Commit Graph

84106 Commits

Author SHA1 Message Date
Hans Goudey
d037fef3bd Cleanup: Use float4x4 type and constructor 2021-03-29 22:15:07 -05:00
Ray Molenkamp
f9eaf93d37 MSVC: ASAN support for VS 16.9
This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`

MSVC: Asan support for 16.9

This enables ASAN support when used with VS 16.9
enable as usual in cmake with the WITH_COMPILER_ASAN
option, or when using make.bat just tag on `asan'
to the invocation, ie: `make lite 2019 asan`

Differential Revision: https://developer.blender.org/D7794
Reviewed By: brecht, sergey
2021-03-29 19:11:17 -06:00
Richard Antalik
6c33d3d01b Fix T86944: Incorrect seeking in some movies
`av_seek_frame()` failed to seek to nearest I-frame. This seems to be
a bug or not implemented feature in FFmpeg. Looks like same issue as
ticket https://trac.ffmpeg.org/ticket/1607 on ffmpeg tracker.

If seeking is done using format specific function (`read_seek2`)
field of `AVInputFormat` is set, `see av_seek_frame()`, use
`av_seek_frame()` function. Otherwise use wrapper that actively searches
for I-frame packet.

Searching is flexible and tries to do minimum amount of work. Currently
it is limited to equivalent of 25 frames, which may not be enough for
some files, but there may be files with no I-frames at all, so it is
best to keep this limit as low as possible. Previously this problem was
masked by preseek, which was hard-coded to 25 frames. This was removed
in rB88604b79b7d1.

If this approach would be unnecessary for some formats, in worst case
file would be seeked 2 times which is very fast, so there will be no
visible impact on performance.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10845
2021-03-30 02:58:53 +02:00
Richard Antalik
ffbe803505 VSE: Add fit method to RNA API
Add fit_method argument to new movie and image RNA API functions.
This argument is optional.

ref T86925

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10816
2021-03-30 02:58:53 +02:00
Richard Antalik
6c6f3baaa8 VSE: Fix image adding inconsistency
When adding images with operator, image file path is split into filename
and directory passed to load function in name and path fields of
SeqLoadData struct. This is because when loading images directory
and filenames are split.

RNA API function passes whole path in path filed.

Apart from loading API inconsistency, this causes initial image loading
to fail, so strip resolution is not set. Also name field of SeqLoadData
should be reserved for strip name.

Let operator code concatenate and split filepath when needed so loading
API can be consistent with RNA API and also between strip types.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10818
2021-03-30 02:58:53 +02:00
Hans Goudey
7d467915a4 Cleanup: Decrease variable scope 2021-03-29 18:48:34 -05:00
Germano Cavalcante
661e6e0966 Gizmo: Use a utility function to read snap gizmo values
No functional changes.

This makes the `ED_gizmotypes_snap_3d_update` function more specialized.
2021-03-29 14:32:48 -03:00
Germano Cavalcante
d0dd85a820 Snap Gizmo: Minor optimization when updating gizmo properties
As the Snap Gizmo properties are used as return of snapping values and
therefore updated with each change, use callbacks to get these values
through RNA properties.

Differential Revision: https://developer.blender.org/D8525
2021-03-29 14:07:51 -03:00
Ankit Meel
241f05d53c macOS/bpy: accommodate portable builds, and multi-config generators.
Old code's `install` step did not guarantee that all script files
will be copied from source folder to build folder _before_ copying from
build folder to site-packages. That caused incomplete installation.
Fixed by copying scripts etc., only once. Also match the behavior on
Linux: install to site-packages only if `WITH_INSTALL_PORTABLE` is OFF.

