Similar to 7eee378ecc, this change decreases memory usage and
improves performance when copying curves and meshes without changing
their topology. The same change used for custom data layers is applied
to face and curve offset indices, which aren't stored as a custom data
layer.
The implicit sharing info for the offsets is stored in the mesh and
curve runtime structs, since it doesn't need to be written to files
directly. When changing the offsets pointer directly, the sharing info
must be updated accordingly. To make that easier, a few utility
functions take care of common operations like making an array mutable,
resizing an array, and creating sharing info for allocated data.
This commit also clarifies the intention to not allocate the offsets
at all when there are no curves/faces. That slightly complicates some
of the logic, but there's no reason for the single `0` integer to be
allocated.
Pull Request: https://projects.blender.org/blender/blender/pulls/106907
This commits adds some new, specific flags to further control ID
remapping process (like and option to skip user refcounting completely).
It also adds a new function to do 'raw' remapping, without any extra
post-processing, depsgraph tagging, etc. This is not used currently, but
will soon be needed by readfile post-processing code changes.
There is also some small cleanups and reorganization in that area of code,
the main noticeable change being the switch from a short to an int for
the flags controlling remapping code (using short here does not give
any benefit, and makes it harder to switch to integers when it becomes
necessary).
No change in behaviors are expected from this commit.
This type will be used to store mesh edges in #106638, but it could
be used for anything else too. This commit adds support for:
- The new type in the Python API
- Editing the type in the edit mode "Attribute Set" operator
- Rendering the type in EEVEE and Cycles for all geometry types
- Geometry nodes attribute interpolation and mixing
- Viewing the type in the spreadsheet and using row filters
The attribute uses the `blender::int2` type in most code, and
the `vec2i` DNA type in C code when necessary. The enum names
are based on `INT32_2D` for consistency with `INT8` and `INT32`.
Pull Request: https://projects.blender.org/blender/blender/pulls/106677
This is the case e.g. of the `parent` collection pointer of collections
children of a scene's master collection, or some nodetree pointers in
the UI data (node editor).
Right now handling of this new flag is exactly the same as in owning
embedded case, the distiction between both usages will happen in future
commits.
This commit is expected to have no behavioral change at all.
Similar to e35f971da1. We aren't meant to rely on the
zero-initiatialization on creation anyway. I observed a small (a few
percent) decrease in minimum runtime in the geometry nodes points node.
The position attribute has special meaning for point clouds, and
meshes and curves have access methods for the attribute as well.
This saves boilerplate and gives more consistency between types.
This integrates the new implicit-sharing system (from fbcddfcd68)
with `CustomData`. Now the potentially long arrays referenced by custom
data layers can be shared between different systems but most importantly
between different geometries. This makes e.g. copying a mesh much cheaper
because none of the attributes has to be copied. Only when an attribute
is modified does it have to be copied.
Also see the original design task: #95845.
This reduces memory and improves performance by avoiding unnecessary
data copies. For example, the used memory after loading a highly
subdivided mesh is reduced from 2.4GB to 1.79GB. This is about 25%
less which is the expected amount because in `main` there are 4 copies
of the data:
1. The original data which is allocated when the file is loaded.
2. The copy for the depsgraph allocated during depsgraph evaluation.
3. The copy for the undo system allocated when the first undo step is
created right after loading the file.
4. GPU buffers allocated for drawing.
This patch only gets rid of copy number 2 for the depsgraph. In theory
the other copies can be removed as part of follow up PRs as well though.
-----
The patch has three main components:
* Slightly modified `CustomData` API to make it work better with implicit
sharing:
* `CD_REFERENCE` and `CD_DUPLICATE` have been removed because they are
meaningless when implicit-sharing is used.
* `CD_ASSIGN` has been removed as well because it's not an allocation
type anyway. The functionality of using existing arrays as custom
data layers has not been removed though.
* This can still be done with `CustomData_add_layer_with_data` which
also has a new argument that allows passing in information about
whether the array is shared.
* `CD_FLAG_NOFREE` has been removed because it's no longer necessary. It
only existed because of `CD_REFERENCE`.
* `CustomData_copy` and `CustomData_merge` have been split up into a
functions that do copy the actual attribute values and those that do
not. The latter functions now have the `_layout` suffix
(e.g. `CustomData_copy_layout`).
* Changes in `customdata.cc` to make it actually use implicit-sharing.
* Changes in various other files to adapt to the changes in `BKE_customdata.h`.
