Nathan Letwory
d835cc8f16
* bump VERSION to 2.33
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* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
Ton Roosendaal
934bdb5ee9
When pressing ALT+A, i noticed other windows advance 1 frame. This is
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caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.
Added an extra redraw to fix this. Could fix report #964 , will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
Ton Roosendaal
e7f6ebb7ca
Improved three tooltips:
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- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
Simon Clitherow
9936d28382
- switched a strcat and strcpy pair... doh! (well spotted b-ix!)
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- appended "./blender" to %HOME% return for Win32. Is consistant now
with the other returns for Win.
2004-05-06 21:40:38 +00:00
Ton Roosendaal
8d18aade3f
potential fix for windows crash when it encounters file dates beyond
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the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
Ton Roosendaal
ef0adbd15f
Fix related to audio crash. Made the check for when audio_init runs a
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tinsy bit more strict. Now it did it for each ALT+A play anim.
I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
Ton Roosendaal
dba290879d
bug fix #1237
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A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
Ton Roosendaal
a686d5cb45
fix for bug #1223
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Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00
Ton Roosendaal
002a855275
fix for bug #1226 :
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With subsurf level 0, in editmode, the hidden faces where still drawn.
Was caused because subsurfing code then is skipped.
2004-05-06 17:32:17 +00:00
Ton Roosendaal
dca4852482
Member added, who wasnt included due to wrong subscription.
2004-05-06 11:15:04 +00:00
Kester Maddock
5813ae55d4
Fix Bug #1243 : http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
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Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
Kester Maddock
762b07f13d
Enable doubles internally in Solid for the Makefile build system.
2004-05-05 04:12:53 +00:00
Daniel Dunbar
f54160ca2f
- PyInt_AsLong() was called on a possibly NULL object, this may be
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a checked error but is no good anyway
- Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
- On syntax errors the python global dictionary was being free'd
twice. AGH!!! again!
Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
Daniel Dunbar
baa54a9a9f
- made a VERY IMPORTANT change to usiblender.c
2004-05-04 21:16:39 +00:00
Daniel Dunbar
993a438b3f
- change to non-typedef'ng method of declaring BCursor in winlay.h
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(OSX doesn't like)
2004-05-04 19:40:11 +00:00
Daniel Dunbar
14a46b70d3
- removed debug prints that had no meaning to most people
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- zr: you lazy developer, you shouldn't commit code that has debug prints
in it. you ruined my life!!!!
2004-05-04 19:13:35 +00:00
Daniel Dunbar
400cd96eff
- ugh, do not break open an abstract data type just to add one single
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function, especially when you are introducing extra dependencies
(GHOST) on files that should not have them.
2004-05-04 19:10:55 +00:00
Kent Mein
2620ee4dc2
Shortened up the Makefile since freebsd,linux and solaris do the
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same stuff:
Basically use this instead of seperate sections for each platform.
ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
Kent
2004-05-04 16:26:52 +00:00
Kent Mein
84009013f6
Added Camera Fly Mode (Shift F) to the toolbox.
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Kent
2004-05-04 16:25:35 +00:00
Kent Mein
ce816de41a
Removed the printf that was causing about 50000
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"Color depth R=8 G=8 B=8" lines.....
Kent
2004-05-04 15:04:29 +00:00
Daniel Dunbar
c80ec7b808
- fix silly scriptlink running code, pulled out convenient
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ID_asPyObject and ID_getScriptlinks functions,
moved code into BPY_interface.c (where it fit better)
- EXPP_interface.c is essentially obselete now
- I didn't test this, I'm sure I broke something, if a Pythonista
could comment that would be nice (oh and the maintainer too).
2004-05-04 14:27:41 +00:00
Kester Maddock
648c21947c
Use a better compare function for RAS_IPolygonMaterial
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Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
2004-05-04 13:17:46 +00:00
Kester Maddock
f03fa79d28
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
2004-05-04 09:34:02 +00:00
Chris Want
79f3e88021
Build blender with solid-based gameengine on irix using pre-compiled
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libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
Ton Roosendaal
c0a7891382
Apparently the sequencer has its own audiosystem, so the change I did
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for init sound only when needed, was not catched by sequencer.
Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
2004-05-03 21:21:29 +00:00
Hans Lambermont
fb72b8d937
- build qhull and solid (next to ode)
2004-05-03 17:58:36 +00:00
Brecht Van Lommel
0c64d26db3
Fixed a bug where From Window mapping in perspective view would give strange
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results, caused by a little typo. The solution was proposed by bjornmose.
2004-05-03 13:23:19 +00:00
Hans Lambermont
b2d1b7cf89
- add 'tar file changed while reading' remark and a commented workaround
2004-05-03 08:12:40 +00:00
Nathan Letwory
bac4439d6a
bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux
2004-05-03 06:11:58 +00:00
Martin Poirier
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
Kester Maddock
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Chris Want
45a240260e
Check that deformer is an armature defore updating the displists
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of it's children (gives speed up for alt-A, animation rendering).
2004-05-02 22:03:22 +00:00
Joseph Gilbert
5a4e574b81
- Documentation for the new python API
2004-05-02 14:29:31 +00:00
Ton Roosendaal
e7df984c16
Changes for OSX compiling with Makefiles;
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- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Hans Lambermont
dcb83e27a2
- use SDL sound on FreeBSD too.
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- add solid include path to unix common makefile ... this is not FreeBSD
specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
Ton Roosendaal
298922ce39
Splash! :)
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Thanks Piotr Kordala for the great artwork.
2004-04-30 11:52:08 +00:00
Chris Want
bfc6fbc573
Make python 2.3 the default for the irix build.
2004-04-30 02:12:28 +00:00
Ton Roosendaal
4c423081b2
Fix committed a while ago, revision 1.52, still set a bluroffset in a
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very unexpected location, causing small offset in rendered sub-pixel,
which showed only up raytracing a very detailed object with small
faces... ugh!
(Thanks [A]ndy, sorry Desoto! :-)
2004-04-29 22:31:48 +00:00
Ton Roosendaal
ab4bf7f864
And another error in creating 'release' for MacOS
2004-04-29 19:41:40 +00:00
Ton Roosendaal
dd539a8e63
Changed copying README to copying blender.html instead
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Only affects "make release"
2004-04-29 18:25:27 +00:00
Ton Roosendaal
954cf702d6
Upped version to 233 for in header in Blender
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(Warn: still to do: splash!)
2004-04-29 17:14:31 +00:00
Ton Roosendaal
33abfc8015
World->physicsEngine is SUMO when you create new one.
2004-04-29 17:13:50 +00:00
Ton Roosendaal
7134022e53
2.33 now, for release building
2004-04-29 17:10:35 +00:00
Ton Roosendaal
7437b23ada
Added python license to txt directory for binary releases.
2004-04-29 16:39:39 +00:00
Ton Roosendaal
94e57dbe0d
Noted by Desoto: new 'Checker' option for Image repeat could use better
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preview.
2004-04-29 16:33:08 +00:00
Ton Roosendaal
97f2cf05f5
Fix #1207
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Flag for 'only shadow' was still working when lamp type switched to
Hemi. Also 'only shadow' didnt work yet for ray_shadow Spot lamp.
2004-04-29 16:20:34 +00:00
Ton Roosendaal
d6eeceb83d
Fix #1205
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Array with 'auto' names for textures didn't have the new names yet
(musgrave, voronoi, distnoise)
2004-04-29 15:56:26 +00:00
Ton Roosendaal
813352d677
fix #1204
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Two typos in tooltips.
2004-04-29 15:52:11 +00:00
Kester Maddock
d7e6a3dd47
Fix blenderplayer unable to load .blend files (only runtimes!)
2004-04-29 10:51:02 +00:00
Ton Roosendaal
3102c0dad9
Added (very nice!) new blender.html written by Willian. This will replace
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the short README file. The blender.html doc is meant to give new users
quick hints how to survive with Blender.
2004-04-29 10:49:00 +00:00