Commit Graph

70256 Commits

Author SHA1 Message Date
Brecht Van Lommel
d12244cea0 Cleanup: move Image flags into DNA, for consistency with other types 2019-05-17 17:59:26 +02:00
Jeroen Bakker
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
William Reynish
043299ab69 UI: Use correct icon for saving in the close dialog. 2019-05-17 17:55:14 +02:00
Jacques Lucke
5ce3f69da4 UI: File Close Dialog
This adds a new dialog that is shown whenever a file is closed.
So, either when a new file is opened, or when Blender quits.
The dialog allows to save unsaved changes. Furthermore it also
allows saving images that have been modified in Blender, but are
not saved yet.

Known limitations:
* Images that have no file path and have not been packed before,
  are not saved.
* On MacOS the old dialog is shown when Blender quits.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4860
2019-05-17 17:43:36 +02:00
Sergey Sharybin
fa9ab7b5a9 Fix T64595: Mask does not update correctly when changing frames
Is caused by change which made all IDs to have parameters.

Solved by using more explicit relations.
2019-05-17 15:48:01 +02:00
Sergey Sharybin
cd78a08a19 Fix compilation error in release mode
Caused by recent fix.
For some reason compiled fine in debug mode, but not in release.
2019-05-17 15:35:57 +02:00
Dalai Felinto
0255cf8126 Set selection column restrict hidden by default
This was discussed in the past, the idea is to get the outliner even more compact.
Also to let users to use the viewport selection restriction further.

It would be nice to haven indication that an invisible column is set, but this is
no particular to the selection column.
2019-05-17 10:16:25 -03:00
Sergey Sharybin
fccb42c41f Fix T63981: Factory default memory cache limit is 4096 MB (32bit builds)
very straightforward: initialize default to the same hard limit as the
RNA properties.

Annoying part is that it's not trivial to make RNA to use same BLI functions,
so leaving that behind for now.
2019-05-17 15:02:12 +02:00
Sergey Sharybin
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
Clément Foucault
2bb788d4cd Cleanup: Eevee: Remove custom volumetric matrix
This was the same as using the inverse obmat.
2019-05-17 13:38:42 +02:00
Clément Foucault
52669dda80 Eevee: Remove the Volumetric Render checkbox
This is to simplify the usage of Volumetrics.

Now it automatically detect if there is any Volumetric material in the
view and allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
Clément Foucault
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
Clément Foucault
b23af112d2 DRW: Fix warning on MSVC 2019-05-17 13:38:42 +02:00
Clément Foucault
89673f0974 DRW: Make fullscreen vertex shader position and uv without attributes 2019-05-17 13:38:42 +02:00
Clément Foucault
26beaa2d90 Cleanup: Eevee: Use SET_FLAG_FROM_TEST 2019-05-17 13:38:42 +02:00
Sergey Sharybin
f50cef95ef Report an error when trying to remove non-in-main datablock
After recent dependency graph API changes it became easy to violate
ownership design (since its changed) and request removal of out-of-main
temporary mesh. This confuses Blender and can cause crashes/locks.

Fixes T64731: Blender freezes after assigning result of object.to_mesh()
2019-05-17 10:38:16 +02:00
Sergey Sharybin
5186cfbea4 Depsgraph: State behavior details more explicitly 2019-05-17 10:24:45 +02:00
Philipp Oeser
e02f68c577 Fix T64713: Link to Collection Textfield does not become active
automatically
2019-05-17 10:01:19 +02:00
mano-wii
d7628d4b7f Mesh Select: use select context instead of static structs
This patch does not bring any functional change, but it does expose
some utilities that can be very useful to correct occlusion and
performance problems of Circle Select and similar.
Creating a selection context still makes it easier to track issues.
2019-05-17 15:02:19 +10:00
Campbell Barton
1f22a20d5f Fix face mask edge select drawing
All edges were drawing black.
2019-05-17 14:11:22 +10:00
Campbell Barton
42cd07c28c 3D View: Support texture paint mask clipping 2019-05-17 14:04:59 +10:00
Campbell Barton
7baddbf818 UI: add tool panel for node editor, use tabs
This follows the 3D view, adding an "Options" tab.
2019-05-17 12:48:51 +10:00
Ray Molenkamp
2a9214eaaf makesdna: Fix build error on win32.
Win32 has some special struct alignment rules that makesdna
is not warning about. See