Pull Request: https://projects.blender.org/blender/blender/pulls/106228
I cleaned up the cube brush tip code quite a bit; more remains
to be done. There is a new function to initialize cube
tip matrices, SCULPT_cube_tip_init. It's currently only
used by the paint brush, I'll need to do a bit of testing
before using it for clay strips and multiplane scrape.
Note: SCULPT_cube_tip_init uses the brush local matrix code
to avoid code duplication (and to take advantage of the debouncing
that is done there).
This data should be initialized when building the mesh. If the arrays
aren't already initialized, there is already a bug. Theoretically this
could improve performance, since we can use `malloc` instead of
`calloc`. In practice I observed less than a 1% difference though.
These aren't used much in current code, but currently they created
offsets on the result curves, then just freed them again when copying
from the source data. In the future it might be better to completely
avoid using the base constructor in the first place.
Swap is commonly used to implement move assignment since it's short
and the logic is relatively simple. Use is here to avoid the need to
spell out the copying and freeing manually. The `BKE_id_free` call
at the end of the function will free whatever data was swapped.
The curve types and the runtime always have to be created when reading
the file from disk, so we might as well do that in `blend_read`, which
will help in the future when the offsets use implicit sharing.
Return null instead of an empty curves data-block, which amounts to
the same thing in geometry nodes, with less potential for error in
the rest of the function.
The existing utility cleared vertex group names and active attribute
names, which doesn't always make sense when the geometry is
replaced but the custom data layout remains mainly unchanged.
- "Lens" can be a transparent object used in cameras, or specifically
its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
already disambiguated using `ID_ID`
These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.
They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.
Ref #43295
Pull Request: #106718
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.
This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.
It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.
This is a continuation of the work for #101413
Pull Request: https://projects.blender.org/blender/blender/pulls/105785
Before 6c774feba2, the maximum number of UV maps was
enforced throughout Blender. Now it has to be enforced in the few places
that actually have the limit. In the future the limit of the subsurf
could be lifted, but that isn't done now to keep the crash fix simple.
Since the positions of the final mesh are modified rather than a
separate array after d20f992322, the final mesh has
to become the deformed mesh after the deform modifiers, rather
than the input mesh. The arrays can't be shared anymore, but that
performance loss will be solved by implicit sharing shortly.
The new poly offsets were needed to interpolate attribute to a different
domain, but they were cleared when the legacy MPoly array was built.
Instead just clear the offsets a bit later after the other conversions.
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.
NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.
Pull Request: https://projects.blender.org/blender/blender/pulls/104876
There is no point in checking if the allocation of this relatively
small array was successful. We only do that in very few places,
but here it just adds unnecessary complexity.
Autosave files are created from memfile undo, which
doesn't save legacy mesh data. This leads to a crash
on file load.
In addition the mesh code can now add CustomData
layers when saving files, which did not work if
the original domain had no layers. In that case
CustomData.layers is NULL and DNA has nothing to
key off of when loading the file later.
Pull Request: https://projects.blender.org/blender/blender/pulls/106648
The legacy conversion from MLoopUV to generic attributes used the
active and default layer names to copy the active/render status to the
new layers. But sometimes the names can change, and they weren't
updated in that case. Instead, store the active status with an index
into the names array (use an array instead of Vector for clarity).
Introduces *ARegionType.poll()* as a way to dynamically add/remove a region. The region is still there internally, but is not accessible to the user.
Previously editors would to this manually, by either removing/adding regions altogether, or hiding them, unsetting their alignment (so no AZones are added I assume) and removing their event handlers. Polling makes this much simpler.
We plan to use this in #102879.
This patch refactors multiple editors to use region polling:
- File Browser
- Sequencer
- Clip Editor
- Preferences
Notes:
- Previously, editors would lazy-create some of the regions. Versioning is added here to ensure they are always there. Could be a separate patch.
- Some editors reuse a region in different display modes, and so additional work needs to be done to reinit regions they become available or the mode changes. Typically `V2D_IS_INIT` is unset for that, which isn't great. Could be improved, but not a new issue.
Behavior change:
- When the Preferences are opened as a regular editor, the "execution" region in the preferences that displays the *Save Preferences* button would still be there, but empty with a scrollbar.
This patch makes it disappear entirely.
## Implementation
- Introduces `ARegionType.poll()`
- Before a window is drawn, all contained regions have their poll checked, and the result is stored in a flag (`RGN_FLAG_POLL_FAILED` - runtime-only flag).
- If the result of the poll changes, the area is re-initialized and event handlers are added/removed.
- UI code checks the flag as needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/105088