Commit Graph

30583 Commits

Author SHA1 Message Date
Joshua Leung
d00a3c8ddf Outliner RMB Menu - AnimData mangement
* When clicking on "Animation" items in the Outliner, there's now a
menu containing from which you can change the action used, and
refresh/delete all drivers.

* Moved action-setting logic for AnimData actions to a single utility
function in anim_sys, since this was starting to be done in too many
places already.

* Fixed Outliner refresh bug after changing the active action
2011-07-07 03:35:48 +00:00
Joerg Mueller
34c5784f99 Merging trunk up to r38167. 2011-07-06 20:26:56 +00:00
Sukhitha Prabhath Jayathilake
44220bba7a camera ortho_scale (COLLADA xmag ) animation export 2011-07-06 19:00:40 +00:00
Sukhitha Prabhath Jayathilake
a0d4a95ff7 Camera lens animation import. 2011-07-06 18:34:01 +00:00
Sukhitha Prabhath Jayathilake
6c88a16b3a Camera lens animation Identifying 2011-07-06 18:09:36 +00:00
Sukhitha Prabhath Jayathilake
1e14e2f465 camera lens (COLLADA xfov ) animation export 2011-07-06 17:41:14 +00:00
Jeroen Bakker
a83c3c0b14 The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.

After adding this it worked. tested with all FSAA settings.
2011-07-06 16:08:24 +00:00
Benjy Cook
eb6ac55e93 pep8 compliance for python scripts 2011-07-06 14:20:38 +00:00
Benjy Cook
2367220108 Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) 2011-07-06 14:19:54 +00:00
Benjy Cook
120e5a3417 Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) 2011-07-06 13:31:13 +00:00
Benjy Cook
ebbcae36b3 Coding style and cosmetic changes to mocap constraints module 2011-07-06 13:29:31 +00:00
Benjy Cook
89d7b9a0a6 Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis 2011-07-06 13:27:40 +00:00
Brecht Van Lommel
e1b060486f Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.
2011-07-06 13:15:22 +00:00
Brecht Van Lommel
cf71712bba Fix #27883: object actions did not get duplicated on full scene copy. 2011-07-06 12:33:33 +00:00
Ton Roosendaal
03b81a5c80 Ergh! first compile and test then commit! 2011-07-06 12:22:36 +00:00
Ton Roosendaal
9f25b85168 Making Blender compile for C90 standard, var declared after code :)
Also cleaned a line of code that was horribly spread over 4 lines.
2011-07-06 11:44:27 +00:00
Brecht Van Lommel
ed897750ca Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.
2011-07-06 10:58:23 +00:00
Joshua Leung
eaa63eadf2 Bugfix [#27825] Pose Mode Armatures different fill colors
Old light-blue colouring for "keyed" bones is no longer applied, even
if the flags were set in earlier versions of Blender.

This was a legacy feature used to get around some ancient issues,
which isn't needed anymore. Instead, it ends up causing confusion, so
removing.
2011-07-06 10:45:25 +00:00
Brecht Van Lommel
11645e7a3f Fix #27877: writing .avi files > 4 GB not working on windows.
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
2011-07-06 10:19:04 +00:00
Brecht Van Lommel
29f2cbdd8f Fix #27876: particles instancing a whole group didn't take group offset into account. 2011-07-06 10:05:27 +00:00
Brecht Van Lommel
5470326c3b Fix #27875: different texture nodes result after decompose/compose. 2011-07-06 09:58:29 +00:00
Brecht Van Lommel
febce577ba Fix #27873: nan pixels in render with degenerate faces. 2011-07-06 09:15:18 +00:00
Dalai Felinto
4260258bb3 an example for blf - a basic Hello World (for bge, not blender) 2011-07-06 08:29:20 +00:00
Dalai Felinto
2691c6a84f new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.
2011-07-06 07:26:04 +00:00
Dalai Felinto
b9810ffdde moving bge.texture example to an external file 2011-07-06 07:15:56 +00:00
Dalai Felinto
26d75618ef patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.