Also fix install and launch issues with Xcode.
2021-03-29 22:25:13 +05:30
Jeroen Bakker
2db2b7de55 Cleanup: Replace is...Operation() methods with a flag. 2021-03-29 17:10:01 +02:00
Jeroen Bakker
fe60062a99 Cleanup: Use Bitflags For Booleans. 2021-03-29 17:10:01 +02:00
Antonio Vazquez
ca516e78c4 Fix T87013: GPencil SVG export wrong svg xml header settings
The attribute was missing.
2021-03-29 17:02:25 +02:00
Antonio Vazquez
f99e703df3 Fix T86975: GPencil interpolate wrong stroke order
When interpolate, the stroke order was not correct because it was assumed the GHash iter would return the items in the same order of insertion, but this is false.

Now, a list is used to keep the order of the strokes and the Hash is used to get the relationship between strokes as before.
2021-03-29 17:02:25 +02:00
Jacques Lucke
81fae56cb9 Fix T86298: crash when loading "corrupted" geometry node tree
The file was not really corrupted (as in, Blender did everything
correctly while saving). I only did not consider the case when
a .blend file is resaved in an older version before.
2021-03-29 16:57:03 +02:00
Sergey Sharybin
2e7e13442c Fix T76872: Mask created after existing keyframe gets broken handles
The issue was caused by handles not being written to the new mask
spline shape: it was always written as (0, 0), which was making the
handle calculation go wrong later on.

Solved by allocating a temporary array of bezier points and calculating
handles for them. While this is an extra array allocation it is only
done for a small amount of points and it is not in the critical code
path. Having this as an extra array helps to overcome a limitation of
the current mask shape API.

Additionally, disable the interpolation for the shape change:
the spline is brand new, there is nothing to be interpolated there.
2021-03-29 16:19:22 +02:00
Sergey Sharybin
51f8dbe081 Mask: Fix possible nan values in the weight interpolation
Noticed while looking into animation data being created as per
steps to reproduce bug in T76872.
2021-03-29 16:19:22 +02:00
Falk David
10e05bb413 GPencil Cleanup: Remove legacy key to cancel drawing
The 'E' key was set to cancel drawing. This was a change in the
old grease pencil system and is no longer used.
2021-03-29 15:56:25 +02:00
Sybren A. Stüvel
fa8269cc4e Animation: add PBONE_SELECTED macro
Add `PBONE_SELECTED` macro to determine selection state of bones, while
also taking visibility into account.
2021-03-29 15:01:45 +02:00
Jeroen Bakker
4d3a2ba6a9 Cleanup: clang-format. 2021-03-29 15:01:09 +02:00
Sergey Sharybin
8f38534300 Tracking: Avoid integer overflow in dopesheet update
Straightforward check to discard cases when dopesheet is being updated
for a movie clip which has no markers at all.

Possible bugfix for T86847.
2021-03-29 14:43:58 +02:00
Campbell Barton
e0ce76f1c5 Fix T86983: bl_description = None crash on RNA class registration 2021-03-29 22:05:05 +11:00
Jeroen Bakker
1ea5157051 Fix: Cryptomatte Metadata Trimmed to 1024.
When reading metadata from image files the metadata is trimmed to 1024.
For cryptomatte the metadata can contain json data and should not be
trimmed. Resulting additional checks in the manifest parser for
incomplete json data.

You could argue to add an exception for cryptomatte, but that would
still allows misuse. When the direction of this patch is accepted we
should consider removing `maxlen` from `IDP_AssignString` as it
doesn't seem to be used anywhere else.

Reviewed By: #images_movies, mont29, sergey

Differential Revision: https://developer.blender.org/D10825
2021-03-29 12:16:39 +02:00
Jeroen Bakker
ac6d8241fb Fix: Override Test Cases Failing With Asserts. 2021-03-29 11:51:34 +02:00
Sergey Sharybin
19f1c52269 Cleanup: Remove no-op id recalc statement
Initially this is a typo when solving merge conflict back in 2017
in commit rBf4140f2c8138.

The code was so for 3 years, so it is safer to assume that this is
the new expected design. The affected codepath only comes from the
BKE_object_modifier_update_subframe() which is discouraged from use
and have other issues.

