Commit Graph

3398 Commits

Author SHA1 Message Date
Jeroen Bakker
af1e94413a TexturePaint: Projection Edit
Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974
2019-06-18 11:14:25 +02:00
Clément Foucault
741641f4c3 Fix T65805 Assert "Too many draw engines enabled at the same time" 2019-06-17 23:07:41 +02:00
Clément Foucault
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
Antonioya
4285729d4b Cleanup: Fix comment typo error 2019-06-17 11:46:19 +02:00
Campbell Barton
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
Philipp Oeser
985f33719c Fix T65844: wrong eevee hair when vertex colors are used as input
- was using wrong offset [index instead of index * 4]
- also minor correction to variable naming

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5082
2019-06-16 08:34:19 +02:00
Campbell Barton
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
Campbell Barton
edda93caf9 Cleanup: clang-format 2019-06-15 09:08:46 +10:00
Clément Foucault
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
Clément Foucault
486755460a Cleanup: DRW: Remove one useless matrix multiplication 2019-06-14 19:17:06 +02:00
Clément Foucault
88cce6faea Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders
The wrong volume buffer was used one frame out of two.
2019-06-14 19:17:06 +02:00
Clément Foucault
a5a0f158e3 Eevee: Fix Contact shadows with Translucent BSDF 2019-06-14 16:20:29 +02:00
Clément Foucault
6e414b2910 Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
2019-06-14 16:20:29 +02:00
Campbell Barton
8ac0fef4df Cleanup: sort structs 2019-06-14 10:12:10 +10:00
Brecht Van Lommel
0b40af97f4 Fix T59275: generated texture coordinates don't stick to mesh for shape keys
No need for this optimization in Eevee anymore, instead the modifier stack will
only compute CD_ORCO when needed.
2019-06-13 20:26:13 +02:00
Clément Foucault
c49f91a3b6 Fix T65669 Bones in Envelope Display break apart after selecting bone
This was because the VAOs were not updated if an instance batch was
reusing a VBO containing instances attributes which was reinitialized.

Now we ensure the Batch will reconfigure the VAOs if the VBO is 0.
2019-06-13 18:11:43 +02:00
Antonioya
1f1b638b40 Cleanup: clang-format 2019-06-13 13:43:07 +02:00
Antonioya
6f43541d8c GPencil: Reorganize blend shader
Reorganize code and change some functions to mimic other softwares blend modes. Still need more work.
2019-06-13 13:38:31 +02:00
Antonioya
e0c98e18f9 GPencil: Remove blend_opacity from shader
The opacity was already used and using it in the shader only duplicate the blend.
2019-06-13 13:33:04 +02:00
Sergey Sharybin
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
Campbell Barton
41acdac2de Cleanup: clang-format 2019-06-13 12:37:01 +10:00
Antonioya
db5c8c0393 GPencil: Fix clamp alpha problems when using Regular blend
The problem was the alpha was not premult and the opacity factor was applied two times.
2019-06-12 16:55:24 +02:00
Campbell Barton
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
Bastien Montagne
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
Clément Foucault
c058c33864 Edit Mode: Fix face alpha being too strong in xray mode
This make the xray & wireframe follows the same style as the solid
mode.
2019-06-11 17:49:19 +02:00
Clément Foucault
c84c59c81b Fix T65406 Edit Mode: Edge selection is below wireframe overlay
This was due to a double offset of the wireframe. We also reduce
the wireframe offset. The look of the wireframe overlay changes
a little with on distant wires.
2019-06-11 17:49:19 +02:00
Brecht Van Lommel
fb03f50e06 Fix T64625: Eevee image textures with alpha have dark edges
Now texture storage of images is defined by the alpha mode of the image. The
downside of this is that there can be artifacts near alpha edges where pixels
with zero alpha bleed in. It also adds more code complexity since image textures
are no longer all stored the same way.

This changes allows us to keep using sRGB texture formats, which have edge
darkening when stored with premultiplied alpha. Game engines seems to generally
do the same thing, and we want to be compatible with them.
2019-06-07 20:51:40 +02:00
Clément Foucault
0cfdc8d182 Eevee: Try to fix NaN caused by normal maps + bentnormals
Should help with T65118.
2019-06-07 13:53:30 +02:00
Jeroen Bakker
ede4f31969 DrawManager: OpenGL State Image Rendering
The OpenGL state was not set to blender defaults when using
`DRW_render_to_image` path. This is only used when doing F12-rendering.
Cause of changes with the `RESTART_INDEX` hair rendering was rendering
the restart_index as an actual vertex index.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5039
2019-06-07 12:04:30 +02:00
Clément Foucault
73252d3f60 Fix T63701 Eevee: High Volumetric end distance darkens the image 2019-06-06 18:47:36 +02:00
Clément Foucault
3abb1695cf Fix T64742 Eevee: SSRefract broken with planar reflections 2019-06-06 16:52:21 +02:00
Brecht Van Lommel
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
Campbell Barton
5db4608f70 Cleanup: extra-semi-stmt warning 2019-06-06 10:16:18 +10:00
Clément Foucault
8fa65ed31b Fix T65118 Eevee: NaN when using bent normals 2019-06-05 21:33:08 +02:00
mano-wii
ce66b22c42 Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5019
2019-06-05 13:50:58 -03:00
Jeroen Bakker
eeda9369b6 TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.

This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.

Reviewed By: fclem

Maniphest Tasks: T64615

Differential Revision: https://developer.blender.org/D5006
2019-06-05 14:29:27 +02:00
Jeroen Bakker
957c8f1305 Workbench: World Space Cavity
When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5021
2019-06-05 14:24:58 +02:00
Clément Foucault
6d143f3775 Fix T65389 Edit Mesh: Face dots are not shown in Xray mode 2019-06-05 14:21:26 +02:00
Clément Foucault
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
Clément Foucault
4ddc840314 Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow
copy shader.
2019-06-04 18:42:50 +02:00
Clément Foucault
942a748d5d Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
2019-06-04 18:42:50 +02:00
Jeroen Bakker
5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
Campbell Barton
ea3a652fbf Cleanup: style, use braces for draw (fxaa_lib) 2019-06-04 11:14:37 +10:00
Campbell Barton
95f5272bda Cleanup: style, use braces in draw 2019-06-04 00:14:05 +10:00
Campbell Barton
d5f6e573ed Cleanup: use const arguments 2019-06-03 23:58:10 +10:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
Brecht Van Lommel
e7e52f7cff Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
2019-06-02 12:47:52 +02:00
Dalai Felinto
d5b813301a Fix T65330: Blender crash when double click on face
The fix itself is by Germano Cavalcante (mano-wii).

But since I was investigating this with him, I'm including here an
assert in EDBM_select_id_bm_elem_get to help catching this sooner
in the future
2019-05-31 18:41:18 -03:00
Brecht Van Lommel
f87bba0368 Fix T62282: multires sculpting does not update smooth normals
It may be good to move the normals update out of the drawing code. But it was
already there for the non-multires sculpt cases, and does not have an obvious
place since we bypass the depsgraph and want to avoid the cost of updating the
normals multiple times when multiple events are handled before a redraw.
2019-05-31 17:17:03 +02:00
Brecht Van Lommel
151f69a5c2 Fix various missing updates in sculpt mode, when changing modifiers and dyntopo
This restores the code that updates the sculpt session and PBVH from dependency
graph evaluation.
2019-05-31 17:17:03 +02:00