Commit Graph

2146 Commits

Author SHA1 Message Date
Nathan Letwory
d835cc8f16 * bump VERSION to 2.33
* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
Ton Roosendaal
934bdb5ee9 When pressing ALT+A, i noticed other windows advance 1 frame. This is
caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.

Added an extra redraw to fix this. Could fix report #964, will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
Ton Roosendaal
e7f6ebb7ca Improved three tooltips:
- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
Simon Clitherow
9936d28382 - switched a strcat and strcpy pair... doh! (well spotted b-ix!)
- appended "./blender" to %HOME% return for Win32. Is consistant now
  with the other returns for Win.
2004-05-06 21:40:38 +00:00
Ton Roosendaal
8d18aade3f potential fix for windows crash when it encounters file dates beyond
the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
Ton Roosendaal
ef0adbd15f Fix related to audio crash. Made the check for when audio_init runs a
tinsy bit more strict. Now it did it for each ALT+A play anim.

I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
Ton Roosendaal
dba290879d bug fix #1237
A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
Ton Roosendaal
a686d5cb45 fix for bug #1223
Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00
Ton Roosendaal
002a855275 fix for bug #1226:
With subsurf level 0, in editmode, the hidden faces where still drawn.
Was caused because subsurfing code then is skipped.
2004-05-06 17:32:17 +00:00
Ton Roosendaal
dca4852482 Member added, who wasnt included due to wrong subscription. 2004-05-06 11:15:04 +00:00
Kester Maddock
5813ae55d4 Fix Bug #1243: http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
Kester Maddock
762b07f13d Enable doubles internally in Solid for the Makefile build system. 2004-05-05 04:12:53 +00:00
Daniel Dunbar
f54160ca2f - PyInt_AsLong() was called on a possibly NULL object, this may be
a checked error but is no good anyway
 - Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
 - On syntax errors the python global dictionary was being free'd
    twice. AGH!!! again!

Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
Daniel Dunbar
baa54a9a9f - made a VERY IMPORTANT change to usiblender.c 2004-05-04 21:16:39 +00:00
Daniel Dunbar
993a438b3f - change to non-typedef'ng method of declaring BCursor in winlay.h
(OSX doesn't like)
2004-05-04 19:40:11 +00:00
Daniel Dunbar
14a46b70d3 - removed debug prints that had no meaning to most people
- zr: you lazy developer, you shouldn't commit code that has debug prints
     in it. you ruined my life!!!!
2004-05-04 19:13:35 +00:00
Daniel Dunbar
400cd96eff - ugh, do not break open an abstract data type just to add one single
function, especially when you are introducing extra dependencies
    (GHOST) on files that should not have them.
2004-05-04 19:10:55 +00:00
Kent Mein
2620ee4dc2 Shortened up the Makefile since freebsd,linux and solaris do the
same stuff:
Basically use this instead of seperate sections for each platform.
  ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))

Kent
2004-05-04 16:26:52 +00:00
Kent Mein
84009013f6 Added Camera Fly Mode (Shift F) to the toolbox.
Kent
2004-05-04 16:25:35 +00:00
Kent Mein
ce816de41a Removed the printf that was causing about 50000
"Color depth R=8 G=8 B=8"  lines.....

Kent
2004-05-04 15:04:29 +00:00
Daniel Dunbar
c80ec7b808 - fix silly scriptlink running code, pulled out convenient
ID_asPyObject and ID_getScriptlinks functions,
	moved code into BPY_interface.c (where it fit better)
 - EXPP_interface.c is essentially obselete now
 - I didn't test this, I'm sure I broke something, if a Pythonista
	could comment that would be nice (oh and the maintainer too).
2004-05-04 14:27:41 +00:00
Kester Maddock
648c21947c Use a better compare function for RAS_IPolygonMaterial
Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
2004-05-04 13:17:46 +00:00
Kester Maddock
f03fa79d28 Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125

The material buckets were being sorted by pointer (ie their location in memory.)

Also fixed find shared verticies.
2004-05-04 09:34:02 +00:00
Chris Want
79f3e88021 Build blender with solid-based gameengine on irix using pre-compiled
libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.

Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
Ton Roosendaal
c0a7891382 Apparently the sequencer has its own audiosystem, so the change I did
for init sound only when needed, was not catched by sequencer.

Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
2004-05-03 21:21:29 +00:00
Hans Lambermont
fb72b8d937 - build qhull and solid (next to ode) 2004-05-03 17:58:36 +00:00
Brecht Van Lommel
0c64d26db3 Fixed a bug where From Window mapping in perspective view would give strange
results, caused by a little typo. The solution was proposed by bjornmose.
2004-05-03 13:23:19 +00:00
Hans Lambermont
b2d1b7cf89 - add 'tar file changed while reading' remark and a commented workaround 2004-05-03 08:12:40 +00:00
Nathan Letwory
bac4439d6a bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux 2004-05-03 06:11:58 +00:00
Martin Poirier
e5c4bd6349 Projectfiles update for Python 2.3.X 2004-05-03 01:37:50 +00:00
Kester Maddock
08c14c7ca0 Mouse Wheel Support for the Game Engine.
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Chris Want
45a240260e Check that deformer is an armature defore updating the displists
of it's children (gives speed up for alt-A, animation rendering).
2004-05-02 22:03:22 +00:00
Joseph Gilbert
5a4e574b81 - Documentation for the new python API 2004-05-02 14:29:31 +00:00
Ton Roosendaal
e7df984c16 Changes for OSX compiling with Makefiles;
- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Hans Lambermont
dcb83e27a2 - use SDL sound on FreeBSD too.
- add solid include path to unix common makefile ... this is not FreeBSD
  specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
Ton Roosendaal
298922ce39 Splash! :)
Thanks Piotr Kordala for the great artwork.
2004-04-30 11:52:08 +00:00
Chris Want
bfc6fbc573 Make python 2.3 the default for the irix build. 2004-04-30 02:12:28 +00:00
Ton Roosendaal
4c423081b2 Fix committed a while ago, revision 1.52, still set a bluroffset in a
very unexpected location, causing small offset in rendered sub-pixel,
which showed only up raytracing a very detailed object with small
faces... ugh!

(Thanks [A]ndy, sorry Desoto! :-)
2004-04-29 22:31:48 +00:00
Ton Roosendaal
ab4bf7f864 And another error in creating 'release' for MacOS 2004-04-29 19:41:40 +00:00
Ton Roosendaal
dd539a8e63 Changed copying README to copying blender.html instead
Only affects "make release"
2004-04-29 18:25:27 +00:00
Ton Roosendaal
954cf702d6 Upped version to 233 for in header in Blender
(Warn: still to do: splash!)
2004-04-29 17:14:31 +00:00
Ton Roosendaal
33abfc8015 World->physicsEngine is SUMO when you create new one. 2004-04-29 17:13:50 +00:00
Ton Roosendaal
7134022e53 2.33 now, for release building 2004-04-29 17:10:35 +00:00
Ton Roosendaal
7437b23ada Added python license to txt directory for binary releases. 2004-04-29 16:39:39 +00:00
Ton Roosendaal
94e57dbe0d Noted by Desoto: new 'Checker' option for Image repeat could use better
preview.
2004-04-29 16:33:08 +00:00
Ton Roosendaal
97f2cf05f5 Fix #1207
Flag for 'only shadow' was still working when lamp type switched to
Hemi. Also 'only shadow' didnt work yet for ray_shadow Spot lamp.
2004-04-29 16:20:34 +00:00
Ton Roosendaal
d6eeceb83d Fix #1205
Array with 'auto' names for textures didn't have the new names yet
(musgrave, voronoi, distnoise)
2004-04-29 15:56:26 +00:00
Ton Roosendaal
813352d677 fix #1204
Two typos in tooltips.
2004-04-29 15:52:11 +00:00
Kester Maddock
d7e6a3dd47 Fix blenderplayer unable to load .blend files (only runtimes!) 2004-04-29 10:51:02 +00:00
Ton Roosendaal
3102c0dad9 Added (very nice!) new blender.html written by Willian. This will replace
the short README file. The blender.html doc is meant to give new users
quick hints how to survive with Blender.
2004-04-29 10:49:00 +00:00