variable pointing to it which is not set by default
Differential Revision: https://developer.blender.org/D7400
Reviewed By: Brecht
Some Wintab drivers report a zero length queue, this causes an unplanned never ending loop.
Differential Revision: https://developer.blender.org/D7392
Reviewed by: Ray Molenkamp
Currently in fractal_noise functions, each subsequent octave doubles the
frequency and reduces the amplitude by half. This patch introduces Roughness
input to Noise and Wave nodes. This multiplier determines how quickly the
amplitudes of the subsequent octaves decrease.
Value of 0.5 will be the default, generating identical noise we had before.
Values above 0.5 will increase influence of each octave resulting in more
"rough" noise, most interesting pattern changes happen there. Values below
0.5 will result in more "smooth" noise.
Differential Revision: https://developer.blender.org/D7065
Rather than using the last state of the tablet, we now query the history of
pointer events so strokes can follow the pen even if Blender does not handle
events at the same rate.
Differential Revision: https://developer.blender.org/D6675
Issue was that the noise simulation was trying to bake with a minimized domain size (adaptive domain initializes domain with size (1,1,1)). Similarly to the base resolution bake, there should be no noise baking happening at those domain sizes - a domain at this size is considered empty.
For a real-world distortion the payload is quite uniformly
distributed across scanlines. Surely, in the corners more
iterations of minimizer is needed, but that happens in threads
without scheduling overhead.
Need to communicate available number of threads to the camera
intrinsics implementation, otherwise default value of 1 is used.
Must have been single-threaded for a very long time.