https://developer.blender.org/T63164#652815

for details.
2019-05-16 18:03:20 -06:00
Brecht Van Lommel
c83f13d451 Preference: don't autosave preferences when running with --factory-startup
This case is likely intended to be temporary, for manual or automated tests.
2019-05-16 20:15:55 +02:00
Brecht Van Lommel
4c4ac1158b Images: more tweaks to save all modified images
Support showing warning messages before saving for cases that we can detect
in advance, to be used by quit dialog.
2019-05-16 19:58:52 +02:00
Brecht Van Lommel
3076544c8c Fix T64725: light power property dragging uses too small increments 2019-05-16 19:17:32 +02:00
Jacques Lucke
a7542b9e2b BLI_memarena: unpoison memory before freeing it 2019-05-16 18:19:14 +02:00
Sergey Sharybin
4878b29b49 Use edit evaluated mesh when creating mesh for object in edit mode
Makes the result of object.to_mesh() and bpy.meshes.new_from_object()
to be the same as what is visible in the viewport.

This makes Cycles to respect modifiers enabled in edit mode, and should
also easy some scripter's work. The final render still needs some work,
which, maybe, will be about forcing objects out of editing modes.
2019-05-16 18:11:47 +02:00
Jeroen Bakker
9f6670ca37 Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.

Differential Revision: https://developer.blender.org/D4874
2019-05-16 17:40:13 +02:00
Sergey Sharybin
2ee762344f Cycles: Fix missing viewport updates after recent changes
We can not access ensured-to-be-evaluated dependency graph from the
render API: some of it is running from within evaluation which makes
it possible for engines to access list of evaluated IDs.

Solved by passing dependency graph to viewport functions, similar to
the final render functions.
2019-05-16 17:24:16 +02:00
Brecht Van Lommel
aac95aa1e9 Images: move save modified images operator from Python to C
We will use this for saving images along with the .blend file.

Ref D4861
2019-05-16 16:57:38 +02:00
Sergey Sharybin
32d5d127cb Tweak API to support adding evaluated meshes to main database
One of the usecases is to create mesh from an object is a manner similar to
how Apply Modifiers does it, and have it in the bmain so it can be referenced
by other objects.

This usecase is something what went unnoticed in the previous API changes, so
here is a followup.

Summary of changes:

* bpy.meshes.new_from_object() behaves almost the same as before this change.
  The difference now is that it now ensures all referenced data-blocks are
	original (for example, materials referenced by the mesh).

* object.to_mesh() now creates free-standing Mesh data-block which is outside
  of any bmain. The object owns it, which guarantees the memory never leaks.

  It is possible to force free memory by calling object.to_mesh_clear().

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4875
2019-05-16 16:42:16 +02:00
Jeroen Bakker
d93a47b7bb EEVEE: Viewport Rendering TAA
EEVEE assumed that the OGL renderer did FSAA, as the FSAA was removed we
needed to revalidate this assumption. The temporal sampling only inited
the matrices during init phase. As now we need to update the matrices
for every sample rendered the code for updating the matrices was
isolated in a new function `EEVEE_temporal_sampling_update_matrices`.

Reviewed By: fclem

Maniphest Tasks: T64646

Differential Revision: https://developer.blender.org/D4871
2019-05-16 16:02:56 +02:00
Campbell Barton
bd0f26e2de Fix T64576: Duplicate option in the header
D4856 by @Gvgeo
2019-05-16 23:21:20 +10:00
Sergey Sharybin
db4a3f93cb Fix unintended fall-through in switch statement 2019-05-16 14:56:17 +02:00
Sergey Sharybin
8d8f731470 Depsgraph: Make depsgraph.update() safe for threading
This is same as view_layer.update() is doing.
2019-05-16 14:53:38 +02:00
Harley Acheson
cfac269d25 UI: tweak display of active, selected and edited items in the outliner
* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.

Differential Revision: https://developer.blender.org/D4650
2019-05-16 14:38:51 +02:00
Jacques Lucke
e60890075b Cleanup: rename IDP_FreeProperty_ex to IDP_FreePropertyContent_ex
This was missing from rBdb5120603f.
2019-05-16 14:17:50 +02:00
Jacques Lucke
db5120603f Refactor: Simplify ID Property freeing
This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.

Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4872
2019-05-16 14:11:11 +02:00
Antonioya
c0d743238d GPencil: New filter in Onion by keyframe type
This new filter allows to select only some type of keyframe (keyframe, breakdown, etc).

This was a request of artists that are used to work with other 2D softwares.

