Commit Graph

70409 Commits

Author SHA1 Message Date
Campbell Barton
d31276abd0 Cleanup: long lines 2017-07-14 16:56:02 +10:00
Campbell Barton
661f5a24d1 DwM: Show face-mask overlay even with full-shading
Without this face selection would be used but invisible,
display this over fully shaded surface.
2017-07-14 16:45:47 +10:00
Campbell Barton
25dba156be Fix T51945: LMB select swaps manipulator buttons 2017-07-14 16:14:19 +10:00
Campbell Barton
886ea37572 Fix T51979: Eevee: Bloom artifacts w/ zero area faces 2017-07-14 15:27:08 +10:00
Campbell Barton
6f66498c10 Revert "Eevee: Fix the NaN pixel issue."
This reverts commit d02711ed88.
2017-07-14 14:45:18 +10:00
mano-wii
f4155d3778 Merge branch 'master' of git@git.blender.org:blender.git into blender2.8
# Conflicts:
#	source/blender/editors/transform/transform_snap_object.c
2017-07-13 20:12:17 -03:00
mano-wii
c9817c67fc Snap System: Replace creation and destruction of the object list by a Macro
The macro got a little strange, but it's better than using the MEM_mallocN inside a loop, or repeat the lines
2017-07-13 19:39:17 -03:00
Antonio Vazquez
ad7f782e17 Merge branch 'master' into blender2.8 2017-07-13 18:05:20 +02:00
Antonio Vazquez
7daae642d8 Cleanup: Fix MSVC warning message
The const key is required by compiler to avoid warning
2017-07-13 17:54:24 +02:00
Sybren A. Stüvel
31ad03dbde Merge branch 'master' into blender2.8 2017-07-13 17:36:52 +02:00
Sergey Sharybin
f8f90e1312 Fix compilation error in Freestyle 2017-07-13 17:24:12 +02:00
Bastien Montagne
474454be39 Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
2017-07-13 16:47:58 +02:00
Sybren A. Stüvel
a651f5da66 Sequence editor: Renamed "Override" to "Overwrite" in "Set Selected Strip Proxies"
The option has always (un)set the "Overwrite" flag on all strips. Calling
it "Override" seems misleading, since even when unchecking it, it overrides
whatever was set on the selected strips. It really just (un)sets the
"Overwrite" flag, and now it is also labeled as such.
2017-07-13 16:26:19 +02:00
Sergey Sharybin
c9aef27326 Depsgraph: Begin work on making depsgraph per-scene-layer
This is a first step towards proper depsgraph "ownership", where
we would allow scene to be in multiple states dependent on active
workspace or scene layer.

This commit introduces a basic API to get proper dependency graph
for a given scene layer. It also renames scene->depsgraph to
depsgraph_legacy, so it's easier to search0-n-replace in the future.
2017-07-13 15:43:36 +02:00
Sergey Sharybin
065cd6e4e4 Remove unused function
It wasn't really correct from the copy-on-write point of view anyway,
so better not to have potentially really dangerous function.
2017-07-13 15:23:37 +02:00
Sergey Sharybin
38cfd7b9e7 Depsgraph: Fix crash with copy-on-write enabled after recent changes
The issue was caused by original datablock being returned where we
were expecting copy-on-written one to be returned.
2017-07-13 15:23:37 +02:00
Sergey Sharybin
07c6011b57 Depsgraph: Add extra information to debug logging 2017-07-13 15:23:37 +02:00
Campbell Barton
84c6ce6b04 Merge branch 'master' into blender2.8 2017-07-13 21:24:02 +10:00
Sergey Sharybin
ab05108acb Depsgraph: Make it more explicit in naming what version of data getetrs returns 2017-07-13 12:57:19 +02:00
Sergey Sharybin
5fe2423ed5 Use explicit scene_layer variable name for public API 2017-07-13 12:51:35 +02:00
Campbell Barton
248bba81e7 Fix texture paint crash when painting onto stencil 2017-07-13 20:50:02 +10:00
Dalai Felinto
8c17b5fe42 Eevee small cleanups 2017-07-13 12:04:49 +02:00
Dalai Felinto
445963f299 Eevee: Fix crash on eevee lamps and shadows 2017-07-13 12:04:49 +02:00
Campbell Barton
eb759730b1 Correct error from texface removal
Missed stencil layer
2017-07-13 19:30:00 +10:00
Campbell Barton
a3240df269 Always using full shading for eevee + sculpt mode
Also disable for dyntopo & multires since its currently not supported.
2017-07-13 19:09:40 +10:00
Campbell Barton
86b7698a3e Merge branch 'master' into blender2.8 2017-07-13 17:21:11 +10:00
Campbell Barton
e656dcd365 Revert T44320: UV island overlap considered linked
In the reported example it seemed reasonable to apply this change.
But it causes a much more common case (selecting projections)
to be split into 2x islands.

