"Remove addon" button was in the row labeled "Internet", which is
misleading when no documentation buttons appears in the same row.
Now a separate row is created instead.
Ref !108429.
This adds the operator `OBJECT_OT_grease_pencil_add` to create a new grease pencil object.
Currently it supports the `EMPTY` and `STROKE` type.
This also replaces the add menu for the legacy grease pencil type in the Shift+A menu when the experimental option is enabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/108462
Adds the "Corners of Edge" topology node to geometry nodes.
Combining this node with the "Face of Corner" node allows getting
informations about the faces connected to an edge. The behavior is
slightly non-obvious-- the node only gives the corner neighbors
that come *before* the current edge in directly neighboring faces.
This allows the operation to be easily reversed and reduces
redundancy between nodes.
See the devtalk thread: https://devtalk.blender.org/t/29379
Pull Request: https://projects.blender.org/blender/blender/pulls/107968
For emitter particle systems, these were never rendered anyways, Path is
kept for hair systems of course.
As a consequence, the new default for particle systems is:
- render as None (users have to explicitly set this to object/
collection)
- display as point
When changing to Hair type, this automatically gets set back to
- render as Path
- display as Render
Changing back to emitter, will use points as display again (and render
as None -- same here, users have to explicitly set this to object/
collection)
Not sure if this is still for 3.6, patch is for 4.0 for now.
"Fixes" #80197
Pull Request: https://projects.blender.org/blender/blender/pulls/108231
Adds the initial stage for the grease pencil 3.0 project.
This patch includes:
* New ID and new object type.
* New DNA structures.
* New drawing engine for grease pencil (gpencil-next).
* Tests for the new grease pencil data-type.
* A few operators for conversion, switching modes and (simple) drawing.
Exposed to the user:
* An experimental option to switch to the new grease pencil.
* This will switch the grease pencil render engine to gpencil-next which can only render the new object type.
Current grease pencil objects will no longer render.
* Changing this option currently requires a restart of blender (for the keymap to update).
* A conversion setting in the `Object` > `Convert To` operator.
* A drawing operator in `Draw Mode`.
Pull Request: https://projects.blender.org/blender/blender/pulls/106848
We have been chatting in the Animation&Rigging module meeting that the collection hotkeys (1, 2, 3 etc.) in Pose Mode are unwanted and could be replaced with something more useful.
This patch only removes the hotkeys, we can later decide what should be in their place.
Pull Request: https://projects.blender.org/blender/blender/pulls/105120
Since the change in #106113 the Slider menu which was called with the D hotkey was no longer in any menu.
This made it really hard to discover.
Since there is now more than 1 menu popup, it needs more than 1 hotkey.
The idea is that the ALT key is used in combination with keys that are easy to reach with the left hand.
Right now it is ALT+S and ALT+D but if needed in the future it can be extended to f, w and e
Pull Request: https://projects.blender.org/blender/blender/pulls/107866
Regression in [0]. The only configuration that has changed is RMB select
with "Right Mouse Select" set to "Select & Tweak" (the default)
which now behaves as if [0] was reverted without reintroducing #99963.
[0]: 64dbfe714b
Windows file associations using ProgID, needed because of the launcher.
This fixes "pin to taskbar" and Recent Documents lists, allow per-
version jump lists and an "Open with" list with multiple versions.
Pull Request: https://projects.blender.org/blender/blender/pulls/107013
- Samplerate -> Sample rate: should be two words.
- "Falloff type the feather": typo.
- JPEG, OpenJPEG and JPEG 2000 are the official spellings of the
respective projects.
- "... boundary of image(including ...": missing space.
- "Points in . direction (cannot be changed ...)":
Plural, it is a collection of multiple points. Also do not use
contraction for "cannot".
- The Bevel modifier's "Only Vertices" option was replaced by a
Vertices mode in 2.90.
- "Metaball Types": affects one object, should be singular.
- "Metaball data-block to defined blobby surfaces": typo.
- "Wire Size": this option has nothing to do with wireframes, I suppose
it's an old terminology.
- "... (for negative speed.)": remove trailing period.
- "Smooth factor effect": the prop describes a factor for an effect,
not an effect for a factor.
- "... assigned to their vertices(ensures ...": missing space.
- "... used when faces have the ObColor mode enabled": ObColor is not
used anywhere else in the UI (since Blender 2.50).
- "Effect Children": typo -> Affect.
- "Distort Min/Max": copy-pasted from another pair of properties.
- "... dismiss menu on release.(in 1/100ths of sec)": replace period
with space.
- "resolution": field names should be capitalized.
Pull Request: https://projects.blender.org/blender/blender/pulls/108227
This contains the basis of the new overlay engine.
Only a few overlays are ported for proof of concept of the new design.
This new design unifies the selection drawing with the overlay-next engine.