(plus a small fix for bge.logic rst)
2011-07-06 07:05:29 +00:00
Joshua Leung
82b17039ed NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical
space.

Originally, the primary reason why these were taller than those in the
other animation editors was really so that these control curves could
be visualised adequately. So, when these aren't shown, we can afford
to collapse the strips vertically.

This should make it possible to fit more strips on screen to retime
them. in some staggered fashion.
2011-07-06 01:34:10 +00:00
Mitchell Stokes
eb55fd1b17 BGE Animations: Fixing a typo: fram -> frame 2011-07-05 22:33:01 +00:00
Mitchell Stokes
c1715223b9 BGE Animations: Updating the bge.types docs to include the three new methods to KX_GameObject: playAction(), getActionFrame(), setActionFrame(). 2011-07-05 22:32:10 +00:00
Brecht Van Lommel
e7878389bb Fix #27865: weird mouse warping with continuous grab on OS X. 2011-07-05 20:15:29 +00:00
Brecht Van Lommel
959cd0fe69 Fix #27777: vertex color disabled when in a reused node material. 2011-07-05 19:45:26 +00:00
Brecht Van Lommel
e15fd7df6c Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".
2011-07-05 19:10:28 +00:00
Brecht Van Lommel
87c2842630 Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger. 2011-07-05 19:04:38 +00:00
Brecht Van Lommel
81ad6fa4e6 Fix small part of #27815: recognize m2ts as video file extension. 2011-07-05 18:54:16 +00:00
Sukhitha Prabhath Jayathilake
9fca591c2b Spot Light spot_blend animation im/export. 2011-07-05 18:02:08 +00:00
Brecht Van Lommel
33afa06412 Fix #27848: sequencer strip hard cut looses soft trim on second strip. 2011-07-05 16:31:21 +00:00
Nathan Letwory
c78cee8e27 Fix compile for msvc (broken in r38119) 2011-07-05 14:53:37 +00:00
Joerg Mueller
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
Brecht Van Lommel
ccd31900ab Fix #27855: crash on enabling high resolution smoke.
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
2011-07-05 12:25:56 +00:00
Benjy Cook
887fd19894 Added access to denoising and new constraints functionality to UI script 2011-07-05 10:57:29 +00:00
Benjy Cook
04c03db6af Added One-Sided distance constraint. Also fixed some bugs and syntax in constraint and retarget scripts 2011-07-05 10:56:34 +00:00
Benjy Cook
90e8b83b45 Added denoising function. Uses a type of median filter to smooth out spikes, typical of sensor noise in motion capture data 2011-07-05 10:55:35 +00:00
Brecht Van Lommel
495ce5c88b Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.
2011-07-05 10:35:48 +00:00
Brecht Van Lommel
ef0f475f20 Fix #27826: bone envelope head/tail radius not dynamically updated in viewport. 2011-07-05 10:04:40 +00:00
Brecht Van Lommel
7950ac791b Fix #27846: time extend / E key not work in sequence editor. 2011-07-05 09:47:09 +00:00
Brecht Van Lommel
962c1606fc Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.
2011-07-05 09:35:38 +00:00
Brecht Van Lommel
3d5ae95986 Fix #27863: converting curve spline type from python crashes. 2011-07-05 08:57:11 +00:00
Brecht Van Lommel
1ff54f91ff Fix: #27861 bevel angle limit at 90° wasn't working well on cube, tweaked
epsilon value to be a bit smaller.
2011-07-05 08:28:54 +00:00
Campbell Barton
61fc839200 fix [#27862] OpenGL render animation don't respect .png RGB option. 2011-07-05 07:46:25 +00:00
Mitchell Stokes
ceabc6d119 BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure. 2011-07-05 05:22:02 +00:00