Commit Graph

7971 Commits

Author SHA1 Message Date
Brecht Van Lommel
022a343223 Texture stack influences are now all separate values, and negative
mapped values now have their influence negated instead. Also a few
RNA changes for TextureSlot.

Bumped subversion for the version patch.
2009-10-01 17:15:23 +00:00
Janne Karhu
bff893a420 Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) 
  instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group 
  setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
	- "Point" is most like the old effectors and uses the 
	  effector location as the effector point.
	- "Plane" uses the closest point on effectors local xy-plane 
	  as the effector point.
	- "Surface" uses the closest point on an effector object's 
	  surface as the effector point.
	- "Every Point" uses every point in a mesh effector object 
	  as an effector point.
	- The falloff is calculated from this point, so for example 
	  with "surface" shape and "use only negative z axis" it's 
	  possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer 
  just spherical.
* New effector parameter "flow", which makes the effector act as 
  surrounding air velocity, so the resulting force is 
  proportional to the velocity difference of the point and "air 
  velocity". For example a wind field with flow=1.0 results in 
  proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random 
  flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force 
  (note. the z-axis is the surface normal in the case of 
  effector shape "surface")
* New "force field" submenu in add menu, which adds an empty 
  with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector 
  system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for 
  particles, softbody & cloth, since their final effect depends on many external 
  factors, like for example the surface area of the effected faces.

Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through 
  DAG_id_flush_update(..).
  
Known issues
* Curve guides don't yet have all ui buttons in place, but they 
  should work none the less.
* Hair dynamics don't yet respect force fields.

Other changes
* Particle emission defaults now to frames 1-200 with life of 50 
  frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to 
  free pidlists after use :).
2009-09-30 22:10:14 +00:00
Matt Ebb
71b3088596 Rework of volume shading
After code review and experimentation, this commit makes some changes to the way that volumes are shaded. Previously, there were problems with the 'scattering' component, in that it wasn't physically correct - it didn't conserve energy and was just acting as a brightness multiplier. This has been changed to be more correct, so that as the light is scattered out of the volume, there is less remaining to penetrate through.

Since this behaviour is very similar to absorption but more useful, absorption has been removed and has been replaced by a 'transmission colour' - controlling the colour of light penetrating through the volume after it has been scattered/absorbed. As well as this, there's now 'reflection', a non-physically correct RGB multiplier for out-scattered light. This is handy for tweaking the overall colour of the volume, without having to worry about wavelength dependent absorption, and its effects on transmitted light. Now at least, even though there is the ability to tweak things non-physically, volume shading is physically based by default, and has a better combination of correctness and ease of use.

There's more detailed information and example images here:
http://wiki.blender.org/index.php/User:Broken/VolumeRendering

Also did some tweaks/optimisation:
* Removed shading step size (was a bit annoying, if it comes back, it will be in a different form)
* Removed phase function options, now just one asymmetry slider controls the range between back-scattering, isotropic scattering, and forward scattering. (note, more extreme values gives artifacts with light cache, will fix...)
* Disabled the extra 'bounce lights' from the preview render for volumes, speeds updates significantly
* Enabled voxeldata texture in preview render
* Fixed volume shadows (they were too dark, fixed by avoiding using the shadfac/AddAlphaLight stuff)

More revisions to come later...
2009-09-29 22:01:32 +00:00
Brecht Van Lommel
15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
Campbell Barton
7f5dc4644f adding back changes from soc-2009-kaz branch. 2009-09-29 15:27:00 +00:00
Campbell Barton
f93ca02443 Copying scripts from 2.4x without 2.5x changes 2009-09-29 15:16:22 +00:00
Campbell Barton
1bebe4f901 history for these files was lost, will use "svn cp ....." to get the scripts from 2.4x and apply kazanbas's updates. 2009-09-29 15:08:23 +00:00
Arystanbek Dyussenov
5443844cf6 Fixed import scripts: OBJ, 3DS. 2 bugs still perist though: imported meshes appear upside-down (foreach_set?) and materials don't import. 2009-09-29 12:34:05 +00:00
Arystanbek Dyussenov
0c3288eb35 Fixed export scripts: 3DS, OBJ, X3D, FBX. These need testing now. 2009-09-29 12:16:58 +00:00
Martin Poirier
be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
Brecht Van Lommel
0e1cf15523 Fix python error in boids panel, missing variable psys. 2009-09-28 16:13:23 +00:00
Brecht Van Lommel
34f87795a2 Fix #19483: error using FBX export script, diffuse_reflection
changed to diffuse_intensity.
2009-09-28 16:11:55 +00:00
Campbell Barton
996c767071 jpeg2000 presets were broken. 2009-09-28 12:10:13 +00:00
Joshua Leung
7d2fd5449e Durian Feature Request: Rotation Modes for Objects
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations.