It now becomes responsible of selection in object mode.
For this we create a dedicated shader module that patches the shaders
for selection.
Note that the gizmo selection still uses the occlusion queries and edit-mode
the current selection engine (select_engine.c).
Related task #102179
Related task #102177
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107734
Similar to other screen options, add one for Spreadsheet editors that
makes them update when playing animation.
NOTE: there are some editors that always update when playback was
invoked from an animation editor while others only do this when their
respective option is specifically set (think the later behavior fits the
spreadsheet better).
Pull Request: #108002
The node socket extraction regexes introduced in 6d39ba7b41 suffered
from two issues:
1. the contextless name extraction would also extract socket names
which did have a context. To solve, this, use a negative lookahead
at the end of the regex, containing ".translation_context(".
2. the number of characters in a message was limited to 1, because the
_str_base component would match one or more chars after the first
one, while it should have matched zero or more.
This last issues existed before, and the fix allows the extraction of
three new messages.
Pull Request: https://projects.blender.org/blender/blender/pulls/108052
In 80feb13665, preference for extend channel selection is changed to
ctrl-click. But some channel type invokes rename operation due to key
conflicts. Since double-click is also used for renaming, remove
ctrl-click keys for renaming.
Pull Request: https://projects.blender.org/blender/blender/pulls/107719
Implements a new option in keymap settings:
- "Navigate during Transform"
Note that with the option enabled, the keymap changes as follows:
|Modal Map (Blender):| Conflict: | Current: | New:
|---|---|---|---
| Increase Proportional Influence | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Proportional Influence | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Adjust Proportional Influence | VIEW3D_OT_rotate | Mouse/Trackpad Pan | Alt Mouse/Trackpad Pan
| Increase Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Automatic Constraint | VIEW3D_OT_rotate | Middle Mouse | Alt Middle Mouse
| Automatic Constraint Plane | VIEW3D_OT_move | Shift Middle Mouse | Shift Alt Middle Mouse
Design Task: #106008
Pull Request: https://projects.blender.org/blender/blender/pulls/105764
AutoMerge is a property of transform operations, so it seems more
convenient to have this option bundled with transform settings.
Another thing is that the 'Live Unwrap' option has no real relation to
Transform.
Therefore, remove the 'AutoMerge' sub-panel and create two sub-panels
for the Options Panel:
- Transform
- UVs
Merge the 'AutoMerge' settings into the 'Transform' sub-panel.
Move 'Live Unwrap' to the 'UVs' sub-panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/108056
Store bevel weights in two new named float attributes:
- `bevel_weight_vert`
- `bevel_weight_edge`
These attributes are naming conventions. Blender doesn't enforce
their data type or domain at all, but some editing features and
modifiers use the hard-coded name. Eventually those tools should
become more generic, but this is a simple change to allow more
flexibility in the meantime.
The largest user-visible changes are that the attributes populate the
attribute list, and are propagated by geometry nodes. The method of
removing this data is now the attribute list as well.
This is a breaking change. Forward compatibility is not preserved, and
the vertex and edge `bevel_weight` properties are removed. Python API
users are expected to use the attribute API to get and set the values.
Fixes#106949
Pull Request: https://projects.blender.org/blender/blender/pulls/108023
Used to be https://archive.blender.org/developer/D17123.
Internally these are already using the same code path anyways, there's no point in maintaining two distinct nodes.
The obvious approach would be to add Anisotropy controls to the Glossy BSDF node and remove the Anisotropic BSDF node. However, that would break forward compability, since older Blender versions don't know how to handle the Anisotropy input on the Glossy BSDF node.
Therefore, this commit technically removes the Glossy BSDF node, uses versioning to replace them with an Anisotropic BSDF node, and renames that node to "Glossy BSDF".
That way, when you open a new file in an older version, all the nodes show up as Anisotropic BSDF nodes and render correctly.
This is a bit ugly internally since we need to preserve the old `idname` which now no longer matches the UI name, but that's not too bad.
Also removes the "Sharp" distribution option and replaces it with GGX, sets Roughness to zero and disconnects any input to the Roughness socket.
Pull Request: https://projects.blender.org/blender/blender/pulls/104445
`PREFERENCES_OT_copy_prev` handling of versionning was for older release
cycles type (pre-3.0), now that we are in 4.0, we can use a simpler
logic: Just look for startup data from this major release cycle (i.e.
4.x currently) and the previous one (i.e. all 3.x releases).
Fixes the 're-use previous settings' option not showing when first
starting 4.0 build.
This renderpass pass outputs alpha blender surface
to allow combining them with the opaque passes.
Limitation: This only supports monochromatic opacity.
Colored opacity will show differently than in combined pass.
Pull Request: https://projects.blender.org/blender/blender/pulls/107890