Commit Graph

2967 Commits

Author SHA1 Message Date
Campbell Barton
25dba156be Fix T51945: LMB select swaps manipulator buttons 2017-07-14 16:14:19 +10:00
Bastien Montagne
474454be39 Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
2017-07-13 16:47:58 +02:00
Campbell Barton
7d5e9285b5 Merge branch 'master' into blender2.8 2017-07-10 17:48:57 +10:00
Campbell Barton
5b1c1d4d23 Error in last commit 2017-07-10 17:44:49 +10:00
Campbell Barton
910ab14145 Fix T51998: Anim player uses 100% CPU
The loop running with no events didn't sleep.
Now wait for events when paused.
2017-07-10 17:37:00 +10:00
Brecht Van Lommel
eb8c45508d Merge branch 'master' into blender2.8 2017-07-08 02:08:41 +02:00
Brecht Van Lommel
dbaaff2e09 Fix build after previous commit. 2017-07-08 02:07:39 +02:00
Brecht Van Lommel
db28e2deb9 Merge branch 'master' into blender2.8 2017-07-08 01:02:11 +02:00
Brecht Van Lommel
7dc3ad2287 Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per
window DPI that needs to be set before reading U.dpi.
2017-07-08 00:54:05 +02:00
Alexander Romanov
e1482841dd Merge branch 'master' into blender2.8 2017-07-03 19:53:00 +03:00
Brecht Van Lommel
46c7d45f77 Fix T51889: broken UI after File > New without a userpref.blend.
BLO_update_defaults_userpref_blend() was being run when no user preferences
were loaded from memory.
2017-07-03 02:24:40 +02:00
Campbell Barton
3de5370e9d Cleanup: unused defines 2017-07-01 20:19:12 +10:00
Dalai Felinto
98c8b5a6fb No need to free all the shaders when appending or reloading libraries
To recompile all the shaders is expensive. And something to be avoided at all costs.

It was needed before because for every new lamp in the file we needed to
recompile the shaders. Now this is no longer required since we are using
UBOs for the sahders.
2017-06-29 19:07:21 +02:00
Campbell Barton
e6be5b8a2c Merge branch 'master' into blender2.8 2017-06-27 09:59:36 +10:00
Bastien Montagne
d4ca2ec9d5 Fix T51902: Severe problem with relocating linked libraries when using proxies.
Fix is a bit ugly, but cannot think of another solution for now, at
least this **should** not break anything else.

And now I go find myself a very remote, high and lonely mountain, climb
to its top, roar "I hate proxies!" a few times, and relax hearing the echos...
2017-06-26 18:55:30 +02:00
Campbell Barton
ba6d9fefc2 Rename wmManipulatorPropertyType.type -> data_type 2017-06-26 14:36:37 +10:00
Campbell Barton
3edff2e1a4 Manipulator: use 'void *' for callback data args
Non-float properties should be editable too.
2017-06-26 14:33:10 +10:00
Campbell Barton
2d2c64dd18 Building without Python works again 2017-06-26 13:50:11 +10:00
Campbell Barton
f0863f2a80 Merge branch 'master' into blender2.8 2017-06-26 13:27:54 +10:00
Campbell Barton
a4f16c63a2 Manipulator: name setting function
Default name includes group-name,
we may want to set the name without a prefix.
2017-06-26 13:16:25 +10:00
Campbell Barton
70b5cec5fa Manipulator: add optional properties argument
Needed for RNA/Py API
2017-06-26 08:19:55 +10:00
Brecht Van Lommel
ce531ed1a1 Fix T50856: crash when minimizing window on AMD / Windows. 2017-06-24 19:20:56 +02:00
Campbell Barton
0f99793dee Manipulator: partial depth support
Use the depth flag added for this purpose.
Although this only works for regular currently, not selection.
2017-06-23 17:24:56 +10:00
Campbell Barton
16b807e84f Manipulator: flip scale flag usage
Naming was confusing, while technically correct -
the result is no scaling (manipulator ignores zoom-level).

Also remove 3D from name since this can be supported for 2D views too.
2017-06-23 15:54:27 +10:00
Campbell Barton
0a5d7efab3 Manipulator: rename struct members
Rename:
- matrix -> matrix_basis
- user_scale -> scale_basis
- scale -> scale_final

Match RNA names being added to custom-manipulator branch.
2017-06-23 14:50:44 +10:00
Campbell Barton
823144f0a6 Manipulator: add tweak-snap (not used yet) 2017-06-23 11:15:16 +10:00
Campbell Barton
221c7fdaf0 Manipulator: fix broken hover option
Hover flag caused manipulators not to update
(Camera DOF works again).
2017-06-23 09:18:53 +10:00
Campbell Barton
f1824507e2 Manipulator: target property definitions
Changes from custom-manipulator branch.

