Joshua Leung
d044ecea10
Compiler warning fix
2011-07-09 01:11:09 +00:00
Joshua Leung
5b592f01da
Constraints RNA - More Head/Tail stuff
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Added for Damped Track and Locked Track constraints
2011-07-08 12:48:43 +00:00
Joshua Leung
579efb097d
Deleting Grease Pencil layers from Action-Editor works again
2011-07-08 11:57:25 +00:00
Joshua Leung
05d6b555e8
Limit Distance contraint can now use Head/Tail setting for bone
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targets too
2011-07-08 10:25:26 +00:00
Mitchell Stokes
a79fefee8c
BGE Animations: Adding constants for the action play modes to bge.logic:
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* KX_ACTION_MODE_PLAY
* KX_ACTION_MODE_LOOP
* KX_ACTION_MODE_PING_PONG
2011-07-08 07:32:45 +00:00
Mitchell Stokes
5a0f3690d0
BGE Animations: Fixing a crash when animating non-armature objects that didn't have shape keys.
2011-07-08 07:31:40 +00:00
Joshua Leung
30d41ac9cb
NLA - Adding new actionclip strips no longer appends "Act: " to the
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start of the names. It should be clear enough what they are without
this.
2011-07-08 03:31:40 +00:00
Sergey Sharybin
074ac7c09b
Add ED_object_pose_armature to stubs.c. This should fix compilation
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issues with blenderplayer.
2011-07-07 21:02:31 +00:00
Benjy Cook
46f938e70b
Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way.
2011-07-07 20:46:35 +00:00
Sukhitha Prabhath Jayathilake
6f5b5ac3c9
Camera clipend animation export
2011-07-07 18:40:46 +00:00
Sukhitha Prabhath Jayathilake
be918954bd
Fixed Camera Ortho scale animation import
2011-07-07 16:56:56 +00:00
Joerg Mueller
c57ac39f7f
Merging trunk up to r38193.
2011-07-07 16:34:19 +00:00
Campbell Barton
99736f373c
Allow pose matrix to be set for Benjy Cook's GSOC project.
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this uses the same function as pose mode snapping.
2011-07-07 16:09:57 +00:00
Joshua Leung
c9d6989098
Animation Goodie: Cyclic "Extrapolation" can be toggled from the "Set
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Extrapolation" tool again
Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation"
tool (found from Channels menu) in Animation Editors. These options
simply add or remove (respectively) Cycles FModifiers from the
selected F-Curves, making them have cyclic extrapolation with a single
click, instead of having to go through the FModifiers UI (or Graph-
Editor only "Add FModifier" operator), which should make it easier to
do this apparently common chore.
2011-07-07 13:59:28 +00:00
Nathan Letwory
5e6abb8004
Fix compile with scons, after thread commit in r38185
2011-07-07 13:57:20 +00:00
Joshua Leung
bc9432b905
Grease Pencil ActEdit Mode: Filtering Cleanup
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* Ported filtering code for Grease Pencil frames editing to the newer-
style refactored stuff
* Decoupled active status of layers from selection status, bringing
this into line with everything else again
2011-07-07 11:29:36 +00:00
Brecht Van Lommel
4d7449b336
Fix part of #26811 : absolute shape keys should not show influence value in list.
2011-07-07 11:01:36 +00:00
Mitchell Stokes
4e7417e9fd
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
2011-07-07 10:37:46 +00:00
Ton Roosendaal
ccc56a6570
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
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blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2
2011-07-07 09:56:06 +00:00
Joshua Leung
242ca1bdce
NLA Drawing - Second attempt at providing options for streamlining the
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view for transforming strips
When the "Include animation data blocks with no NLA data" toggle
(action icon) is off, action lines are only shown if they have
keyframes. So when this option is off, only NLA blocks that have NLA
tracks will be shown, and of those, only those which currently have an
active action with keyframes will have their red action lines shown.
Combined with the vertical-space tweak when show control curves is
turned off, this should be good enough for most cases.
2011-07-07 05:28:09 +00:00
Joshua Leung
2791e12e71
NLA Strips cannot have their actions changed while the "tweakmode" is
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on, otherwise things could screw up
2011-07-07 05:17:36 +00:00
Joshua Leung
5817f1347c
Remove unnecessary line from previous commit which slipped through
2011-07-07 04:47:47 +00:00
Joshua Leung
cff7c61ddb
Patch [ #23682 ] Add sort+move to bone group list in panel
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Thanks Torsten Rupp (rupp) for the patch!
This patch adds the abilities to sort the bone group list in the
properties panel and to move bone groups up/down in the list (similar
like for vertex groups)
2011-07-07 04:31:53 +00:00
Mitchell Stokes
0eacdc94ba
BGE Animations: Removing unused code and adding some more comments.