Eventually those offending codepaths will be removed completely.

The grade-schema for now is more localized: remove ID_RECALC_ALL
which seems to be misused and is causing issues like the ones which
are described and discussed in T81340.

On user level there should be no measurable changes. In fact, no
functional changes at all are expected to happen.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D9220
2021-03-29 11:37:30 +02:00
Sybren A. Stüvel
3681a619de Fix T78650: Lattice evaluation writes to shared data
Fix the data management bug where evaluation of lattice objects would
write back to the CoW copy of the Lattice ID, even when that copy was
shared between objects.

Each lattice object evaluation now stores its own evaluated data copy
via `BKE_object_eval_assign_data()`.

Reviewed By: sergey

Maniphest Tasks: T78650

Differential Revision: https://developer.blender.org/D10790
2021-03-29 11:00:32 +02:00
Jacques Lucke
8034b276ba Fix T86876: cannot modify float properties of geometry nodes modifier from Python
Previously, the code expected the id property to have the `IDP_FLOAT` type.
However, when assigning a Python float (which is a double internally)
to an id property, it would change the type to `IDP_DOUBLE`.
The fix is to allow both types in the geometry nodes modifier.
2021-03-29 10:54:04 +02:00
Jacques Lucke
fa1569a072 Fix T86966: crash when rendering with geometry nodes
UI hints should only be modified when the depsgraph is active.
Otherwise two threads evaluating the same object in different depsgraphs
can conflict with each other.
2021-03-29 10:14:54 +02:00
Jeroen Bakker
4e34baddb9 Overrides: Make Experimental API Fail On Usage.
It used to give a warning so test cases couldn't fail. This has been
changed in the test case so we could use an error here.
2021-03-29 09:57:06 +02:00
Jeroen Bakker
87f9405c9a Overrides: API to create an override template.
This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.

The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.

NOTE: This is an experimental feature and should not be used in productions.

Reviewed By: mont29, sebbas

Differential Revision: https://developer.blender.org/D10792
2021-03-29 09:54:34 +02:00
Jacques Lucke
27fa2507a1 Fix T86972: transform node transforms shape keys 2021-03-29 09:35:19 +02:00
Campbell Barton
240f15c1b6 Comments: improve docstring for ED_view3d_clipping_test
The meaning of the return value wasn't obvious.
2021-03-29 18:30:45 +11:00
Jeroen Bakker
b9734f7716 Cleanup: Remove unused node.c.
Was wrongly added back with the anti aliasing node patch.
2021-03-29 09:25:08 +02:00
Campbell Barton
80cbbd2843 Knife: support vert/edge snapping when not directly over a face
Respect the distance argument to EDBM_face_find_nearest,
when zero, sample a single pixel, otherwise sample a region.

Knife uses the selection-buffer to pick a face when the ray-cast failed.
This was meant to allow snapping to nearby faces however as the margin
was ignored, it was only used in edge cases where the ray-cast missed
but the pixel didn't.

Now the face-picking threshold is working as expected.

Note that other callers to EDBM_face_find_nearest have been updated
so set their distance argument to zero so this only impacts the knife.
Regular selection and path select could be modified separately if users
prefer this behavior.
2021-03-29 18:08:57 +11:00
Campbell Barton
3659340571 Cleanup: logical error in path select picking
Resolve logical error in edbm_shortest_path_pick_invoke
where any discrepancy between EDBM_unified_findnearest and
edbm_elem_find_nearest caused the active-object to be cleared.

While it's not a problem at the moment, using a larger threshold
for path picking exposes the error.
2021-03-29 18:08:57 +11:00
Campbell Barton
8994f09a4a Knife: scale points & snapping threshold by the DPI factor
The points were too small on hi-dpi displays.
2021-03-29 18:08:57 +11:00
Campbell Barton
fc889615f7 Fix vert/edge knife snapping when the cursor wasn't over a face
In this case, the cage location was left zeroed which was then
projected back onto the screen to find the nearest screen space
edge/vertex.