- use property type definitions.
- add property free callback.
- move properties into the wmManipulator struct (over alloc).
- use array length from property types instead of arg passing.
2017-06-22 18:39:28 +10:00
Campbell Barton
85c5c5531e Manipulator: edit_properties -> target_properties
Naming was too confusing between properties of a manipulator
and properties it edits.
2017-06-21 17:06:24 +10:00
Campbell Barton
b7669ac1c6 Manipulators: move settings to ID properties
This makes manipulator access closer to operators,
and allows Python access.

This adds RNA for manipulators, but not Python registration yet.

- Split draw style into 2x settings:
  `draw_style` (enum) & `draw_options` (enum-flag)
- Rename wmManipulator.properties -> properties_edit,
  Use wmManipulator.properties for ID-properties.
  Note that this area of the API will need further work since
  manipulators now have 2 kinds of properties & API's to access them.
2017-06-21 14:10:14 +10:00
Campbell Barton
c31f24c63b Manipulators: store operator type instead of id
Avoids lookups on each access.
2017-06-20 04:44:34 +10:00
Campbell Barton
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
Campbell Barton
4046f3a54d Manipulator: use ui-scale for widgets 2017-06-19 19:03:22 +10:00
Campbell Barton
7b14065729 Manipulator: de-duplicate flags and scale option 2017-06-19 17:52:26 +10:00
Campbell Barton
cf7447dacb Manipulator: comments 2017-06-18 09:08:30 +10:00
Campbell Barton
f860369ebf Manipulator: use matrix for manipulator direction
Remove type-specific axis functions.
2017-06-18 08:37:50 +10:00
Campbell Barton
49be79693c Manipulator: use matrix instead of origin
This avoids having to use manipulator-type specific functions
to set the orientation.
And will make it simpler to access transformation from Python.

Currently the matrix is still used as an offset in places.
Also per-type orientation values still need to be removed.
2017-06-18 05:38:10 +10:00
Campbell Barton
8c22d31dcc Manipulator: remove type specific 'new' functions
Instead use generic 'WM_manipulator_new', adding a new 'setup'
callback (like wmManipulatorGroup.setup) used to initialize type vars.

This moves conventions closer to wmOperator and simplifies exposing to
Python.
2017-06-17 10:02:54 +10:00
Campbell Barton
2b8d599b3a Manipulator: add array get/set functions 2017-06-17 02:38:49 +10:00
Campbell Barton
e306499a41 Missed last commit 2017-06-16 08:52:42 +10:00
Campbell Barton
637fa5f670 Cleanup: rename manipulator files 2017-06-16 08:51:14 +10:00
Campbell Barton
400d3f85e1 Add support for delayed manipulator removal
This is needed so manipulators can tag themselves for removal
without causing problems from freeing data within a callback.

Also use properties within the dial manipulator and fix an error where
removing a wmManipulatorGroupType didn't remove its keymap.
2017-06-16 08:20:27 +10:00
Campbell Barton
830df9b33d Updates to manipulator API
While this is work-in-progress from custom-manipulators branch
its stable so adding into 2.8 so we don't get too much out of sync.

- ManipulatorGroupType's are moved out of the manipulator-map and are now
  global (like operators, panels etc) and added into spaces as needed.
  Without this all operators that might ever use a manipulator in the 3D
  view would be polling the viewport.
- Add optional get/set callbacks for non-RNA properties
  Needed so re-usable manipulators can control values that
  don't correspond to a single properly or need conversion.
- Fix divide by zero bug in arrow manipulator (when moving zero pixels).
2017-06-15 20:56:22 +10:00
Sergey Sharybin
6656af2d11 Merge branch 'master' into blender2.8 2017-06-14 11:17:13 +02:00
Sergey Sharybin
20e5052a72 Remove unused bmain argument from BKE_libblock_free_data 2017-06-14 11:16:34 +02:00
Campbell Barton
26efc7bbd1 Merge branch 'master' into blender2.8 2017-06-14 17:17:00 +10:00
Sergey Sharybin
56ad2f0f1a Woarkspace: Remove residue of hidden type
There is no reason to be special for workspace and go against other design
decision in Blender. If something like this is going to become a common
practice in Blender it should be well thought and well tested, including
tests of all supported compilers and configurations.

This feature was relying on type re-definition, which is not only confusing
but also available in C11 only.
2017-06-13 12:02:08 +02:00
Sergey Sharybin
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
Campbell Barton
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
Campbell Barton
a5b3df7545 Rename node_widgets -> node_manipulators 2017-06-10 10:59:19 +10:00