2011-07-07 03:53:24 +00:00
Joshua Leung
d00a3c8ddf
Outliner RMB Menu - AnimData mangement
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* When clicking on "Animation" items in the Outliner, there's now a
menu containing from which you can change the action used, and
refresh/delete all drivers.
* Moved action-setting logic for AnimData actions to a single utility
function in anim_sys, since this was starting to be done in too many
places already.
* Fixed Outliner refresh bug after changing the active action
2011-07-07 03:35:48 +00:00
Nathan Letwory
5b4bffba52
[ #27854 ] Collada import doesn't handle UVW mapping
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Reported by David Roy
Patch by Brecht van Lommel
UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
2011-07-06 21:37:31 +00:00
Joerg Mueller
34c5784f99
Merging trunk up to r38167.
2011-07-06 20:26:56 +00:00
Sukhitha Prabhath Jayathilake
44220bba7a
camera ortho_scale (COLLADA xmag ) animation export
2011-07-06 19:00:40 +00:00
Sukhitha Prabhath Jayathilake
a0d4a95ff7
Camera lens animation import.
2011-07-06 18:34:01 +00:00
Sukhitha Prabhath Jayathilake
6c88a16b3a
Camera lens animation Identifying
2011-07-06 18:09:36 +00:00
Sukhitha Prabhath Jayathilake
1e14e2f465
camera lens (COLLADA xfov ) animation export
2011-07-06 17:41:14 +00:00
Jeroen Bakker
a83c3c0b14
The material index did not work when FSAA was turned on.
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The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.
After adding this it worked. tested with all FSAA settings.
2011-07-06 16:08:24 +00:00
Benjy Cook
eb6ac55e93
pep8 compliance for python scripts
2011-07-06 14:20:38 +00:00
Benjy Cook
2367220108
Changed creation of original location targets to be created only if needed for IK (i.e. user's decision)
2011-07-06 14:19:54 +00:00
Benjy Cook
120e5a3417
Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet)
2011-07-06 13:31:13 +00:00
Benjy Cook
ebbcae36b3
Coding style and cosmetic changes to mocap constraints module
2011-07-06 13:29:31 +00:00
Benjy Cook
89d7b9a0a6
Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis
2011-07-06 13:27:40 +00:00
Brecht Van Lommel
e1b060486f
Fix #27879 : sequencer didn't draw overlapping strips well, selected were drawn
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under unselected, and active strips red border color for active strips was not
clear enough.
2011-07-06 13:15:22 +00:00
Brecht Van Lommel
cf71712bba
Fix #27883 : object actions did not get duplicated on full scene copy.
2011-07-06 12:33:33 +00:00
Ton Roosendaal
03b81a5c80
Ergh! first compile and test then commit!
2011-07-06 12:22:36 +00:00
Ton Roosendaal
9f25b85168
Making Blender compile for C90 standard, var declared after code :)
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Also cleaned a line of code that was horribly spread over 4 lines.
2011-07-06 11:44:27 +00:00
Brecht Van Lommel
ed897750ca
Fix #27880 : sequencer separate images operator lost strip properties like
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blend mode, opacity, etc.
2011-07-06 10:58:23 +00:00
Joshua Leung
eaa63eadf2
Bugfix [ #27825 ] Pose Mode Armatures different fill colors
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Old light-blue colouring for "keyed" bones is no longer applied, even
if the flags were set in earlier versions of Blender.
This was a legacy feature used to get around some ancient issues,
which isn't needed anymore. Instead, it ends up causing confusion, so
removing.
2011-07-06 10:45:25 +00:00
Brecht Van Lommel
11645e7a3f
Fix #27877 : writing .avi files > 4 GB not working on windows.
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Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
2011-07-06 10:19:04 +00:00
Brecht Van Lommel
29f2cbdd8f
Fix #27876 : particles instancing a whole group didn't take group offset into account.
2011-07-06 10:05:27 +00:00
Brecht Van Lommel
5470326c3b
Fix #27875 : different texture nodes result after decompose/compose.
2011-07-06 09:58:29 +00:00
Brecht Van Lommel
febce577ba
Fix #27873 : nan pixels in render with degenerate faces.
2011-07-06 09:15:18 +00:00
Dalai Felinto
4260258bb3
an example for blf - a basic Hello World (for bge, not blender)
2011-07-06 08:29:20 +00:00
Dalai Felinto
2691c6a84f
new example for bge.texture, a basic texture replacement
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fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.
2011-07-06 07:26:04 +00:00
Dalai Felinto
b9810ffdde
moving bge.texture example to an external file
2011-07-06 07:15:56 +00:00