Commit Graph

6797 Commits

Author SHA1 Message Date
Campbell Barton
96eeb9ad93 bugfix [#25209] X3D export results in invalid value for specular color 2010-12-14 04:45:29 +00:00
Janne Karhu
7bf5d9449c "Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC
* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
2010-12-13 10:45:24 +00:00
Janne Karhu
4cd06a6526 Fix for [#25185] Toggling hair dynamics without deleting cache leaves hair disattached when mesh animation is controlled by deformers - discussed with Jahka on IRC on Sat 2010-12-13 09:39:14 +00:00
Campbell Barton
f2d4b7dfb8 fix [#24752] ctr-tab hotkey dont show "mesh select mode" menu for maya preset, but for default blender preset its ok 2010-12-13 04:33:58 +00:00
Campbell Barton
ddd2dff60e bugfix [#25186] FBX export rotations aren't applied to the exported model file. 2010-12-12 21:50:55 +00:00
Thomas Dinges
450a09de2e Ui: User Preferences "Editing":
* "Sculpt Overlay Color" wasted some unnecessary space.
2010-12-12 20:36:07 +00:00
Doug Hammond
2b772739fb Moved extensions_framework into addons/modules 2010-12-11 16:35:11 +00:00
Campbell Barton
3256d0fc6a allow addons/modules path so extension authors can develop their own shared modules. 2010-12-11 11:52:28 +00:00
Campbell Barton
552cecc89e ported back background_job template from 2.4x, useful for automating blender to generate scenes in background mode. 2010-12-11 11:14:30 +00:00
Ton Roosendaal
e11601be37 Bugfix #25153
graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
  from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
  main view.
2010-12-10 18:48:20 +00:00
Campbell Barton
b12ca6a400 bugfix [#25135] X3D export places scene objects incorrectly in x3d file
matrix rotation order issue.
2010-12-10 06:08:11 +00:00
Campbell Barton
ad3ce4abab fix [#25116] X3D export does generate image texture information in x3d file
- was exporting UVs only if an image texture was used too
- was also only exporting vertex colors if UV's existed which doesnt make much sense.
2010-12-10 05:35:06 +00:00
Campbell Barton
b4081bfc7b patch [#25027] formatting mathutils.geometry module docs for sphinx
from Luka Bonavita

See:
http://www.blender.org/documentation/250PythonDoc/mathutils.geometry.html
2010-12-10 00:20:32 +00:00
Ton Roosendaal
6a3efdc23a User prefs: label "Auto Save" was on wrong position. 2010-12-09 17:35:35 +00:00
Campbell Barton
36175f37c9 bugfix [#25104] Identical material settings render differently
- Use Old Bump option wasn't available.
- noise_intensity wasn't visible for MULTIFRACTAL musgrave textures.
2010-12-09 03:22:03 +00:00
Janne Karhu
5d2966283b UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too!
** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui!
** I also added the option to change the "add" value with a texture, since it was just silly not to have it.
* Halo material properties are also a bit cleaner now.
2010-12-08 20:10:59 +00:00
Campbell Barton
1622385445 pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
2010-12-08 11:42:11 +00:00
Campbell Barton
2692dc5561 bugfix [#25082] minor bug. RGB to Intensity doesn't works for Lamps
- This is working correctly but confusing, made more confusing by UI problems, corrected these and updated tooltop for 'tex.use_rgb_to_intensity'
- bad RNA arguments used for lamps (left over from RNA renaming).
- use isinstance(...), rather then comparing type() directly, this failed with lamp type checks.
- removed redundant argument to internal texture UI function factor_but().
- the texture color was drawn inactive when it was used in some cases.

Note. AFAIK its not possible to do a general check to see if a texture is colored or not, eg: its possible a plugin texture returns color in some cases and greyscale in others.
so for now always have color button active.
2010-12-08 05:51:16 +00:00
Campbell Barton
a98fc7500d - fix for crash with constraint UI when using with a pinner object, with None active.
- fix for material UI when the pinned data was not a material.
- fix an error axis-angle drot label.
2010-12-07 12:51:03 +00:00
Campbell Barton
7613d36b2a bugfix [#25046] Bold and Italics checkboxes for Text objects seem to do nothing
- Part of this report is a misunderstanding, but there was no access to bold/italic fonts. 
- Added rna access and changed the operators to use only rna properties.
2010-12-06 04:05:34 +00:00
Martin Poirier
a1fed1e268 [#25047] Deletion of any custom key map item remove always first one
keymap item id for user defined keymaps wasn't defined properly. This is really old, I'm surprised with didn't catch this before.
2010-12-06 02:42:59 +00:00
Tamito Kajiyama
8a2eb1f590 * Merged changes in the trunk up to revision 33492.
* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
2010-12-06 01:23:18 +00:00
Peter Schlaile
07692fc59b Partial bugfix for [#25037] , brought back Select menu in Sequencer
header...
2010-12-05 17:56:15 +00:00
Doug Hammond
ba8c185161 extensions_framework: prefer user config and scripts dirs, if set, to save addon config files to. 2010-12-05 16:39:48 +00:00
Peter Schlaile
49320e697f Probably bugfix for [#25050] Outputing mpeg (audio in AC3 format) causes
audio to become buggy.

