Commit Graph

1239 Commits

Author SHA1 Message Date
Thomas Dinges
20042dbba5 2.5 Buttons:
* New scene buttons layout.
* Minor changes in object buttons and scene RNA.
2009-05-17 09:25:30 +00:00
Thomas Dinges
120ef02027 2.5 Buttons:
* Cleanup of scene, lamp and camera panels.

* Small RNA lamp changes.
2009-05-15 16:24:08 +00:00
Brecht Van Lommel
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
Thomas Dinges
2df94626c4 2.5:
* Renamed Local Lamp to Point Lamp, as discussed in IRC.
* Small layout changes to the lamp panel.
2009-05-14 19:41:45 +00:00
Thomas Dinges
03b6b14df4 2.5 Buttons:
* Added basic Halo material options
2009-05-12 19:28:49 +00:00
Thomas Dinges
f487a96302 2.5:
* Added empty buttons
* Added missing empty notifiers
2009-05-11 17:34:31 +00:00
Campbell Barton
9f012ead0c made the material button use the active objects material 2009-05-11 08:40:50 +00:00
Joshua Leung
f1e89051c7 2.5 - Restored 'Render Anim' button!
After quite a bit of searching, I finally found where the various UI functions were wrapped for use in Py Layouts. 

For the reference of others, check out editors/interface/interface_api.c
2009-05-11 06:55:11 +00:00
Thomas Dinges
c32a3bd73b 2.5 Buttons:
*Added initial material buttons (Material Color, Ray Transparency, Ray Mirror, Subsurface Scattering)
Only works for default material atm. 

*some layout tweaks to the lamp panels.
2009-05-10 12:12:05 +00:00
Thomas Dinges
acb4d58120 2.5 Buttons:
* Added more lamp buttons and cleaned up the layout
2009-05-09 10:33:06 +00:00
Thomas Dinges
5fa80e74a1 2.5 Buttons:
* More Lamp options: Shadow and Spot (WIP, incomplete)
* Added initial lattice panel
2009-05-08 21:52:57 +00:00
Thomas Dinges
bf2daa56c1 2.5 Buttons:
* Split the buttons_data.py into separate files, this makes it easier to maintain them. 
Notes: Added an extra modifier file, because modifiers are for different object types.

* Added basic lamp buttons and Sun/Sky settings.
As the camera buttons they only work for the default light object for now.

* Some minor code cleanup
2009-05-08 18:17:57 +00:00
Thomas Dinges
33322ad1ff 2.5 Buttons:
* Some minor code cleanup
* More tweaks to match the Layout Guidelines "Dependencies ".
2009-05-05 04:07:08 +00:00
Matt Ebb
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
Thomas Dinges
b753d6fd2d 2.5 Buttons:
* Tweaked the scene buttons to be more consistent with the Layout Guidelines. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UIlayoutGuide

* Modifier panel is now also visible on non mesh objects, like curves, text etc.
2009-05-04 18:45:58 +00:00
Thomas Dinges
eaf717c500 2.5 Data Buttons:
* Added camera buttons.
* Added poll to check on active object type.

ToDo:
* Lens Unit "lens" and "angle" don't update each other. Needs RNA fix. 
* Buttons only work for default camera now, needs better context.
2009-05-04 15:53:55 +00:00
Matt Ebb
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
Joshua Leung
792449f8f0 2.5 - Restored access to the Image-Type setting
This has been wrapped under Scene.RenderData, and can currently be accessed under the 'Image' panel in the Scene settings. 

As in the old code, image types are only included if they are enabled when compiling. Also note that image-type specific settings have not been wrapped yet.
2009-05-01 11:57:14 +00:00
Matt Ebb
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
Brecht Van Lommel
58cdd37f52 UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
  layout engine.

* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
  This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
2009-04-27 18:05:58 +00:00
Michael Fox
119d0e9145 Small comit, added the colour mode (BW,RGB,RGBA) and object type to rna, and added appropriate entries to the UI 2009-04-24 01:17:54 +00:00
Brecht Van Lommel
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
Brecht Van Lommel
60867ff106 2.5:
* Changed the buttons window contexts to be like the mockups:
  scene, world, object, data, material, texture, particles, physics
* Removed temporary C layout code for buttons and scene.
2009-04-21 15:30:54 +00:00
Brecht Van Lommel
ea51d03be8 UI: more scene buttons tweaks by Thomas Dinges. 2009-04-20 16:53:50 +00:00
Martin Poirier
141a229a79 Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need new icon though) 2009-04-20 16:31:46 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Brecht Van Lommel
7555bfa793 UI: fix for back buffer option in scene buttons, by Thomas Dinges. 2009-04-20 13:16:17 +00:00
Michael Fox
6482206078 Added some missing rna entries for scene, and added them to the scene buttons with some missing elements aswell 2009-04-20 04:58:22 +00:00
Brecht Van Lommel
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
Ton Roosendaal
a565154a87 Removed space for target binary name 2009-04-16 15:49:31 +00:00
Campbell Barton
82f710fb33 merged pyrna_py_to_param and pyrna_py_to_prop since they are almost the same 2009-04-16 13:21:18 +00:00
Brecht Van Lommel
26a8c63eae UI:
* Don't call generic layout hints templates anymore, i.e.
  TemplateRow becomes Row, etc.
* Added more general layout nesting, using uiLayoutSplit()
  and uiLayoutBox() functions, for which the sublayouts
  can then be accessed using uiLayoutSub(), to put items
  in those sublayouts.
* Some steps to make the layout decisions, like which items
  to put in which columns, independent of the width of the
  window or the text in the buttons. We want the layout to
  be stable under resizes and translations.
* Added an "expand" parameter to uiItemR, used now to expand
  enums into a row instead of using a menu.
2009-04-16 12:17:58 +00:00
Brecht Van Lommel
8b1207d500 UI:
* Converted scene buttons layout code to use python.
2009-04-15 15:10:31 +00:00
Guillermo S. Romero
e0d794b31e Slight improvements in release creation.
Version string is compatible with all previous releases, but report
subversion if not 0.
Keep distribution dir so you can run from there without needed of unpack,
and make messages and cmds be in sync.
2009-04-11 19:04:59 +00:00
Campbell Barton
3f98b7ac35 Added back importing UI scripts rather then running,
The bug was todo with bpy.data and bpy.types becoming invalid, temporary fix is to re-assign them to the bpy module before running python operators or panels.
will look into a nicer way to get this working.
2009-04-11 16:17:39 +00:00
Campbell Barton
963e217c2a undo previous commit, changing running the script to importing it somehow made it crash when running the class functions. will look into this further. 2009-04-11 10:01:49 +00:00
Campbell Barton
9d922b4c24 Changed the script UI registration to import rather then run each python script,
this means it caches the compiled pyc files after importing fro the first time.