Also some cleanup to remove aninmatable option to some properties.
2019-05-16 14:01:48 +02:00
William Reynish
86eefefdc1 UI: Video Sequencer sidebar overhaul
- Use single column layout
  - Move the rather obscure Backdrop toggle into the View menu
  - Use correct units for Crop and Offset (pixels)
  - Re-organize the sidebar in 2 main groups: Adjust & Info

Adjust includes Compositing, Offset, Crop, Video, Color, Sound
Info includes strip name, path, start/end and other data

Original changes by tintwotin, with changes and adjustments on top by me
2019-05-16 13:58:04 +02:00
Campbell Barton
f4755ef695 Fix edit-mesh select crash when using face-dots
The GPUVertBuf was freed but not the GPUBatch.

Old bug exposed by new code from 8a6414ed46.
2019-05-16 21:45:24 +10:00
Jeroen Bakker
4cd191aa29 EEVEE: Intel Shader Compiler Bug
When using Intel GPU EEVEE did not display anything. This was due to an
internal shader compilation bug inside the intel drivers. We had fixed
this for other vertex shaders. The same change we have to apply to other
vert shaders that want to limit the need of Matrix multiplications.
2019-05-16 13:35:02 +02:00
Campbell Barton
b019d8b2fe Fix edit-mesh face-dot drawing check
Since 8a6414ed46 the old logic no longer applies.
2019-05-16 21:17:10 +10:00
Campbell Barton
469f2ec17a Cleanup: unused vars 2019-05-16 21:17:10 +10:00
Brecht Van Lommel
a9b393c367 Fix T64678: wrong DDS normal map rendering after recent changes 2019-05-16 12:52:04 +02:00
Campbell Barton
f30921fc68 Fix T64687: Loop select work only with edges
Regression in recent commit 8a6414ed46
2019-05-16 20:29:05 +10:00
Sergey Sharybin
e693918d40 Dependency graph API changes
Main goal here is to make it obvious and predictable about
what is going on.

Summary of changes.

- Access to dependency graph is now only possible to a fully evaluated
  graph. This is now done via context.evaluated_depsgraph_get().

  The call will ensure both relations and datablocks are updated.

  This way we don't allow access to some known bad state of the graph,
  and also making explicit that getting update dependency graph is not
  cheap.

- Access to evaluated ID is now possible via id.evaluated_get().

  It was already possible to get evaluated ID via dependency graph,
  but that was a bit confusing why access to original is done via ID
  and to evaluated via depsgraph.

  If datablock is not covered by dependency graph it will be returned
  as-is.

- Similarly, request for original from an ID which is not evaluated
  will return ID as-is.

- Removed scene.update().

  This is very expensive to update all the view layers.

- Added depsgraph.update().

  Now when temporary changes to objects are to be done, this is to
  happen on original object and then dependency graph is to be
  updated.

- Changed object.to_mesh() to behave the following way:

   * When is used for original object modifiers are ignored.

     For meshes this acts similar to mesh-copy, not very useful but
     allows to keep code paths similar (i.e. for exporter which has
     Apply Modifiers option it's only matter choosing between original
     and evaluated object, the to_mesh() part can stay the same).

     For curves this gives a mesh which is constructed from displist
     without taking own modifiers and modifiers of bevel/taper objects
     into account.

     For metaballs this gives empty mesh.
     Polygonization of metaball is not possible from a single object.

   * When is used for evaluated object modifiers are always applied.

     In fact, no evaluation is happening, the mesh is either copied
     as-is, or constructed from current state of curve cache.

  Arguments to apply modifiers and calculate original coordinates (ORCO,
  aka undeformed coordinates) are removed. The ORCO is to be calculated
  as part of dependency graph evaluation.

File used to regression-test (a packed Python script into .blend):

{F7033464}

Patch to make addons tests to pass:

{F7033466}

NOTE: I've included changes to FBX exporter, and those are addressing
report T63689.

NOTE: All the enabled-by-default addons are to be ported still, but
first want to have agreement on this part of changes.

NOTE: Also need to work on documentation for Python API, but, again,
better be done after having agreement on this work.

Reviewers: brecht, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D4834
2019-05-16 11:49:21 +02:00
Sergey Sharybin
b679887bd5 Depsgraph: Add queries whether ID is original/evaluated 2019-05-16 11:49:21 +02:00
Bastien Montagne
59b7f3a164 Fix T64660: no access to node connectors when a node is inside a layout frame.
Note that the same issue actually showed without a frame node, when
trying to click-drag on a socket on its 'inside node' part, you would get
same behavior.

Only solution I can see here is to prevent Node selection to go on when
user clicks on one of its sockets, there is no way afaik to make
drag-from-socket to start if we keep select-node operator running
modal, since both operators (NODE_OT_select and NODE_OT_link) use the
same shortcut, if select (which is checked first, being a Tool) returns
modal, then event is considered handled it seems, even though
Passthrough is also returned...
2019-05-16 11:13:09 +02:00