Added sensible audio preset settings for ffmpeg rendering
2010-12-05 16:14:34 +00:00
Ton Roosendaal
2011442931 Render UI: added the very important "free unused nodes" in the
Performance panel. This should actually be default on background
render...
2010-12-05 14:13:57 +00:00
Daniel Salazar
57d1d4f78c Object transparency setting should only show on MESH type 2010-12-05 10:38:45 +00:00
Campbell Barton
55e3d499ae correction to r33469, operators return sets so string comparison isn't valid. 2010-12-05 00:08:25 +00:00
Ton Roosendaal
282910fdae Bugfix #21893
Python Operator "Delete Edge Loop" (which keeps mesh connected)
changed selection if sliding operator failed. Simply added a
check for return value. Gosh, that Python code is not bad ;)
2010-12-04 13:46:25 +00:00
Ton Roosendaal
471d304df1 Bugfix #25033
Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.

Added back panel to show default, but with a label warning that
the options are not supported for render.
2010-12-04 11:34:26 +00:00
Tamito Kajiyama
79547351fe Fix for a bug in the Distance from Object modifiers.
The bug was reported by Jonathan Hudson, thanks!
2010-12-04 09:58:58 +00:00
Campbell Barton
627e56b614 minor changes to bone UI script. 2010-12-04 06:21:08 +00:00
Tamito Kajiyama
a9e50bde82 A few attempts to reduce the amount of memory consumption in Freestyle.
* Made changes to the Controller so that dynamically allocated
memory areas (e.g. imported mesh data, winged edges, and a view map)
are released soon after they become unnecessary.

* Added a new feature edge selection criterion based on image border.

When the "Selection by Image Border" option is enabled, feature edges
are selected only if they are within the border of the image being
rendered.  The border is defined either by the frame size or a border
region (specified by the Shift-B key in a 3D View window).  When large
scenes are rendered, this clipping by the image border leads to less
memory consumption.

* Enabled the "Silhouette", "Border", and "Crease" edge types of
the Selection by Edge Types option by default.

When no edge types are specified, all feature edges including "Ridge",
"Valley" and "Suggestive Contour" are detected at the cost of extra
memory consumption.  Disabling these three edge types and enabling
some other edge type leads to less memory consumption.  This change
is intended to help new Freestyle users by providing a typical, low
memory consumption default setting.

* Slightly rearranged the UI controls for feature edge selection.
2010-12-03 23:17:49 +00:00
Daniel Salazar
9295a53022 Align Objects operator was broken due to incorrect order of vector by
matrix multiplication
2010-12-03 11:05:36 +00:00
Tamito Kajiyama
1bfcba31d2 New feature edge selection criterion based on object groups.
The Freestyle tab in the Render buttons has a couple of new
options "Group" and "Group Negation".  The Group option specifies
a group of objects (defined through the Groups tab in the Object
buttons), while the Group Negation value is either INCLUSIVE or
EXCLUSIVE.  If INCLUSIVE, feature edges belonging to some object
in the group are selected.  Otherwise, those feature edges not
belonging to any object in the group are selected.
2010-12-02 23:50:10 +00:00
Campbell Barton
9e5577db47 fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution 2010-12-02 22:58:23 +00:00
Doug Hammond
3a88d96aa2 extensions_framework: fix bug that would create extra UI space when entire row is hidden. May not be the most efficient implementation, however it is working properly now. 2010-12-02 19:03:24 +00:00
Janne Karhu
7b5696c866 Fix for [#25001] Enable Smoke High Resolution is greyout after baking
* Was a bit too eager to disable stuff
2010-12-02 04:47:40 +00:00
Campbell Barton
f801b2bcba bugfix [#23406] DPX Images load darker then saved, UI broken.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.

added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01 02:54:10 +00:00
Janne Karhu
17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00
Campbell Barton
050e863560 bugfix [#24798] Texture panels are shown in wrong order 2010-11-30 01:03:17 +00:00
Ton Roosendaal
c8422f0de3 False should be with capital in Py
(IRC report by dsavi)
2010-11-29 18:58:49 +00:00
Campbell Barton
2dcec22627 bugfix [#24947] Animations data replaced by the first animation (fbx exporter)
this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions.
2010-11-28 23:07:49 +00:00
Peter Schlaile
510920a299 == Sequencer ==
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
  of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview 
display which means: orig_width and height are calculated after the 
first draw of N-keys dialog. You have to hit refresh (or scrub one 
frame) to get the right values displayed.
2010-11-28 18:23:21 +00:00
Luca Bonavita
3f6eb67b77 == addons ==
After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages
This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially".
2010-11-28 18:22:23 +00:00
Campbell Barton
6b4e7e8def bugfix "Export UV Layout" stalls when saving file in 2.55b
remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords.
2010-11-28 13:39:39 +00:00
Tamito Kajiyama
a04603d2a0 Merged changes in the trunk up to revision 33348. 2010-11-27 12:48:35 +00:00
Tamito Kajiyama
5c26fd6c4c New option for taking account of face smoothness in view map calculation.
With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated.  If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D.  This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D.  The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results.  The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs.  This option is disabled
by default.
2010-11-27 11:23:11 +00:00
Michael Fox
d47a519cbb added option to turn off Text anti-aliasing in the UI
(userpref->system), with a great help from brecht (its been way too long
for me).

However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.

this commit also makes it possible to do all kinds of UI textrender options
2010-11-26 22:12:46 +00:00
Janne Karhu
782d7b312f "Fix" for [#24934] Particle single user crash
* Changing anything related to particle settings shouldn't be allowed when in particle mode, so disabled the buttons in ui.
2010-11-26 15:37:08 +00:00