My times for importing 501 buttons_objects.py files were.
- running each as a script 1.9sec
- importing for the first time 1.8sec
- importing a second time (using pyc files) 0.57sec

Also added "bpy" to sys.modules so it can be imported.
2009-04-11 05:46:40 +00:00
Brecht Van Lommel
c7b587105f UI:
* Added very basic loading of .py files on startup to define panels.
  It now executes all .py files in .blender/ui on startup. Right now
  this contains the object buttons, the C code for it is commented out.

  These files should get embedded in the blender executable as well
  eventually, that's a bit more complicated so this works for now.

* For scons and cmake it seems to copy & find the files OK, for make
  only "make release" works (same with scripts/ folder it seems).

* Added BLI_gethome_folder function in BLI_util.h. This is adapted
  from bpy_gethome, and gives the path to a folder in .blender like
  scripts or ui.

There's plenty of things to figure out here about paths, embedding,
caching, user configs ...
2009-04-11 02:18:24 +00:00
Brecht Van Lommel
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
Martin Poirier
c5bc4e4fb1 New icon and button for Peel Object option for volume snapping.
Use snap point to get default embedding depth (for overlapping volumes).
2009-03-17 21:26:09 +00:00
Andrea Weikert
b907b9fd9b 2.5 filebrowser
* added filter buttons to header
* changed large icon for movie files to match small icon
* fixed small stack corruption in interface_draw.c (Matt, check if this is ok)
* moved nice display of file size to storage.c, where string is created.
2009-03-14 13:12:11 +00:00
Remigiusz Fiedler
e0b629fe71 update v1.12 - 2009.03.14 by migius
d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
 d3 code-cleaning
 d2 temp patch for noname BLOCKS (*X,*U,*D)
2009-03-13 23:35:15 +00:00
Andrea Weikert
9d766c35ad 2.5 filebrowser WIP commit
- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
2009-03-11 23:22:07 +00:00
Campbell Barton
4a089890df [#18388] PLY Import fails if line ending is not \n
bugfix, read the header as ascii text - open(filename, 'rU'), only the body as binary.
2009-03-10 06:58:42 +00:00
Matt Ebb
a04e5795a0 * test commit, some updated icons 2009-03-09 07:51:33 +00:00
Matt Ebb
35f0de00e4 * Some more icon updates and tweaks, thanks jendrzych! 2009-03-07 08:52:30 +00:00
Brecht Van Lommel
6cc89b9d4e 2.5: Text Editor back.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:

* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
  the text editor. It's Bitstream Vera Sans Mono. This is the
  default gnome terminal font, but it doesn't fit entirely well
  with the other font I think, can be changed easily of course.

* Clipboard copy/cut/paste now always uses the system clipboard,
  the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
  as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
  windowmanager code.

* Find panel is now a kind of second header, instead of a panel.
  This needs especially a way to start editing the text field
  immediately on open still.

* Operators are independent of the actual space when possible,
  was a bit of puzzling but got it solved nice with notifiers,
  and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.

* Operators:
    * New, Open, Reload, Save, Save As, Make Internal
    * Run Script, Refresh Pyconstraints
    * Copy, Cut, Paste
    * Convert Whitespace, Uncomment, Comment, Indent, Unindent
    * Line Break, Insert
    * Next Marker, Previous Marker, Clear All Markers, Mark All
    * Select Line, Select All
    * Jump, Move, Move Select, Delete, Toggle Overwrite
	* Scroll, Scroll Bar, Set Cursor, Line Number
    * Find and Replace, Find, Replace, Find Set Selected,
	  Replace Set Selected
    * To 3D Object
    * Resolve Conflict
2009-02-28 23:33:35 +00:00
Campbell Barton
541d49bc2c * blender doesn't need the -w anymore to start in a window
* NULL can be used instead of () args for calling python functions from C.
2009-02-28 09:25:42 +00:00
Campbell Barton
e872843c85 blender.desktop file from Rudolf Kastl 2009-02-27 18:49:25 +00:00
Campbell Barton
373d4fe6d3 [#18323] VRML import will not import colors if pervertexcolors set (comparison reversed)
thanks to Ezra Peisach for fixing.
2009-02-23 12:17:34 +00:00