Callers to WM_exit needed to set G.is_break for a predictable exit-code.
This is error prone as G.is_break may be set based on the user having
pressed escape during event handling.
Instead, pass the exit code as an argument.
WM_exit calls `exit(G.is_break == true)` which only makes sense in
background mode, pressing escape sets `is_break` which isn't cleared,
causing an error exit-code of 1 on exit.
This would print whenever 'bpy' was imported, because in this case
Blender's Python integration loads all modules immediately because it
can't import modules as needed via the inittab mechanism.
Also correct code-comments for why inittab can't be used.
Own regression caused by [0] made to ensure the string was initialized,
without accounting for it being static & reused between calls.
Replace static variables with a struct that's passed to the function,
this explicitly shares state between calls as this static variable use
depended on BKE_scene_multiview_view_prefix_get always clearing prefix
variables with a zero view_id so future calls would also be cleared.
While this non-obvious behavior could be documented,
use more straightforward logic.
[0]: bdad2c0595
Function naming made it seem main_args_setup might need to call
main_args_setup_post, when this was in fact only needed for handing
final arguments.
Call BLI_args_parse directly and expose main_args_handle_load_file
as a public function. Move handle_load_file into a separate function
which is called by --open-last.
When a blend file failed to load from the command line,
blender would load a blend file with the path set to the location
that could not be loaded.
Now the command line argument is only treated as a new file
if the file does not already exist. Failure to load a file that
is found always exists with an error.
On click-dragging, property value was not incrementing because new
`data->dragstartx` value is infinite/invalid (when startvalue=0). To
fix this, pick max value between `startvalue` and `log_min`.
Ref !107466.
- BLENDER_STARTUP_FILE was included as a literal instead of expanding
into 'startup.blend' as intended.
- Single quote cycles device (matching image formats).
- Include all GPU back-ends from bpy.app.help_text(all=True)
- Minor changes to simplify conversion to RST.
Although auto-focus only works between a single Blender instance's
child windows, this does include our own console and we don't want
that. Luckily fixing this only requires a single check for null -
because GetFocus() returns null to us for our console.
Pull Request: https://projects.blender.org/blender/blender/pulls/108362
This patch improves how debug groups are displayed
within captures. Passes are now split to align with
debug groups, such that navigation of captures is
more intuitive.
To closer represent useful information, debug groups are now
deferred to align with passes, with the addition of Macros to
control capture display options.
METAL_DEBUG_CAPTURE_MAX_NESTED_GROUPS limits debug
group nesting, and METAL_DEBUG_CAPTURE_HIDE_EMPTY allows
hiding of debug groups which do not contain any commands.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108287
Optionally extract all help text, even for options not available
on the current platform or with the current build options.
Useful so it's possible to extract help text for the user-manual
which doesn't depend on the blender build used for extraction.