This made snapping to the vertex/edge fail in some corner-cases
where it was intended to work.
2021-03-29 18:08:57 +11:00
Jeroen Bakker
ab26be8ff7 Cleanup: use pragma once. 2021-03-29 08:20:21 +02:00
Jeroen Bakker
25c02ea703 Cleanup: Add namespace to compositor. 2021-03-29 08:18:33 +02:00
Jeroen Bakker
9975af5ffa Cleanup: Add override Keyword. 2021-03-29 08:04:58 +02:00
Habib Gahbiche
805d947810 Compositor: Add Anti-Aliasing node
This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA)

The algorithm was proposed by:
  Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez

This node provides only SMAA 1x mode, so the operation will be done with no spatial
multisampling nor temporal supersampling. See Patch for comparisons.

The existing AA operation seems to be used only for binary images by some other nodes.
Using SMAA for binary images needs no important parameter such as "threshold", so we
perhaps can switch the operation to SMAA, though that changes existing behavior.

Notes:
1. The program code assumes the screen coordinates are DirectX style that the
   vertical direction is upside-down, so "top" and "bottom" actually represent bottom
   and top, respectively.

Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D2411
2021-03-29 07:56:58 +02:00
Campbell Barton
6af4163a3f Knife: reduce redundant face picking queries
Reduce the maximum number of queries to find the face under the
mouse cursor from 6x to 2x on cursor motion.

Calculating the screen-space detail could perform 2x look-ups
which have already been calculated.
2021-03-29 14:31:05 +11:00
Campbell Barton
27a7b2e27a Fix T83391: Knife sometimes snaps to object center
Knife snapping logic assumed having a face under the cursor meant
the projected positions were set.

This is not always the case as failure to ray-cast uses the back-buffer
as a fallback.
2021-03-29 13:29:14 +11:00
Jacques Lucke
e47f5cf197 Cleanup: deduplicate attribute creating code 2021-03-28 12:50:14 +02:00
Jacques Lucke
9289c358fb Cleanup: use parentheses in macro 2021-03-28 12:50:14 +02:00
Campbell Barton
afcfc6eb08 Fix T86060: Texture Paint clone tool misleading texture UI
For projection painting tools besides the `DRAW` tool:

- Don't show the texture from viewport stencil drawing.
- Don't show the texture panel.

Based on D10564 by @lichtwerk with own changes.
2021-03-28 19:45:56 +11:00
Campbell Barton
3944560b4a Cleanup: re-order expensive checks for indirect ID use
Check for indirect ID use after other simple user count checks are made.

Also assert ED_object_base_free_and_unlink_no_indirect_check object
argument isn't indirectly used.
2021-03-28 18:48:57 +11:00
Campbell Barton
0a6bca1f75 Cleanup: revert part of da160dc32d
The grease-pencil parent check was enabled when deleting objects,
when previously it was only done when unlinking.

While harmless, the previous logic is correct.
2021-03-28 18:48:57 +11:00
Campbell Barton
46d980228b Fix T86992: Tagged ID deletion conflicts with freeing objects
Check LIB_TAG_COPIED_ON_WRITE instead of LIB_TAG_NO_MAIN,
matching the behavior of rigid-body shared data.
2021-03-28 18:16:07 +11:00
Campbell Barton
5b1980859a Workaround T86992: Tagged ID deletion conflicts with freeing objects
da160dc32d exposed a bug in
`BKE_id_multi_tagged_delete` causing a memory leak in soft-body that
made `physics_softbody` test fail.

Use a loop to remove ID's to keep tests working until T86992 is fixed.
2021-03-28 17:32:37 +11:00
Antonio Vazquez
a9e7d503dd Cleanup: Apply clang format 2021-03-27 15:01:41 +01:00