Resolves T50970
2017-07-13 14:32:04 +10:00
Campbell Barton
d3f7b04f04 Fix T51100: Vertex pick fails after extrude 2017-07-13 14:13:59 +10:00
mano-wii
ffea77253e Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 2017-07-12 20:45:02 -03:00
mano-wii
2771f602e6 Snap System: remove unused function 2017-07-12 20:43:28 -03:00
Campbell Barton
b4988d01cb DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode.

Access 'Full Shading' from the display panel when in paint modes.
2017-07-13 01:59:44 +10:00
Campbell Barton
95a7a0a06e Gawain: add GWN_vertbuf_clear
Needed to clear the buffer without freeing.
2017-07-13 01:48:52 +10:00
Campbell Barton
5ee5c595ba Merge branch 'master' into blender2.8 2017-07-12 23:18:11 +10:00
Campbell Barton
457596d4df BMesh: move safe loop-normal-calc to own function
This makes sense when we want to avoid float precision error
for near co-linear edges. OTOH, this is an arbitrary decision,
so keep functions separate.
2017-07-12 23:13:04 +10:00
Bastien Montagne
59b93123e9 Merge branch 'master' into blender2.8 2017-07-12 11:49:43 +02:00
Sergey Sharybin
e5ee6cb448 Depsgraph: Remove meaningless comment
We are already on the new depsgraph only for quite some time now.
2017-07-12 11:08:51 +02:00
Mai Lavelle
87164114a3 Cycles: Enable SSS from Principled BSDF only when actually in use
This gives speed up for the split kernel in scenes using the principled BSDF
but without subsurface scattering.
2017-07-12 04:40:24 -04:00
Campbell Barton
0837d19126 Merge branch 'master' into blender2.8 2017-07-12 13:59:13 +10:00
Campbell Barton
8603424d0a Cleanup: unused vars 2017-07-12 13:58:48 +10:00
Mai Lavelle
1f933c94a7 Cycles: Fix comparison in principled BSDF
Could have lead to black pixels.
2017-07-11 23:41:22 -04:00
Brecht Van Lommel
29ec0b1162 Fix T52027: OSL getattribute() crash, when optimizer calls it before rendering. 2017-07-11 22:39:51 +02:00
mano-wii
ac76a3caba Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 2017-07-11 17:06:43 -03:00
mano-wii
3f39719b5d Fix [T51595]: Snap to edge does not work with high zoom level
That problem occurs because of the imprecision of `short int` (16 bits).
The 3d coordinates are converted to 2d, and when they are off the screen, their values can exceed 32767! (max short int value)

One quick solution is to use float instead of short

The snap code is actually a little tricky. I want to make some arithmetic simplifications in it
2017-07-11 17:03:49 -03:00
Clément Foucault
1b91b443e0 Eevee: Transparency: Fix crash when using transparent shadows.
Fixes T52024
2017-07-11 21:52:30 +02:00
mano-wii
593b80143b Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 2017-07-11 14:24:32 -03:00
mano-wii
b3f62b68a9 Style (remove characters that caused "a binary file") 2017-07-11 14:22:07 -03:00
mano-wii
538475dec7 Merge branch 'master' of git@git.blender.org:blender.git into blender2.8
# Conflicts:
#	source/blender/editors/transform/transform_snap_object.c
2017-07-11 13:54:08 -03:00
mano-wii
dd1edb0954 Snap System: Separate raycast functions from nearest2d functions
The only similarity between these functions is that both serve to snap.
However their codes are totally different from one another.
So by separating these functions, it:
- removes the need to put several conditions;
- simplifies and
- optimizes the code
2017-07-11 13:47:28 -03:00
Sergey Sharybin
11ee5aa4f9 Avoid any possibility of using scene from different main in CTX_data_scene_layer
While these functions might be considered a temporary solution, please still be
very accurate about data ownership and where data is coming from.
2017-07-11 16:40:18 +02:00
Sybren A. Stüvel
ded2b30ebc Alembic: Adjusted unittest for Blender 2.8 2017-07-11 16:28:52 +02:00