I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted).

General Notes:
* By default, Objects still default to using Eulers, while Bones will use Quaternions by default still.
* I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later).
* Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-28 10:19:20 +00:00
Maxime Curioni
ca347a1a3d soc-2008-mxcurioni: merged changes to revision 23516 2009-09-28 06:03:55 +00:00
Campbell Barton
dab61acd45 Added "scripts/modules" as permanent module search path.
- added bpy.sys as a python module - with bpy.sys.expandpath()
- moved bpy.ops into scripts/modules
- moved autocomplete into its own module from space_console.py
2009-09-28 04:29:01 +00:00
Campbell Barton
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00
Thomas Dinges
2fef3dbaa3 2.5 Layout Files:
* Some Code and Whitespace Cleanup.
2009-09-27 11:00:35 +00:00
Arystanbek Dyussenov
4363132788 Added Image.get_abs_filename() and updated scripts to use it. This removes the necessity of bpy.sys.expandpath().
Added missing Object.dupli_list.
2009-09-27 09:19:29 +00:00
Tamito Kajiyama
1ff038397f Made standard style modules compatible with Python 3. 2009-09-27 00:58:38 +00:00
Martin Poirier
7af92d6eff netrender: split off job settings in their own panel. Add button to open up web interface in a browser. 2009-09-26 19:50:59 +00:00
William Reynish
128dba3329 Assorted tiny UI tweaks 2009-09-26 16:43:20 +00:00
Martin Poirier
903d8231d9 netrender: fix some bugs with job cancellation, remove credits system, add more status report on server, cleanup server error management 2009-09-26 16:22:52 +00:00
Campbell Barton
b8c7910be1 - use pythons time module rather then bpy.sys.time()
- comment poll functions, maybe could check for editable scene later
- importing OBJs imports triangle meshes.
2009-09-25 05:25:44 +00:00
Benoit Bolsee
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
Martin Poirier
c995c605f6 netrender: usage based balancer. more useful than credits 2009-09-24 21:05:54 +00:00
Martin Poirier
ddb46e12f9 netrender: draft code for cluster usage per job calculations. Eventually, this will be used for load balancing 2009-09-24 19:52:32 +00:00
Martin Poirier
b82b50417c netrender: load balancer fixes, cancel all jobs button and small html interface changes 2009-09-23 21:46:29 +00:00
Campbell Barton
e2a7168e96 fly mode back as a modal operator view3d.fly
- access with the F key, Ctrl+Alt+F in editmode, View->Navigation menu
- camera, perspective & 4split (perspective view only)
- uses modal keymap, (same as 2.4x).
- bugfix since 2.4x, when flying upside down, turning left/right was inverted.
- bugfix for "Align Camera To View", was using deprecated v3d->ofs rather then rv3d->ofs, fixed for NDof fly too. checked v3d->ofs is only used in readfile.c

Todo
- Warping the cursor removed in 2.5, no way to place the cursor in the middle of the view.
- Adding keyframes while in flymode to record the path is missing.
- Not getting MMB mouse release events (used for pan). need to look into why.
2009-09-23 11:26:16 +00:00
Joshua Leung
9e110a6d00 A few quick bugfixes:
* Vertex Groups list now has a more normal length (2 rows by default)

