Merge branch 'master' into blender2.8
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@@ -1514,7 +1514,7 @@ float BM_loop_calc_face_angle(const BMLoop *l)
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* \param epsilon: Value to avoid numeric errors (1e-5f works well).
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* \param r_normal Resulting normal
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*/
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float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, float epsilon_sq, float r_normal[3])
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float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3])
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{
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/* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors (vertex on a straight line)
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* from zero value, because it does not normalize both vectors before making crossproduct.
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