* Copy vertex groups button now has an icon

* Pose Sliding tools now allow events which it doesn't process to pass through (i.e. zooming the view now works, and also moving around using the numpad works too)
2009-09-23 07:28:26 +00:00
Martin Poirier
efa757fd8d netrender. first draft of html master details. Just point a browser at the master's address and port, et voila. Gives a list of jobs and slaves and well as per frame status for each job and access to slave output logs per frame 2009-09-23 01:59:57 +00:00
Campbell Barton
d987003608 remove rna function convert_to_triface because it uses an internal editmesh function and only the OBJ exporter called this.
Converting to tri's on export isnt very important.
2009-09-23 01:35:45 +00:00
Guillermo S. Romero
986f8a9ea3 SVN maintenance. 2009-09-22 19:09:04 +00:00
Arystanbek Dyussenov
abb49829ef Manual merge of soc-2009-kazanbas branch:
* copied I/O scripts
* copied, modified rna_*_api.c and rna_*.c

I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later.

Not merged changes:

* C unit testing integration, because it is clumsy
* scons cross-compiling, can be merged easily later
2009-09-22 16:35:07 +00:00
Campbell Barton
d86864027d PyConsole improvements
- Commands from the history wont get modified in-place when you cycle back and re-use them.
- Ctrl Left/Right skip words.
- Autocompletion on a variable that has no alternatives adds a '.'
  'bpy' -> 'bpy.', generally more useful since autocomp again will give the members of bpy

also moved text_check_* functions into BKE_text.h for the console to access.
2009-09-22 16:23:46 +00:00
Brecht Van Lommel
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
Thomas Dinges
04ec0ea190 2.5 Nodes:
* Wrapped Color Key and Blur Node.
* Nodes using RNA properties can be animated. You can now choose if the Nodes Window should be updated while animation playback too. (Timeline>Playback Menu)
2009-09-21 16:21:54 +00:00
Martin Poirier
34a9f423f8 netrender: more load balancing rules 2009-09-21 16:01:31 +00:00
Campbell Barton
e2ebb5d9e4 autocomplete poll function wasn't working, added autocomplete in the console header
operator docstrings with newlines and tabs show up as junk in tooltips so just use a single line.
2009-09-21 13:43:11 +00:00
Brecht Van Lommel
551ddd1002 Fix #19389: add lamp had no submenu to choose the type. 2009-09-21 10:54:15 +00:00
Thomas Dinges
85294c6d7e 2.5 Game Sound:
* Added Sound Buttons for Game in the Scene Buttons.
2009-09-20 18:49:46 +00:00
Thomas Dinges
ec8c47f0c0 * UI for recent sound commit. 2009-09-20 14:14:40 +00:00
Joshua Leung
ad25fc829e 2.5 - More animation/rigging bugfixes
* #19419: PoseLib rename/remove tools could crash when an invalid 
(However, now care is needed when touching that index field, since the warnings can keep piling up)

* Added Browse Poses for PoseLib to the toolbar

* Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared.

* Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
2009-09-20 11:21:44 +00:00
Martin Poirier
b28109b442 netrender: first draft for job balancer + some minor fixes 2009-09-19 22:11:26 +00:00
Tamito Kajiyama
1ed4d4cbfb Reverted all changes (i.e., deletion) in release/scripts/freestyle. 2009-09-19 22:02:15 +00:00
William Reynish
8b4ad3584c A few smaller adjustments to armature and bone properties. 2009-09-19 21:40:37 +00:00
Brecht Van Lommel
45089af1b2 Bone constraints are now in a separate tab. It's more consistent
since object constraints also have their own tab, and I didn't
want to break context going from left to right.
2009-09-19 19:40:38 +00:00
William Reynish
645ca520a3 Armature UI
Added the new pose tools in the toolbar.
Changed a few armature values to enums. 

Brecht: The Heads/Tails enum seems to also enable armature.draw_axis, and the paths_type enum affects armature.draw_names
2009-09-19 13:50:24 +00:00
Tamito Kajiyama
be50ce61be Merged
https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).

After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
2009-09-18 22:25:49 +00:00
Brecht Van Lommel
9787a2e55a UI: fix some python errors in sculpt/paint modes when there is no brush. 2009-09-18 15:52:28 +00:00